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Breadcrumbs go here --> <li><a href="modules.html">Modules</a></li> <li><a href="qtopengl.html">QtOpenGL</a></li> <li>QGLFunctions</li> </ul> </div> <div class="toolbuttons toolblock"> <ul> <li id="smallA" class="t_button">A</li> <li id="medA" class="t_button active">A</li> <li id="bigA" class="t_button">A</li> <li id="print" class="t_button"><a href="javascript:this.print();"> <span>Print</span></a></li> </ul> </div> </div> <div class="content mainContent"> <h1 class="title">List of All Members for QGLFunctions</h1> <p>This is the complete list of members for <a href="qglfunctions.html">QGLFunctions</a>, including inherited members.</p> <table class="propsummary"> <tr><td class="topAlign"><ul> <li class="fn">enum <span class="name"><b><a href="qglfunctions.html#OpenGLFeature-enum">OpenGLFeature</a></b></span></li> <li class="fn">flags <span class="name"><b><a href="qglfunctions.html#OpenGLFeature-enum">OpenGLFeatures</a></b></span></li> <li class="fn"><span class="name"><b><a href="qglfunctions.html#QGLFunctions">QGLFunctions</a></b></span> ()</li> <li class="fn"><span class="name"><b><a href="qglfunctions.html#QGLFunctions-2">QGLFunctions</a></b></span> ( const QGLContext * )</li> <li class="fn"><span class="name"><b><a href="qglfunctions.html#dtor.QGLFunctions">~QGLFunctions</a></b></span> ()</li> <li class="fn"><span class="name"><b><a href="qglfunctions.html#glActiveTexture">glActiveTexture</a></b></span> ( GLenum )</li> <li class="fn"><span class="name"><b><a href="qglfunctions.html#glAttachShader">glAttachShader</a></b></span> ( GLuint, GLuint )</li> <li class="fn"><span class="name"><b><a href="qglfunctions.html#glBindAttribLocation">glBindAttribLocation</a></b></span> ( GLuint, GLuint, const char * )</li> <li class="fn"><span class="name"><b><a href="qglfunctions.html#glBindBuffer">glBindBuffer</a></b></span> ( GLenum, GLuint )</li> <li class="fn"><span class="name"><b><a href="qglfunctions.html#glBindFramebuffer">glBindFramebuffer</a></b></span> ( GLenum, GLuint )</li> <li class="fn"><span class="name"><b><a href="qglfunctions.html#glBindRenderbuffer">glBindRenderbuffer</a></b></span> ( GLenum, GLuint )</li> <li class="fn"><span class="name"><b><a href="qglfunctions.html#glBlendColor">glBlendColor</a></b></span> ( GLclampf, GLclampf, GLclampf, GLclampf )</li> <li class="fn"><span class="name"><b><a href="qglfunctions.html#glBlendEquation">glBlendEquation</a></b></span> ( GLenum )</li> <li class="fn"><span class="name"><b><a href="qglfunctions.html#glBlendEquationSeparate">glBlendEquationSeparate</a></b></span> ( GLenum, GLenum )</li> <li class="fn"><span class="name"><b><a href="qglfunctions.html#glBlendFuncSeparate">glBlendFuncSeparate</a></b></span> ( GLenum, GLenum, GLenum, GLenum )</li> <li class="fn"><span class="name"><b><a href="qglfunctions.html#glBufferData">glBufferData</a></b></span> ( GLenum, qgl_GLsizeiptr, const void *, GLenum )</li> <li class="fn"><span class="name"><b><a href="qglfunctions.html#glBufferSubData">glBufferSubData</a></b></span> ( GLenum, qgl_GLintptr, qgl_GLsizeiptr, const void * )</li> <li class="fn"><span class="name"><b><a href="qglfunctions.html#glCheckFramebufferStatus">glCheckFramebufferStatus</a></b></span> ( GLenum ) : GLenum</li> <li class="fn"><span class="name"><b><a