Sophie

Sophie

distrib > Mageia > 7 > x86_64 > by-pkgid > 1dd17e0d683ef79b4bb6872bbf359d7f > files > 869

qt4-doc-4.8.7-26.2.mga7.noarch.rpm

<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en_US" lang="en_US">
<head>
  <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
  <title>Qt 4.8: qtbox.cpp Example File (demos/boxes/qtbox.cpp)</title>
  <link rel="stylesheet" type="text/css" href="style/style.css" />
  <script src="scripts/jquery.js" type="text/javascript"></script>
  <script src="scripts/functions.js" type="text/javascript"></script>
  <link rel="stylesheet" type="text/css" href="style/superfish.css" />
  <link rel="stylesheet" type="text/css" href="style/narrow.css" />
  <!--[if IE]>
<meta name="MSSmartTagsPreventParsing" content="true">
<meta http-equiv="imagetoolbar" content="no">
<![endif]-->
<!--[if lt IE 7]>
<link rel="stylesheet" type="text/css" href="style/style_ie6.css">
<![endif]-->
<!--[if IE 7]>
<link rel="stylesheet" type="text/css" href="style/style_ie7.css">
<![endif]-->
<!--[if IE 8]>
<link rel="stylesheet" type="text/css" href="style/style_ie8.css">
<![endif]-->

<script src="scripts/superfish.js" type="text/javascript"></script>
<script src="scripts/narrow.js" type="text/javascript"></script>

</head>
<body class="" onload="CheckEmptyAndLoadList();">
 <div class="header" id="qtdocheader">
    <div class="content"> 
    <div id="nav-logo">
      <a href="index.html">Home</a></div>
    <a href="index.html" class="qtref"><span>Qt Reference Documentation</span></a>
    <div id="narrowsearch"></div>
    <div id="nav-topright">
      <ul>
        <li class="nav-topright-home"><a href="http://qt.digia.com/">Qt HOME</a></li>
        <li class="nav-topright-dev"><a href="http://qt-project.org/">DEV</a></li>
        <li class="nav-topright-doc nav-topright-doc-active"><a href="http://qt-project.org/doc/">
          DOC</a></li>
        <li class="nav-topright-blog"><a href="http://blog.qt.digia.com/">BLOG</a></li>
      </ul>
    </div>
    <div id="shortCut">
      <ul>
        <li class="shortCut-topleft-inactive"><span><a href="index.html">Qt 4.8</a></span></li>
        <li class="shortCut-topleft-active"><a href="http://qt-project.org/doc/">ALL VERSIONS        </a></li>
      </ul>
     </div>
 <ul class="sf-menu" id="narrowmenu"> 
             <li><a href="#">API Lookup</a> 
                 <ul> 
                     <li><a href="classes.html">Class index</a></li> 
           <li><a href="functions.html">Function index</a></li> 
           <li><a href="modules.html">Modules</a></li> 
           <li><a href="namespaces.html">Namespaces</a></li> 
           <li><a href="qtglobal.html">Global Declarations</a></li> 
           <li><a href="qdeclarativeelements.html">QML elements</a></li> 
             </ul> 
             </li> 
             <li><a href="#">Qt Topics</a> 
                 <ul> 
                        <li><a href="qt-basic-concepts.html">Programming with Qt</a></li>  
                        <li><a href="qtquick.html">Device UIs &amp; Qt Quick</a></li>  
                        <li><a href="qt-gui-concepts.html">UI Design with Qt</a></li>  
                        <li><a href="supported-platforms.html">Supported Platforms</a></li>  
                        <li><a href="technology-apis.html">Qt and Key Technologies</a></li>  
                        <li><a href="best-practices.html">How-To's and Best Practices</a></li>  
              </ul> 
                 </li> 
                 <li><a href="#">Examples</a> 
                     <ul> 
                       <li><a href="all-examples.html">Examples</a></li> 
                       <li><a href="tutorials.html">Tutorials</a></li> 
                       <li><a href="demos.html">Demos</a></li> 
                       <li><a href="qdeclarativeexamples.html">QML Examples</a></li> 
                </ul> 
                     </li> 
                 </ul> 
    </div>
  </div>
  <div class="wrapper">
    <div class="hd">
      <span></span>
    </div>
    <div class="bd group">
      <div class="sidebar">
        <div class="searchlabel">
          Search index:</div>
        <div class="search" id="sidebarsearch">
          <form id="qtdocsearch" action="" onsubmit="return false;">
            <fieldset>
              <input type="text" name="searchstring" id="pageType" value="" />
 <div id="resultdialog"> 
 <a href="#" id="resultclose">Close</a> 
 <p id="resultlinks" class="all"><a href="#" id="showallresults">All</a> | <a href="#" id="showapiresults">API</a> | <a href="#" id="showarticleresults">Articles</a> | <a href="#" id="showexampleresults">Examples</a></p> 
 <p id="searchcount" class="all"><span id="resultcount"></span><span id="apicount"></span><span id="articlecount"></span><span id="examplecount"></span>&nbsp;results:</p> 
 <ul id="resultlist" class="all"> 
 </ul> 
 </div> 
            </fieldset>
          </form>
        </div>
        <div class="box first bottombar" id="lookup">
          <h2 title="API Lookup"><span></span>
            API Lookup</h2>
          <div  id="list001" class="list">
          <ul id="ul001" >
              <li class="defaultLink"><a href="classes.html">Class index</a></li>
              <li class="defaultLink"><a href="functions.html">Function index</a></li>
              <li class="defaultLink"><a href="modules.html">Modules</a></li>
              <li class="defaultLink"><a href="namespaces.html">Namespaces</a></li>
              <li class="defaultLink"><a href="qtglobal.html">Global Declarations</a></li>
              <li class="defaultLink"><a href="qdeclarativeelements.html">QML elements</a></li>
            </ul> 
          </div>
        </div>
        <div class="box bottombar" id="topics">
          <h2 title="Qt Topics"><span></span>
            Qt Topics</h2>
          <div id="list002" class="list">
            <ul id="ul002" >
               <li class="defaultLink"><a href="qt-basic-concepts.html">Programming with Qt</a></li> 
               <li class="defaultLink"><a href="qtquick.html">Device UIs &amp; Qt Quick</a></li> 
               <li class="defaultLink"><a href="qt-gui-concepts.html">UI Design with Qt</a></li> 
               <li class="defaultLink"><a href="supported-platforms.html">Supported Platforms</a></li>  
               <li class="defaultLink"><a href="technology-apis.html">Qt and Key Technologies</a></li> 
               <li class="defaultLink"><a href="best-practices.html">How-To's and Best Practices</a></li> 
            </ul>  
          </div>
        </div>
        <div class="box" id="examples">
          <h2 title="Examples"><span></span>
            Examples</h2>
          <div id="list003" class="list">
        <ul id="ul003">
              <li class="defaultLink"><a href="all-examples.html">Examples</a></li>
              <li class="defaultLink"><a href="tutorials.html">Tutorials</a></li>
              <li class="defaultLink"><a href="demos.html">Demos</a></li>
              <li class="defaultLink"><a href="qdeclarativeexamples.html">QML Examples</a></li>
            </ul> 
          </div>
        </div>
      </div>
      <div class="wrap">
        <div class="toolbar">
          <div class="breadcrumb toolblock">
            <ul>
              <li class="first"><a href="index.html">Home</a></li>
              <!--  Breadcrumbs go here -->
            </ul>
          </div>
          <div class="toolbuttons toolblock">
            <ul>
              <li id="smallA" class="t_button">A</li>
              <li id="medA" class="t_button active">A</li>
              <li id="bigA" class="t_button">A</li>
              <li id="print" class="t_button"><a href="javascript:this.print();">
                <span>Print</span></a></li>
            </ul>
        </div>
        </div>
        <div class="content mainContent">
<h1 class="title">qtbox.cpp Example File</h1>
<span class="small-subtitle">demos/boxes/qtbox.cpp</span>
<!-- $$$demos/boxes/qtbox.cpp-description -->
<div class="descr"> <a name="details"></a>
<pre class="cpp"> <span class="comment">/****************************************************************************
 **
 ** Copyright (C) 2015 The Qt Company Ltd.
 ** Contact: http://www.qt.io/licensing/
 **
 ** This file is part of the demonstration applications of the Qt Toolkit.
 **
 ** $QT_BEGIN_LICENSE:LGPL$
 ** Commercial License Usage
 ** Licensees holding valid commercial Qt licenses may use this file in
 ** accordance with the commercial license agreement provided with the
 ** Software or, alternatively, in accordance with the terms contained in
 ** a written agreement between you and The Qt Company. For licensing terms
 ** and conditions see http://www.qt.io/terms-conditions. For further
 ** information use the contact form at http://www.qt.io/contact-us.
 **
 ** GNU Lesser General Public License Usage
 ** Alternatively, this file may be used under the terms of the GNU Lesser
 ** General Public License version 2.1 or version 3 as published by the Free
 ** Software Foundation and appearing in the file LICENSE.LGPLv21 and
 ** LICENSE.LGPLv3 included in the packaging of this file. Please review the
 ** following information to ensure the GNU Lesser General Public License
 ** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
 ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
 **
 ** As a special exception, The Qt Company gives you certain additional
 ** rights. These rights are described in The Qt Company LGPL Exception
 ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
 **
 ** GNU General Public License Usage
 ** Alternatively, this file may be used under the terms of the GNU
 ** General Public License version 3.0 as published by the Free Software
 ** Foundation and appearing in the file LICENSE.GPL included in the
 ** packaging of this file.  Please review the following information to
 ** ensure the GNU General Public License version 3.0 requirements will be
 ** met: http://www.gnu.org/copyleft/gpl.html.
 **
 ** $QT_END_LICENSE$
 **
 ****************************************************************************/</span>

