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<h1 class="title">tetrixboard.js Example File</h1>
<span class="small-subtitle">script/qstetrix/tetrixboard.js</span>
<!-- $$$script/qstetrix/tetrixboard.js-description -->
<div class="descr"> <a name="details"></a>
<pre class="js"> <span class="keyword">function</span> <span class="name">TetrixBoard</span>(<span class="name">ui</span>)
 {
     this.<span class="name">ui</span> <span class="operator">=</span> <span class="name">ui</span>;

     this.<span class="name">isStarted</span> <span class="operator">=</span> <span class="number">false</span>;
     this.<span class="name">isPaused</span> <span class="operator">=</span> <span class="number">false</span>;
     this.<span class="name">inKeyPress</span> <span class="operator">=</span> <span class="number">false</span>;

     this.<span class="name">_board</span> <span class="operator">=</span> new <span class="name">Array</span>(<span class="name">TetrixBoard</span>.<span class="name">BoardWidth</span> <span class="operator">*</span> <span class="name">TetrixBoard</span>.<span class="name">BoardHeight</span>);
     this.<span class="name">clearBoard</span>();

     this.<span class="name">curPiece</span> <span class="operator">=</span> new <span class="name">TetrixPiece</span>();
     this.<span class="name">nextPiece</span> <span class="operator">=</span> new <span class="name">TetrixPiece</span>();
     this.<span class="name">nextPiece</span>.<span class="name">setRandomShape</span>();

     <span class="name">ui</span>.<span class="name">timer</span>.<span class="name">singleShot</span> <span class="operator">=</span> <span class="number">true</span>;
     <span class="name">ui</span>.<span class="name">timer</span>.<span class="name">timeout</span>.<span class="name">connect</span>(this, this.<span class="name">onTimer</span>);
     <span class="name">ui</span>.<span class="name">keyPressed</span>.<span class="name">connect</span>(this, this.<span class="name">onKeyPress</span>);
     <span class="name">ui</span>.<span class="name">paintRequested</span>.<span class="name">connect</span>(this, this.<span class="name">onPaint</span>);
     <span class="name">ui</span>.<span class="name">paintNextPieceRequested</span>.<span class="name">connect</span>(this, this.<span class="name">onPaintNextPiece</span>);
 }

 <span class="name">TetrixBoard</span>.<span class="name">BoardWidth</span> <span class="operator">=</span> <span class="number">10</span>;
 <span class="name">TetrixBoard</span>.<span class="name">BoardHeight</span> <span class="operator">=</span> <span class="number">22</span>;

 <span class="name">TetrixBoard</span>.<span class="name">prototype</span>.<span class="name">start</span> <span class="operator">=</span> <span class="keyword">function</span>() {
     <span class="keyword">if</span> (this.<span class="name">isPaused</span>)
         <span class="keyword">return</span>;

     this.<span class="name">isStarted</span> <span class="operator">=</span> <span class="number">true</span>;
     this.<span class="name">isWaitingAfterLine</span> <span class="operator">=</span> <span class="number">false</span>;
     this.<span class="name">numLinesRemoved</span> <span class="operator">=</span> <span class="number">0</span>;
     this.<span class="name">numPiecesDropped</span> <span class="operator">=</span> <span class="number">0</span>;
     this.<span class="name">score</span> <span class="operator">=</span> <span class="number">0</span>;
     this.<span class="name">level</span> <span class="operator">=</span> <span class="number">1</span>;
     this.<span class="name">clearBoard</span>();

     this.<span class="name">ui</span>.<span class="name">linesRemovedChanged</span>(this.<span class="name">numLinesRemoved</span>);
     this.<span class="name">ui</span>.<span class="name">scoreChanged</span>(this.<span class="name">score</span>);
     this.<span class="name">ui</span>.<span class="name">levelChanged</span>(this.<span class="name">level</span>);

     this.<span class="name">newPiece</span>();
     this.<span class="name">ui</span>.<span class="name">timer</span>.<span class="name">start</span>(this.<span class="name">timeoutTime</span>());
 }

