Sophie

Sophie

distrib > Mageia > 7 > i586 > media > core-updates > by-pkgid > f171b9b27b527f95603e88add5c7e1b6 > files > 168

qtwayland5-doc-5.12.6-1.mga7.noarch.rpm

<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE html>
<html lang="en">
<head>
  <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<!-- qwaylandseat.cpp -->
  <title>QWaylandSeat Class | Qt Wayland Compositor 5.12.6</title>
  <link rel="stylesheet" type="text/css" href="style/offline-simple.css" />
  <script type="text/javascript">
    document.getElementsByTagName("link").item(0).setAttribute("href", "style/offline.css");
    // loading style sheet breaks anchors that were jumped to before
    // so force jumping to anchor again
    setTimeout(function() {
        var anchor = location.hash;
        // need to jump to different anchor first (e.g. none)
        location.hash = "#";
        setTimeout(function() {
            location.hash = anchor;
        }, 0);
    }, 0);
  </script>
</head>
<body>
<div class="header" id="qtdocheader">
  <div class="main">
    <div class="main-rounded">
      <div class="navigationbar">
        <table><tr>
<td >Qt 5.12</td><td ><a href="qtwaylandcompositor-index.html">Qt Wayland Compositor</a></td><td ><a href="qtwaylandcompositor-module.html">C++ Classes</a></td><td >QWaylandSeat</td></tr></table><table class="buildversion"><tr>
<td id="buildversion" width="100%" align="right"><a href="qtwaylandcompositor-index.html">Qt 5.12.6 Reference Documentation</a></td>
        </tr></table>
      </div>
    </div>
<div class="content">
<div class="line">
<div class="content mainContent">
<div class="sidebar">
<div class="toc">
<h3><a name="toc">Contents</a></h3>
<ul>
<li class="level1"><a href="#public-types">Public Types</a></li>
<li class="level1"><a href="#properties">Properties</a></li>
<li class="level1"><a href="#public-functions">Public Functions</a></li>
<li class="level1"><a href="#signals">Signals</a></li>
<li class="level1"><a href="#static-public-members">Static Public Members</a></li>
<li class="level1"><a href="#details">Detailed Description</a></li>
</ul>
</div>
<div class="sidebar-content" id="sidebar-content"></div></div>
<h1 class="title">QWaylandSeat Class</h1>
<!-- $$$QWaylandSeat-brief -->
<p>The <a href="qwaylandseat.html">QWaylandSeat</a> class provides access to keyboard, mouse, and touch input. <a href="#details">More...</a></p>
<!-- @@@QWaylandSeat -->
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> Header:</td><td class="memItemRight bottomAlign">   <span class="preprocessor">#include &lt;QWaylandSeat&gt;</span>
</td></tr><tr><td class="memItemLeft rightAlign topAlign"> qmake:</td><td class="memItemRight bottomAlign"> QT += waylandcompositor</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Since:</td><td class="memItemRight bottomAlign">  Qt 5.8</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Inherits:</td><td class="memItemRight bottomAlign"> QWaylandObject</td></tr></table></div><ul>
<li><a href="qwaylandseat-members.html">List of all members, including inherited members</a></li>
</ul>
<a name="public-types"></a>
<h2 id="public-types">Public Types</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> enum </td><td class="memItemRight bottomAlign"><b><a href="qwaylandseat.html#CapabilityFlag-enum">CapabilityFlag</a></b> { Pointer, Keyboard, Touch, DefaultCapabilities }</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> flags </td><td class="memItemRight bottomAlign"><b><a href="qwaylandseat.html#CapabilityFlag-enum">CapabilityFlags</a></b></td></tr>
</table></div>
<a name="properties"></a>
<h2 id="properties">Properties</h2>
<ul>
<li class="fn"><b><a href="qwaylandseat.html#drag-prop">drag</a></b> : QWaylandDrag* const</li>
<li class="fn"><b><a href="qwaylandseat.html#keymap-prop">keymap</a></b> : QWaylandKeymap* const</li>
