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<li class="level1"><a href="#public-functions">Public Functions</a></li>
<li class="level1"><a href="#related-non-members">Related Non-Members</a></li>
<li class="level1"><a href="#details">Detailed Description</a></li>
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<h1 class="title">QRasterPaintEngine Class Reference</h1>
<!-- $$$QRasterPaintEngine-brief -->
<p>The QRasterPaintEngine class enables hardware acceleration of painting operations in Qt for Embedded Linux. <a href="#details">More...</a></p>
<!-- @@@QRasterPaintEngine -->
<pre class="cpp"> <span class="preprocessor">#include &lt;QRasterPaintEngine&gt;</span></pre><p><b>This class is under development and is subject to change.</b></p>
<p><b>Inherits: </b><a href="qpaintengine.html">QPaintEngine</a>.</p>
<p>This class was introduced in Qt 4.2.</p>
<ul>
<li><a href="qrasterpaintengine-members.html">List of all members, including inherited members</a></li>
</ul>
<a name="public-functions"></a>
<h2>Public Functions</h2>
<table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qrasterpaintengine.html#QRasterPaintEngine">QRasterPaintEngine</a></b> ( QPaintDevice * <i>device</i> )</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qrasterpaintengine.html#dtor.QRasterPaintEngine">~QRasterPaintEngine</a></b> ()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> virtual void </td><td class="memItemRight bottomAlign"><b><a href="qrasterpaintengine.html#drawBufferSpan">drawBufferSpan</a></b> ( const uint * <i>buffer</i>, int <i>size</i>, int <i>x</i>, int <i>y</i>, int <i>length</i>, uint <i>alpha</i> )</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> virtual void </td><td class="memItemRight bottomAlign"><b><a href="qrasterpaintengine.html#drawColorSpans">drawColorSpans</a></b> ( const QSpan * <i>spans</i>, int <i>count</i>, uint <i>color</i> )</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="qrasterpaintengine.html#supportsTransformations">supportsTransformations</a></b> ( const QFontEngine * <i>fontEngine</i> ) const</td></tr>
</table>
<a name="reimplemented-public-functions"></a>
<h2>Reimplemented Public Functions</h2>
<table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> virtual bool </td><td class="memItemRight bottomAlign"><b><a href="qrasterpaintengine.html#begin">begin</a></b> ( QPaintDevice * <i>device</i> )</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> virtual void </td><td class="memItemRight bottomAlign"><b><a href="qrasterpaintengine.html#drawEllipse">drawEllipse</a></b> ( const QRectF &amp; <i>rect</i> )</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> virtual void </td><td class="memItemRight bottomAlign"><b><a href="qrasterpaintengine.html#drawEllipse-2">drawEllipse</a></b> ( const QRect &amp; <i>rect</i> )</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> virtual void </td><td class="memItemRight bottomAlign"><b><a href="qrasterpaintengine.html#drawImage">drawImage</a></b> ( const QRectF &amp; <i>r</i>, const QImage &amp; <i>img</i>, const QRectF &amp; <i>sr</i>, Qt::ImageConversionFlags <i>falgs</i> = Qt::AutoColor )</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> virtual void </td><td class="memItemRight bottomAlign"><b><a href="qrasterpaintengine.html#drawLines">drawLines</a></b> ( const QLine * <i>lines</i>, int <i>lineCount</i> )</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> virtual void </td><td class="memItemRight bottomAlign"><b><a href="qrasterpaintengine.html#drawLines-2">drawLines</a></b> ( const QLineF * <i>lines</i>, int <i>lineCount</i> )</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> virtual void </td><td class="memItemRight bottomAlign"><b><a href="qrasterpaintengine.html#drawPixmap">drawPixmap</a></b> ( const QRectF &amp; <i>r</i>, const QPixmap &amp; <i>pixmap</i>, const QRectF &amp; <i>sr</i> )</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> virtual