 <span class="preprocessor">#include &quot;qtbox.h&quot;</span>

 <span class="keyword">const</span> <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> ROTATE_SPEED_X <span class="operator">=</span> <span class="number">30.0</span> <span class="operator">/</span> <span class="number">1000.0</span>;
 <span class="keyword">const</span> <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> ROTATE_SPEED_Y <span class="operator">=</span> <span class="number">20.0</span> <span class="operator">/</span> <span class="number">1000.0</span>;
 <span class="keyword">const</span> <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> ROTATE_SPEED_Z <span class="operator">=</span> <span class="number">40.0</span> <span class="operator">/</span> <span class="number">1000.0</span>;
 <span class="keyword">const</span> <span class="type">int</span> MAX_ITEM_SIZE <span class="operator">=</span> <span class="number">512</span>;
 <span class="keyword">const</span> <span class="type">int</span> MIN_ITEM_SIZE <span class="operator">=</span> <span class="number">16</span>;

 <span class="comment">//============================================================================//</span>
 <span class="comment">//                                  ItemBase                                  //</span>
 <span class="comment">//============================================================================//</span>

 ItemBase<span class="operator">::</span>ItemBase(<span class="type">int</span> size<span class="operator">,</span> <span class="type">int</span> x<span class="operator">,</span> <span class="type">int</span> y) : m_size(size)<span class="operator">,</span> m_isResizing(<span class="keyword">false</span>)
 {
     setFlag(<span class="type"><a href="qgraphicsitem.html">QGraphicsItem</a></span><span class="operator">::</span>ItemIsMovable<span class="operator">,</span> <span class="keyword">true</span>);
     setFlag(<span class="type"><a href="qgraphicsitem.html">QGraphicsItem</a></span><span class="operator">::</span>ItemIsSelectable<span class="operator">,</span> <span class="keyword">true</span>);
     setFlag(<span class="type"><a href="qgraphicsitem.html">QGraphicsItem</a></span><span class="operator">::</span>ItemIsFocusable<span class="operator">,</span> <span class="keyword">true</span>);
     setAcceptHoverEvents(<span class="keyword">true</span>);
     setPos(x<span class="operator">,</span> y);
     m_startTime <span class="operator">=</span> <span class="type"><a href="qtime.html">QTime</a></span><span class="operator">::</span>currentTime();
 }

 ItemBase<span class="operator">::</span><span class="operator">~</span>ItemBase()
 {
 }

 <span class="type"><a href="qrectf.html">QRectF</a></span> ItemBase<span class="operator">::</span>boundingRect() <span class="keyword">const</span>
 {
     <span class="keyword">return</span> <span class="type"><a href="qrectf.html">QRectF</a></span>(<span class="operator">-</span>m_size <span class="operator">/</span> <span class="number">2</span><span class="operator">,</span> <span class="operator">-</span>m_size <span class="operator">/</span> <span class="number">2</span><span class="operator">,</span> m_size<span class="operator">,</span> m_size);
 }

 <span class="type">void</span> ItemBase<span class="operator">::</span>paint(<span class="type"><a href="qpainter.html">QPainter</a></span> <span class="operator">*</span>painter<span class="operator">,</span> <span class="keyword">const</span> <span class="type"><a href="qstyleoptiongraphicsitem.html">QStyleOptionGraphicsItem</a></span> <span class="operator">*</span>option<span class="operator">,</span> <span class="type"><a href="qwidget.html">QWidget</a></span> <span class="operator">*</span>)
 {
     <span class="keyword">if</span> (option<span class="operator">-</span><span class="operator">&gt;</span>state <span class="operator">&amp;</span> <span class="type"><a href="qstyle.html">QStyle</a></span><span class="operator">::</span>State_Selected) {
         painter<span class="operator">-</span><span class="operator">&gt;</span>setRenderHint(<span class="type"><a href="qpainter.html">QPainter</a></span><span class="operator">::</span>Antialiasing<span class="operator">,</span> <span class="keyword">true</span>);
         <span class="keyword">if</span> (option<span class="operator">-</span><span class="operator">&gt;</span>state <span class="operator">&amp;</span> <span class="type"><a href="qstyle.html">QStyle</a></span><span class="operator">::</span>State_HasFocus)
             painter<span class="operator">-</span><span class="operator">&gt;</span>setPen(<span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>yellow);
         <span class="keyword">else</span>
             painter<span class="operator">-</span><span class="operator">&gt;</span>setPen(<span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>white);
         painter<span class="operator">-</span><span class="operator">&gt;</span>drawRect(boundingRect());

         painter<span class="operator">-</span><span class="operator">&gt;</span>drawLine(m_size <span class="operator">/</span> <span class="number">2</span> <span class="operator">-</span> <span class="number">9</span><span class="operator">,</span> m_size <span class="operator">/</span> <span class="number">2</span><span class="operator">,</span> m_size <span class="operator">/</span> <span class="number">2</span><span class="operator">,</span> m_size <span class="operator">/</span> <span class="number">2</span> <span class="operator">-</span> <span class="number">9</span>);
         painter<span class="operator">-</span><span class="operator">&gt;</span>drawLine(m_size <span class="operator">/</span> <span class="number">2</span> <span class="operator">-</span> <span class="number">6</span><span class="operator">,</span> m_size <span class="operator">/</span> <span class="number">2</span><span class="operator">,</span> m_size <span class="operator">/</span> <span class="number">2</span><span class="operator">,</span> m_size <span class="operator">/</span> <span class="number">2</span> <span class="operator">-</span> <span class="number">6</span>);
         painter<span class="operator">-</span><span class="operator">&gt;</span>drawLine(m_size <span class="operator">/</span> <span class="number">2</span> <span class="operator">-</span> <span class="number">3</span><span class="operator">,</span> m_size <span class="operator">/</span> <span class="number">2</span><span class="operator">,</span> m_size <span class="operator">/</span> <span class="number">2</span><span class="operator">,</span> m_size <span class="operator">/</span> <span class="number">2</span> <span class="operator">-</span> <span class="number">3</span>);

         painter<span class="operator">-</span><span class="operator">&gt;</span>setRenderHint(<span class="type"><a href="qpainter.html">QPainter</a></span><span class="operator">::</span>Antialiasing<span class="operator">,</span> <span class="keyword">false</span>);
     }
 }