 <span class="name">TetrixBoard</span>.<span class="name">prototype</span>.<span class="name">pause</span> <span class="operator">=</span> <span class="keyword">function</span>() {
     <span class="keyword">if</span> (!this.<span class="name">isStarted</span>)
         <span class="keyword">return</span>;

     this.<span class="name">isPaused</span> <span class="operator">=</span> !this.<span class="name">isPaused</span>;
     <span class="keyword">if</span> (this.<span class="name">isPaused</span>) {
         this.<span class="name">ui</span>.<span class="name">timer</span>.<span class="name">stop</span>();
     } else {
         this.<span class="name">ui</span>.<span class="name">timer</span>.<span class="name">start</span>(this.<span class="name">timeoutTime</span>());
     }
     this.<span class="name">ui</span>.<span class="name">update</span>();
 }

 <span class="name">TetrixBoard</span>.<span class="name">prototype</span>.<span class="name">getShapeAt</span> <span class="operator">=</span> <span class="keyword">function</span>(<span class="name">x</span>, y) {
     <span class="keyword">return</span> this.<span class="name">_board</span>[(<span class="name">y</span> <span class="operator">*</span> <span class="name">TetrixBoard</span>.<span class="name">BoardWidth</span>) <span class="operator">+</span> <span class="name">x</span>];
 }

 <span class="name">TetrixBoard</span>.<span class="name">prototype</span>.<span class="name">setShapeAt</span> <span class="operator">=</span> <span class="keyword">function</span>(<span class="name">x</span>, y, newShape) {
     this.<span class="name">_board</span>[(<span class="name">y</span> <span class="operator">*</span> <span class="name">TetrixBoard</span>.<span class="name">BoardWidth</span>) <span class="operator">+</span> <span class="name">x</span>] <span class="operator">=</span> <span class="name">newShape</span>;
 }

 <span class="name">TetrixBoard</span>.<span class="name">prototype</span>.<span class="name">clearBoard</span> <span class="operator">=</span> <span class="keyword">function</span>() {
     <span class="keyword">for</span> (<span class="keyword">var</span> <span class="name">i</span> = <span class="number">0</span>; <span class="name">i</span> <span class="operator">&lt;</span> <span class="name">TetrixBoard</span>.<span class="name">BoardHeight</span> <span class="operator">*</span> <span class="name">TetrixBoard</span>.<span class="name">BoardWidth</span>; ++<span class="name">i</span>)
         this.<span class="name">_board</span>[<span class="name">i</span>] <span class="operator">=</span> <span class="name">TetrixShape</span>.<span class="name">NoShape</span>;
 }

 <span class="name">TetrixBoard</span>.<span class="name">prototype</span>.<span class="name">dropDown</span> <span class="operator">=</span> <span class="keyword">function</span>() {
     var <span class="name">dropHeight</span> = <span class="number">0</span>;
     var <span class="name">newY</span> = this.<span class="name">curY</span>;
     <span class="keyword">while</span> (<span class="name">newY</span> <span class="operator">&gt;</span> <span class="number">0</span>) {
         <span class="keyword">if</span> (!this.<span class="name">tryMove</span>(this.<span class="name">curPiece</span>, this.<span class="name">curX</span>, <span class="name">newY</span> <span class="operator">-</span> <span class="number">1</span>))
             <span class="keyword">break</span>;
         --<span class="name">newY</span>;
         ++<span class="name">dropHeight</span>;
     }
     this.<span class="name">pieceDropped</span>(<span class="name">dropHeight</span>);
 }

 <span class="name">TetrixBoard</span>.<span class="name">prototype</span>.<span class="name">oneLineDown</span> <span class="operator">=</span> <span class="keyword">function</span>() {
     <span class="keyword">if</span> (!this.<span class="name">tryMove</span>(this.<span class="name">curPiece</span>, this.<span class="name">curX</span>, this.<span class="name">curY</span> <span class="operator">-</span> <span class="number">1</span>))
         this.<span class="name">pieceDropped</span>(<span class="number">0</span>);
 }