void </td><td class="memItemRight bottomAlign"><b><a href="qrasterpaintengine.html#drawPoints">drawPoints</a></b> ( const QPointF * <i>points</i>, int <i>pointCount</i> )</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> virtual void </td><td class="memItemRight bottomAlign"><b><a href="qrasterpaintengine.html#drawPoints-2">drawPoints</a></b> ( const QPoint * <i>points</i>, int <i>pointCount</i> )</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> virtual void </td><td class="memItemRight bottomAlign"><b><a href="qrasterpaintengine.html#drawPolygon">drawPolygon</a></b> ( const QPointF * <i>points</i>, int <i>pointCount</i>, PolygonDrawMode <i>mode</i> )</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> virtual void </td><td class="memItemRight bottomAlign"><b><a href="qrasterpaintengine.html#drawPolygon-2">drawPolygon</a></b> ( const QPoint * <i>points</i>, int <i>pointCount</i>, PolygonDrawMode <i>mode</i> )</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> virtual void </td><td class="memItemRight bottomAlign"><b><a href="qrasterpaintengine.html#drawRects">drawRects</a></b> ( const QRect * <i>rects</i>, int <i>rectCount</i> )</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> virtual void </td><td class="memItemRight bottomAlign"><b><a href="qrasterpaintengine.html#drawRects-2">drawRects</a></b> ( const QRectF * <i>rects</i>, int <i>rectCount</i> )</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> virtual void </td><td class="memItemRight bottomAlign"><b><a href="qrasterpaintengine.html#drawStaticTextItem">drawStaticTextItem</a></b> ( QStaticTextItem * <i>textItem</i> )</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> virtual void </td><td class="memItemRight bottomAlign"><b><a href="qrasterpaintengine.html#drawTextItem">drawTextItem</a></b> ( const QPointF &amp; <i>p</i>, const QTextItem &amp; <i>textItem</i> )</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> virtual void </td><td class="memItemRight bottomAlign"><b><a href="qrasterpaintengine.html#drawTiledPixmap">drawTiledPixmap</a></b> ( const QRectF &amp; <i>r</i>, const QPixmap &amp; <i>pixmap</i>, const QPointF &amp; <i>sr</i> )</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> virtual bool </td><td class="memItemRight bottomAlign"><b><a href="qrasterpaintengine.html#end">end</a></b> ()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> virtual void </td><td class="memItemRight bottomAlign"><b><a href="qrasterpaintengine.html#fillRect">fillRect</a></b> ( const QRectF &amp; <i>r</i>, const QBrush &amp; <i>brush</i> )</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> virtual void </td><td class="memItemRight bottomAlign"><b><a href="qrasterpaintengine.html#fillRect-2">fillRect</a></b> ( const QRectF &amp; <i>r</i>, const QColor &amp; <i>color</i> )</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> virtual bool </td><td class="memItemRight bottomAlign"><b><a href="qrasterpaintengine.html#supportsTransformations-2">supportsTransformations</a></b> ( qreal <i>pixelSize</i>, const QTransform &amp; <i>m</i> ) const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> virtual Type </td><td class="memItemRight bottomAlign"><b><a href="qrasterpaintengine.html#type">type</a></b> () const</td></tr>
</table>
<ul>
<li class="fn">24 public functions inherited from <a href="qpaintengine.html#public-functions">QPaintEngine</a></li>
</ul>
<a name="related-non-members"></a>
<h2>Related Non-Members</h2>
<table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> typedef </td><td class="memItemRight bottomAlign"><b><a href="qrasterpaintengine.html#QSpan-typedef">QSpan</a></b></td></tr>
</table>
<a name="details"></a>
<!-- $$$QRasterPaintEngine-description -->
<div class="descr">
<h2>Detailed Description</h2>
<p>The QRasterPaintEngine class enables hardware acceleration of painting operations in Qt for Embedded Linux.</p>