 <span class="type">void</span> ItemBase<span class="operator">::</span>contextMenuEvent(<span class="type"><a href="qgraphicsscenecontextmenuevent.html">QGraphicsSceneContextMenuEvent</a></span> <span class="operator">*</span>event)
 {
     <span class="keyword">if</span> (<span class="operator">!</span>isSelected() <span class="operator">&amp;</span><span class="operator">&amp;</span> scene()) {
         scene()<span class="operator">-</span><span class="operator">&gt;</span>clearSelection();
         setSelected(<span class="keyword">true</span>);
     }

     <span class="type"><a href="qmenu.html">QMenu</a></span> menu;
     <span class="type"><a href="qaction.html">QAction</a></span> <span class="operator">*</span>delAction <span class="operator">=</span> menu<span class="operator">.</span>addAction(<span class="string">&quot;Delete&quot;</span>);
     <span class="type"><a href="qaction.html">QAction</a></span> <span class="operator">*</span>newAction <span class="operator">=</span> menu<span class="operator">.</span>addAction(<span class="string">&quot;New&quot;</span>);
     <span class="type"><a href="qaction.html">QAction</a></span> <span class="operator">*</span>growAction <span class="operator">=</span> menu<span class="operator">.</span>addAction(<span class="string">&quot;Grow&quot;</span>);
     <span class="type"><a href="qaction.html">QAction</a></span> <span class="operator">*</span>shrinkAction <span class="operator">=</span> menu<span class="operator">.</span>addAction(<span class="string">&quot;Shrink&quot;</span>);

     <span class="type"><a href="qaction.html">QAction</a></span> <span class="operator">*</span>selectedAction <span class="operator">=</span> menu<span class="operator">.</span>exec(event<span class="operator">-</span><span class="operator">&gt;</span>screenPos());

     <span class="keyword">if</span> (selectedAction <span class="operator">=</span><span class="operator">=</span> delAction)
         deleteSelectedItems(scene());
     <span class="keyword">else</span> <span class="keyword">if</span> (selectedAction <span class="operator">=</span><span class="operator">=</span> newAction)
         duplicateSelectedItems(scene());
     <span class="keyword">else</span> <span class="keyword">if</span> (selectedAction <span class="operator">=</span><span class="operator">=</span> growAction)
         growSelectedItems(scene());
     <span class="keyword">else</span> <span class="keyword">if</span> (selectedAction <span class="operator">=</span><span class="operator">=</span> shrinkAction)
         shrinkSelectedItems(scene());
 }

 <span class="type">void</span> ItemBase<span class="operator">::</span>duplicateSelectedItems(<span class="type"><a href="qgraphicsscene.html">QGraphicsScene</a></span> <span class="operator">*</span>scene)
 {
     <span class="keyword">if</span> (<span class="operator">!</span>scene)
         <span class="keyword">return</span>;

     <span class="type"><a href="qlist.html">QList</a></span><span class="operator">&lt;</span><span class="type"><a href="qgraphicsitem.html">QGraphicsItem</a></span> <span class="operator">*</span><span class="operator">&gt;</span> selected;
     selected <span class="operator">=</span> scene<span class="operator">-</span><span class="operator">&gt;</span>selectedItems();

     foreach (<span class="type"><a href="qgraphicsitem.html">QGraphicsItem</a></span> <span class="operator">*</span>item<span class="operator">,</span> selected) {
         ItemBase <span class="operator">*</span>itemBase <span class="operator">=</span> qgraphicsitem_cast<span class="operator">&lt;</span>ItemBase <span class="operator">*</span><span class="operator">&gt;</span>(item);
         <span class="keyword">if</span> (itemBase)
             scene<span class="operator">-</span><span class="operator">&gt;</span>addItem(itemBase<span class="operator">-</span><span class="operator">&gt;</span>createNew(itemBase<span class="operator">-</span><span class="operator">&gt;</span>m_size<span class="operator">,</span> itemBase<span class="operator">-</span><span class="operator">&gt;</span>pos()<span class="operator">.</span>x() <span class="operator">+</span> itemBase<span class="operator">-</span><span class="operator">&gt;</span>m_size<span class="operator">,</span> itemBase<span class="operator">-</span><span class="operator">&gt;</span>pos()<span class="operator">.</span>y()));
     }
 }

 <span class="type">void</span> ItemBase<span class="operator">::</span>deleteSelectedItems(<span class="type"><a href="qgraphicsscene.html">QGraphicsScene</a></span> <span class="operator">*</span>scene)
 {
     <span class="keyword">if</span> (<span class="operator">!</span>scene)
         <span class="keyword">return</span>;

     <span class="type"><a href="qlist.html">QList</a></span><span class="operator">&lt;</span><span class="type"><a href="qgraphicsitem.html">QGraphicsItem</a></span> <span class="operator">*</span><span class="operator">&gt;</span> selected;
     selected <span class="operator">=</span> scene<span class="operator">-</span><span class="operator">&gt;</span>selectedItems();

     foreach (<span class="type"><a href="qgraphicsitem.html">QGraphicsItem</a></span> <span class="operator">*</span>item<span class="operator">,</span> selected) {
         ItemBase <span class="operator">*</span>itemBase <span class="operator">=</span> qgraphicsitem_cast<span class="operator">&lt;</span>ItemBase <span class="operator">*</span><span class="operator">&gt;</span>(item);
         <span class="keyword">if</span> (itemBase)
             <span class="keyword">delete</span> itemBase;
     }
 }

 <span class="type">void</span> ItemBase<span class="operator">::</span>growSelectedItems(<span class="type"><a href="qgraphicsscene.html">QGraphicsScene</a></span> <span class="operator">*</span>scene)
 {
     <span class="keyword">if</span> (<span class="operator">!</span>scene)
         <span class="keyword">return</span>;

     <span class="type"><a href="qlist.html">QList</a></span><span class="operator">&lt;</span><span class="type"><a href="qgraphicsitem.html">QGraphicsItem</a></span> <span class="operator">*</span><span class="operator">&gt;</span> selected;
     selected <span class="operator">=</span> scene<span class="operator">-</span><span class="operator">&gt;</span>selectedItems();

     foreach (<span class="type"><a href="qgraphicsitem.html">QGraphicsItem</a></span> <span class="operator">*</span>item<span class="operator">,</span> selected) {
         ItemBase <span class="operator">*</span>itemBase <span class="operator">=</span> qgraphicsitem_cast<span class="operator">&lt;</span>ItemBase <span class="operator">*</span><span class="operator">&gt;</span>(item);
         <span class="keyword">if</span> (itemBase) {
             itemBase<span class="operator">-</span><span class="operator">&gt;</span>prepareGeometryChange();
             itemBase<span class="operator">-</span><span class="operator">&gt;</span>m_size <span class="operator">*</span><span class="operator">=</span> <span class="number">2</span>;
             <span class="keyword">if</span> (itemBase<span class="operator">-</span><span class="operator">&gt;</span>m_size <span class="operator">&gt;</span> MAX_ITEM_SIZE)
                 itemBase<span class="operator">-</span><span class="operator">&gt;</span>m_size <span class="operator">=</span> MAX_ITEM_SIZE;
         }
     }
 }

 <span class="type">void</span> ItemBase<span class="operator">::</span>shrinkSelectedItems(<span class="type"><a href="qgraphicsscene.html">QGraphicsScene</a></span> <span class="operator">*</span>scene)
 {
     <span class="keyword">if</span> (<span class="operator">!</span>scene)
         <span class="keyword">return</span>;

