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qtwayland5-doc-5.12.6-1.mga7.noarch.rpm

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<h1 class="title">window.cpp Example File</h1>
<span class="subtitle">qwindow-compositor/window.cpp</span>
<!-- $$$qwindow-compositor/window.cpp-description -->
<div class="descr"> <a name="details"></a>
<pre class="cpp">

  <span class="comment">/****************************************************************************
  **
  ** Copyright (C) 2017 The Qt Company Ltd.
  ** Contact: https://www.qt.io/licensing/
  **
  ** This file is part of the examples of the Qt Wayland module
  **
  ** $QT_BEGIN_LICENSE:BSD$
  ** Commercial License Usage
  ** Licensees holding valid commercial Qt licenses may use this file in
  ** accordance with the commercial license agreement provided with the
  ** Software or, alternatively, in accordance with the terms contained in
  ** a written agreement between you and The Qt Company. For licensing terms
  ** and conditions see https://www.qt.io/terms-conditions. For further
  ** information use the contact form at https://www.qt.io/contact-us.
  **
  ** BSD License Usage
  ** Alternatively, you may use this file under the terms of the BSD license
  ** as follows:
  **
  ** &quot;Redistribution and use in source and binary forms, with or without
  ** modification, are permitted provided that the following conditions are
  ** met:
  **   * Redistributions of source code must retain the above copyright
  **     notice, this list of conditions and the following disclaimer.
  **   * Redistributions in binary form must reproduce the above copyright
  **     notice, this list of conditions and the following disclaimer in
  **     the documentation and/or other materials provided with the
  **     distribution.
  **   * Neither the name of The Qt Company Ltd nor the names of its
  **     contributors may be used to endorse or promote products derived
  **     from this software without specific prior written permission.
  **
  **
  ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  ** &quot;AS IS&quot; AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
  ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
  ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
  ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
  ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
  ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
  ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.&quot;
  **
  ** $QT_END_LICENSE$
  **
  ****************************************************************************/</span>

  <span class="preprocessor">#include &quot;window.h&quot;</span>

  <span class="preprocessor">#include &lt;QMouseEvent&gt;</span>
  <span class="preprocessor">#include &lt;QOpenGLWindow&gt;</span>
  <span class="preprocessor">#include &lt;QOpenGLTexture&gt;</span>
  <span class="preprocessor">#include &lt;QOpenGLFunctions&gt;</span>
  <span class="preprocessor">#include &lt;QMatrix4x4&gt;</span>

  <span class="preprocessor">#include &quot;compositor.h&quot;</span>
  <span class="preprocessor">#include &lt;QtWaylandCompositor/qwaylandseat.h&gt;</span>

  Window<span class="operator">::</span>Window()
  {
  }

  <span class="type">void</span> Window<span class="operator">::</span>setCompositor(Compositor <span class="operator">*</span>comp) {
      m_compositor <span class="operator">=</span> comp;
      connect(m_compositor<span class="operator">,</span> <span class="operator">&amp;</span>Compositor<span class="operator">::</span>startMove<span class="operator">,</span> <span class="keyword">this</span><span class="operator">,</span> <span class="operator">&amp;</span>Window<span class="operator">::</span>startMove);
      connect(m_compositor<span class="operator">,</span> <span class="operator">&amp;</span>Compositor<span class="operator">::</span>startResize<span class="operator">,</span> <span class="keyword">this</span><span class="operator">,</span> <span class="operator">&amp;</span>Window<span class="operator">::</span>startResize);
      connect(m_compositor<span class="operator">,</span> <span class="operator">&amp;</span>Compositor<span class="operator">::</span>dragStarted<span class="operator">,</span> <span class="keyword">this</span><span class="operator">,</span> <span class="operator">&amp;</span>Window<span class="operator">::</span>startDrag);
  }