 <span class="name">TetrixBoard</span>.<span class="name">prototype</span>.<span class="name">pieceDropped</span> <span class="operator">=</span> <span class="keyword">function</span>(<span class="name">dropHeight</span>) {
     <span class="keyword">for</span> (<span class="keyword">var</span> <span class="name">i</span> = <span class="number">0</span>; <span class="name">i</span> <span class="operator">&lt;</span> <span class="number">4</span>; ++<span class="name">i</span>) {
         var <span class="name">x</span> = this.<span class="name">curX</span> <span class="operator">+</span> this.<span class="name">curPiece</span>.<span class="name">getX</span>(<span class="name">i</span>);
         var <span class="name">y</span> = this.<span class="name">curY</span> <span class="operator">-</span> this.<span class="name">curPiece</span>.<span class="name">getY</span>(<span class="name">i</span>);
         this.<span class="name">setShapeAt</span>(<span class="name">x</span>, <span class="name">y</span>, this.<span class="name">curPiece</span>.<span class="name">shape</span>);
     }

     ++this.<span class="name">numPiecesDropped</span>;
     <span class="keyword">if</span> ((this.<span class="name">numPiecesDropped</span> <span class="operator">%</span> <span class="number">25</span>) <span class="operator">==</span> <span class="number">0</span>) {
         ++this.<span class="name">level</span>;
         this.<span class="name">ui</span>.<span class="name">timer</span>.<span class="name">start</span>(this.<span class="name">timeoutTime</span>());
         this.<span class="name">ui</span>.<span class="name">levelChanged</span>(this.<span class="name">level</span>);
     }

     this.<span class="name">score</span> <span class="operator">+=</span> <span class="name">dropHeight</span> <span class="operator">+</span> <span class="number">7</span>;
     this.<span class="name">ui</span>.<span class="name">scoreChanged</span>(this.<span class="name">score</span>);
     this.<span class="name">removeFullLines</span>();

     <span class="keyword">if</span> (!this.<span class="name">isWaitingAfterLine</span>)
         this.<span class="name">newPiece</span>();

     <span class="keyword">if</span> (this.<span class="name">isStarted</span> <span class="operator">&amp;&amp;</span> !this.<span class="name">ui</span>.<span class="name">timer</span>.<span class="name">active</span>)
         this.<span class="name">ui</span>.<span class="name">timer</span>.<span class="name">start</span>(this.<span class="name">timeoutTime</span>());
 }

 <span class="name">TetrixBoard</span>.<span class="name">prototype</span>.<span class="name">removeFullLines</span> <span class="operator">=</span> <span class="keyword">function</span>() {
     var <span class="name">numFullLines</span> = <span class="number">0</span>;

     <span class="keyword">for</span> (<span class="keyword">var</span> <span class="name">i</span> = <span class="name">TetrixBoard</span>.<span class="name">BoardHeight</span> <span class="operator">-</span> <span class="number">1</span>; <span class="name">i</span> <span class="operator">&gt;=</span> <span class="number">0</span>; --<span class="name">i</span>) {
         var <span class="name">lineIsFull</span> = <span class="number">true</span>;

         <span class="keyword">for</span> (<span class="keyword">var</span> <span class="name">j</span> = <span class="number">0</span>; <span class="name">j</span> <span class="operator">&lt;</span> <span class="name">TetrixBoard</span>.<span class="name">BoardWidth</span>; ++<span class="name">j</span>) {
             <span class="keyword">if</span> (this.<span class="name">getShapeAt</span>(<span class="name">j</span>, <span class="name">i</span>) <span class="operator">==</span> <span class="name">TetrixShape</span>.<span class="name">NoShape</span>) {
                 <span class="name">lineIsFull</span> <span class="operator">=</span> <span class="number">false</span>;
                 <span class="keyword">break</span>;
             }
         }