<p>Note that this functionality is only available in <a href="qt-embedded-linux.html">Qt for Embedded Linux</a>.</p>
<p>In <a href="qt-embedded-linux.html">Qt for Embedded Linux</a>, painting is a pure software implementation. But starting with Qt 4.2, it is possible to add an accelerated graphics driver to take advantage of available hardware resources.</p>
<p>Hardware acceleration is accomplished by creating a custom screen driver, accelerating the copying from memory to the screen, and implementing a custom paint engine accelerating the various painting operations. Then a custom paint device (derived from the <a href="qcustomrasterpaintdevice.html">QCustomRasterPaintDevice</a> class) and a custom window surface (derived from QWSWindowSurface) must be implemented to make <a href="qt-embedded-linux.html">Qt for Embedded Linux</a> aware of the accelerated driver.</p>
<p><b>Note:</b> The QRasterPaintEngine class does not support 8-bit images. Instead, they need to be converted to a supported format, such as <a href="qimage.html#Format-enum">QImage::Format_ARGB32_Premultiplied</a>.</p>
<p>See the <a href="qt-embedded-accel.html">Adding an Accelerated Graphics Driver to Qt for Embedded Linux</a> documentation for details.</p>
</div>
<p><b>See also </b><a href="qcustomrasterpaintdevice.html">QCustomRasterPaintDevice</a> and <a href="qpaintengine.html">QPaintEngine</a>.</p>
<!-- @@@QRasterPaintEngine -->
<div class="func">
<h2>Member Function Documentation</h2>
<!-- $$$QRasterPaintEngine[overload1]$$$QRasterPaintEngineQPaintDevice* -->
<h3 class="fn"><a name="QRasterPaintEngine"></a>QRasterPaintEngine::<span class="name">QRasterPaintEngine</span> ( <span class="type"><a href="qpaintdevice.html">QPaintDevice</a></span> * <i>device</i> )</h3>
<p>Creates a raster based paint engine for operating on the given <i>device</i>, with the complete set of <a href="qpaintengine.html#PaintEngineFeature-enum">paint engine features and capabilities</a>.</p>
<p>This function was introduced in Qt 4.5.</p>
<!-- @@@QRasterPaintEngine -->
<!-- $$$~QRasterPaintEngine[overload1]$$$~QRasterPaintEngine -->
<h3 class="fn"><a name="dtor.QRasterPaintEngine"></a>QRasterPaintEngine::<span class="name">~QRasterPaintEngine</span> ()</h3>
<p>Destroys this paint engine.</p>
<!-- @@@~QRasterPaintEngine -->
<!-- $$$begin[overload1]$$$beginQPaintDevice* -->
<h3 class="fn"><a name="begin"></a><span class="type">bool</span> QRasterPaintEngine::<span class="name">begin</span> ( <span class="type"><a href="qpaintdevice.html">QPaintDevice</a></span> * <i>device</i> )<tt> [virtual]</tt></h3>
<p>Reimplemented from <a href="qpaintengine.html#begin">QPaintEngine::begin</a>().</p>
<!-- @@@begin -->
<!-- $$$drawBufferSpan[overload1]$$$drawBufferSpanconstuint*intintintintuint -->
<h3 class="fn"><a name="drawBufferSpan"></a><span class="type">void</span> QRasterPaintEngine::<span class="name">drawBufferSpan</span> ( const <span class="type"><a href="qtglobal.html#uint-typedef">uint</a></span> * <i>buffer</i>, <span class="type">int</span> <i>size</i>, <span class="type">int</span> <i>x</i>, <span class="type">int</span> <i>y</i>, <span class="type">int</span> <i>length</i>, <span class="type"><a href="qtglobal.html#uint-typedef">uint</a></span> <i>alpha</i> )<tt> [virtual]</tt></h3>
<p>Draws the given <i>buffer</i>.</p>
<p>The default implementation does nothing; reimplement this function to draw a buffer that contains more than one color. Note that this function <i>must</i> be reimplemented if the framebuffer is not memory-mapped.</p>
<p>The <i>size</i> parameter specifies the total size of the given <i>buffer</i>, while the <i>length</i> parameter specifies the number of pixels to draw. The buffer's position is given by (<i>x</i>, <i>y</i>). The provided <i>alpha</i> value is added to each pixel in the buffer when drawing.</p>
<p><b>See also </b><a href="qrasterpaintengine.html#drawColorSpans">drawColorSpans</a>().</p>