  <span class="type">void</span> Window<span class="operator">::</span>initializeGL()
  {
      <span class="type">QImage</span> backgroundImage <span class="operator">=</span> <span class="type">QImage</span>(QLatin1String(<span class="string">&quot;:/background.jpg&quot;</span>))<span class="operator">.</span>rgbSwapped();
      backgroundImage<span class="operator">.</span>invertPixels();
      m_backgroundTexture <span class="operator">=</span> <span class="keyword">new</span> <span class="type">QOpenGLTexture</span>(backgroundImage<span class="operator">,</span> <span class="type">QOpenGLTexture</span><span class="operator">::</span>DontGenerateMipMaps);
      m_backgroundTexture<span class="operator">-</span><span class="operator">&gt;</span>setMinificationFilter(<span class="type">QOpenGLTexture</span><span class="operator">::</span>Nearest);
      m_backgroundImageSize <span class="operator">=</span> backgroundImage<span class="operator">.</span>size();
      m_textureBlitter<span class="operator">.</span>create();
      m_compositor<span class="operator">-</span><span class="operator">&gt;</span>create(); <span class="comment">// the compositor's hardware integration may depend on GL</span>
  }

  <span class="type">void</span> Window<span class="operator">::</span>drawBackground()
  {
      <span class="keyword">for</span> (<span class="type">int</span> y <span class="operator">=</span> <span class="number">0</span>; y <span class="operator">&lt;</span> height(); y <span class="operator">+</span><span class="operator">=</span> m_backgroundImageSize<span class="operator">.</span>height()) {
          <span class="keyword">for</span> (<span class="type">int</span> x <span class="operator">=</span> <span class="number">0</span>; x <span class="operator">&lt;</span> width(); x <span class="operator">+</span><span class="operator">=</span> m_backgroundImageSize<span class="operator">.</span>width()) {
              QMatrix4x4 targetTransform <span class="operator">=</span> <span class="type">QOpenGLTextureBlitter</span><span class="operator">::</span>targetTransform(<span class="type">QRect</span>(<span class="type">QPoint</span>(x<span class="operator">,</span>y)<span class="operator">,</span> m_backgroundImageSize)<span class="operator">,</span> <span class="type">QRect</span>(<span class="type">QPoint</span>(<span class="number">0</span><span class="operator">,</span><span class="number">0</span>)<span class="operator">,</span> size()));
              m_textureBlitter<span class="operator">.</span>blit(m_backgroundTexture<span class="operator">-</span><span class="operator">&gt;</span>textureId()<span class="operator">,</span>
                                targetTransform<span class="operator">,</span>
                                <span class="type">QOpenGLTextureBlitter</span><span class="operator">::</span>OriginTopLeft);
          }
      }
  }

  <span class="type">QPointF</span> Window<span class="operator">::</span>getAnchorPosition(<span class="keyword">const</span> <span class="type">QPointF</span> <span class="operator">&amp;</span>position<span class="operator">,</span> <span class="type">int</span> resizeEdge<span class="operator">,</span> <span class="keyword">const</span> <span class="type">QSize</span> <span class="operator">&amp;</span>windowSize)
  {
      <span class="type">float</span> y <span class="operator">=</span> position<span class="operator">.</span>y();
      <span class="keyword">if</span> (resizeEdge <span class="operator">&amp;</span> QWaylandXdgSurfaceV5<span class="operator">::</span>ResizeEdge<span class="operator">::</span>TopEdge)
          y <span class="operator">+</span><span class="operator">=</span> windowSize<span class="operator">.</span>height();

      <span class="type">float</span> x <span class="operator">=</span> position<span class="operator">.</span>x();
      <span class="keyword">if</span> (resizeEdge <span class="operator">&amp;</span> QWaylandXdgSurfaceV5<span class="operator">::</span>ResizeEdge<span class="operator">::</span>LeftEdge)
          x <span class="operator">+</span><span class="operator">=</span> windowSize<span class="operator">.</span>width();

      <span class="keyword">return</span> <span class="type">QPointF</span>(x<span class="operator">,</span> y);
  }

  <span class="type">QPointF</span> Window<span class="operator">::</span>getAnchoredPosition(<span class="keyword">const</span> <span class="type">QPointF</span> <span class="operator">&amp;</span>anchorPosition<span class="operator">,</span> <span class="type">int</span> resizeEdge<span class="operator">,</span> <span class="keyword">const</span> <span class="type">QSize</span> <span class="operator">&amp;</span>windowSize)
  {
      <span class="keyword">return</span> anchorPosition <span class="operator">-</span> getAnchorPosition(<span class="type">QPointF</span>()<span class="operator">,</span> resizeEdge<span class="operator">,</span> windowSize);
  }