         <span class="keyword">if</span> (<span class="name">lineIsFull</span>) {
             ++<span class="name">numFullLines</span>;
             <span class="keyword">for</span> (<span class="keyword">var</span> <span class="name">k</span> = <span class="name">i</span>; <span class="name">k</span> <span class="operator">&lt;</span> <span class="name">TetrixBoard</span>.<span class="name">BoardHeight</span> <span class="operator">-</span> <span class="number">1</span>; ++<span class="name">k</span>) {
                 <span class="keyword">for</span> (<span class="keyword">var</span> <span class="name">j</span> = <span class="number">0</span>; <span class="name">j</span> <span class="operator">&lt;</span> <span class="name">TetrixBoard</span>.<span class="name">BoardWidth</span>; ++<span class="name">j</span>)
                     this.<span class="name">setShapeAt</span>(<span class="name">j</span>, <span class="name">k</span>, this.<span class="name">getShapeAt</span>(<span class="name">j</span>, <span class="name">k</span> <span class="operator">+</span> <span class="number">1</span>));
             }
             <span class="keyword">for</span> (<span class="keyword">var</span> <span class="name">j</span> = <span class="number">0</span>; <span class="name">j</span> <span class="operator">&lt;</span> <span class="name">TetrixBoard</span>.<span class="name">BoardWidth</span>; ++<span class="name">j</span>)
                 this.<span class="name">setShapeAt</span>(<span class="name">j</span>, <span class="name">TetrixBoard</span>.<span class="name">BoardHeight</span> <span class="operator">-</span> <span class="number">1</span>, <span class="name">TetrixShape</span>.<span class="name">NoShape</span>);
         }
     }

     <span class="keyword">if</span> (<span class="name">numFullLines</span> <span class="operator">&gt;</span> <span class="number">0</span>) {
         this.<span class="name">numLinesRemoved</span> <span class="operator">+=</span> <span class="name">numFullLines</span>;
         this.<span class="name">score</span> <span class="operator">+=</span> <span class="number">10</span> <span class="operator">*</span> <span class="name">numFullLines</span>;
         this.<span class="name">ui</span>.<span class="name">linesRemovedChanged</span>(this.<span class="name">numLinesRemoved</span>);
         this.<span class="name">ui</span>.<span class="name">scoreChanged</span>(this.<span class="name">score</span>);

         this.<span class="name">ui</span>.<span class="name">timer</span>.<span class="name">start</span>(<span class="number">500</span>);
         this.<span class="name">isWaitingAfterLine</span> <span class="operator">=</span> <span class="number">true</span>;
         this.<span class="name">curPiece</span>.<span class="name">shape</span> <span class="operator">=</span> <span class="name">TetrixShape</span>.<span class="name">NoShape</span>;
         this.<span class="name">ui</span>.<span class="name">update</span>();
     }
 }

 <span class="name">TetrixBoard</span>.<span class="name">prototype</span>.<span class="name">newPiece</span> <span class="operator">=</span> <span class="keyword">function</span>() {
     this.<span class="name">curPiece</span> <span class="operator">=</span> this.<span class="name">nextPiece</span>;
     this.<span class="name">nextPiece</span> <span class="operator">=</span> new <span class="name">TetrixPiece</span>();
     this.<span class="name">nextPiece</span>.<span class="name">setRandomShape</span>();
     this.<span class="name">ui</span>.<span class="name">showNextPiece</span>(this.<span class="name">nextPiece</span>.<span class="name">maxX</span> <span class="operator">-</span> this.<span class="name">nextPiece</span>.<span class="name">minX</span> <span class="operator">+</span> <span class="number">1</span>,
                           this.<span class="name">nextPiece</span>.<span class="name">maxY</span> <span class="operator">-</span> this.<span class="name">nextPiece</span>.<span class="name">minY</span> <span class="operator">+</span> <span class="number">1</span>);
     this.<span class="name">curX</span> <span class="operator">=</span> <span class="name">TetrixBoard</span>.<span class="name">BoardWidth</span> <span class="operator">/</span> <span class="number">2</span> <span class="operator">+</span> <span class="number">1</span>;
     this.<span class="name">curY</span> <span class="operator">=</span> <span class="name">TetrixBoard</span>.<span class="name">BoardHeight</span> <span class="operator">-</span> <span class="number">1</span> <span class="operator">+</span> this.<span class="name">curPiece</span>.<span class="name">minY</span>;

