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<h3><a name="toc">Contents</a></h3>
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<li class="level1"><a href="#public-functions">Public Functions</a></li>
<li class="level1"><a href="#details">Detailed Description</a></li>
<li class="level2"><a href="#further-reading">Further Reading</a></li>
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<h1 class="title">QGestureEvent Class Reference</h1>
<!-- $$$QGestureEvent-brief -->
<p>The QGestureEvent class provides the description of triggered gestures. <a href="#details">More...</a></p>
<!-- @@@QGestureEvent -->
<pre class="cpp"> <span class="preprocessor">#include &lt;QGestureEvent&gt;</span></pre><p><b>Inherits: </b><a href="qevent.html">QEvent</a>.</p>
<p>This class was introduced in Qt 4.6.</p>
<ul>
<li><a href="qgestureevent-members.html">List of all members, including inherited members</a></li>
</ul>
<a name="public-functions"></a>
<h2>Public Functions</h2>
<table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qgestureevent.html#QGestureEvent">QGestureEvent</a></b> ( const QList&lt;QGesture *&gt; &amp; <i>gestures</i> )</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qgestureevent.html#dtor.QGestureEvent">~QGestureEvent</a></b> ()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qgestureevent.html#accept">accept</a></b> ()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qgestureevent.html#accept-2">accept</a></b> ( QGesture * <i>gesture</i> )</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qgestureevent.html#accept-3">accept</a></b> ( Qt::GestureType <i>gestureType</i> )</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QList&lt;QGesture *&gt; </td><td class="memItemRight bottomAlign"><b><a href="qgestureevent.html#activeGestures">activeGestures</a></b> () const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QList&lt;QGesture *&gt; </td><td class="memItemRight bottomAlign"><b><a href="qgestureevent.html#canceledGestures">canceledGestures</a></b> () const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QGesture * </td><td class="memItemRight bottomAlign"><b><a href="qgestureevent.html#gesture">gesture</a></b> ( Qt::GestureType <i>type</i> ) const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QList&lt;QGesture *&gt; </td><td class="memItemRight bottomAlign"><b><a href="qgestureevent.html#gestures">gestures</a></b> () const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qgestureevent.html#ignore">ignore</a></b> ()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qgestureevent.html#ignore-2">ignore</a></b> ( QGesture * <i>gesture</i> )</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qgestureevent.html#ignore-3">ignore</a></b> ( Qt::GestureType <i>gestureType</i> )</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="qgestureevent.html#isAccepted">isAccepted</a></b> () const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="qgestureevent.html#isAccepted-2">isAccepted</a></b> ( QGesture * <i>gesture</i> ) const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="qgestureevent.html#isAccepted-3">isAccepted</a></b> ( Qt::GestureType <i>gestureType</i> ) const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QPointF </td><td class="memItemRight bottomAlign"><b><a href="qgestureevent.html#mapToGraphicsScene">mapToGraphicsScene</a></b> ( const QPointF &amp; <i>gesturePoint</i> ) const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qgestureevent.html#setAccepted">setAccepted</a></b> ( bool <i>accepted</i> )</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qgestureevent.html#setAccepted-2">setAccepted</a></b> ( QGesture * <i>gesture</i>, bool <i>value</i> )</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qgestureevent.html#setAccepted-3">setAccepted</a></b> ( Qt::GestureType <i>gestureType</i>, bool <i>value</i> )</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QWidget * </td><td class="memItemRight bottomAlign"><b><a href="qgestureevent.html#widget">widget</a></b> () const</td></tr>
</table>
<ul>
<li class="fn">6 public functions inherited from <a href="qevent.html#public-functions">QEvent</a></li>
</ul>
<h3>Additional Inherited Members</h3>
<ul>
<li class="fn">1 property inherited from <a href="qevent.html#properties">QEvent</a></li>