href="qglfunctions.html#glClearDepthf">glClearDepthf</a></b></span> ( GLclampf )</li> <li class="fn"><span class="name"><b><a href="qglfunctions.html#glCompileShader">glCompileShader</a></b></span> ( GLuint )</li> <li class="fn"><span class="name"><b><a href="qglfunctions.html#glCompressedTexImage2D">glCompressedTexImage2D</a></b></span> ( GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const void * )</li> <li class="fn"><span class="name"><b><a href="qglfunctions.html#glCompressedTexSubImage2D">glCompressedTexSubImage2D</a></b></span> ( GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const void * )</li> <li class="fn"><span class="name"><b><a href="qglfunctions.html#glCreateProgram">glCreateProgram</a></b></span> () : GLuint</li> <li class="fn"><span class="name"><b><a href="qglfunctions.html#glCreateShader">glCreateShader</a></b></span> ( GLenum ) : GLuint</li> <li class="fn"><span class="name"><b><a href="qglfunctions.html#glDeleteBuffers">glDeleteBuffers</a></b></span> ( GLsizei, const GLuint * )</li> <li class="fn"><span class="name"><b><a href="qglfunctions.html#glDeleteFramebuffers">glDeleteFramebuffers</a></b></span> ( GLsizei, const GLuint * )</li> <li class="fn"><span class="name"><b><a href="qglfunctions.html#glDeleteProgram">glDeleteProgram</a></b></span> ( GLuint )</li> <li class="fn"><span class="name"><b><a href="qglfunctions.html#glDeleteRenderbuffers">glDeleteRenderbuffers</a></b></span> ( GLsizei, const GLuint * )</li> <li class="fn"><span class="name"><b><a href="qglfunctions.html#glDeleteShader">glDeleteShader</a></b></span> ( GLuint )</li> <li class="fn"><span class="name"><b><a href="qglfunctions.html#glDepthRangef">glDepthRangef</a></b></span> ( GLclampf, GLclampf )</li> <li class="fn"><span class="name"><b><a href="qglfunctions.html#glDetachShader">glDetachShader</a></b></span> ( GLuint, GLuint )</li> <li class="fn"><span class="name"><b><a href="qglfunctions.html#glDisableVertexAttribArray">glDisableVertexAttribArray</a></b></span> ( GLuint )</li> <li class="fn"><span class="name"><b><a href="qglfunctions.html#glEnableVertexAttribArray">glEnableVertexAttribArray</a></b></span> ( GLuint )</li> <li class="fn"><span class="name"><b><a href="qglfunctions.html#glFramebufferRenderbuffer">glFramebufferRenderbuffer</a></b></span> ( GLenum, GLenum, GLenum, GLuint )</li> <li class="fn"><span class="name"><b><a href="qglfunctions.html#glFramebufferTexture2D">glFramebufferTexture2D</a></b></span> ( GLenum, GLenum, GLenum, GLuint, GLint )</li> <li class="fn"><span class="name"><b><a href="qglfunctions.html#glGenBuffers">glGenBuffers</a></b></span> ( GLsizei, GLuint * )</li> <li class="fn"><span class="name"><b><a href="qglfunctions.html#glGenFramebuffers">glGenFramebuffers</a></b></span> ( GLsizei, GLuint * )</li> <li class="fn"><span class="name"><b><a href="qglfunctions.html#glGenRenderbuffers">glGenRenderbuffers</a></b></span> ( GLsizei, GLuint * )</li> <li class="fn"><span class="name"><b><a href="qglfunctions.html#glGenerateMipmap">glGenerateMipmap</a></b></span> ( GLenum )</li> <li class="fn"><span class="name"><b><a href="qglfunctions.html#glGetActiveAttrib">glGetActiveAttrib</a></b></span> ( GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, char * )</li> <li class="fn"><span class="name"><b><a