  <span class="type">void</span> Window<span class="operator">::</span>paintGL()
  {
      m_compositor<span class="operator">-</span><span class="operator">&gt;</span>startRender();
      <span class="type">QOpenGLFunctions</span> <span class="operator">*</span>functions <span class="operator">=</span> context()<span class="operator">-</span><span class="operator">&gt;</span>functions();
      functions<span class="operator">-</span><span class="operator">&gt;</span>glClearColor(<span class="number">1.f</span><span class="operator">,</span> <span class="operator">.</span><span class="number">6f</span><span class="operator">,</span> <span class="operator">.</span><span class="number">0f</span><span class="operator">,</span> <span class="number">0.5f</span>);
      functions<span class="operator">-</span><span class="operator">&gt;</span>glClear(GL_COLOR_BUFFER_BIT <span class="operator">|</span> GL_DEPTH_BUFFER_BIT);

      m_textureBlitter<span class="operator">.</span>bind();
      drawBackground();

      functions<span class="operator">-</span><span class="operator">&gt;</span>glEnable(GL_BLEND);
      functions<span class="operator">-</span><span class="operator">&gt;</span>glBlendFunc(GL_SRC_ALPHA<span class="operator">,</span> GL_ONE_MINUS_SRC_ALPHA);

      GLenum currentTarget <span class="operator">=</span> GL_TEXTURE_2D;
      Q_FOREACH (View <span class="operator">*</span>view<span class="operator">,</span> m_compositor<span class="operator">-</span><span class="operator">&gt;</span>views()) {
          <span class="keyword">if</span> (view<span class="operator">-</span><span class="operator">&gt;</span>isCursor())
              <span class="keyword">continue</span>;
          <span class="keyword">auto</span> texture <span class="operator">=</span> view<span class="operator">-</span><span class="operator">&gt;</span>getTexture();
          <span class="keyword">if</span> (<span class="operator">!</span>texture)
              <span class="keyword">continue</span>;
          <span class="keyword">if</span> (texture<span class="operator">-</span><span class="operator">&gt;</span>target() <span class="operator">!</span><span class="operator">=</span> currentTarget) {
              currentTarget <span class="operator">=</span> texture<span class="operator">-</span><span class="operator">&gt;</span>target();
              m_textureBlitter<span class="operator">.</span>bind(currentTarget);
          }
          <span class="type"><a href="qwaylandsurface.html">QWaylandSurface</a></span> <span class="operator">*</span>surface <span class="operator">=</span> view<span class="operator">-</span><span class="operator">&gt;</span>surface();
          <span class="keyword">if</span> ((surface <span class="operator">&amp;</span><span class="operator">&amp;</span> surface<span class="operator">-</span><span class="operator">&gt;</span>hasContent()) <span class="operator">|</span><span class="operator">|</span> view<span class="operator">-</span><span class="operator">&gt;</span>isBufferLocked()) {
              <span class="type">QSize</span> s <span class="operator">=</span> view<span class="operator">-</span><span class="operator">&gt;</span>size();
              <span class="keyword">if</span> (<span class="operator">!</span>s<span class="operator">.</span>isEmpty()) {
                  <span class="keyword">if</span> (m_mouseView <span class="operator">=</span><span class="operator">=</span> view <span class="operator">&amp;</span><span class="operator">&amp;</span> m_grabState <span class="operator">=</span><span class="operator">=</span> ResizeGrab <span class="operator">&amp;</span><span class="operator">&amp;</span> m_resizeAnchored)
                      view<span class="operator">-</span><span class="operator">&gt;</span>setPosition(getAnchoredPosition(m_resizeAnchorPosition<span class="operator">,</span> m_resizeEdge<span class="operator">,</span> s));
                  <span class="type">QPointF</span> pos <span class="operator">=</span> view<span class="operator">-</span><span class="operator">&gt;</span>position() <span class="operator">+</span> view<span class="operator">-</span><span class="operator">&gt;</span>parentPosition();
                  <span class="type">QRectF</span> surfaceGeometry(pos<span class="operator">,</span> s);
                  <span class="keyword">auto</span> surfaceOrigin <span class="operator">=</span> view<span class="operator">-</span><span class="operator">&gt;</span>textureOrigin();
                  <span class="keyword">auto</span> sf <span class="operator">=</span> view<span class="operator">-</span><span class="operator">&gt;</span>animationFactor();
                  <span class="type">QRectF</span> targetRect(surfaceGeometry<span class="operator">.</span>topLeft() <span class="operator">*</span> sf<span class="operator">,</span> surfaceGeometry<span class="operator">.</span>size() <span class="operator">*</span> sf);
                  QMatrix4x4 targetTransform <span class="operator">=</span> <span class="type">QOpenGLTextureBlitter</span><span class="operator">::</span>targetTransform(targetRect<span class="operator">,</span> <span class="type">QRect</span>(<span class="type">QPoint</span>()<span class="operator">,</span> size()));
                  m_textureBlitter<span class="operator">.</span>blit(texture<span class="operator">-</span><span class="operator">&gt;</span>textureId()<span class="operator">,</span> targetTransform<span class="operator">,</span> surfaceOrigin);
              }
          }
      }
      functions<span class="operator">-</span><span class="operator">&gt;</span>glDisable(GL_BLEND);