<li class="fn">1 static public member inherited from <a href="qevent.html#static-public-members">QEvent</a></li>
</ul>
<a name="details"></a>
<!-- $$$QGestureEvent-description -->
<div class="descr">
<h2>Detailed Description</h2>
<p>The QGestureEvent class provides the description of triggered gestures.</p>
<p>The QGestureEvent class contains a list of gestures, which can be obtained using the <a href="qgestureevent.html#gestures">gestures</a>() function.</p>
<p>The gestures are either active or canceled. A list of those that are currently being executed can be obtained using the <a href="qgestureevent.html#activeGestures">activeGestures</a>() function. A list of those which were previously active and have been canceled can be accessed using the <a href="qgestureevent.html#canceledGestures">canceledGestures</a>() function. A gesture might be canceled if the current window loses focus, for example, or because of a timeout, or for other reasons.</p>
<p>If the event handler does not accept the event by calling the generic <a href="qevent.html#accept">QEvent::accept</a>() function, all individual <a href="qgesture.html">QGesture</a> object that were not accepted and in the <a href="qt.html#GestureState-enum">Qt::GestureStarted</a> state will be propagated up the parent widget chain until a widget accepts them individually, by calling <a href="qgestureevent.html#accept">QGestureEvent::accept</a>() for each of them, or an event filter consumes the event.</p>
<a name="further-reading"></a>
<h3>Further Reading</h3>
<p>For an overview of gesture handling in Qt and information on using gestures in your applications, see the <a href="gestures-overview.html">Gestures Programming</a> document.</p>
</div>
<p><b>See also </b><a href="qgesture.html">QGesture</a>, <a href="qgesturerecognizer.html">QGestureRecognizer</a>, <a href="qwidget.html#grabGesture">QWidget::grabGesture</a>(), and <a href="qgraphicsobject.html#grabGesture">QGraphicsObject::grabGesture</a>().</p>
<!-- @@@QGestureEvent -->
<div class="func">
<h2>Member Function Documentation</h2>
<!-- $$$QGestureEvent[overload1]$$$QGestureEventconstQList<QGesture*>& -->
<h3 class="fn"><a name="QGestureEvent"></a>QGestureEvent::<span class="name">QGestureEvent</span> ( const <span class="type"><a href="qlist.html">QList</a></span>&lt;<span class="type"><a href="qgesture.html">QGesture</a></span> *&gt; &amp; <i>gestures</i> )</h3>
<p>Creates new <a href="qgestureevent.html">QGestureEvent</a> containing a list of <i>gestures</i>.</p>
<!-- @@@QGestureEvent -->
<!-- $$$~QGestureEvent[overload1]$$$~QGestureEvent -->
<h3 class="fn"><a name="dtor.QGestureEvent"></a>QGestureEvent::<span class="name">~QGestureEvent</span> ()</h3>
<p>Destroys <a href="qgestureevent.html">QGestureEvent</a>.</p>
<!-- @@@~QGestureEvent -->
<!-- $$$accept[overload1]$$$accept -->
<h3 class="fn"><a name="accept"></a><span class="type">void</span> QGestureEvent::<span class="name">accept</span> ()</h3>
<p>Accepts the event, the equivalent of calling setAccepted(true).</p>
<p><b>See also </b><a href="qevent.html#accept">QEvent::accept</a>().</p>
<!-- @@@accept -->
<!-- $$$accept$$$acceptQGesture* -->
<h3 class="fn"><a name="accept-2"></a><span class="type">void</span> QGestureEvent::<span class="name">accept</span> ( <span class="type"><a href="qgesture.html">QGesture</a></span> * <i>gesture</i> )</h3>
<p>Sets the accept flag of the given <i>gesture</i> object, the equivalent of calling <a href="qgestureevent.html#setAccepted">setAccepted(gesture, true)</a>.</p>
<p>Setting the accept flag indicates that the event receiver wants the gesture. Unwanted gestures may be propagated to the parent widget.</p>
<p><b>See also </b><a href="qgestureevent.html#ignore">QGestureEvent::ignore</a>().</p>
<!-- @@@accept -->
<!-- $$$accept$$$acceptQt::GestureType -->
<h3 class="fn"><a name="accept-3"></a><span class="type">void</span> QGestureEvent::<span class="name">accept</span> ( <span class="type"><a href="qt.html#GestureType-enum">Qt::GestureType</a></span> <i>gestureType</i> )</h3>
<p>Sets the accept flag of the given <i>gestureType</i>, the equivalent of calling <a href="qgestureevent.html#setAccepted">setAccepted(gestureType, true)</a>.</p>
<p>Setting the accept flag indicates that the event receiver wants the gesture. Unwanted gestures may be propagated to the parent widget.</p>