     <span class="keyword">if</span> (!this.<span class="name">tryMove</span>(this.<span class="name">curPiece</span>, this.<span class="name">curX</span>, this.<span class="name">curY</span>)) {
         this.<span class="name">curPiece</span>.<span class="name">shape</span> <span class="operator">=</span> <span class="name">TetrixShape</span>.<span class="name">NoShape</span>;
         this.<span class="name">ui</span>.<span class="name">timer</span>.<span class="name">stop</span>();
         this.<span class="name">isStarted</span> <span class="operator">=</span> <span class="number">false</span>;
     }
 }

 <span class="name">TetrixBoard</span>.<span class="name">prototype</span>.<span class="name">tryMove</span> <span class="operator">=</span> <span class="keyword">function</span>(<span class="name">newPiece</span>, newX, newY) {
     <span class="keyword">for</span> (<span class="keyword">var</span> <span class="name">i</span> = <span class="number">0</span>; <span class="name">i</span> <span class="operator">&lt;</span> <span class="number">4</span>; ++<span class="name">i</span>) {
         var <span class="name">x</span> = <span class="name">newX</span> <span class="operator">+</span> <span class="name">newPiece</span>.<span class="name">getX</span>(<span class="name">i</span>);
         var <span class="name">y</span> = <span class="name">newY</span> <span class="operator">-</span> <span class="name">newPiece</span>.<span class="name">getY</span>(<span class="name">i</span>);
         <span class="keyword">if</span> ((<span class="name">x</span> <span class="operator">&lt;</span> <span class="number">0</span>) <span class="operator">||</span> (<span class="name">x</span> <span class="operator">&gt;=</span> <span class="name">TetrixBoard</span>.<span class="name">BoardWidth</span>) <span class="operator">||</span> (<span class="name">y</span> <span class="operator">&lt;</span> <span class="number">0</span>) <span class="operator">||</span> (<span class="name">y</span> <span class="operator">&gt;=</span> <span class="name">TetrixBoard</span>.<span class="name">BoardHeight</span>))
             <span class="keyword">return</span> <span class="number">false</span>;
         <span class="keyword">if</span> (this.<span class="name">getShapeAt</span>(<span class="name">x</span>, <span class="name">y</span>) <span class="operator">!=</span> <span class="name">TetrixShape</span>.<span class="name">NoShape</span>)
             <span class="keyword">return</span> <span class="number">false</span>;
     }

     this.<span class="name">curPiece</span> <span class="operator">=</span> <span class="name">newPiece</span>;
     this.<span class="name">curX</span> <span class="operator">=</span> <span class="name">newX</span>;
     this.<span class="name">curY</span> <span class="operator">=</span> <span class="name">newY</span>;
     this.<span class="name">ui</span>.<span class="name">update</span>();
     <span class="keyword">return</span> <span class="number">true</span>;
 }

 <span class="name">TetrixBoard</span>.<span class="name">prototype</span>.<span class="name">onPaint</span> <span class="operator">=</span> <span class="keyword">function</span>(<span class="name">painter</span>) {
     <span class="keyword">if</span> (this.<span class="name">isPaused</span>) {
         this.<span class="name">ui</span>.<span class="name">drawPauseScreen</span>(<span class="name">painter</span>);
         <span class="keyword">return</span>;
     }