      m_textureBlitter<span class="operator">.</span>release();
      m_compositor<span class="operator">-</span><span class="operator">&gt;</span>endRender();
  }

  View <span class="operator">*</span>Window<span class="operator">::</span>viewAt(<span class="keyword">const</span> <span class="type">QPointF</span> <span class="operator">&amp;</span>point)
  {
      View <span class="operator">*</span>ret <span class="operator">=</span> nullptr;
      Q_FOREACH (View <span class="operator">*</span>view<span class="operator">,</span> m_compositor<span class="operator">-</span><span class="operator">&gt;</span>views()) {
          <span class="keyword">if</span> (view <span class="operator">=</span><span class="operator">=</span> m_dragIconView)
              <span class="keyword">continue</span>;
          <span class="type">QRectF</span> geom(view<span class="operator">-</span><span class="operator">&gt;</span>position()<span class="operator">,</span> view<span class="operator">-</span><span class="operator">&gt;</span>size());
          <span class="keyword">if</span> (geom<span class="operator">.</span>contains(point))
              ret <span class="operator">=</span> view;
      }
      <span class="keyword">return</span> ret;
  }

  <span class="type">void</span> Window<span class="operator">::</span>startMove()
  {
      m_grabState <span class="operator">=</span> MoveGrab;
  }

  <span class="type">void</span> Window<span class="operator">::</span>startResize(<span class="type">int</span> edge<span class="operator">,</span> bool anchored)
  {
      m_initialSize <span class="operator">=</span> m_mouseView<span class="operator">-</span><span class="operator">&gt;</span>windowSize();
      m_grabState <span class="operator">=</span> ResizeGrab;
      m_resizeEdge <span class="operator">=</span> edge;
      m_resizeAnchored <span class="operator">=</span> anchored;
      m_resizeAnchorPosition <span class="operator">=</span> getAnchorPosition(m_mouseView<span class="operator">-</span><span class="operator">&gt;</span>position()<span class="operator">,</span> edge<span class="operator">,</span> m_mouseView<span class="operator">-</span><span class="operator">&gt;</span>surface()<span class="operator">-</span><span class="operator">&gt;</span>size());
  }

  <span class="type">void</span> Window<span class="operator">::</span>startDrag(View <span class="operator">*</span>dragIcon)
  {
      m_grabState <span class="operator">=</span> DragGrab;
      m_dragIconView <span class="operator">=</span> dragIcon;
      m_compositor<span class="operator">-</span><span class="operator">&gt;</span>raise(dragIcon);
  }