<p><b>See also </b><a href="qgestureevent.html#ignore">QGestureEvent::ignore</a>().</p>
<!-- @@@accept -->
<!-- $$$activeGestures[overload1]$$$activeGestures -->
<h3 class="fn"><a name="activeGestures"></a><span class="type"><a href="qlist.html">QList</a></span>&lt;<span class="type"><a href="qgesture.html">QGesture</a></span> *&gt; QGestureEvent::<span class="name">activeGestures</span> () const</h3>
<p>Returns a list of active (not canceled) gestures.</p>
<!-- @@@activeGestures -->
<!-- $$$canceledGestures[overload1]$$$canceledGestures -->
<h3 class="fn"><a name="canceledGestures"></a><span class="type"><a href="qlist.html">QList</a></span>&lt;<span class="type"><a href="qgesture.html">QGesture</a></span> *&gt; QGestureEvent::<span class="name">canceledGestures</span> () const</h3>
<p>Returns a list of canceled gestures.</p>
<!-- @@@canceledGestures -->
<!-- $$$gesture[overload1]$$$gestureQt::GestureType -->
<h3 class="fn"><a name="gesture"></a><span class="type"><a href="qgesture.html">QGesture</a></span> * QGestureEvent::<span class="name">gesture</span> ( <span class="type"><a href="qt.html#GestureType-enum">Qt::GestureType</a></span> <i>type</i> ) const</h3>
<p>Returns a gesture object by <i>type</i>.</p>
<!-- @@@gesture -->
<!-- $$$gestures[overload1]$$$gestures -->
<h3 class="fn"><a name="gestures"></a><span class="type"><a href="qlist.html">QList</a></span>&lt;<span class="type"><a href="qgesture.html">QGesture</a></span> *&gt; QGestureEvent::<span class="name">gestures</span> () const</h3>
<p>Returns all gestures that are delivered in the event.</p>
<!-- @@@gestures -->
<!-- $$$ignore[overload1]$$$ignore -->
<h3 class="fn"><a name="ignore"></a><span class="type">void</span> QGestureEvent::<span class="name">ignore</span> ()</h3>
<p>Ignores the event, the equivalent of calling setAccepted(false).</p>
<p><b>See also </b><a href="qevent.html#ignore">QEvent::ignore</a>().</p>
<!-- @@@ignore -->
<!-- $$$ignore$$$ignoreQGesture* -->
<h3 class="fn"><a name="ignore-2"></a><span class="type">void</span> QGestureEvent::<span class="name">ignore</span> ( <span class="type"><a href="qgesture.html">QGesture</a></span> * <i>gesture</i> )</h3>
<p>Clears the accept flag parameter of the given <i>gesture</i> object, the equivalent of calling <a href="qgestureevent.html#setAccepted">setAccepted(gesture, false)</a>.</p>
<p>Clearing the accept flag indicates that the event receiver does not want the gesture. Unwanted gestures may be propagated to the parent widget.</p>
<p><b>See also </b><a href="qgestureevent.html#accept">QGestureEvent::accept</a>().</p>
<!-- @@@ignore -->
<!-- $$$ignore$$$ignoreQt::GestureType -->
<h3 class="fn"><a name="ignore-3"></a><span class="type">void</span> QGestureEvent::<span class="name">ignore</span> ( <span class="type"><a href="qt.html#GestureType-enum">Qt::GestureType</a></span> <i>gestureType</i> )</h3>
<p>Clears the accept flag parameter of the given <i>gestureType</i>, the equivalent of calling <a href="qgestureevent.html#setAccepted">setAccepted(gesture, false)</a>.</p>
<p>Clearing the accept flag indicates that the event receiver does not want the gesture. Unwanted gestures may be propgated to the parent widget.</p>
<p><b>See also </b><a href="qgestureevent.html#accept">QGestureEvent::accept</a>().</p>
<!-- @@@ignore -->
<!-- $$$isAccepted[overload1]$$$isAccepted -->
<h3 class="fn"><a name="isAccepted"></a><span class="type">bool</span> QGestureEvent::<span class="name">isAccepted</span> () const</h3>
<p>Returns true is the event has been accepted; otherwise returns false.</p>
<p><b>See also </b><a href="qevent.html#accepted-prop">QEvent::accepted</a>.</p>
<!-- @@@isAccepted -->
<!-- $$$isAccepted$$$isAcceptedQGesture* -->
<h3 class="fn"><a name="isAccepted-2"></a><span class="type">bool</span> QGestureEvent::<span class="name">isAccepted</span> ( <span class="type"><a href="qgesture.html">QGesture</a></span> * <i>gesture</i> ) const</h3>
<p>Returns true if the <i>gesture</i> is accepted; otherwise returns false.</p>
<!-- @@@isAccepted -->
<!-- $$$isAccepted$$$isAcceptedQt::GestureType -->
<h3 class="fn"><a name="isAccepted-3"></a><span class="type">bool</span> QGestureEvent::<span class="name">isAccepted</span> ( <span class="type"><a href="qt.html#GestureType-enum">Qt::GestureType</a></span> <i>gestureType</i> ) const</h3>