href="qglfunctions.html#glGetActiveUniform">glGetActiveUniform</a></b></span> ( GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, char * )</li> <li class="fn"><span class="name"><b><a href="qglfunctions.html#glGetAttachedShaders">glGetAttachedShaders</a></b></span> ( GLuint, GLsizei, GLsizei *, GLuint * )</li> <li class="fn"><span class="name"><b><a href="qglfunctions.html#glGetAttribLocation">glGetAttribLocation</a></b></span> ( GLuint, const char * ) : int</li> <li class="fn"><span class="name"><b><a href="qglfunctions.html#glGetBufferParameteriv">glGetBufferParameteriv</a></b></span> ( GLenum, GLenum, GLint * )</li> <li class="fn"><span class="name"><b><a href="qglfunctions.html#glGetFramebufferAttachmentParameteriv">glGetFramebufferAttachmentParameteriv</a></b></span> ( GLenum, GLenum, GLenum, GLint * )</li> <li class="fn"><span class="name"><b><a href="qglfunctions.html#glGetProgramInfoLog">glGetProgramInfoLog</a></b></span> ( GLuint, GLsizei, GLsizei *, char * )</li> <li class="fn"><span class="name"><b><a href="qglfunctions.html#glGetProgramiv">glGetProgramiv</a></b></span> ( GLuint, GLenum, GLint * )</li> <li class="fn"><span class="name"><b><a href="qglfunctions.html#glGetRenderbufferParameteriv">glGetRenderbufferParameteriv</a></b></span> ( GLenum, GLenum, GLint * )</li> <li class="fn"><span class="name"><b><a href="qglfunctions.html#glGetShaderInfoLog">glGetShaderInfoLog</a></b></span> ( GLuint, GLsizei, GLsizei *, char * )</li> <li class="fn"><span class="name"><b><a href="qglfunctions.html#glGetShaderPrecisionFormat">glGetShaderPrecisionFormat</a></b></span> ( GLenum, GLenum, GLint *, GLint * )</li> <li class="fn"><span class="name"><b><a href="qglfunctions.html#glGetShaderSource">glGetShaderSource</a></b></span> ( GLuint, GLsizei, GLsizei *, char * )</li> <li class="fn"><span class="name"><b><a href="qglfunctions.html#glGetShaderiv">glGetShaderiv</a></b></span> ( GLuint, GLenum, GLint * )</li> <li class="fn"><span class="name"><b><a href="qglfunctions.html#glGetUniformLocation">glGetUniformLocation</a></b></span> ( GLuint, const char * ) : int</li> </ul></td><td class="topAlign"><ul> <li class="fn"><span class="name"><b><a href="qglfunctions.html#glGetUniformfv">glGetUniformfv</a></b></span> ( GLuint, GLint, GLfloat * )</li> <li class="fn"><span class="name"><b><a href="qglfunctions.html#glGetUniformiv">glGetUniformiv</a></b></span> ( GLuint, GLint, GLint * )</li> <li class="fn"><span class="name"><b><a href="qglfunctions.html#glGetVertexAttribPointerv">glGetVertexAttribPointerv</a></b></span> ( GLuint, GLenum, void ** )</li> <li class="fn"><span class="name"><b><a href="qglfunctions.html#glGetVertexAttribfv">glGetVertexAttribfv</a></b></span> ( GLuint, GLenum, GLfloat * )</li> <li class="fn"><span class="name"><b><a href="qglfunctions.html#glGetVertexAttribiv">glGetVertexAttribiv</a></b></span> ( GLuint, GLenum, GLint * )</li> <li class="fn"><span class="name"><b><a href="qglfunctions.html#glIsBuffer">glIsBuffer</a></b></span> ( GLuint ) : GLboolean</li> <li class="fn"><span class="name"><b><a href="qglfunctions.html#glIsFramebuffer">glIsFramebuffer</a></b></span> ( GLuint ) : GLboolean</li> <li class="fn"><span class="name"><b><a href="qglfunctions.html#glIsProgram">glIsProgram</a></b></span> ( GLuint ) : GLboolean</li> <li class="fn"><span class="name"><b><a href="qglfunctions.html#glIsRenderbuffer">glIsRenderbuffer</a></b></span> ( GLuint ) : GLboolean</li> <li class="fn"><span class="name"><b><a href="qglfunctions.html#glIsShader">glIsShader</a></b></span> ( GLuint ) : GLboolean</li> <li class="fn"><span class="name"><b><a href="qglfunctions.html#glLinkProgram">glLinkProgram</a></b></span> ( GLuint )</li> <li class="fn"><span class="name"><b><a href="qglfunctions.html#glReleaseShaderCompiler">glReleaseShaderCompiler</a></b></span> ()</li> <li class="fn"><span class="name"><b><a href="qglfunctions.html#glRenderbufferStorage">glRenderbufferStorage</a></b></span> ( GLenum, GLenum, GLsizei, GLsizei )</li> <li class="fn"><span class="name"><b><a href="qglfunctions.html#glSampleCoverage">glSampleCoverage</a></b></span> ( GLclampf, GLboolean )</li> <li class="fn"><span class="name"><b><a href="qglfunctions.html#glShaderBinary">glShaderBinary</a></b></span> ( GLint, const GLuint *, GLenum, const void *, GLint )</li> <li class="fn"><span class="name"><b><a href="qglfunctions.html#glShaderSource">glShaderSource</a></b></span> ( GLuint, GLsizei, const char **, const GLint * )</li> <li class="fn"><span class="name"><b><a href="qglfunctions.html#glStencilFuncSeparate">glStencilFuncSeparate</a></b></span> ( GLenum, GLenum, GLint, GLuint )</li> <li class="fn"><span class="name"><b><a href="qglfunctions.html#glStencilMaskSeparate">glStencilMaskSeparate</a></b></span> ( GLenum, GLuint )</li> <li class="fn"><span class="name"><b><a href="qglfunctions.html#glStencilOpSeparate">glStencilOpSeparate</a></b></span> ( GLenum, GLenum, GLenum, GLenum )</li> <li class="fn"><span class="name"><b><a href="qglfunctions.html#glUniform1f">glUniform1f</a></b></span> ( GLint, GLfloat )</li> <li class="fn"><span class="name"><b><a href="qglfunctions.html#glUniform1fv">glUniform1fv</a></b></span> ( GLint, GLsizei, const GLfloat * )</li> <li class="fn"><span class="name"><b><a href="qglfunctions.html#glUniform1i">glUniform1i</a></b></span> ( GLint, GLint )</li> <li class="fn"><span class="name"><b><a href="qglfunctions.html#glUniform1iv">glUniform1iv</a></b></span> ( GLint, GLsizei, const GLint * )</li> <li class="fn"><span class="name"><b><a href="qglfunctions.html#glUniform2f">glUniform2f</a></b></span> ( GLint, GLfloat, GLfloat )</li> <li class="fn"><span class="name"><b><a href="qglfunctions.html#glUniform2fv">glUniform2fv</a></b></span> ( GLint, GLsizei, const GLfloat * )</li> <li class="fn"><span class="name"><b><a href="qglfunctions.html#glUniform2i">glUniform2i</a></b></span> ( GLint, GLint, GLint )</li> <li class="fn"><span class="name"><b><a href="qglfunctions.html#glUniform2iv">glUniform2iv</a></b></span> ( GLint, GLsizei, const GLint * )</li> <li class="fn"><span class="name"><b><a href="qglfunctions.html#glUniform3f">glUniform3f</a></b></span> ( GLint, GLfloat, GLfloat, GLfloat )</li> <li class="fn"><span class="name"><b><a href="qglfunctions.html#glUniform3fv">glUniform3fv</a></b></span> ( GLint, GLsizei, const GLfloat * )</li> <li class="fn"><span class="name"><b><a href="qglfunctions.html#glUniform3i">glUniform3i</a></b></span> ( GLint, GLint, GLint, GLint )</li> <li class="fn"><span class="name"><b><a href="qglfunctions.html#glUniform3iv">glUniform3iv</a></b></span> ( GLint, GLsizei, const GLint * )</li> <li class="fn"><span class="name"><b><a href="qglfunctions.html#glUniform4f">glUniform4f</a></b></span> ( GLint, GLfloat, GLfloat, GLfloat, GLfloat )</li> <li class="fn"><span class="name"><b><a href="qglfunctions.html#glUniform4fv">glUniform4fv</a></b></span> ( GLint, GLsizei, const GLfloat * )</li> <li class="fn"><span class="name"><b><a href="qglfunctions.html#glUniform4i">glUniform4i</a></b></span> ( GLint, GLint, GLint, GLint, GLint )</li> <li class="fn"><span class="name"><b><a href="qglfunctions.html#glUniform4iv">glUniform4iv</a></b></span> ( GLint, GLsizei, const GLint * )</li> <li class="fn"><span class="name"><b><a href="qglfunctions.html#glUniformMatrix2fv">glUniformMatrix2fv</a></b></span> ( GLint, GLsizei, GLboolean, const GLfloat * )</li> <li class="fn"><span class="name"><b><a href="qglfunctions.html#glUniformMatrix3fv">glUniformMatrix3fv</a></b></span> ( GLint, GLsizei, GLboolean, const GLfloat * )</li> <li class="fn"><span class="name"><b><a href="qglfunctions.html#glUniformMatrix4fv">glUniformMatrix4fv</a></b></span> ( GLint, GLsizei, GLboolean, const GLfloat * )</li> <li class="fn"><span class="name"><b><a href="qglfunctions.html#glUseProgram">glUseProgram</a></b></span> ( GLuint )</li> <li class="fn"><span class="name"><b><a href="qglfunctions.html#glValidateProgram">glValidateProgram</a></b></span> ( GLuint )</li> <li class="fn"><span class="name"><b><a href="qglfunctions.html#glVertexAttrib1f">glVertexAttrib1f</a></b></span> ( GLuint, GLfloat )</li> <li class="fn"><span class="name"><b><a href="qglfunctions.html#glVertexAttrib1fv">glVertexAttrib1fv</a></b></span> ( GLuint, const GLfloat * )</li> <li class="fn"><span class="name"><b><a href="qglfunctions.html#glVertexAttrib2f">glVertexAttrib2f</a></b></span> ( GLuint, GLfloat, GLfloat )</li> <li class="fn"><span class="name"><b><a href="qglfunctions.html#glVertexAttrib2fv">glVertexAttrib2fv</a></b></span> ( GLuint, const GLfloat * )</li> <li class="fn"><span class="name"><b><a href="qglfunctions.html#glVertexAttrib3f">glVertexAttrib3f</a></b></span> ( GLuint, GLfloat, GLfloat, GLfloat )</li> <li class="fn"><span class="name"><b><a href="qglfunctions.html#glVertexAttrib3fv">glVertexAttrib3fv</a></b></span> ( GLuint, const GLfloat * )</li> <li class="fn"><span class="name"><b><a href="qglfunctions.html#glVertexAttrib4f">glVertexAttrib4f</a></b></span> ( GLuint, GLfloat, GLfloat, GLfloat, GLfloat )</li> <li class="fn"><span class="name"><b><a href="qglfunctions.html#glVertexAttrib4fv">glVertexAttrib4fv</a></b></span> ( GLuint, const GLfloat * )</li> <li class="fn"><span class="name"><b><a href="qglfunctions.html#glVertexAttribPointer">glVertexAttribPointer</a></b></span> ( GLuint, GLint, GLenum, GLboolean, GLsizei, const void * )</li> <li class="fn"><span class="name"><b><a href="qglfunctions.html#hasOpenGLFeature">hasOpenGLFeature</a></b></span> ( QGLFunctions::OpenGLFeature ) const : bool</li> <li class="fn"><span class="name"><b><a href="qglfunctions.html#initializeGLFunctions">initializeGLFunctions</a></b></span> ( const QGLContext * )</li> <li class="fn"><span class="name"><b><a href="qglfunctions.html#openGLFeatures">openGLFeatures</a></b></span> () const : QGLFunctions::OpenGLFeatures</li> </ul> </td></tr> </table> </div> </div> </div> <div class="ft"> <span></span> </div> </div> <div class="footer"> <p> <acronym title="Copyright">©</acronym> 2015 The Qt Company Ltd. 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