</ul>
<a name="public-functions"></a>
<h2 id="public-functions">Public Functions</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qwaylandseat.html#QWaylandSeat">QWaylandSeat</a></b>(QWaylandCompositor *<i>compositor</i>, QWaylandSeat::CapabilityFlags <i>capabilityFlags</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> virtual </td><td class="memItemRight bottomAlign"><b><a href="qwaylandseat.html#dtor.QWaylandSeat">~QWaylandSeat</a></b>() override</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QWaylandSeat::CapabilityFlags </td><td class="memItemRight bottomAlign"><b><a href="qwaylandseat.html#capabilities">capabilities</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QWaylandCompositor *</td><td class="memItemRight bottomAlign"><b><a href="qwaylandseat.html#compositor">compositor</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QWaylandDrag *</td><td class="memItemRight bottomAlign"><b><a href="qwaylandseat.html#drag">drag</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> virtual void </td><td class="memItemRight bottomAlign"><b><a href="qwaylandseat.html#initialize">initialize</a></b>()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="qwaylandseat.html#isInitialized">isInitialized</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QWaylandKeyboard *</td><td class="memItemRight bottomAlign"><b><a href="qwaylandseat.html#keyboard">keyboard</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QWaylandSurface *</td><td class="memItemRight bottomAlign"><b><a href="qwaylandseat.html#keyboardFocus">keyboardFocus</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QWaylandKeymap *</td><td class="memItemRight bottomAlign"><b><a href="qwaylandseat.html#keymap-prop">keymap</a></b>()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QWaylandView *</td><td class="memItemRight bottomAlign"><b><a href="qwaylandseat.html#mouseFocus">mouseFocus</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QWaylandPointer *</td><td class="memItemRight bottomAlign"><b><a href="qwaylandseat.html#pointer">pointer</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qwaylandseat.html#sendFullKeyEvent">sendFullKeyEvent</a></b>(QKeyEvent *<i>event</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qwaylandseat.html#sendFullTouchEvent">sendFullTouchEvent</a></b>(QWaylandSurface *<i>surface</i>, QTouchEvent *<i>event</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qwaylandseat.html#sendKeyEvent">sendKeyEvent</a></b>(int <i>qtKey</i>, bool <i>pressed</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qwaylandseat.html#sendKeyPressEvent">sendKeyPressEvent</a></b>(uint <i>code</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qwaylandseat.html#sendKeyReleaseEvent">sendKeyReleaseEvent</a></b>(uint <i>code</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qwaylandseat.html#sendMouseMoveEvent">sendMouseMoveEvent</a></b>(QWaylandView *<i>view</i>, const QPointF &amp;<i>localPos</i>, const QPointF &amp;<i>outputSpacePos</i> = QPointF())</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qwaylandseat.html#sendMousePressEvent">sendMousePressEvent</a></b>(Qt::MouseButton <i>button</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qwaylandseat.html#sendMouseReleaseEvent">sendMouseReleaseEvent</a></b>(Qt::MouseButton <i>button</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qwaylandseat.html#sendMouseWheelEvent">sendMouseWheelEvent</a></b>(Qt::Orientation <i>orientation</i>, int <i>delta</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qwaylandseat.html#sendTouchCancelEvent">sendTouchCancelEvent</a></b>(QWaylandClient *<i>client</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qwaylandseat.html#sendTouchFrameEvent">sendTouchFrameEvent</a></b>(QWaylandClient *<i>client</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> uint </td><td class="memItemRight bottomAlign"><b><a href="qwaylandseat.html#sendTouchPointEvent">sendTouchPointEvent</a></b>(QWaylandSurface *<i>surface</i>, int <i>id</i>, const QPointF &amp;<i>point</i>, Qt::TouchPointState <i>state</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> uint </td><td class="memItemRight bottomAlign"><b><a href="qwaylandseat.html#sendTouchPointMoved">sendTouchPointMoved</a></b>(QWaylandSurface *<i>surface</i>, int <i>id</i>, const QPointF &amp;<i>position</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> uint </td><td class="memItemRight bottomAlign"><b><a href="qwaylandseat.html#sendTouchPointPressed">sendTouchPointPressed</a></b>(QWaylandSurface *<i>surface</i>, int <i>id</i>, const QPointF &amp;<i>position</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> uint </td><td class="memItemRight bottomAlign"><b><a href="qwaylandseat.html#sendTouchPointReleased">sendTouchPointReleased</a></b>(QWaylandSurface *<i>surface</i>, int <i>id</i>, const QPointF &amp;<i>position</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="qwaylandseat.html#setKeyboardFocus">setKeyboardFocus</a></b>(QWaylandSurface *<i>surface</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qwaylandseat.html#setMouseFocus">setMouseFocus</a></b>(QWaylandView *<i>view</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QWaylandTouch *</td><td class="memItemRight bottomAlign"><b><a href="qwaylandseat.html#touch">touch</a></b>() const</td></tr>
</table></div>
<a name="signals"></a>
<h2 id="signals">Signals</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qwaylandseat.html#cursorSurfaceRequest">cursorSurfaceRequest</a></b>(QWaylandSurface *<i>surface</i>, int <i>hotspotX</i>, int <i>hotspotY</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qwaylandseat.html#keyboardFocusChanged">keyboardFocusChanged</a></b>(QWaylandSurface *<i>newFocus</i>, QWaylandSurface *<i>oldFocus</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qwaylandseat.html#mouseFocusChanged">mouseFocusChanged</a></b>(QWaylandView *<i>newFocus</i>, QWaylandView *<i>oldFocus</i>)</td></tr>
</table></div>
<a name="static-public-members"></a>
<h2 id="static-public-members">Static Public Members</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> QWaylandSeat *</td><td class="memItemRight bottomAlign"><b><a href="qwaylandseat.html#fromSeatResource">fromSeatResource</a></b>(struct ::wl_resource *<i>resource</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> const QMetaObject </td><td class="memItemRight bottomAlign"><b><a href="qwaylandseat.html#staticMetaObject-var">staticMetaObject</a></b></td></tr>
</table></div>
<a name="details"></a>
<!-- $$$QWaylandSeat-description -->
<div class="descr">
<h2 id="details">Detailed Description</h2>
<p>The <a href="qwaylandseat.html">QWaylandSeat</a> class provides access to keyboard, mouse, and touch input.</p>
<p>The <a href="qwaylandseat.html">QWaylandSeat</a> provides access to different types of user input and maintains a keyboard focus and a mouse pointer. It corresponds to the wl_seat interface in the Wayland protocol.</p>
</div>
<!-- @@@QWaylandSeat -->
<div class="types">
<h2>Member Type Documentation</h2>
<!-- $$$CapabilityFlag$$$Pointer$$$Keyboard$$$Touch$$$DefaultCapabilities -->
<h3 class="flags" id="CapabilityFlag-enum"><a name="CapabilityFlag-enum"></a>enum QWaylandSeat::<span class="name">CapabilityFlag</span><br/>flags QWaylandSeat::<span class="name">CapabilityFlags</span></h3>
<p>This enum type describes the capabilities of a <a href="qwaylandseat.html">QWaylandSeat</a>.</p>
<div class="table"><table class="valuelist"><tr valign="top" class="odd"><th class="tblConst">Constant</th><th class="tblval">Value</th><th class="tbldscr">Description</th></tr>