     <span class="keyword">for</span> (<span class="keyword">var</span> <span class="name">i</span> = <span class="number">0</span>; <span class="name">i</span> <span class="operator">&lt;</span> <span class="name">TetrixBoard</span>.<span class="name">BoardHeight</span>; ++<span class="name">i</span>) {
         <span class="keyword">for</span> (<span class="keyword">var</span> <span class="name">j</span> = <span class="number">0</span>; <span class="name">j</span> <span class="operator">&lt;</span> <span class="name">TetrixBoard</span>.<span class="name">BoardWidth</span>; ++<span class="name">j</span>) {
             var <span class="name">shape</span> = this.<span class="name">getShapeAt</span>(<span class="name">j</span>, <span class="name">TetrixBoard</span>.<span class="name">BoardHeight</span> <span class="operator">-</span> <span class="name">i</span> <span class="operator">-</span> <span class="number">1</span>);
             <span class="keyword">if</span> (<span class="name">shape</span> <span class="operator">!=</span> <span class="name">TetrixShape</span>.<span class="name">NoShape</span>)
                 this.<span class="name">ui</span>.<span class="name">drawSquare</span>(<span class="name">painter</span>, <span class="name">j</span>, <span class="name">i</span>, <span class="name">shape</span>);
         }
     }

     <span class="keyword">if</span> (this.<span class="name">curPiece</span>.<span class="name">shape</span> <span class="operator">!=</span> <span class="name">TetrixShape</span>.<span class="name">NoShape</span>) {
         <span class="keyword">for</span> (<span class="keyword">var</span> <span class="name">i</span> = <span class="number">0</span>; <span class="name">i</span> <span class="operator">&lt;</span> <span class="number">4</span>; ++<span class="name">i</span>) {
             var <span class="name">x</span> = this.<span class="name">curX</span> <span class="operator">+</span> this.<span class="name">curPiece</span>.<span class="name">getX</span>(<span class="name">i</span>);
             var <span class="name">y</span> = this.<span class="name">curY</span> <span class="operator">-</span> this.<span class="name">curPiece</span>.<span class="name">getY</span>(<span class="name">i</span>);
             this.<span class="name">ui</span>.<span class="name">drawSquare</span>(<span class="name">painter</span>, <span class="name">x</span>, <span class="name">TetrixBoard</span>.<span class="name">BoardHeight</span> <span class="operator">-</span> <span class="name">y</span> <span class="operator">-</span> <span class="number">1</span>,
                                this.<span class="name">curPiece</span>.<span class="name">shape</span>);
         }
     }
 }

 <span class="name">TetrixBoard</span>.<span class="name">prototype</span>.<span class="name">onPaintNextPiece</span> <span class="operator">=</span> <span class="keyword">function</span>(<span class="name">painter</span>) {
     <span class="keyword">for</span> (<span class="keyword">var</span> <span class="name">i</span> = <span class="number">0</span>; <span class="name">i</span> <span class="operator">&lt;</span> <span class="number">4</span>; ++<span class="name">i</span>) {
         var <span class="name">x</span> = this.<span class="name">nextPiece</span>.<span class="name">getX</span>(<span class="name">i</span>) <span class="operator">-</span> this.<span class="name">nextPiece</span>.<span class="name">minX</span>;
         var <span class="name">y</span> = this.<span class="name">nextPiece</span>.<span class="name">getY</span>(<span class="name">i</span>) <span class="operator">-</span> this.<span class="name">nextPiece</span>.<span class="name">minY</span>;
         this.<span class="name">ui</span>.<span class="name">drawSquare</span>(<span class="name">painter</span>, <span class="name">x</span>, <span class="name">y</span>, this.<span class="name">nextPiece</span>.<span class="name">shape</span>);
     }
 }