     <span class="type"><a href="qlist.html">QList</a></span><span class="operator">&lt;</span><span class="type"><a href="qgraphicsitem.html">QGraphicsItem</a></span> <span class="operator">*</span><span class="operator">&gt;</span> selected;
     selected <span class="operator">=</span> scene<span class="operator">-</span><span class="operator">&gt;</span>selectedItems();

     foreach (<span class="type"><a href="qgraphicsitem.html">QGraphicsItem</a></span> <span class="operator">*</span>item<span class="operator">,</span> selected) {
         ItemBase <span class="operator">*</span>itemBase <span class="operator">=</span> qgraphicsitem_cast<span class="operator">&lt;</span>ItemBase <span class="operator">*</span><span class="operator">&gt;</span>(item);
         <span class="keyword">if</span> (itemBase) {
             itemBase<span class="operator">-</span><span class="operator">&gt;</span>prepareGeometryChange();
             itemBase<span class="operator">-</span><span class="operator">&gt;</span>m_size <span class="operator">/</span><span class="operator">=</span> <span class="number">2</span>;
             <span class="keyword">if</span> (itemBase<span class="operator">-</span><span class="operator">&gt;</span>m_size <span class="operator">&lt;</span> MIN_ITEM_SIZE)
                 itemBase<span class="operator">-</span><span class="operator">&gt;</span>m_size <span class="operator">=</span> MIN_ITEM_SIZE;
         }
     }
 }

 <span class="type">void</span> ItemBase<span class="operator">::</span>mouseMoveEvent(<span class="type"><a href="qgraphicsscenemouseevent.html">QGraphicsSceneMouseEvent</a></span> <span class="operator">*</span>event)
 {
     <span class="keyword">if</span> (m_isResizing) {
         <span class="type">int</span> dx <span class="operator">=</span> <span class="type">int</span>(<span class="number">2.0</span> <span class="operator">*</span> event<span class="operator">-</span><span class="operator">&gt;</span>pos()<span class="operator">.</span>x());
         <span class="type">int</span> dy <span class="operator">=</span> <span class="type">int</span>(<span class="number">2.0</span> <span class="operator">*</span> event<span class="operator">-</span><span class="operator">&gt;</span>pos()<span class="operator">.</span>y());
         prepareGeometryChange();
         m_size <span class="operator">=</span> (dx <span class="operator">&gt;</span> dy <span class="operator">?</span> dx : dy);
         <span class="keyword">if</span> (m_size <span class="operator">&lt;</span> MIN_ITEM_SIZE)
             m_size <span class="operator">=</span> MIN_ITEM_SIZE;
         <span class="keyword">else</span> <span class="keyword">if</span> (m_size <span class="operator">&gt;</span> MAX_ITEM_SIZE)
             m_size <span class="operator">=</span> MAX_ITEM_SIZE;
     } <span class="keyword">else</span> {
         <span class="type"><a href="qgraphicsitem.html">QGraphicsItem</a></span><span class="operator">::</span>mouseMoveEvent(event);
     }
 }

 <span class="type">void</span> ItemBase<span class="operator">::</span>hoverMoveEvent(<span class="type"><a href="qgraphicsscenehoverevent.html">QGraphicsSceneHoverEvent</a></span> <span class="operator">*</span>event)
 {
     <span class="keyword">if</span> (m_isResizing <span class="operator">|</span><span class="operator">|</span> (isInResizeArea(event<span class="operator">-</span><span class="operator">&gt;</span>pos()) <span class="operator">&amp;</span><span class="operator">&amp;</span> isSelected()))
         setCursor(<span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>SizeFDiagCursor);
     <span class="keyword">else</span>
         setCursor(<span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>ArrowCursor);
     <span class="type"><a href="qgraphicsitem.html">QGraphicsItem</a></span><span class="operator">::</span>hoverMoveEvent(event);
 }

 <span class="type">void</span> ItemBase<span class="operator">::</span>mousePressEvent(<span class="type"><a href="qgraphicsscenemouseevent.html">QGraphicsSceneMouseEvent</a></span> <span class="operator">*</span>event)
 {
     <span class="keyword">static</span> <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> z <span class="operator">=</span> <span class="number">0.0</span>;
     setZValue(z <span class="operator">+</span><span class="operator">=</span> <span class="number">1.0</span>);
     <span class="keyword">if</span> (event<span class="operator">-</span><span class="operator">&gt;</span>button() <span class="operator">=</span><span class="operator">=</span> <span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>LeftButton <span class="operator">&amp;</span><span class="operator">&amp;</span> isInResizeArea(event<span class="operator">-</span><span class="operator">&gt;</span>pos())) {
         m_isResizing <span class="operator">=</span> <span class="keyword">true</span>;
     } <span class="keyword">else</span> {
         <span class="type"><a href="qgraphicsitem.html">QGraphicsItem</a></span><span class="operator">::</span>mousePressEvent(event);
     }
 }

 <span class="type">void</span> ItemBase<span class="operator">::</span>mouseReleaseEvent(<span class="type"><a href="qgraphicsscenemouseevent.html">QGraphicsSceneMouseEvent</a></span> <span class="operator">*</span>event)
 {
     <span class="keyword">if</span> (event<span class="operator">-</span><span class="operator">&gt;</span>button() <span class="operator">=</span><span class="operator">=</span> <span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>LeftButton <span class="operator">&amp;</span><span class="operator">&amp;</span> m_isResizing) {
         m_isResizing <span class="operator">=</span> <span class="keyword">false</span>;
     } <span class="keyword">else</span> {
         <span class="type"><a href="qgraphicsitem.html">QGraphicsItem</a></span><span class="operator">::</span>mouseReleaseEvent(event);
     }
 }

 <span class="type">void</span> ItemBase<span class="operator">::</span>keyPressEvent(<span class="type"><a href="qkeyevent.html">QKeyEvent</a></span> <span class="operator">*</span>event)
 {
     <span class="keyword">switch</span> (event<span class="operator">-</span><span class="operator">&gt;</span>key()) {
     <span class="keyword">case</span> <span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>Key_Delete:
         deleteSelectedItems(scene());
         <span class="keyword">break</span>;
     <span class="keyword">case</span> <span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>Key_Insert:
         duplicateSelectedItems(scene());
         <span class="keyword">break</span>;
     <span class="keyword">case</span> <span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>Key_Plus:
         growSelectedItems(scene());
         <span class="keyword">break</span>;
     <span class="keyword">case</span> <span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>Key_Minus:
         shrinkSelectedItems(scene());
         <span class="keyword">break</span>;
     <span class="keyword">default</span>:
         <span class="type"><a href="qgraphicsitem.html">QGraphicsItem</a></span><span class="operator">::</span>keyPressEvent(event);
         <span class="keyword">break</span>;
     }
 }

 <span class="type">void</span> ItemBase<span class="operator">::</span>wheelEvent(<span class="type"><a href="qgraphicsscenewheelevent.html">QGraphicsSceneWheelEvent</a></span> <span class="operator">*</span>event)
 {
     prepareGeometryChange();
     m_size <span class="operator">=</span> <span class="type">int</span>(m_size <span class="operator">*</span> exp(<span class="operator">-</span>event<span class="operator">-</span><span class="operator">&gt;</span>delta() <span class="operator">/</span> <span class="number">600.0</span>));
     <span class="keyword">if</span> (m_size <span class="operator">&gt;</span> MAX_ITEM_SIZE)
         m_size <span class="operator">=</span> MAX_ITEM_SIZE;
     <span class="keyword">else</span> <span class="keyword">if</span> (m_size <span class="operator">&lt;</span> MIN_ITEM_SIZE)
         m_size <span class="operator">=</span> MIN_ITEM_SIZE;
 }