<tr><td class="topAlign"><code>QWaylandSeat::Pointer</code></td><td class="topAlign tblval"><code>0x01</code></td><td class="topAlign">The <a href="qwaylandseat.html">QWaylandSeat</a> supports pointer input.</td></tr>
<tr><td class="topAlign"><code>QWaylandSeat::Keyboard</code></td><td class="topAlign tblval"><code>0x02</code></td><td class="topAlign">The <a href="qwaylandseat.html">QWaylandSeat</a> supports keyboard input.</td></tr>
<tr><td class="topAlign"><code>QWaylandSeat::Touch</code></td><td class="topAlign tblval"><code>0x04</code></td><td class="topAlign">The <a href="qwaylandseat.html">QWaylandSeat</a> supports touch input.</td></tr>
<tr><td class="topAlign"><code>QWaylandSeat::DefaultCapabilities</code></td><td class="topAlign tblval"><code>Pointer | Keyboard | Touch</code></td><td class="topAlign">The <a href="qwaylandseat.html">QWaylandSeat</a> has the default capabilities.</td></tr>
</table></div>
<p>The CapabilityFlags type is a typedef for <a href="">QFlags</a>&lt;CapabilityFlag&gt;. It stores an OR combination of CapabilityFlag values.</p>
<!-- @@@CapabilityFlag -->
</div>
<div class="prop">
<h2>Property Documentation</h2>
<!-- $$$drag-prop$$$drag -->
<h3 class="fn" id="drag-prop"><a name="drag-prop"></a><span class="name">drag</span> : <span class="type">QWaylandDrag</span>* const</h3>
<p><b>Access functions:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> QWaylandDrag *</td><td class="memItemRight bottomAlign"><span class="name"><b><a href="qwaylandseat.html#drag">drag</a></b></span>() const</td></tr>
</table></div>
<!-- @@@drag -->
<!-- $$$keymap-prop$$$keymap -->
<h3 class="fn" id="keymap-prop"><a name="keymap-prop"></a><span class="name">keymap</span> : <span class="type">QWaylandKeymap</span>* const</h3>
<p><b>Access functions:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> QWaylandKeymap *</td><td class="memItemRight bottomAlign"><span class="name"><b>keymap</b></span>()</td></tr>
</table></div>
<!-- @@@keymap -->
</div>
<div class="func">
<h2>Member Function Documentation</h2>
<!-- $$$QWaylandSeat[overload1]$$$QWaylandSeatQWaylandCompositor*QWaylandSeat::CapabilityFlags -->
<h3 class="fn" id="QWaylandSeat"><a name="QWaylandSeat"></a>QWaylandSeat::<span class="name">QWaylandSeat</span>(<span class="type"><a href="qwaylandcompositor.html">QWaylandCompositor</a></span> *<i>compositor</i>, <span class="type"><a href="qwaylandseat.html#CapabilityFlag-enum">QWaylandSeat::CapabilityFlags</a></span> <i>capabilityFlags</i>)</h3>
<p>Constructs a <a href="qwaylandseat.html">QWaylandSeat</a> for the given <i>compositor</i> and with the given <i>capabilityFlags</i>.</p>
<!-- @@@QWaylandSeat -->
<!-- $$$~QWaylandSeat[overload1]$$$~QWaylandSeat -->
<h3 class="fn" id="dtor.QWaylandSeat"><a name="dtor.QWaylandSeat"></a><code>[override virtual] </code>QWaylandSeat::<span class="name">~QWaylandSeat</span>()</h3>
<p>Destroys the <a href="qwaylandseat.html">QWaylandSeat</a></p>
<!-- @@@~QWaylandSeat -->
<!-- $$$capabilities[overload1]$$$capabilities -->
<h3 class="fn" id="capabilities"><a name="capabilities"></a><span class="type"><a href="qwaylandseat.html#CapabilityFlag-enum">QWaylandSeat::CapabilityFlags</a></span> QWaylandSeat::<span class="name">capabilities</span>() const</h3>
<p>Returns the capability flags for this <a href="qwaylandseat.html">QWaylandSeat</a>.</p>
<!-- @@@capabilities -->
<!-- $$$compositor[overload1]$$$compositor -->
<h3 class="fn" id="compositor"><a name="compositor"></a><span class="type"><a href="qwaylandcompositor.html">QWaylandCompositor</a></span> *QWaylandSeat::<span class="name">compositor</span>() const</h3>
<p>Returns the compositor for this <a href="qwaylandseat.html">QWaylandSeat</a>.</p>
<!-- @@@compositor -->
<!-- $$$cursorSurfaceRequest[overload1]$$$cursorSurfaceRequestQWaylandSurface*intint -->