<!-- @@@drawBufferSpan -->
<!-- $$$drawColorSpans[overload1]$$$drawColorSpansconstQSpan*intuint -->
<h3 class="fn"><a name="drawColorSpans"></a><span class="type">void</span> QRasterPaintEngine::<span class="name">drawColorSpans</span> ( const <span class="type"><a href="qrasterpaintengine.html#QSpan-typedef">QSpan</a></span> * <i>spans</i>, <span class="type">int</span> <i>count</i>, <span class="type"><a href="qtglobal.html#uint-typedef">uint</a></span> <i>color</i> )<tt> [virtual]</tt></h3>
<p>Draws the given color <i>spans</i> with the specified <i>color</i>. The <i>count</i> parameter specifies the number of spans.</p>
<p>The default implementation does nothing; reimplement this function to draw the given color <i>spans</i> with the specified <i>color</i>. Note that this function <i>must</i> be reimplemented if the framebuffer is not memory-mapped.</p>
<p><b>See also </b><a href="qrasterpaintengine.html#drawBufferSpan">drawBufferSpan</a>().</p>
<!-- @@@drawColorSpans -->
<!-- $$$drawEllipse[overload1]$$$drawEllipseconstQRectF& -->
<h3 class="fn"><a name="drawEllipse"></a><span class="type">void</span> QRasterPaintEngine::<span class="name">drawEllipse</span> ( const <span class="type"><a href="qrectf.html">QRectF</a></span> &amp; <i>rect</i> )<tt> [virtual]</tt></h3>
<p>Reimplemented from <a href="qpaintengine.html#drawEllipse">QPaintEngine::drawEllipse</a>().</p>
<!-- @@@drawEllipse -->
<!-- $$$drawEllipse$$$drawEllipseconstQRect& -->
<h3 class="fn"><a name="drawEllipse-2"></a><span class="type">void</span> QRasterPaintEngine::<span class="name">drawEllipse</span> ( const <span class="type"><a href="qrect.html">QRect</a></span> &amp; <i>rect</i> )<tt> [virtual]</tt></h3>
<p>Reimplemented from <a href="qpaintengine.html#drawEllipse-2">QPaintEngine::drawEllipse</a>().</p>
<p>This is an overloaded function.</p>
<p>Reimplement this function to draw the largest ellipse that can be contained within rectangle <i>rect</i>.</p>
<!-- @@@drawEllipse -->
<!-- $$$drawImage[overload1]$$$drawImageconstQRectF&constQImage&constQRectF&Qt::ImageConversionFlags -->
<h3 class="fn"><a name="drawImage"></a><span class="type">void</span> QRasterPaintEngine::<span class="name">drawImage</span> ( const <span class="type"><a href="qrectf.html">QRectF</a></span> &amp; <i>r</i>, const <span class="type"><a href="qimage.html">QImage</a></span> &amp; <i>img</i>, const <span class="type"><a href="qrectf.html">QRectF</a></span> &amp; <i>sr</i>, <span class="type"><a href="qt.html#ImageConversionFlag-enum">Qt::ImageConversionFlags</a></span> <i>falgs</i> = Qt::AutoColor )<tt> [virtual]</tt></h3>
<p>Reimplemented from <a href="qpaintengine.html#drawImage">QPaintEngine::drawImage</a>().</p>
<!-- @@@drawImage -->
<!-- $$$drawLines[overload1]$$$drawLinesconstQLine*int -->
<h3 class="fn"><a name="drawLines"></a><span class="type">void</span> QRasterPaintEngine::<span class="name">drawLines</span> ( const <span class="type"><a href="qline.html">QLine</a></span> * <i>lines</i>, <span class="type">int</span> <i>lineCount</i> )<tt> [virtual]</tt></h3>
<p>Reimplemented from <a href="qpaintengine.html#drawLines-2">QPaintEngine::drawLines</a>().</p>
<!-- @@@drawLines -->
<!-- $$$drawLines$$$drawLinesconstQLineF*int -->
<h3 class="fn"><a name="drawLines-2"></a><span class="type">void</span> QRasterPaintEngine::<span class="name">drawLines</span> ( const <span class="type"><a href="qlinef.html">QLineF</a></span> * <i>lines</i>, <span class="type">int</span> <i>lineCount</i> )<tt> [virtual]</tt></h3>
<p>Reimplemented from <a href="qpaintengine.html#drawLines">QPaintEngine::drawLines</a>().</p>
<!-- @@@drawLines -->
<!-- $$$drawPixmap[overload1]$$$drawPixmapconstQRectF&constQPixmap&constQRectF& -->