 <span class="type">int</span> ItemBase<span class="operator">::</span>type() <span class="keyword">const</span>
 {
     <span class="keyword">return</span> Type;
 }

 <span class="type">bool</span> ItemBase<span class="operator">::</span>isInResizeArea(<span class="keyword">const</span> <span class="type"><a href="qpointf.html">QPointF</a></span> <span class="operator">&amp;</span>pos)
 {
     <span class="keyword">return</span> (<span class="operator">-</span>pos<span class="operator">.</span>y() <span class="operator">&lt;</span> pos<span class="operator">.</span>x() <span class="operator">-</span> m_size <span class="operator">+</span> <span class="number">9</span>);
 }

 <span class="comment">//============================================================================//</span>
 <span class="comment">//                                    QtBox                                   //</span>
 <span class="comment">//============================================================================//</span>

 <span class="type">QtBox</span><span class="operator">::</span><span class="type">QtBox</span>(<span class="type">int</span> size<span class="operator">,</span> <span class="type">int</span> x<span class="operator">,</span> <span class="type">int</span> y) : ItemBase(size<span class="operator">,</span> x<span class="operator">,</span> y)<span class="operator">,</span> m_texture(<span class="number">0</span>)
 {
     <span class="keyword">for</span> (<span class="type">int</span> i <span class="operator">=</span> <span class="number">0</span>; i <span class="operator">&lt;</span> <span class="number">8</span>; <span class="operator">+</span><span class="operator">+</span>i) {
         m_vertices<span class="operator">[</span>i<span class="operator">]</span><span class="operator">.</span>setX(i <span class="operator">&amp;</span> <span class="number">1</span> <span class="operator">?</span> <span class="number">0.5f</span> : <span class="operator">-</span><span class="number">0.5f</span>);
         m_vertices<span class="operator">[</span>i<span class="operator">]</span><span class="operator">.</span>setY(i <span class="operator">&amp;</span> <span class="number">2</span> <span class="operator">?</span> <span class="number">0.5f</span> : <span class="operator">-</span><span class="number">0.5f</span>);
         m_vertices<span class="operator">[</span>i<span class="operator">]</span><span class="operator">.</span>setZ(i <span class="operator">&amp;</span> <span class="number">4</span> <span class="operator">?</span> <span class="number">0.5f</span> : <span class="operator">-</span><span class="number">0.5f</span>);
     }
     <span class="keyword">for</span> (<span class="type">int</span> i <span class="operator">=</span> <span class="number">0</span>; i <span class="operator">&lt;</span> <span class="number">4</span>; <span class="operator">+</span><span class="operator">+</span>i) {
         m_texCoords<span class="operator">[</span>i<span class="operator">]</span><span class="operator">.</span>setX(i <span class="operator">&amp;</span> <span class="number">1</span> <span class="operator">?</span> <span class="number">1.0f</span> : <span class="number">0.0f</span>);
         m_texCoords<span class="operator">[</span>i<span class="operator">]</span><span class="operator">.</span>setY(i <span class="operator">&amp;</span> <span class="number">2</span> <span class="operator">?</span> <span class="number">1.0f</span> : <span class="number">0.0f</span>);
     }
     m_normals<span class="operator">[</span><span class="number">0</span><span class="operator">]</span> <span class="operator">=</span> QVector3D(<span class="operator">-</span><span class="number">1.0f</span><span class="operator">,</span> <span class="number">0.0f</span><span class="operator">,</span> <span class="number">0.0f</span>);
     m_normals<span class="operator">[</span><span class="number">1</span><span class="operator">]</span> <span class="operator">=</span> QVector3D(<span class="number">1.0f</span><span class="operator">,</span> <span class="number">0.0f</span><span class="operator">,</span> <span class="number">0.0f</span>);
     m_normals<span class="operator">[</span><span class="number">2</span><span class="operator">]</span> <span class="operator">=</span> QVector3D(<span class="number">0.0f</span><span class="operator">,</span> <span class="operator">-</span><span class="number">1.0f</span><span class="operator">,</span> <span class="number">0.0f</span>);
     m_normals<span class="operator">[</span><span class="number">3</span><span class="operator">]</span> <span class="operator">=</span> QVector3D(<span class="number">0.0f</span><span class="operator">,</span> <span class="number">1.0f</span><span class="operator">,</span> <span class="number">0.0f</span>);
     m_normals<span class="operator">[</span><span class="number">4</span><span class="operator">]</span> <span class="operator">=</span> QVector3D(<span class="number">0.0f</span><span class="operator">,</span> <span class="number">0.0f</span><span class="operator">,</span> <span class="operator">-</span><span class="number">1.0f</span>);
     m_normals<span class="operator">[</span><span class="number">5</span><span class="operator">]</span> <span class="operator">=</span> QVector3D(<span class="number">0.0f</span><span class="operator">,</span> <span class="number">0.0f</span><span class="operator">,</span> <span class="number">1.0f</span>);
 }

 <span class="type">QtBox</span><span class="operator">::</span><span class="operator">~</span><span class="type">QtBox</span>()
 {
     <span class="keyword">if</span> (m_texture)
         <span class="keyword">delete</span> m_texture;
 }

 ItemBase <span class="operator">*</span><span class="type">QtBox</span><span class="operator">::</span>createNew(<span class="type">int</span> size<span class="operator">,</span> <span class="type">int</span> x<span class="operator">,</span> <span class="type">int</span> y)
 {
     <span class="keyword">return</span> <span class="keyword">new</span> <span class="type">QtBox</span>(size<span class="operator">,</span> x<span class="operator">,</span> y);
 }

 <span class="type">void</span> <span class="type">QtBox</span><span class="operator">::</span>paint(<span class="type"><a href="qpainter.html">QPainter</a></span> <span class="operator">*</span>painter<span class="operator">,</span> <span class="keyword">const</span> <span class="type"><a href="qstyleoptiongraphicsitem.html">QStyleOptionGraphicsItem</a></span> <span class="operator">*</span>option<span class="operator">,</span> <span class="type"><a href="qwidget.html">QWidget</a></span> <span class="operator">*</span>widget)
 {
     <span class="type"><a href="qrectf.html">QRectF</a></span> rect <span class="operator">=</span> boundingRect()<span class="operator">.</span>translated(pos());
     <span class="type">float</span> width <span class="operator">=</span> <span class="type">float</span>(painter<span class="operator">-</span><span class="operator">&gt;</span>device()<span class="operator">-</span><span class="operator">&gt;</span>width());
     <span class="type">float</span> height <span class="operator">=</span> <span class="type">float</span>(painter<span class="operator">-</span><span class="operator">&gt;</span>device()<span class="operator">-</span><span class="operator">&gt;</span>height());