  <span class="type">void</span> Window<span class="operator">::</span>mousePressEvent(<span class="type">QMouseEvent</span> <span class="operator">*</span>e)
  {
      <span class="keyword">if</span> (mouseGrab())
          <span class="keyword">return</span>;
      <span class="keyword">if</span> (m_mouseView<span class="operator">.</span>isNull()) {
          m_mouseView <span class="operator">=</span> viewAt(e<span class="operator">-</span><span class="operator">&gt;</span>localPos());
          <span class="keyword">if</span> (<span class="operator">!</span>m_mouseView) {
              m_compositor<span class="operator">-</span><span class="operator">&gt;</span>closePopups();
              <span class="keyword">return</span>;
          }
          <span class="keyword">if</span> (e<span class="operator">-</span><span class="operator">&gt;</span>modifiers() <span class="operator">=</span><span class="operator">=</span> <span class="type">Qt</span><span class="operator">::</span>AltModifier <span class="operator">|</span><span class="operator">|</span> e<span class="operator">-</span><span class="operator">&gt;</span>modifiers() <span class="operator">=</span><span class="operator">=</span> <span class="type">Qt</span><span class="operator">::</span>MetaModifier)
              m_grabState <span class="operator">=</span> MoveGrab; <span class="comment">//start move</span>
          <span class="keyword">else</span>
              m_compositor<span class="operator">-</span><span class="operator">&gt;</span>raise(m_mouseView);
          m_initialMousePos <span class="operator">=</span> e<span class="operator">-</span><span class="operator">&gt;</span>localPos();
          m_mouseOffset <span class="operator">=</span> e<span class="operator">-</span><span class="operator">&gt;</span>localPos() <span class="operator">-</span> m_mouseView<span class="operator">-</span><span class="operator">&gt;</span>position();

          <span class="type">QMouseEvent</span> moveEvent(<span class="type">QEvent</span><span class="operator">::</span>MouseMove<span class="operator">,</span> e<span class="operator">-</span><span class="operator">&gt;</span>localPos()<span class="operator">,</span> e<span class="operator">-</span><span class="operator">&gt;</span>globalPos()<span class="operator">,</span> <span class="type">Qt</span><span class="operator">::</span>NoButton<span class="operator">,</span> <span class="type">Qt</span><span class="operator">::</span>NoButton<span class="operator">,</span> e<span class="operator">-</span><span class="operator">&gt;</span>modifiers());
          sendMouseEvent(<span class="operator">&amp;</span>moveEvent<span class="operator">,</span> m_mouseView);
      }
      sendMouseEvent(e<span class="operator">,</span> m_mouseView);
  }

  <span class="type">void</span> Window<span class="operator">::</span>mouseReleaseEvent(<span class="type">QMouseEvent</span> <span class="operator">*</span>e)
  {
      <span class="keyword">if</span> (<span class="operator">!</span>mouseGrab())
          sendMouseEvent(e<span class="operator">,</span> m_mouseView);
      <span class="keyword">if</span> (e<span class="operator">-</span><span class="operator">&gt;</span>buttons() <span class="operator">=</span><span class="operator">=</span> <span class="type">Qt</span><span class="operator">::</span>NoButton) {
          <span class="keyword">if</span> (m_grabState <span class="operator">=</span><span class="operator">=</span> DragGrab) {
              View <span class="operator">*</span>view <span class="operator">=</span> viewAt(e<span class="operator">-</span><span class="operator">&gt;</span>localPos());
              m_compositor<span class="operator">-</span><span class="operator">&gt;</span>handleDrag(view<span class="operator">,</span> e);
          }
          m_mouseView <span class="operator">=</span> nullptr;
          m_grabState <span class="operator">=</span> NoGrab;
      }
  }