<h3 class="fn" id="cursorSurfaceRequest"><a name="cursorSurfaceRequest"></a><code>[signal] </code><span class="type">void</span> QWaylandSeat::<span class="name">cursorSurfaceRequest</span>(<span class="type"><a href="qwaylandsurface.html">QWaylandSurface</a></span> *<i>surface</i>, <span class="type">int</span> <i>hotspotX</i>, <span class="type">int</span> <i>hotspotY</i>)</h3>
<!-- @@@cursorSurfaceRequest -->
<!-- $$$drag -->
<h3 class="fn" id="drag"><a name="drag"></a><span class="type">QWaylandDrag</span> *QWaylandSeat::<span class="name">drag</span>() const</h3>
<p>Returns the drag object for this <a href="qwaylandseat.html">QWaylandSeat</a>.</p>
<p><b>Note:</b> Getter function for property <a href="qwaylandseat.html#drag-prop">drag</a>. </p><!-- @@@drag -->
<!-- $$$fromSeatResource[overload1]$$$fromSeatResourcestruct::wl_resource* -->
<h3 class="fn" id="fromSeatResource"><a name="fromSeatResource"></a><code>[static] </code><span class="type"><a href="qwaylandseat.html#QWaylandSeat">QWaylandSeat</a></span> *QWaylandSeat::<span class="name">fromSeatResource</span>(<span class="type">struct</span> <span class="type">::wl_resource</span> *<i>resource</i>)</h3>
<p>Returns the <a href="qwaylandseat.html">QWaylandSeat</a> corresponding to the <i>resource</i>. The <i>resource</i> is expected to have the type wl_seat.</p>
<!-- @@@fromSeatResource -->
<!-- $$$initialize[overload1]$$$initialize -->
<h3 class="fn" id="initialize"><a name="initialize"></a><code>[virtual] </code><span class="type">void</span> QWaylandSeat::<span class="name">initialize</span>()</h3>
<!-- @@@initialize -->
<!-- $$$isInitialized[overload1]$$$isInitialized -->
<h3 class="fn" id="isInitialized"><a name="isInitialized"></a><span class="type">bool</span> QWaylandSeat::<span class="name">isInitialized</span>() const</h3>
<!-- @@@isInitialized -->
<!-- $$$keyboard[overload1]$$$keyboard -->
<h3 class="fn" id="keyboard"><a name="keyboard"></a><span class="type"><a href="qwaylandkeyboard.html">QWaylandKeyboard</a></span> *QWaylandSeat::<span class="name">keyboard</span>() const</h3>
<p>Returns the keyboard for this input device.</p>
<!-- @@@keyboard -->
<!-- $$$keyboardFocus[overload1]$$$keyboardFocus -->
<h3 class="fn" id="keyboardFocus"><a name="keyboardFocus"></a><span class="type"><a href="qwaylandsurface.html">QWaylandSurface</a></span> *QWaylandSeat::<span class="name">keyboardFocus</span>() const</h3>
<p>Returns the current focused surface for keyboard input.</p>
<p><b>See also </b><a href="qwaylandseat.html#setKeyboardFocus">setKeyboardFocus</a>().</p>
<!-- @@@keyboardFocus -->
<!-- $$$keyboardFocusChanged[overload1]$$$keyboardFocusChangedQWaylandSurface*QWaylandSurface* -->
<h3 class="fn" id="keyboardFocusChanged"><a name="keyboardFocusChanged"></a><code>[signal] </code><span class="type">void</span> QWaylandSeat::<span class="name">keyboardFocusChanged</span>(<span class="type"><a href="qwaylandsurface.html">QWaylandSurface</a></span> *<i>newFocus</i>, <span class="type"><a href="qwaylandsurface.html">QWaylandSurface</a></span> *<i>oldFocus</i>)</h3>
<!-- @@@keyboardFocusChanged -->
<!-- $$$mouseFocus[overload1]$$$mouseFocus -->
<h3 class="fn" id="mouseFocus"><a name="mouseFocus"></a><span class="type"><a href="qwaylandview.html">QWaylandView</a></span> *QWaylandSeat::<span class="name">mouseFocus</span>() const</h3>
<p>Returns the view that currently has mouse focus.</p>
<p><b>See also </b><a href="qwaylandseat.html#setMouseFocus">setMouseFocus</a>().</p>
<!-- @@@mouseFocus -->
<!-- $$$mouseFocusChanged[overload1]$$$mouseFocusChangedQWaylandView*QWaylandView* -->
<h3 class="fn" id="mouseFocusChanged"><a name="mouseFocusChanged"></a><code>[signal] </code><span class="type">void</span> QWaylandSeat::<span class="name">mouseFocusChanged</span>(<span class="type"><a href="qwaylandview.html">QWaylandView</a></span> *<i>newFocus</i>, <span class="type"><a href="qwaylandview.html">QWaylandView</a></span> *<i>oldFocus</i>)</h3>