     <span class="type">float</span> left <span class="operator">=</span> <span class="number">2.0f</span> <span class="operator">*</span> <span class="type">float</span>(rect<span class="operator">.</span>left()) <span class="operator">/</span> width <span class="operator">-</span> <span class="number">1.0f</span>;
     <span class="type">float</span> right <span class="operator">=</span> <span class="number">2.0f</span> <span class="operator">*</span> <span class="type">float</span>(rect<span class="operator">.</span>right()) <span class="operator">/</span> width <span class="operator">-</span> <span class="number">1.0f</span>;
     <span class="type">float</span> top <span class="operator">=</span> <span class="number">1.0f</span> <span class="operator">-</span> <span class="number">2.0f</span> <span class="operator">*</span> <span class="type">float</span>(rect<span class="operator">.</span>top()) <span class="operator">/</span> height;
     <span class="type">float</span> bottom <span class="operator">=</span> <span class="number">1.0f</span> <span class="operator">-</span> <span class="number">2.0f</span> <span class="operator">*</span> <span class="type">float</span>(rect<span class="operator">.</span>bottom()) <span class="operator">/</span> height;
     <span class="type">float</span> moveToRectMatrix<span class="operator">[</span><span class="operator">]</span> <span class="operator">=</span> {
         <span class="number">0.5f</span> <span class="operator">*</span> (right <span class="operator">-</span> left)<span class="operator">,</span> <span class="number">0.0f</span><span class="operator">,</span> <span class="number">0.0f</span><span class="operator">,</span> <span class="number">0.0f</span><span class="operator">,</span>
         <span class="number">0.0f</span><span class="operator">,</span> <span class="number">0.5f</span> <span class="operator">*</span> (bottom <span class="operator">-</span> top)<span class="operator">,</span> <span class="number">0.0f</span><span class="operator">,</span> <span class="number">0.0f</span><span class="operator">,</span>
         <span class="number">0.0f</span><span class="operator">,</span> <span class="number">0.0f</span><span class="operator">,</span> <span class="number">1.0f</span><span class="operator">,</span> <span class="number">0.0f</span><span class="operator">,</span>
         <span class="number">0.5f</span> <span class="operator">*</span> (right <span class="operator">+</span> left)<span class="operator">,</span> <span class="number">0.5f</span> <span class="operator">*</span> (bottom <span class="operator">+</span> top)<span class="operator">,</span> <span class="number">0.0f</span><span class="operator">,</span> <span class="number">1.0f</span>
     };

     painter<span class="operator">-</span><span class="operator">&gt;</span>beginNativePainting();

     glMatrixMode(GL_PROJECTION);
     glPushMatrix();
     glLoadMatrixf(moveToRectMatrix);
     qgluPerspective(<span class="number">60.0</span><span class="operator">,</span> <span class="number">1.0</span><span class="operator">,</span> <span class="number">0.01</span><span class="operator">,</span> <span class="number">10.0</span>);

     glMatrixMode(GL_MODELVIEW);
     glPushMatrix();
     glLoadIdentity();

     <span class="comment">//glEnable(GL_DEPTH_TEST);</span>
     glEnable(GL_CULL_FACE);
     glEnable(GL_LIGHTING);
     glEnable(GL_COLOR_MATERIAL);
     glEnable(GL_NORMALIZE);

     <span class="keyword">if</span>(m_texture <span class="operator">=</span><span class="operator">=</span> <span class="number">0</span>)
         m_texture <span class="operator">=</span> <span class="keyword">new</span> GLTexture2D(<span class="string">&quot;:/res/boxes/qt-logo.jpg&quot;</span><span class="operator">,</span> <span class="number">64</span><span class="operator">,</span> <span class="number">64</span>);
     m_texture<span class="operator">-</span><span class="operator">&gt;</span>bind();
     glEnable(GL_TEXTURE_2D);

     glColorMaterial(GL_FRONT_AND_BACK<span class="operator">,</span> GL_AMBIENT_AND_DIFFUSE);
     <span class="type">float</span> lightColour<span class="operator">[</span><span class="operator">]</span> <span class="operator">=</span> {<span class="number">1.0f</span><span class="operator">,</span> <span class="number">1.0f</span><span class="operator">,</span> <span class="number">1.0f</span><span class="operator">,</span> <span class="number">1.0f</span>};
     <span class="type">float</span> lightDir<span class="operator">[</span><span class="operator">]</span> <span class="operator">=</span> {<span class="number">0.0f</span><span class="operator">,</span> <span class="number">0.0f</span><span class="operator">,</span> <span class="number">1.0f</span><span class="operator">,</span> <span class="number">0.0f</span>};
     glLightfv(GL_LIGHT0<span class="operator">,</span> GL_DIFFUSE<span class="operator">,</span> lightColour);
     glLightfv(GL_LIGHT0<span class="operator">,</span> GL_POSITION<span class="operator">,</span> lightDir);
     glEnable(GL_LIGHT0);

     glTranslatef(<span class="number">0.0f</span><span class="operator">,</span> <span class="number">0.0f</span><span class="operator">,</span> <span class="operator">-</span><span class="number">1.5f</span>);
     glRotatef(ROTATE_SPEED_X <span class="operator">*</span> m_startTime<span class="operator">.</span>msecsTo(<span class="type"><a href="qtime.html">QTime</a></span><span class="operator">::</span>currentTime())<span class="operator">,</span> <span class="number">1.0f</span><span class="operator">,</span> <span class="number">0.0f</span><span class="operator">,</span> <span class="number">0.0f</span>);
     glRotatef(ROTATE_SPEED_Y <span class="operator">*</span> m_startTime<span class="operator">.</span>msecsTo(<span class="type"><a href="qtime.html">QTime</a></span><span class="operator">::</span>currentTime())<span class="operator">,</span> <span class="number">0.0f</span><span class="operator">,</span> <span class="number">1.0f</span><span class="operator">,</span> <span class="number">0.0f</span>);
     glRotatef(ROTATE_SPEED_Z <span class="operator">*</span> m_startTime<span class="operator">.</span>msecsTo(<span class="type"><a href="qtime.html">QTime</a></span><span class="operator">::</span>currentTime())<span class="operator">,</span> <span class="number">0.0f</span><span class="operator">,</span> <span class="number">0.0f</span><span class="operator">,</span> <span class="number">1.0f</span>);
     <span class="type">int</span> dt <span class="operator">=</span> m_startTime<span class="operator">.</span>msecsTo(<span class="type"><a href="qtime.html">QTime</a></span><span class="operator">::</span>currentTime());
     <span class="keyword">if</span> (dt <span class="operator">&lt;</span> <span class="number">500</span>)
         glScalef(dt <span class="operator">/</span> <span class="number">500.0f</span><span class="operator">,</span> dt <span class="operator">/</span> <span class="number">500.0f</span><span class="operator">,</span> dt <span class="operator">/</span> <span class="number">500.0f</span>);

     <span class="keyword">for</span> (<span class="type">int</span> dir <span class="operator">=</span> <span class="number">0</span>; dir <span class="operator">&lt;</span> <span class="number">3</span>; <span class="operator">+</span><span class="operator">+</span>dir) {
         glColor4f(<span class="number">1.0f</span><span class="operator">,</span> <span class="number">1.0f</span><span class="operator">,</span> <span class="number">1.0f</span><span class="operator">,</span> <span class="number">1.0</span>);

         glBegin(GL_TRIANGLE_STRIP);
         glNormal3fv(<span class="keyword">reinterpret_cast</span><span class="operator">&lt;</span><span class="type">float</span> <span class="operator">*</span><span class="operator">&gt;</span>(<span class="operator">&amp;</span>m_normals<span class="operator">[</span><span class="number">2</span> <span class="operator">*</span> dir <span class="operator">+</span> <span class="number">0</span><span class="operator">]</span>));
         <span class="keyword">for</span> (<span class="type">int</span> i <span class="operator">=</span> <span class="number">0</span>; i <span class="operator">&lt;</span> <span class="number">2</span>; <span class="operator">+</span><span class="operator">+</span>i) {
             <span class="keyword">for</span> (<span class="type">int</span> j <span class="operator">=</span> <span class="number">0</span>; j <span class="operator">&lt;</span> <span class="number">2</span>; <span class="operator">+</span><span class="operator">+</span>j) {
                 glTexCoord2fv(<span class="keyword">reinterpret_cast</span><span class="operator">&lt;</span><span class="type">float</span> <span class="operator">*</span><span class="operator">&gt;</span>(<span class="operator">&amp;</span>m_texCoords<span class="operator">[</span>(j <span class="operator">&lt;</span><span class="operator">&lt;</span> <span class="number">1</span>) <span class="operator">|</span> i<span class="operator">]</span>));
                 glVertex3fv(<span class="keyword">reinterpret_cast</span><span class="operator">&lt;</span><span class="type">float</span> <span class="operator">*</span><span class="operator">&gt;</span>(<span class="operator">&amp;</span>m_vertices<span class="operator">[</span>(i <span class="operator">&lt;</span><span class="operator">&lt;</span> ((dir <span class="operator">+</span> <span class="number">2</span>) <span class="operator">%</span> <span class="number">3</span>)) <span class="operator">|</span> (j <span class="operator">&lt;</span><span class="operator">&lt;</span> ((dir <span class="operator">+</span> <span class="number">1</span>) <span class="operator">%</span> <span class="number">3</span>))<span class="operator">]</span>));
             }
         }
         glEnd();

