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qtwayland5-doc-5.12.6-1.mga7.noarch.rpm

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<td >Qt 5.12</td><td ><a href="qtwaylandcompositor-index.html">Qt Wayland Compositor</a></td><td ><a href="qtwayland-compositor-qmlmodule.html">QML Types</a></td><td >WaylandHardwareLayer QML Type</td></tr></table><table class="buildversion"><tr>
<td id="buildversion" width="100%" align="right"><a href="qtwaylandcompositor-index.html">Qt 5.12.6 Reference Documentation</a></td>
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<h3><a name="toc">Contents</a></h3>
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<li class="level1"><a href="#properties">Properties</a></li>
<li class="level1"><a href="#details">Detailed Description</a></li>
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<h1 class="title">WaylandHardwareLayer QML Type</h1>
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<p>Makes a parent <a href="qml-qtwayland-compositor-waylandquickitem.html">WaylandQuickItem</a> use hardware layers for rendering. <a href="#details">More...</a></p>
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<tr><td class="memItemLeft rightAlign topAlign"> Import Statement:</td><td class="memItemRight bottomAlign"> import QtWayland.Compositor 1.3</td></tr></table></div><ul>
<li><a href="qml-qtwayland-compositor-waylandhardwarelayer-members.html">List of all members, including inherited members</a></li>
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<h2 id="properties">Properties</h2>
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<li class="fn"><b><b><a href="qml-qtwayland-compositor-waylandhardwarelayer.html#stackingLevel-prop">stackingLevel</a></b></b> : int</li>
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<h2 id="details">Detailed Description</h2>
<p>This item needs to be a descendant of a <a href="qml-qtwayland-compositor-waylandquickitem.html">WaylandQuickItem</a> or a derivative, (i.e&#x2e; <a href="qml-qtwayland-compositor-shellsurfaceitem.html">ShellSurfaceItem</a> or similar)</p>
<p>The Surface of the parent <a href="qml-qtwayland-compositor-waylandquickitem.html">WaylandQuickItem</a> will be drawn in a hardware specific way instead of the regular way using the QtQuick scene graph. On some platforms, the <a href="qml-qtwayland-compositor-waylandquickitem.html">WaylandQuickItem</a>'s current buffer and the scene graph can be blended in a separate step. This makes it possible for clients to update continuously without triggering a full redraw of the compositor scene graph for each frame.</p>
<p>The preferred hardware layer integration may be overridden by setting the QT_WAYLAND_HARDWARE_LAYER_INTEGRATION environment variable.</p>
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<h2>Property Documentation</h2>
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<a name="stackingLevel-prop"></a><span class="name">stackingLevel</span> : <span class="type">int</span></p></td></tr>
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</div><div class="qmldoc"><p>This property holds the stacking level of this hardware layer relative to other hardware layers, and can be used to sort hardware layers. I.e&#x2e; a layer with a higher level is rendered on top of one with a lower level.</p>
<p>Layers with level 0 will be drawn in an implementation defined order on top of the compositor scene graph.</p>
<p>Layers with a level below 0 are drawn beneath the compositor scene graph, if supported by the hardware layer integration.</p>
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