<p>Returns true if the gesture of type <i>gestureType</i> is accepted; otherwise returns false.</p>
<!-- @@@isAccepted -->
<!-- $$$mapToGraphicsScene[overload1]$$$mapToGraphicsSceneconstQPointF& -->
<h3 class="fn"><a name="mapToGraphicsScene"></a><span class="type"><a href="qpointf.html">QPointF</a></span> QGestureEvent::<span class="name">mapToGraphicsScene</span> ( const <span class="type"><a href="qpointf.html">QPointF</a></span> &amp; <i>gesturePoint</i> ) const</h3>
<p>Returns the scene-local coordinates if the <i>gesturePoint</i> is inside a graphics view.</p>
<p>This functional might be useful when the gesture event is delivered to a <a href="qgraphicsobject.html">QGraphicsObject</a> to translate a point in screen coordinates to scene-local coordinates.</p>
<p><b>See also </b><a href="qpointf.html#isNull">QPointF::isNull</a>() and <a href="index.html">.</a>.</p>
<!-- @@@mapToGraphicsScene -->
<!-- $$$setAccepted[overload1]$$$setAcceptedbool -->
<h3 class="fn"><a name="setAccepted"></a><span class="type">void</span> QGestureEvent::<span class="name">setAccepted</span> ( <span class="type">bool</span> <i>accepted</i> )</h3>
<p>Sets or clears the event's internal flag that determines whether it should be delivered to other objects.</p>
<p>Calling this function with a value of true for <i>accepted</i> indicates that the caller has accepted the event and that it should not be propagated further. Calling this function with a value of false indicates that the caller has ignored the event and that it should be delivered to other objects.</p>
<p>For convenience, the accept flag can also be set with <a href="qgestureevent.html#accept">accept</a>(), and cleared with <a href="qgestureevent.html#ignore">ignore</a>().</p>
<p><b>See also </b><a href="qgestureevent.html#isAccepted">isAccepted</a>() and <a href="qevent.html#accepted-prop">QEvent::accepted</a>.</p>
<!-- @@@setAccepted -->
<!-- $$$setAccepted$$$setAcceptedQGesture*bool -->
<h3 class="fn"><a name="setAccepted-2"></a><span class="type">void</span> QGestureEvent::<span class="name">setAccepted</span> ( <span class="type"><a href="qgesture.html">QGesture</a></span> * <i>gesture</i>, <span class="type">bool</span> <i>value</i> )</h3>
<p>Sets the accept flag of the given <i>gesture</i> object to the specified <i>value</i>.</p>
<p>Setting the accept flag indicates that the event receiver wants the <i>gesture</i>. Unwanted gestures may be propagated to the parent widget.</p>
<p>By default, gestures in events of type <a href="qevent.html#Type-enum">QEvent::Gesture</a> are accepted, and gestures in <a href="qevent.html#Type-enum">QEvent::GestureOverride</a> events are ignored.</p>
<p>For convenience, the accept flag can also be set with <a href="qgestureevent.html#accept">accept</a>(gesture), and cleared with <a href="qgestureevent.html#ignore">ignore</a>(gesture).</p>
<!-- @@@setAccepted -->
<!-- $$$setAccepted$$$setAcceptedQt::GestureTypebool -->
<h3 class="fn"><a name="setAccepted-3"></a><span class="type">void</span> QGestureEvent::<span class="name">setAccepted</span> ( <span class="type"><a href="qt.html#GestureType-enum">Qt::GestureType</a></span> <i>gestureType</i>, <span class="type">bool</span> <i>value</i> )</h3>
<p>Sets the accept flag of the given <i>gestureType</i> object to the specified <i>value</i>.</p>
<p>Setting the accept flag indicates that the event receiver wants to receive gestures of the specified type, <i>gestureType</i>. Unwanted gestures may be propagated to the parent widget.</p>
<p>By default, gestures in events of type <a href="qevent.html#Type-enum">QEvent::Gesture</a> are accepted, and gestures in <a href="qevent.html#Type-enum">QEvent::GestureOverride</a> events are ignored.</p>
<p>For convenience, the accept flag can also be set with <a href="qgestureevent.html#accept">accept</a>(gestureType), and cleared with <a href="qgestureevent.html#ignore">ignore</a>(gestureType).</p>
<!-- @@@setAccepted -->
<!-- $$$widget[overload1]$$$widget -->
<h3 class="fn"><a name="widget"></a><span class="type"><a href="qwidget.html">QWidget</a></span> * QGestureEvent::<span class="name">widget</span> () const</h3>
<p>Returns the widget on which the event occurred.</p>
<!-- @@@widget -->
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