         glBegin(GL_TRIANGLE_STRIP);
         glNormal3fv(<span class="keyword">reinterpret_cast</span><span class="operator">&lt;</span><span class="type">float</span> <span class="operator">*</span><span class="operator">&gt;</span>(<span class="operator">&amp;</span>m_normals<span class="operator">[</span><span class="number">2</span> <span class="operator">*</span> dir <span class="operator">+</span> <span class="number">1</span><span class="operator">]</span>));
         <span class="keyword">for</span> (<span class="type">int</span> i <span class="operator">=</span> <span class="number">0</span>; i <span class="operator">&lt;</span> <span class="number">2</span>; <span class="operator">+</span><span class="operator">+</span>i) {
             <span class="keyword">for</span> (<span class="type">int</span> j <span class="operator">=</span> <span class="number">0</span>; j <span class="operator">&lt;</span> <span class="number">2</span>; <span class="operator">+</span><span class="operator">+</span>j) {
                 glTexCoord2fv(<span class="keyword">reinterpret_cast</span><span class="operator">&lt;</span><span class="type">float</span> <span class="operator">*</span><span class="operator">&gt;</span>(<span class="operator">&amp;</span>m_texCoords<span class="operator">[</span>(j <span class="operator">&lt;</span><span class="operator">&lt;</span> <span class="number">1</span>) <span class="operator">|</span> i<span class="operator">]</span>));
                 glVertex3fv(<span class="keyword">reinterpret_cast</span><span class="operator">&lt;</span><span class="type">float</span> <span class="operator">*</span><span class="operator">&gt;</span>(<span class="operator">&amp;</span>m_vertices<span class="operator">[</span>(<span class="number">1</span> <span class="operator">&lt;</span><span class="operator">&lt;</span> dir) <span class="operator">|</span> (i <span class="operator">&lt;</span><span class="operator">&lt;</span> ((dir <span class="operator">+</span> <span class="number">1</span>) <span class="operator">%</span> <span class="number">3</span>)) <span class="operator">|</span> (j <span class="operator">&lt;</span><span class="operator">&lt;</span> ((dir <span class="operator">+</span> <span class="number">2</span>) <span class="operator">%</span> <span class="number">3</span>))<span class="operator">]</span>));
             }
         }
         glEnd();
     }
     m_texture<span class="operator">-</span><span class="operator">&gt;</span>unbind();

     <span class="comment">//glDisable(GL_DEPTH_TEST);</span>
     glDisable(GL_CULL_FACE);
     glDisable(GL_LIGHTING);
     glDisable(GL_COLOR_MATERIAL);
     glDisable(GL_TEXTURE_2D);
     glDisable(GL_LIGHT0);
     glDisable(GL_NORMALIZE);

     glPopMatrix();

     glMatrixMode(GL_PROJECTION);
     glPopMatrix();

     painter<span class="operator">-</span><span class="operator">&gt;</span>endNativePainting();

     ItemBase<span class="operator">::</span>paint(painter<span class="operator">,</span> option<span class="operator">,</span> widget);
 }

 <span class="comment">//============================================================================//</span>
 <span class="comment">//                                 CircleItem                                 //</span>
 <span class="comment">//============================================================================//</span>

 CircleItem<span class="operator">::</span>CircleItem(<span class="type">int</span> size<span class="operator">,</span> <span class="type">int</span> x<span class="operator">,</span> <span class="type">int</span> y) : ItemBase(size<span class="operator">,</span> x<span class="operator">,</span> y)
 {
      m_color <span class="operator">=</span> <span class="type"><a href="qcolor.html">QColor</a></span><span class="operator">::</span>fromHsv(rand() <span class="operator">%</span> <span class="number">360</span><span class="operator">,</span> <span class="number">255</span><span class="operator">,</span> <span class="number">255</span>);
 }

 <span class="type">void</span> CircleItem<span class="operator">::</span>paint(<span class="type"><a href="qpainter.html">QPainter</a></span> <span class="operator">*</span>painter<span class="operator">,</span> <span class="keyword">const</span> <span class="type"><a href="qstyleoptiongraphicsitem.html">QStyleOptionGraphicsItem</a></span> <span class="operator">*</span>option<span class="operator">,</span> <span class="type"><a href="qwidget.html">QWidget</a></span> <span class="operator">*</span>widget)
 {
     <span class="type">int</span> dt <span class="operator">=</span> m_startTime<span class="operator">.</span>msecsTo(<span class="type"><a href="qtime.html">QTime</a></span><span class="operator">::</span>currentTime());

     <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> r0 <span class="operator">=</span> <span class="number">0.5</span> <span class="operator">*</span> m_size <span class="operator">*</span> (<span class="number">1.0</span> <span class="operator">-</span> exp(<span class="operator">-</span><span class="number">0.001</span> <span class="operator">*</span> ((dt <span class="operator">+</span> <span class="number">3800</span>) <span class="operator">%</span> <span class="number">4000</span>)));
     <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> r1 <span class="operator">=</span> <span class="number">0.5</span> <span class="operator">*</span> m_size <span class="operator">*</span> (<span class="number">1.0</span> <span class="operator">-</span> exp(<span class="operator">-</span><span class="number">0.001</span> <span class="operator">*</span> ((dt <span class="operator">+</span> <span class="number">0</span>) <span class="operator">%</span> <span class="number">4000</span>)));
     <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> r2 <span class="operator">=</span> <span class="number">0.5</span> <span class="operator">*</span> m_size <span class="operator">*</span> (<span class="number">1.0</span> <span class="operator">-</span> exp(<span class="operator">-</span><span class="number">0.001</span> <span class="operator">*</span> ((dt <span class="operator">+</span> <span class="number">1800</span>) <span class="operator">%</span> <span class="number">4000</span>)));
     <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> r3 <span class="operator">=</span> <span class="number">0.5</span> <span class="operator">*</span> m_size <span class="operator">*</span> (<span class="number">1.0</span> <span class="operator">-</span> exp(<span class="operator">-</span><span class="number">0.001</span> <span class="operator">*</span> ((dt <span class="operator">+</span> <span class="number">2000</span>) <span class="operator">%</span> <span class="number">4000</span>)));

     <span class="keyword">if</span> (r0 <span class="operator">&gt;</span> r1)
         r0 <span class="operator">=</span> <span class="number">0.0</span>;
     <span class="keyword">if</span> (r2 <span class="operator">&gt;</span> r3)
         r2 <span class="operator">=</span> <span class="number">0.0</span>;

