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<h3><a name="toc">Contents</a></h3>
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<li class="level1"><a href="#public-functions">Public Functions</a></li>
<li class="level1"><a href="#details">Detailed Description</a></li>
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<h1 class="title">Q3CanvasSpline Class Reference</h1>
<!-- $$$Q3CanvasSpline-brief -->
<p>The Q3CanvasSpline class provides multi-bezier splines on a <a href="q3canvas.html">Q3Canvas</a>. <a href="#details">More...</a></p>
<!-- @@@Q3CanvasSpline -->
<pre class="cpp"> <span class="preprocessor">#include &lt;Q3CanvasSpline&gt;</span></pre><p><b>This class is part of the Qt 3 support library.</b> It is provided to keep old source code working. We strongly advise against using it in new code. See <a href="porting4.html">Porting to Qt 4</a> for more information.</p>
<p><b>Inherits: </b><a href="q3canvaspolygon.html">Q3CanvasPolygon</a>.</p>
<ul>
<li><a href="q3canvasspline-members.html">List of all members, including inherited members</a></li>
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<a name="public-functions"></a>
<h2>Public Functions</h2>
<table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="q3canvasspline.html#Q3CanvasSpline">Q3CanvasSpline</a></b> ( Q3Canvas * <i>canvas</i> )</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="q3canvasspline.html#dtor.Q3CanvasSpline">~Q3CanvasSpline</a></b> ()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="q3canvasspline.html#closed">closed</a></b> () const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> Q3PointArray </td><td class="memItemRight bottomAlign"><b><a href="q3canvasspline.html#controlPoints">controlPoints</a></b> () const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="q3canvasspline.html#setControlPoints">setControlPoints</a></b> ( Q3PointArray <i>ctrl</i>, bool <i>close</i> = true )</td></tr>
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<a name="reimplemented-public-functions"></a>
<h2>Reimplemented Public Functions</h2>
<table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> virtual int </td><td class="memItemRight bottomAlign"><b><a href="q3canvasspline.html#rtti">rtti</a></b> () const</td></tr>
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<li class="fn">5 public functions inherited from <a href="q3canvaspolygon.html#public-functions">Q3CanvasPolygon</a></li>
<li class="fn">9 public functions inherited from <a href="q3canvaspolygonalitem.html#public-functions">Q3CanvasPolygonalItem</a></li>
<li class="fn">34 public functions inherited from <a href="q3canvasitem.html#public-functions">Q3CanvasItem</a></li>
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<h3>Additional Inherited Members</h3>
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<li class="fn">1 protected function inherited from <a href="q3canvaspolygon.html#protected-functions">Q3CanvasPolygon</a></li>
<li class="fn">6 protected functions inherited from <a href="q3canvaspolygonalitem.html#protected-functions">Q3CanvasPolygonalItem</a></li>
<li class="fn">1 protected function inherited from <a href="q3canvasitem.html#protected-functions">Q3CanvasItem</a></li>
</ul>
<a name="details"></a>
<!-- $$$Q3CanvasSpline-description -->
<div class="descr">
<h2>Detailed Description</h2>
<p>The Q3CanvasSpline class provides multi-bezier splines on a <a href="q3canvas.html">Q3Canvas</a>.</p>
<p>A Q3CanvasSpline is a sequence of 4-point bezier curves joined together to make a curved shape.</p>
<p>You set the control points of the spline with <a href="q3canvasspline.html#setControlPoints">setControlPoints</a>().</p>
<p>If the bezier is <a href="q3canvasspline.html#closed">closed</a>(), then the first control point will be re-used as the last control point. Therefore, a closed bezier must have a multiple of 3 control points and an open bezier must have one extra point.</p>