 <span class="name">TetrixBoard</span>.<span class="name">prototype</span>.<span class="name">onKeyPress</span> <span class="operator">=</span> <span class="keyword">function</span>(<span class="name">key</span>) {
     <span class="keyword">if</span> (!this.<span class="name">isStarted</span> <span class="operator">||</span> this.<span class="name">isPaused</span> <span class="operator">||</span> (this.<span class="name">curPiece</span>.<span class="name">shape</span> <span class="operator">==</span> <span class="name">TetrixShape</span>.<span class="name">NoShape</span>))
         <span class="keyword">return</span>;
     this.<span class="name">inKeyPress</span> <span class="operator">=</span> <span class="number">true</span>;
     <span class="keyword">switch</span> (<span class="name">key</span>) {
         <span class="keyword">case</span> <span class="name">Qt</span>.<span class="name">Key_Left</span>:
             this.<span class="name">tryMove</span>(this.<span class="name">curPiece</span>, this.<span class="name">curX</span> <span class="operator">-</span> <span class="number">1</span>, this.<span class="name">curY</span>);
             <span class="keyword">break</span>;
         <span class="keyword">case</span> <span class="name">Qt</span>.<span class="name">Key_Right</span>:
             this.<span class="name">tryMove</span>(this.<span class="name">curPiece</span>, this.<span class="name">curX</span> <span class="operator">+</span> <span class="number">1</span>, this.<span class="name">curY</span>);
             <span class="keyword">break</span>;
         <span class="keyword">case</span> <span class="name">Qt</span>.<span class="name">Key_Down</span>:
             this.<span class="name">tryMove</span>(this.<span class="name">curPiece</span>.<span class="name">rotatedRight</span>(), this.<span class="name">curX</span>, this.<span class="name">curY</span>);
             <span class="keyword">break</span>;
         <span class="keyword">case</span> <span class="name">Qt</span>.<span class="name">Key_Up</span>:
             this.<span class="name">tryMove</span>(this.<span class="name">curPiece</span>.<span class="name">rotatedLeft</span>(), this.<span class="name">curX</span>, this.<span class="name">curY</span>);
             <span class="keyword">break</span>;
         <span class="keyword">case</span> <span class="name">Qt</span>.<span class="name">Key_Space</span>:
             this.<span class="name">dropDown</span>();
             <span class="keyword">break</span>;
         <span class="keyword">case</span> <span class="name">Qt</span>.<span class="name">Key_D</span>:
             this.<span class="name">oneLineDown</span>();
             <span class="keyword">break</span>;
     }
     this.<span class="name">inKeyPress</span> <span class="operator">=</span> <span class="number">false</span>;
     <span class="keyword">if</span> (this.<span class="name">isStarted</span> <span class="operator">&amp;&amp;</span> !this.<span class="name">ui</span>.<span class="name">timer</span>.<span class="name">active</span>)
         this.<span class="name">ui</span>.<span class="name">timer</span>.<span class="name">start</span>(this.<span class="name">timeoutTime</span>());
 }

 <span class="name">TetrixBoard</span>.<span class="name">prototype</span>.<span class="name">onTimer</span> <span class="operator">=</span> <span class="keyword">function</span>() {
     <span class="keyword">if</span> (this.<span class="name">isWaitingAfterLine</span>) {
         this.<span class="name">isWaitingAfterLine</span> <span class="operator">=</span> <span class="number">false</span>;
         this.<span class="name">newPiece</span>();
         this.<span class="name">ui</span>.<span class="name">timer</span>.<span class="name">start</span>(this.<span class="name">timeoutTime</span>());
     } else {
         <span class="keyword">if</span> (!this.<span class="name">inKeyPress</span>) {
             this.<span class="name">oneLineDown</span>();
             <span class="keyword">if</span> (this.<span class="name">isStarted</span> <span class="operator">&amp;&amp;</span> !this.<span class="name">ui</span>.<span class="name">timer</span>.<span class="name">active</span>)
                 this.<span class="name">ui</span>.<span class="name">timer</span>.<span class="name">start</span>(this.<span class="name">timeoutTime</span>());
         }
     }
 }

 <span class="name">TetrixBoard</span>.<span class="name">prototype</span>.<span class="name">timeoutTime</span> <span class="operator">=</span> <span class="keyword">function</span>() {
     <span class="keyword">return</span> <span class="number">1000</span> <span class="operator">/</span> (<span class="number">1</span> <span class="operator">+</span> this.<span class="name">level</span>);
 }</pre>
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