     <span class="type"><a href="qpainterpath.html">QPainterPath</a></span> path;
     path<span class="operator">.</span>moveTo(r1<span class="operator">,</span> <span class="number">0.0</span>);
     path<span class="operator">.</span>arcTo(<span class="operator">-</span>r1<span class="operator">,</span> <span class="operator">-</span>r1<span class="operator">,</span> <span class="number">2</span> <span class="operator">*</span> r1<span class="operator">,</span> <span class="number">2</span> <span class="operator">*</span> r1<span class="operator">,</span> <span class="number">0.0</span><span class="operator">,</span> <span class="number">360.0</span>);
     path<span class="operator">.</span>lineTo(r0<span class="operator">,</span> <span class="number">0.0</span>);
     path<span class="operator">.</span>arcTo(<span class="operator">-</span>r0<span class="operator">,</span> <span class="operator">-</span>r0<span class="operator">,</span> <span class="number">2</span> <span class="operator">*</span> r0<span class="operator">,</span> <span class="number">2</span> <span class="operator">*</span> r0<span class="operator">,</span> <span class="number">0.0</span><span class="operator">,</span> <span class="operator">-</span><span class="number">360.0</span>);
     path<span class="operator">.</span>closeSubpath();
     path<span class="operator">.</span>moveTo(r3<span class="operator">,</span> <span class="number">0.0</span>);
     path<span class="operator">.</span>arcTo(<span class="operator">-</span>r3<span class="operator">,</span> <span class="operator">-</span>r3<span class="operator">,</span> <span class="number">2</span> <span class="operator">*</span> r3<span class="operator">,</span> <span class="number">2</span> <span class="operator">*</span> r3<span class="operator">,</span> <span class="number">0.0</span><span class="operator">,</span> <span class="number">360.0</span>);
     path<span class="operator">.</span>lineTo(r0<span class="operator">,</span> <span class="number">0.0</span>);
     path<span class="operator">.</span>arcTo(<span class="operator">-</span>r2<span class="operator">,</span> <span class="operator">-</span>r2<span class="operator">,</span> <span class="number">2</span> <span class="operator">*</span> r2<span class="operator">,</span> <span class="number">2</span> <span class="operator">*</span> r2<span class="operator">,</span> <span class="number">0.0</span><span class="operator">,</span> <span class="operator">-</span><span class="number">360.0</span>);
     path<span class="operator">.</span>closeSubpath();
     painter<span class="operator">-</span><span class="operator">&gt;</span>setRenderHint(<span class="type"><a href="qpainter.html">QPainter</a></span><span class="operator">::</span>Antialiasing<span class="operator">,</span> <span class="keyword">true</span>);
     painter<span class="operator">-</span><span class="operator">&gt;</span>setBrush(<span class="type"><a href="qbrush.html">QBrush</a></span>(m_color));
     painter<span class="operator">-</span><span class="operator">&gt;</span>setPen(<span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>NoPen);
     painter<span class="operator">-</span><span class="operator">&gt;</span>drawPath(path);
     painter<span class="operator">-</span><span class="operator">&gt;</span>setBrush(<span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>NoBrush);
     painter<span class="operator">-</span><span class="operator">&gt;</span>setPen(<span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>SolidLine);
     painter<span class="operator">-</span><span class="operator">&gt;</span>setRenderHint(<span class="type"><a href="qpainter.html">QPainter</a></span><span class="operator">::</span>Antialiasing<span class="operator">,</span> <span class="keyword">false</span>);

     ItemBase<span class="operator">::</span>paint(painter<span class="operator">,</span> option<span class="operator">,</span> widget);
 }

 ItemBase <span class="operator">*</span>CircleItem<span class="operator">::</span>createNew(<span class="type">int</span> size<span class="operator">,</span> <span class="type">int</span> x<span class="operator">,</span> <span class="type">int</span> y)
 {
     <span class="keyword">return</span> <span class="keyword">new</span> CircleItem(size<span class="operator">,</span> x<span class="operator">,</span> y);
 }

 <span class="comment">//============================================================================//</span>
 <span class="comment">//                                 SquareItem                                 //</span>
 <span class="comment">//============================================================================//</span>

 SquareItem<span class="operator">::</span>SquareItem(<span class="type">int</span> size<span class="operator">,</span> <span class="type">int</span> x<span class="operator">,</span> <span class="type">int</span> y) : ItemBase(size<span class="operator">,</span> x<span class="operator">,</span> y)
 {
     m_image <span class="operator">=</span> <span class="type"><a href="qpixmap.html">QPixmap</a></span>(<span class="string">&quot;:/res/boxes/square.jpg&quot;</span>);
 }

 <span class="type">void</span> SquareItem<span class="operator">::</span>paint(<span class="type"><a href="qpainter.html">QPainter</a></span> <span class="operator">*</span>painter<span class="operator">,</span> <span class="keyword">const</span> <span class="type"><a href="qstyleoptiongraphicsitem.html">QStyleOptionGraphicsItem</a></span> <span class="operator">*</span>option<span class="operator">,</span> <span class="type"><a href="qwidget.html">QWidget</a></span> <span class="operator">*</span>widget)
 {
     <span class="type">int</span> dt <span class="operator">=</span> m_startTime<span class="operator">.</span>msecsTo(<span class="type"><a href="qtime.html">QTime</a></span><span class="operator">::</span>currentTime());
     <span class="type"><a href="qtransform.html">QTransform</a></span> oldTransform <span class="operator">=</span> painter<span class="operator">-</span><span class="operator">&gt;</span>worldTransform();
     <span class="type">int</span> dtMod <span class="operator">=</span> dt <span class="operator">%</span> <span class="number">2000</span>;
     <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> amp <span class="operator">=</span> <span class="number">0.002</span> <span class="operator">*</span> (dtMod <span class="operator">&lt;</span> <span class="number">1000</span> <span class="operator">?</span> dtMod : <span class="number">2000</span> <span class="operator">-</span> dtMod) <span class="operator">-</span> <span class="number">1.0</span>;

     <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> scale <span class="operator">=</span> <span class="number">0.6</span> <span class="operator">+</span> <span class="number">0.2</span> <span class="operator">*</span> amp <span class="operator">*</span> amp;
     painter<span class="operator">-</span><span class="operator">&gt;</span>setWorldTransform(<span class="type"><a href="qtransform.html">QTransform</a></span>()<span class="operator">.</span>rotate(<span class="number">15.0</span> <span class="operator">*</span> amp)<span class="operator">.</span>scale(scale<span class="operator">,</span> scale)<span class="operator">,</span> <span class="keyword">true</span>);

     painter<span class="operator">-</span><span class="operator">&gt;</span>drawPixmap(<span class="operator">-</span>m_size <span class="operator">/</span> <span class="number">2</span><span class="operator">,</span> <span class="operator">-</span>m_size <span class="operator">/</span> <span class="number">2</span><span class="operator">,</span> m_size<span class="operator">,</span> m_size<span class="operator">,</span> m_image);

     painter<span class="operator">-</span><span class="operator">&gt;</span>setWorldTransform(oldTransform<span class="operator">,</span> <span class="keyword">false</span>);
     ItemBase<span class="operator">::</span>paint(painter<span class="operator">,</span> option<span class="operator">,</span> widget);
 }

 ItemBase <span class="operator">*</span>SquareItem<span class="operator">::</span>createNew(<span class="type">int</span> size<span class="operator">,</span> <span class="type">int</span> x<span class="operator">,</span> <span class="type">int</span> y)
 {
     <span class="keyword">return</span> <span class="keyword">new</span> SquareItem(size<span class="operator">,</span> x<span class="operator">,</span> y);
 }</pre>
</div>
<!-- @@@demos/boxes/qtbox.cpp -->
      </div>
    </div>
    </div> 
    <div class="ft">
      <span></span>
    </div>
  </div> 
  <div class="footer">
    <p>
      <acronym title="Copyright">&copy;</acronym> 2015 The Qt Company Ltd.
      Documentation contributions included herein are the copyrights of
      their respective owners.</p>
    <br />
    <p>
      The documentation provided herein is licensed under the terms of the
      <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation
      License version 1.3</a> as published by the Free Software Foundation.</p>
    <p>
      Documentation sources may be obtained from <a href="http://www.qt-project.org">
      www.qt-project.org</a>.</p>
    <br />
    <p>
      Qt and respective logos are trademarks of The Qt Company Ltd 
      in Finland and/or other countries worldwide. All other trademarks are property
      of their respective owners. <a title="Privacy Policy"
      href="http://en.gitorious.org/privacy_policy/">Privacy Policy</a></p>
  </div>

  <script src="scripts/functions.js" type="text/javascript"></script>
</body>
</html>