<p>This signal is emitted when the mouse focus has changed from <i>oldFocus</i> to <i>newFocus</i>.</p>
<!-- @@@mouseFocusChanged -->
<!-- $$$pointer[overload1]$$$pointer -->
<h3 class="fn" id="pointer"><a name="pointer"></a><span class="type"><a href="qwaylandpointer.html">QWaylandPointer</a></span> *QWaylandSeat::<span class="name">pointer</span>() const</h3>
<p>Returns the pointer device for this <a href="qwaylandseat.html">QWaylandSeat</a>.</p>
<!-- @@@pointer -->
<!-- $$$sendFullKeyEvent[overload1]$$$sendFullKeyEventQKeyEvent* -->
<h3 class="fn" id="sendFullKeyEvent"><a name="sendFullKeyEvent"></a><span class="type">void</span> QWaylandSeat::<span class="name">sendFullKeyEvent</span>(<span class="type">QKeyEvent</span> *<i>event</i>)</h3>
<p>Sends the <i>event</i> to the keyboard device.</p>
<!-- @@@sendFullKeyEvent -->
<!-- $$$sendFullTouchEvent[overload1]$$$sendFullTouchEventQWaylandSurface*QTouchEvent* -->
<h3 class="fn" id="sendFullTouchEvent"><a name="sendFullTouchEvent"></a><span class="type">void</span> QWaylandSeat::<span class="name">sendFullTouchEvent</span>(<span class="type"><a href="qwaylandsurface.html">QWaylandSurface</a></span> *<i>surface</i>, <span class="type">QTouchEvent</span> *<i>event</i>)</h3>
<p>Sends the <i>event</i> to the specified <i>surface</i> on the touch device.</p>
<!-- @@@sendFullTouchEvent -->
<!-- $$$sendKeyEvent[overload1]$$$sendKeyEventintbool -->
<h3 class="fn" id="sendKeyEvent"><a name="sendKeyEvent"></a><span class="type">void</span> QWaylandSeat::<span class="name">sendKeyEvent</span>(<span class="type">int</span> <i>qtKey</i>, <span class="type">bool</span> <i>pressed</i>)</h3>
<p>Sends a key press or release to the keyboard device.</p>
<p>This function was introduced in  Qt 5.12.</p>
<p><b>Note: </b>This function can be invoked via the meta-object system and from QML. See Q_INVOKABLE.</p>
<!-- @@@sendKeyEvent -->
<!-- $$$sendKeyPressEvent[overload1]$$$sendKeyPressEventuint -->
<h3 class="fn" id="sendKeyPressEvent"><a name="sendKeyPressEvent"></a><span class="type">void</span> QWaylandSeat::<span class="name">sendKeyPressEvent</span>(<span class="type">uint</span> <i>code</i>)</h3>
<p>Sends a key press event with the key <i>code</i> to the keyboard device.</p>
<!-- @@@sendKeyPressEvent -->
<!-- $$$sendKeyReleaseEvent[overload1]$$$sendKeyReleaseEventuint -->
<h3 class="fn" id="sendKeyReleaseEvent"><a name="sendKeyReleaseEvent"></a><span class="type">void</span> QWaylandSeat::<span class="name">sendKeyReleaseEvent</span>(<span class="type">uint</span> <i>code</i>)</h3>
<p>Sends a key release event with the key <i>code</i> to the keyboard device.</p>
<!-- @@@sendKeyReleaseEvent -->
<!-- $$$sendMouseMoveEvent[overload1]$$$sendMouseMoveEventQWaylandView*constQPointF&constQPointF& -->
<h3 class="fn" id="sendMouseMoveEvent"><a name="sendMouseMoveEvent"></a><span class="type">void</span> QWaylandSeat::<span class="name">sendMouseMoveEvent</span>(<span class="type"><a href="qwaylandview.html">QWaylandView</a></span> *<i>view</i>, const <span class="type">QPointF</span> &amp;<i>localPos</i>, const <span class="type">QPointF</span> &amp;<i>outputSpacePos</i> = QPointF())</h3>
<p>Sets the mouse focus to <i>view</i> and sends a mouse move event to the pointer device with the local position <i>localPos</i> and output space position <i>outputSpacePos</i>.</p>
<!-- @@@sendMouseMoveEvent -->
<!-- $$$sendMousePressEvent[overload1]$$$sendMousePressEventQt::MouseButton -->
<h3 class="fn" id="sendMousePressEvent"><a name="sendMousePressEvent"></a><span class="type">void</span> QWaylandSeat::<span class="name">sendMousePressEvent</span>(<span class="type">Qt::MouseButton</span> <i>button</i>)</h3>
<p>Sends a mouse press event for <i>button</i> to the <a href="qwaylandseat.html">QWaylandSeat</a>'s pointer device.</p>