<h3 class="fn"><a name="drawPixmap"></a><span class="type">void</span> QRasterPaintEngine::<span class="name">drawPixmap</span> ( const <span class="type"><a href="qrectf.html">QRectF</a></span> &amp; <i>r</i>, const <span class="type"><a href="qpixmap.html">QPixmap</a></span> &amp; <i>pixmap</i>, const <span class="type"><a href="qrectf.html">QRectF</a></span> &amp; <i>sr</i> )<tt> [virtual]</tt></h3>
<p>Reimplemented from <a href="qpaintengine.html#drawPixmap">QPaintEngine::drawPixmap</a>().</p>
<!-- @@@drawPixmap -->
<!-- $$$drawPoints[overload1]$$$drawPointsconstQPointF*int -->
<h3 class="fn"><a name="drawPoints"></a><span class="type">void</span> QRasterPaintEngine::<span class="name">drawPoints</span> ( const <span class="type"><a href="qpointf.html">QPointF</a></span> * <i>points</i>, <span class="type">int</span> <i>pointCount</i> )<tt> [virtual]</tt></h3>
<p>Reimplemented from <a href="qpaintengine.html#drawPoints">QPaintEngine::drawPoints</a>().</p>
<!-- @@@drawPoints -->
<!-- $$$drawPoints$$$drawPointsconstQPoint*int -->
<h3 class="fn"><a name="drawPoints-2"></a><span class="type">void</span> QRasterPaintEngine::<span class="name">drawPoints</span> ( const <span class="type"><a href="qpoint.html">QPoint</a></span> * <i>points</i>, <span class="type">int</span> <i>pointCount</i> )<tt> [virtual]</tt></h3>
<p>Reimplemented from <a href="qpaintengine.html#drawPoints-2">QPaintEngine::drawPoints</a>().</p>
<p>This is an overloaded function.</p>
<p>Draws the first <i>pointCount</i> points in the buffer <i>points</i></p>
<p>The default implementation converts the first <i>pointCount</i> QPoints in <i>points</i> to QPointFs and calls the floating point version of drawPoints.</p>
<!-- @@@drawPoints -->
<!-- $$$drawPolygon[overload1]$$$drawPolygonconstQPointF*intPolygonDrawMode -->
<h3 class="fn"><a name="drawPolygon"></a><span class="type">void</span> QRasterPaintEngine::<span class="name">drawPolygon</span> ( const <span class="type"><a href="qpointf.html">QPointF</a></span> * <i>points</i>, <span class="type">int</span> <i>pointCount</i>, <span class="type"><a href="qpaintengine.html#PolygonDrawMode-enum">PolygonDrawMode</a></span> <i>mode</i> )<tt> [virtual]</tt></h3>
<p>Reimplemented from <a href="qpaintengine.html#drawPolygon">QPaintEngine::drawPolygon</a>().</p>
<!-- @@@drawPolygon -->
<!-- $$$drawPolygon$$$drawPolygonconstQPoint*intPolygonDrawMode -->
<h3 class="fn"><a name="drawPolygon-2"></a><span class="type">void</span> QRasterPaintEngine::<span class="name">drawPolygon</span> ( const <span class="type"><a href="qpoint.html">QPoint</a></span> * <i>points</i>, <span class="type">int</span> <i>pointCount</i>, <span class="type"><a href="qpaintengine.html#PolygonDrawMode-enum">PolygonDrawMode</a></span> <i>mode</i> )<tt> [virtual]</tt></h3>
<p>Reimplemented from <a href="qpaintengine.html#drawPolygon-2">QPaintEngine::drawPolygon</a>().</p>
<!-- @@@drawPolygon -->
<!-- $$$drawRects[overload1]$$$drawRectsconstQRect*int -->
<h3 class="fn"><a name="drawRects"></a><span class="type">void</span> QRasterPaintEngine::<span class="name">drawRects</span> ( const <span class="type"><a href="qrect.html">QRect</a></span> * <i>rects</i>, <span class="type">int</span> <i>rectCount</i> )<tt> [virtual]</tt></h3>
<p>Reimplemented from <a href="qpaintengine.html#drawRects-2">QPaintEngine::drawRects</a>().</p>
<!-- @@@drawRects -->
<!-- $$$drawRects$$$drawRectsconstQRectF*int -->
<h3 class="fn"><a name="drawRects-2"></a><span class="type">void</span> QRasterPaintEngine::<span class="name">drawRects</span> ( const <span class="type"><a href="qrectf.html">QRectF</a></span> * <i>rects</i>, <span class="type">int</span> <i>rectCount</i> )<tt> [virtual]</tt></h3>
<p>Reimplemented from <a href="qpaintengine.html#drawRects">QPaintEngine::drawRects</a>().</p>
<!-- @@@drawRects -->
<!-- $$$drawStaticTextItem[overload1]$$$drawStaticTextItemQStaticTextItem* -->
<h3 class="fn"><a name="drawStaticTextItem"></a><span class="type">void</span> QRasterPaintEngine::<span class="name">drawStaticTextItem</span> ( <span class="type">QStaticTextItem</span> * <i>textItem</i> )<tt> [virtual]</tt></h3>