<p>The beziers are not necessarily joined &quot;smoothly&quot;. To ensure this, set control points appropriately (general reference texts about beziers will explain this in detail).</p>
<p>Like any other canvas item splines can be moved with <a href="q3canvasitem.html#move">Q3CanvasItem::move</a>() and <a href="q3canvasitem.html#moveBy">Q3CanvasItem::moveBy</a>(), or by setting coordinates with <a href="q3canvasitem.html#setX">Q3CanvasItem::setX</a>(), <a href="q3canvasitem.html#setY">Q3CanvasItem::setY</a>() and <a href="q3canvasitem.html#setZ">Q3CanvasItem::setZ</a>().</p>
</div>
<p><b>See also </b><a href="http://www.qt.io/product/">QtCanvas</a> and <a href="graphicsview-porting.html">Porting to Graphics View</a>.</p>
<!-- @@@Q3CanvasSpline -->
<div class="func">
<h2>Member Function Documentation</h2>
<!-- $$$Q3CanvasSpline[overload1]$$$Q3CanvasSplineQ3Canvas* -->
<h3 class="fn"><a name="Q3CanvasSpline"></a>Q3CanvasSpline::<span class="name">Q3CanvasSpline</span> ( <span class="type"><a href="q3canvas.html">Q3Canvas</a></span> * <i>canvas</i> )</h3>
<p>Create a spline with no control points on the canvas <i>canvas</i>.</p>
<p><b>See also </b><a href="q3canvasspline.html#setControlPoints">setControlPoints</a>().</p>
<!-- @@@Q3CanvasSpline -->
<!-- $$$~Q3CanvasSpline[overload1]$$$~Q3CanvasSpline -->
<h3 class="fn"><a name="dtor.Q3CanvasSpline"></a>Q3CanvasSpline::<span class="name">~Q3CanvasSpline</span> ()</h3>
<p>Destroy the spline.</p>
<!-- @@@~Q3CanvasSpline -->
<!-- $$$closed[overload1]$$$closed -->
<h3 class="fn"><a name="closed"></a><span class="type">bool</span> Q3CanvasSpline::<span class="name">closed</span> () const</h3>
<p>Returns true if the control points are a closed set; otherwise returns false.</p>
<!-- @@@closed -->
<!-- $$$controlPoints[overload1]$$$controlPoints -->
<h3 class="fn"><a name="controlPoints"></a><span class="type"><a href="q3pointarray.html">Q3PointArray</a></span> Q3CanvasSpline::<span class="name">controlPoints</span> () const</h3>
<p>Returns the current set of control points.</p>
<p><b>See also </b><a href="q3canvasspline.html#setControlPoints">setControlPoints</a>() and <a href="q3canvasspline.html#closed">closed</a>().</p>
<!-- @@@controlPoints -->
<!-- $$$rtti[overload1]$$$rtti -->
<h3 class="fn"><a name="rtti"></a><span class="type">int</span> Q3CanvasSpline::<span class="name">rtti</span> () const<tt> [virtual]</tt></h3>
<p>Reimplemented from <a href="q3canvasitem.html#rtti">Q3CanvasItem::rtti</a>().</p>
<p>Returns 8 (<a href="q3canvasitem.html#RttiValues-enum">Q3CanvasItem::Rtti_Spline</a>).</p>
<p><b>See also </b><a href="q3canvasitem.html#rtti">Q3CanvasItem::rtti</a>().</p>
<!-- @@@rtti -->
<!-- $$$setControlPoints[overload1]$$$setControlPointsQ3PointArraybool -->
<h3 class="fn"><a name="setControlPoints"></a><span class="type">void</span> Q3CanvasSpline::<span class="name">setControlPoints</span> ( <span class="type"><a href="q3pointarray.html">Q3PointArray</a></span> <i>ctrl</i>, <span class="type">bool</span> <i>close</i> = true )</h3>
<p>Set the spline control points to <i>ctrl</i>.</p>
<p>If <i>close</i> is true, then the first point in <i>ctrl</i> will be re-used as the last point, and the number of control points must be a multiple of 3. If <i>close</i> is false, one additional control point is required, and the number of control points must be one of (4, 7, 10, 13, ..&#x2e;)&#x2e;</p>
<p>If the number of control points doesn't meet the above conditions, the number of points will be truncated to the largest number of points that do meet the requirement.</p>
<p><b>See also </b><a href="q3canvasspline.html#controlPoints">controlPoints</a>().</p>
<!-- @@@setControlPoints -->
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