<!-- @@@sendMousePressEvent -->
<!-- $$$sendMouseReleaseEvent[overload1]$$$sendMouseReleaseEventQt::MouseButton -->
<h3 class="fn" id="sendMouseReleaseEvent"><a name="sendMouseReleaseEvent"></a><span class="type">void</span> QWaylandSeat::<span class="name">sendMouseReleaseEvent</span>(<span class="type">Qt::MouseButton</span> <i>button</i>)</h3>
<p>Sends a mouse release event for <i>button</i> to the <a href="qwaylandseat.html">QWaylandSeat</a>'s pointer device.</p>
<!-- @@@sendMouseReleaseEvent -->
<!-- $$$sendMouseWheelEvent[overload1]$$$sendMouseWheelEventQt::Orientationint -->
<h3 class="fn" id="sendMouseWheelEvent"><a name="sendMouseWheelEvent"></a><span class="type">void</span> QWaylandSeat::<span class="name">sendMouseWheelEvent</span>(<span class="type">Qt::Orientation</span> <i>orientation</i>, <span class="type">int</span> <i>delta</i>)</h3>
<p>Sends a mouse wheel event to the <a href="qwaylandseat.html">QWaylandSeat</a>'s pointer device with the given <i>orientation</i> and <i>delta</i>.</p>
<!-- @@@sendMouseWheelEvent -->
<!-- $$$sendTouchCancelEvent[overload1]$$$sendTouchCancelEventQWaylandClient* -->
<h3 class="fn" id="sendTouchCancelEvent"><a name="sendTouchCancelEvent"></a><span class="type">void</span> QWaylandSeat::<span class="name">sendTouchCancelEvent</span>(<span class="type"><a href="qwaylandclient.html">QWaylandClient</a></span> *<i>client</i>)</h3>
<p>Sends a cancel event to the touch device of a <i>client</i>.</p>
<p><b>Note: </b>This function can be invoked via the meta-object system and from QML. See Q_INVOKABLE.</p>
<!-- @@@sendTouchCancelEvent -->
<!-- $$$sendTouchFrameEvent[overload1]$$$sendTouchFrameEventQWaylandClient* -->
<h3 class="fn" id="sendTouchFrameEvent"><a name="sendTouchFrameEvent"></a><span class="type">void</span> QWaylandSeat::<span class="name">sendTouchFrameEvent</span>(<span class="type"><a href="qwaylandclient.html">QWaylandClient</a></span> *<i>client</i>)</h3>
<p>Sends a frame event to the touch device of a <i>client</i> to indicate the end of a series of touch up, down, and motion events.</p>
<p><b>Note: </b>This function can be invoked via the meta-object system and from QML. See Q_INVOKABLE.</p>
<!-- @@@sendTouchFrameEvent -->
<!-- $$$sendTouchPointEvent[overload1]$$$sendTouchPointEventQWaylandSurface*intconstQPointF&Qt::TouchPointState -->
<h3 class="fn" id="sendTouchPointEvent"><a name="sendTouchPointEvent"></a><span class="type">uint</span> QWaylandSeat::<span class="name">sendTouchPointEvent</span>(<span class="type"><a href="qwaylandsurface.html">QWaylandSurface</a></span> *<i>surface</i>, <span class="type">int</span> <i>id</i>, const <span class="type">QPointF</span> &amp;<i>point</i>, <span class="type">Qt::TouchPointState</span> <i>state</i>)</h3>
<p>Sends a touch point event to the <i>surface</i> on a touch device with the given <i>id</i>, <i>point</i> and <i>state</i>.</p>
<p>Returns the serial for the touch up or touch down event.</p>
<!-- @@@sendTouchPointEvent -->
<!-- $$$sendTouchPointMoved[overload1]$$$sendTouchPointMovedQWaylandSurface*intconstQPointF& -->
<h3 class="fn" id="sendTouchPointMoved"><a name="sendTouchPointMoved"></a><span class="type">uint</span> QWaylandSeat::<span class="name">sendTouchPointMoved</span>(<span class="type"><a href="qwaylandsurface.html">QWaylandSurface</a></span> *<i>surface</i>, <span class="type">int</span> <i>id</i>, const <span class="type">QPointF</span> &amp;<i>position</i>)</h3>
<p>Sends a touch moved event for the touch point <i>id</i> on <i>surface</i> with position <i>position</i>.</p>
<p><b>Note: </b>You need to send a touch frame event when you are done sending touch events.</p><p>Returns the serial for the touch motion event.</p>
<p><b>Note: </b>This function can be invoked via the meta-object system and from QML. See Q_INVOKABLE.</p>