  <span class="type">void</span> Window<span class="operator">::</span>mouseMoveEvent(<span class="type">QMouseEvent</span> <span class="operator">*</span>e)
  {
      <span class="keyword">switch</span> (m_grabState) {
      <span class="keyword">case</span> NoGrab: {
          View <span class="operator">*</span>view <span class="operator">=</span> m_mouseView <span class="operator">?</span> m_mouseView<span class="operator">.</span>data() : viewAt(e<span class="operator">-</span><span class="operator">&gt;</span>localPos());
          sendMouseEvent(e<span class="operator">,</span> view);
          <span class="keyword">if</span> (<span class="operator">!</span>view)
              setCursor(<span class="type">Qt</span><span class="operator">::</span>ArrowCursor);
      }
          <span class="keyword">break</span>;
      <span class="keyword">case</span> MoveGrab: {
          m_mouseView<span class="operator">-</span><span class="operator">&gt;</span>setPosition(e<span class="operator">-</span><span class="operator">&gt;</span>localPos() <span class="operator">-</span> m_mouseOffset);
          update();
      }
          <span class="keyword">break</span>;
      <span class="keyword">case</span> ResizeGrab: {
          <span class="type">QPoint</span> delta <span class="operator">=</span> (e<span class="operator">-</span><span class="operator">&gt;</span>localPos() <span class="operator">-</span> m_initialMousePos)<span class="operator">.</span>toPoint();
          m_compositor<span class="operator">-</span><span class="operator">&gt;</span>handleResize(m_mouseView<span class="operator">,</span> m_initialSize<span class="operator">,</span> delta<span class="operator">,</span> m_resizeEdge);
      }
          <span class="keyword">break</span>;
      <span class="keyword">case</span> DragGrab: {
          View <span class="operator">*</span>view <span class="operator">=</span> viewAt(e<span class="operator">-</span><span class="operator">&gt;</span>localPos());
          m_compositor<span class="operator">-</span><span class="operator">&gt;</span>handleDrag(view<span class="operator">,</span> e);
          <span class="keyword">if</span> (m_dragIconView) {
              m_dragIconView<span class="operator">-</span><span class="operator">&gt;</span>setPosition(e<span class="operator">-</span><span class="operator">&gt;</span>localPos() <span class="operator">+</span> m_dragIconView<span class="operator">-</span><span class="operator">&gt;</span>offset());
              update();
          }
      }
          <span class="keyword">break</span>;
      }
  }

  <span class="type">void</span> Window<span class="operator">::</span>sendMouseEvent(<span class="type">QMouseEvent</span> <span class="operator">*</span>e<span class="operator">,</span> View <span class="operator">*</span>target)
  {
      <span class="type">QPointF</span> mappedPos <span class="operator">=</span> e<span class="operator">-</span><span class="operator">&gt;</span>localPos();
      <span class="keyword">if</span> (target)
          mappedPos <span class="operator">-</span><span class="operator">=</span> target<span class="operator">-</span><span class="operator">&gt;</span>position();
      <span class="type">QMouseEvent</span> viewEvent(e<span class="operator">-</span><span class="operator">&gt;</span>type()<span class="operator">,</span> mappedPos<span class="operator">,</span> e<span class="operator">-</span><span class="operator">&gt;</span>localPos()<span class="operator">,</span> e<span class="operator">-</span><span class="operator">&gt;</span>button()<span class="operator">,</span> e<span class="operator">-</span><span class="operator">&gt;</span>buttons()<span class="operator">,</span> e<span class="operator">-</span><span class="operator">&gt;</span>modifiers());
      m_compositor<span class="operator">-</span><span class="operator">&gt;</span>handleMouseEvent(target<span class="operator">,</span> <span class="operator">&amp;</span>viewEvent);
  }

  <span class="type">void</span> Window<span class="operator">::</span>keyPressEvent(<span class="type">QKeyEvent</span> <span class="operator">*</span>e)
  {
      m_compositor<span class="operator">-</span><span class="operator">&gt;</span>defaultSeat()<span class="operator">-</span><span class="operator">&gt;</span>sendKeyPressEvent(e<span class="operator">-</span><span class="operator">&gt;</span>nativeScanCode());
  }

  <span class="type">void</span> Window<span class="operator">::</span>keyReleaseEvent(<span class="type">QKeyEvent</span> <span class="operator">*</span>e)
  {
      m_compositor<span class="operator">-</span><span class="operator">&gt;</span>defaultSeat()<span class="operator">-</span><span class="operator">&gt;</span>sendKeyReleaseEvent(e<span class="operator">-</span><span class="operator">&gt;</span>nativeScanCode());
  }

</pre>
</div>
<!-- @@@qwindow-compositor/window.cpp -->
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