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<h1 class="title">torpedo.cpp Example File</h1>
<span class="small-subtitle">demos/sub-attaq/torpedo.cpp</span>
<!-- $$$demos/sub-attaq/torpedo.cpp-description -->
<div class="descr"> <a name="details"></a>
<pre class="cpp"> <span class="comment">/****************************************************************************
 **
 ** Copyright (C) 2015 The Qt Company Ltd.
 ** Contact: http://www.qt.io/licensing/
 **
 ** This file is part of the QtCore module of the Qt Toolkit.
 **
 ** $QT_BEGIN_LICENSE:LGPL$
 ** Commercial License Usage
 ** Licensees holding valid commercial Qt licenses may use this file in
 ** accordance with the commercial license agreement provided with the
 ** Software or, alternatively, in accordance with the terms contained in
 ** a written agreement between you and The Qt Company. For licensing terms
 ** and conditions see http://www.qt.io/terms-conditions. For further
 ** information use the contact form at http://www.qt.io/contact-us.
 **
 ** GNU Lesser General Public License Usage
 ** Alternatively, this file may be used under the terms of the GNU Lesser
 ** General Public License version 2.1 or version 3 as published by the Free
 ** Software Foundation and appearing in the file LICENSE.LGPLv21 and
 ** LICENSE.LGPLv3 included in the packaging of this file. Please review the
 ** following information to ensure the GNU Lesser General Public License
 ** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
 ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
 **
 ** As a special exception, The Qt Company gives you certain additional
 ** rights. These rights are described in The Qt Company LGPL Exception
 ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
 **
 ** GNU General Public License Usage
 ** Alternatively, this file may be used under the terms of the GNU
 ** General Public License version 3.0 as published by the Free Software
 ** Foundation and appearing in the file LICENSE.GPL included in the
 ** packaging of this file.  Please review the following information to
 ** ensure the GNU General Public License version 3.0 requirements will be
 ** met: http://www.gnu.org/copyleft/gpl.html.
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 ** $QT_END_LICENSE$
 **
 ****************************************************************************/</span>

 <span class="comment">//Own</span>
 <span class="preprocessor">#include &quot;torpedo.h&quot;</span>
 <span class="preprocessor">#include &quot;pixmapitem.h&quot;</span>
 <span class="preprocessor">#include &quot;boat.h&quot;</span>
 <span class="preprocessor">#include &quot;graphicsscene.h&quot;</span>
 <span class="preprocessor">#include &quot;animationmanager.h&quot;</span>
 <span class="preprocessor">#include &quot;qanimationstate.h&quot;</span>

 <span class="preprocessor">#include &lt;QtCore/QPropertyAnimation&gt;</span>
 <span class="preprocessor">#include &lt;QtCore/QStateMachine&gt;</span>
 <span class="preprocessor">#include &lt;QtCore/QFinalState&gt;</span>

 Torpedo<span class="operator">::</span>Torpedo() : PixmapItem(<span class="type"><a href="qstring.html">QString</a></span><span class="operator">::</span>fromLatin1(<span class="string">&quot;torpedo&quot;</span>)<span class="operator">,</span>GraphicsScene<span class="operator">::</span>Big)<span class="operator">,</span>
     currentSpeed(<span class="number">0</span>)
 {
     setZValue(<span class="number">2</span>);
 }

 <span class="type">void</span> Torpedo<span class="operator">::</span>launch()
 {
     <span class="type"><a href="qpropertyanimation.html">QPropertyAnimation</a></span> <span class="operator">*</span>launchAnimation <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="qpropertyanimation.html">QPropertyAnimation</a></span>(<span class="keyword">this</span><span class="operator">,</span> <span class="string">&quot;pos&quot;</span>);
     AnimationManager<span class="operator">::</span>self()<span class="operator">-</span><span class="operator">&gt;</span>registerAnimation(launchAnimation);
     launchAnimation<span class="operator">-</span><span class="operator">&gt;</span>setEndValue(<span class="type"><a href="qpointf.html">QPointF</a></span>(x()<span class="operator">,</span>qobject_cast<span class="operator">&lt;</span>GraphicsScene <span class="operator">*</span><span class="operator">&gt;</span>(scene())<span class="operator">-</span><span class="operator">&gt;</span>sealLevel() <span class="operator">-</span> <span class="number">15</span>));
     launchAnimation<span class="operator">-</span><span class="operator">&gt;</span>setEasingCurve(<span class="type"><a href="qeasingcurve.html">QEasingCurve</a></span><span class="operator">::</span>InQuad);
     launchAnimation<span class="operator">-</span><span class="operator">&gt;</span>setDuration(y()<span class="operator">/</span>currentSpeed<span class="operator">*</span><span class="number">10</span>);
     connect(launchAnimation<span class="operator">,</span>SIGNAL(valueChanged(<span class="type"><a href="qvariant.html">QVariant</a></span>))<span class="operator">,</span><span class="keyword">this</span><span class="operator">,</span>SLOT(onAnimationLaunchValueChanged(<span class="type"><a href="qvariant.html">QVariant</a></span>)));
     connect(<span class="keyword">this</span><span class="operator">,</span>SIGNAL(torpedoExploded())<span class="operator">,</span> launchAnimation<span class="operator">,</span> SLOT(stop()));