<!-- @@@sendTouchPointMoved -->
<!-- $$$sendTouchPointPressed[overload1]$$$sendTouchPointPressedQWaylandSurface*intconstQPointF& -->
<h3 class="fn" id="sendTouchPointPressed"><a name="sendTouchPointPressed"></a><span class="type">uint</span> QWaylandSeat::<span class="name">sendTouchPointPressed</span>(<span class="type"><a href="qwaylandsurface.html">QWaylandSurface</a></span> *<i>surface</i>, <span class="type">int</span> <i>id</i>, const <span class="type">QPointF</span> &amp;<i>position</i>)</h3>
<p>Sends a touch pressed event for the touch point <i>id</i> on <i>surface</i> with position <i>position</i>.</p>
<p><b>Note: </b>You need to send a touch frame event when you are done sending touch events.</p><p>Returns the serial for the touch down event.</p>
<p><b>Note: </b>This function can be invoked via the meta-object system and from QML. See Q_INVOKABLE.</p>
<!-- @@@sendTouchPointPressed -->
<!-- $$$sendTouchPointReleased[overload1]$$$sendTouchPointReleasedQWaylandSurface*intconstQPointF& -->
<h3 class="fn" id="sendTouchPointReleased"><a name="sendTouchPointReleased"></a><span class="type">uint</span> QWaylandSeat::<span class="name">sendTouchPointReleased</span>(<span class="type"><a href="qwaylandsurface.html">QWaylandSurface</a></span> *<i>surface</i>, <span class="type">int</span> <i>id</i>, const <span class="type">QPointF</span> &amp;<i>position</i>)</h3>
<p>Sends a touch released event for the touch point <i>id</i> on <i>surface</i> with position <i>position</i>.</p>
<p><b>Note: </b>You need to send a touch frame event when you are done sending touch events.</p><p>Returns the serial for the touch up event.</p>
<p><b>Note: </b>This function can be invoked via the meta-object system and from QML. See Q_INVOKABLE.</p>
<!-- @@@sendTouchPointReleased -->
<!-- $$$setKeyboardFocus[overload1]$$$setKeyboardFocusQWaylandSurface* -->
<h3 class="fn" id="setKeyboardFocus"><a name="setKeyboardFocus"></a><span class="type">bool</span> QWaylandSeat::<span class="name">setKeyboardFocus</span>(<span class="type"><a href="qwaylandsurface.html">QWaylandSurface</a></span> *<i>surface</i>)</h3>
<p>Sets the current keyboard focus to <i>surface</i>. Returns a boolean indicating if the operation was successful.</p>
<p><b>See also </b><a href="qwaylandseat.html#keyboardFocus">keyboardFocus</a>().</p>
<!-- @@@setKeyboardFocus -->
<!-- $$$setMouseFocus[overload1]$$$setMouseFocusQWaylandView* -->
<h3 class="fn" id="setMouseFocus"><a name="setMouseFocus"></a><span class="type">void</span> QWaylandSeat::<span class="name">setMouseFocus</span>(<span class="type"><a href="qwaylandview.html">QWaylandView</a></span> *<i>view</i>)</h3>
<p>Sets the current mouse focus to <i>view</i>.</p>
<p><b>See also </b><a href="qwaylandseat.html#mouseFocus">mouseFocus</a>().</p>
<!-- @@@setMouseFocus -->
<!-- $$$touch[overload1]$$$touch -->
<h3 class="fn" id="touch"><a name="touch"></a><span class="type"><a href="qwaylandtouch.html">QWaylandTouch</a></span> *QWaylandSeat::<span class="name">touch</span>() const</h3>
<p>Returns the touch device for this <a href="qwaylandseat.html">QWaylandSeat</a>.</p>
<!-- @@@touch -->
</div>
        </div>
       </div>
   </div>
   </div>
</div>
<div class="footer">
   <p>
   <acronym title="Copyright">&copy;</acronym> 2019 The Qt Company Ltd.
   Documentation contributions included herein are the copyrights of
   their respective owners.<br/>    The documentation provided herein is licensed under the terms of the    <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation    License version 1.3</a> as published by the Free Software Foundation.<br/>    Qt and respective logos are trademarks of The Qt Company Ltd.     in Finland and/or other countries worldwide. All other trademarks are property
   of their respective owners. </p>
</div>
</body>
</html>