<!-- @@@drawStaticTextItem -->
<!-- $$$drawTextItem[overload1]$$$drawTextItemconstQPointF&constQTextItem& -->
<h3 class="fn"><a name="drawTextItem"></a><span class="type">void</span> QRasterPaintEngine::<span class="name">drawTextItem</span> ( const <span class="type"><a href="qpointf.html">QPointF</a></span> &amp; <i>p</i>, const <span class="type"><a href="qtextitem.html">QTextItem</a></span> &amp; <i>textItem</i> )<tt> [virtual]</tt></h3>
<p>Reimplemented from <a href="qpaintengine.html#drawTextItem">QPaintEngine::drawTextItem</a>().</p>
<!-- @@@drawTextItem -->
<!-- $$$drawTiledPixmap[overload1]$$$drawTiledPixmapconstQRectF&constQPixmap&constQPointF& -->
<h3 class="fn"><a name="drawTiledPixmap"></a><span class="type">void</span> QRasterPaintEngine::<span class="name">drawTiledPixmap</span> ( const <span class="type"><a href="qrectf.html">QRectF</a></span> &amp; <i>r</i>, const <span class="type"><a href="qpixmap.html">QPixmap</a></span> &amp; <i>pixmap</i>, const <span class="type"><a href="qpointf.html">QPointF</a></span> &amp; <i>sr</i> )<tt> [virtual]</tt></h3>
<p>Reimplemented from <a href="qpaintengine.html#drawTiledPixmap">QPaintEngine::drawTiledPixmap</a>().</p>
<!-- @@@drawTiledPixmap -->
<!-- $$$end[overload1]$$$end -->
<h3 class="fn"><a name="end"></a><span class="type">bool</span> QRasterPaintEngine::<span class="name">end</span> ()<tt> [virtual]</tt></h3>
<p>Reimplemented from <a href="qpaintengine.html#end">QPaintEngine::end</a>().</p>
<!-- @@@end -->
<!-- $$$fillRect[overload1]$$$fillRectconstQRectF&constQBrush& -->
<h3 class="fn"><a name="fillRect"></a><span class="type">void</span> QRasterPaintEngine::<span class="name">fillRect</span> ( const <span class="type"><a href="qrectf.html">QRectF</a></span> &amp; <i>r</i>, const <span class="type"><a href="qbrush.html">QBrush</a></span> &amp; <i>brush</i> )<tt> [virtual]</tt></h3>
<!-- @@@fillRect -->
<!-- $$$fillRect$$$fillRectconstQRectF&constQColor& -->
<h3 class="fn"><a name="fillRect-2"></a><span class="type">void</span> QRasterPaintEngine::<span class="name">fillRect</span> ( const <span class="type"><a href="qrectf.html">QRectF</a></span> &amp; <i>r</i>, const <span class="type"><a href="qcolor.html">QColor</a></span> &amp; <i>color</i> )<tt> [virtual]</tt></h3>
<!-- @@@fillRect -->
<!-- $$$supportsTransformations[overload1]$$$supportsTransformationsconstQFontEngine* -->
<h3 class="fn"><a name="supportsTransformations"></a><span class="type">bool</span> QRasterPaintEngine::<span class="name">supportsTransformations</span> ( const <span class="type">QFontEngine</span> * <i>fontEngine</i> ) const</h3>
<!-- @@@supportsTransformations -->
<!-- $$$supportsTransformations$$$supportsTransformationsqrealconstQTransform& -->
<h3 class="fn"><a name="supportsTransformations-2"></a><span class="type">bool</span> QRasterPaintEngine::<span class="name">supportsTransformations</span> ( <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> <i>pixelSize</i>, const <span class="type"><a href="qtransform.html">QTransform</a></span> &amp; <i>m</i> ) const<tt> [virtual]</tt></h3>
<!-- @@@supportsTransformations -->
<!-- $$$type[overload1]$$$type -->
<h3 class="fn"><a name="type"></a><span class="type"><a href="qpaintengine.html#Type-enum">Type</a></span> QRasterPaintEngine::<span class="name">type</span> () const<tt> [virtual]</tt></h3>
<p>Reimplemented from <a href="qpaintengine.html#type">QPaintEngine::type</a>().</p>
<!-- @@@type -->
</div>
<div class="relnonmem">
<h2>Related Non-Members</h2>
<!-- $$$QSpan -->
<h3 class="fn"><a name="QSpan-typedef"></a>typedef <span class="name">QSpan</span></h3>
<p>A struct equivalent to QT_FT_Span, containing a position (x, y), the span's length in pixels and its color/coverage (a value ranging from 0 to 255).</p>
<!-- @@@QSpan -->
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