     <span class="comment">//We setup the state machine of the torpedo</span>
     <span class="type"><a href="qstatemachine.html">QStateMachine</a></span> <span class="operator">*</span>machine <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="qstatemachine.html">QStateMachine</a></span>(<span class="keyword">this</span>);

     <span class="comment">//This state is when the launch animation is playing</span>
     <span class="type">QAnimationState</span> <span class="operator">*</span>launched <span class="operator">=</span> <span class="keyword">new</span> <span class="type">QAnimationState</span>(machine);
     launched<span class="operator">-</span><span class="operator">&gt;</span>setAnimation(launchAnimation);

     <span class="comment">//End</span>
     <span class="type"><a href="qfinalstate.html">QFinalState</a></span> <span class="operator">*</span>final <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="qfinalstate.html">QFinalState</a></span>(machine);

     machine<span class="operator">-</span><span class="operator">&gt;</span>setInitialState(launched);

     <span class="comment">//### Add a nice animation when the torpedo is destroyed</span>
     launched<span class="operator">-</span><span class="operator">&gt;</span>addTransition(<span class="keyword">this</span><span class="operator">,</span> SIGNAL(torpedoExploded())<span class="operator">,</span>final);

     <span class="comment">//If the animation is finished, then we move to the final state</span>
     launched<span class="operator">-</span><span class="operator">&gt;</span>addTransition(launched<span class="operator">,</span> SIGNAL(animationFinished())<span class="operator">,</span> final);

     <span class="comment">//The machine has finished to be executed, then the boat is dead</span>
     connect(machine<span class="operator">,</span>SIGNAL(finished())<span class="operator">,</span><span class="keyword">this</span><span class="operator">,</span> SIGNAL(torpedoExecutionFinished()));

     machine<span class="operator">-</span><span class="operator">&gt;</span>start();
 }

 <span class="type">void</span> Torpedo<span class="operator">::</span>setCurrentSpeed(<span class="type">int</span> speed)
 {
     <span class="keyword">if</span> (speed <span class="operator">&lt;</span> <span class="number">0</span>) {
         <a href="qtglobal.html#qWarning">qWarning</a>(<span class="string">&quot;Torpedo::setCurrentSpeed : The speed is invalid&quot;</span>);
         <span class="keyword">return</span>;
     }
     currentSpeed <span class="operator">=</span> speed;
 }

 <span class="type">void</span> Torpedo<span class="operator">::</span>onAnimationLaunchValueChanged(<span class="keyword">const</span> <span class="type"><a href="qvariant.html">QVariant</a></span> <span class="operator">&amp;</span>)
 {
     foreach (<span class="type"><a href="qgraphicsitem.html">QGraphicsItem</a></span> <span class="operator">*</span>item <span class="operator">,</span> collidingItems(<span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>IntersectsItemBoundingRect)) {
         <span class="keyword">if</span> (Boat <span class="operator">*</span>b <span class="operator">=</span> qgraphicsitem_cast<span class="operator">&lt;</span>Boat<span class="operator">*</span><span class="operator">&gt;</span>(item))
             b<span class="operator">-</span><span class="operator">&gt;</span>destroy();
     }
 }

 <span class="type">void</span> Torpedo<span class="operator">::</span>destroy()
 {
     <span class="keyword">emit</span> torpedoExploded();
 }</pre>
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<!-- @@@demos/sub-attaq/torpedo.cpp -->
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