<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html> <html lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>tetrixboard.cpp Example File | Qt Widgets 5.12.6</title> <link rel="stylesheet" type="text/css" href="style/offline-simple.css" /> <script type="text/javascript"> document.getElementsByTagName("link").item(0).setAttribute("href", "style/offline.css"); // loading style sheet breaks anchors that were jumped to before // so force jumping to anchor again setTimeout(function() { var anchor = location.hash; // need to jump to different anchor first (e.g. none) location.hash = "#"; setTimeout(function() { location.hash = anchor; }, 0); }, 0); </script> </head> <body> <div class="header" id="qtdocheader"> <div class="main"> <div class="main-rounded"> <div class="navigationbar"> <table><tr> <td >Qt 5.12</td><td ><a href="qtwidgets-index.html">Qt Widgets</a></td><td ><a href="qtwidgets-widgets-tetrix-example.html">Tetrix Example</a></td><td >tetrixboard.cpp Example File</td></tr></table><table class="buildversion"><tr> <td id="buildversion" width="100%" align="right"><a href="qtwidgets-index.html">Qt 5.12.6 Reference Documentation</a></td> </tr></table> </div> </div> <div class="content"> <div class="line"> <div class="content mainContent"> <div class="sidebar"><div class="sidebar-content" id="sidebar-content"></div></div> <h1 class="title">tetrixboard.cpp Example File</h1> <span class="subtitle">widgets/tetrix/tetrixboard.cpp</span> <!-- $$$widgets/tetrix/tetrixboard.cpp-description --> <div class="descr"> <a name="details"></a> <pre class="cpp"> <span class="comment">/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/</span> <span class="preprocessor">#include <QtWidgets></span> <span class="preprocessor">#include "tetrixboard.h"</span> TetrixBoard<span class="operator">::</span>TetrixBoard(<span class="type"><a href="qwidget.html">QWidget</a></span> <span class="operator">*</span>parent) : <span class="type"><a href="qframe.html">QFrame</a></span>(parent) { setFrameStyle(<span class="type"><a href="qframe.html">QFrame</a></span><span class="operator">::</span>Panel <span class="operator">|</span> <span class="type"><a href="qframe.html">QFrame</a></span><span class="operator">::</span>Sunken); setFocusPolicy(<span class="type"><a href="../qtcore/qt.html">Qt</a></span><span class="operator">::</span>StrongFocus); isStarted <span class="operator">=</span> <span class="keyword">false</span>; isPaused <span class="operator">=</span> <span class="keyword">false</span>; clearBoard(); nextPiece<span class="operator">.</span>setRandomShape(); } <span class="type">void</span> TetrixBoard<span class="operator">::</span>setNextPieceLabel(<span class="type"><a href="qlabel.html">QLabel</a></span> <span class="operator">*</span>label) { nextPieceLabel <span class="operator">=</span> label; } <span class="type"><a href="../qtcore/qsize.html">QSize</a></span> TetrixBoard<span class="operator">::</span>sizeHint() <span class="keyword">const</span> { <span class="keyword">return</span> <span class="type"><a href="../qtcore/qsize.html">QSize</a></span>(BoardWidth <span class="operator">*</span> <span class="number">15</span> <span class="operator">+</span> frameWidth() <span class="operator">*</span> <span class="number">2</span><span class="operator">,</span> BoardHeight <span class="operator">*</span> <span class="number">15</span> <span class="operator">+</span> frameWidth() <span class="operator">*</span> <span class="number">2</span>); } <span class="type"><a href="../qtcore/qsize.html">QSize</a></span> TetrixBoard<span class="operator">::</span>minimumSizeHint() <span class="keyword">const</span> { <span class="keyword">return</span> <span class="type"><a href="../qtcore/qsize.html">QSize</a></span>(BoardWidth <span class="operator">*</span> <span class="number">5</span> <span class="operator">+</span> frameWidth() <span class="operator">*</span> <span class="number">2</span><span class="operator">,</span> BoardHeight <span class="operator">*</span> <span class="number">5</span> <span class="operator">+</span> frameWidth() <span class="operator">*</span> <span class="number">2</span>); } <span class="type">void</span> TetrixBoard<span class="operator">::</span>start() { <span class="keyword">if</span> (isPaused) <span class="keyword">return</span>; isStarted <span class="operator">=</span> <span class="keyword">true</span>; isWaitingAfterLine <span class="operator">=</span> <span class="keyword">false</span>; numLinesRemoved <span class="operator">=</span> <span class="number">0</span>; numPiecesDropped <span class="operator">=</span> <span class="number">0</span>; score <span class="operator">=</span> <span class="number">0</span>; level <span class="operator">=</span> <span class="number">1</span>; clearBoard(); <span class="keyword">emit</span> linesRemovedChanged(numLinesRemoved); <span class="keyword">emit</span> scoreChanged(score); <span class="keyword">emit</span> levelChanged(level); newPiece(); timer<span class="operator">.</span>start(timeoutTime()<span class="operator">,</span> <span class="keyword">this</span>); } <span class="type">void</span> TetrixBoard<span class="operator">::</span>pause() { <span class="keyword">if</span> (<span class="operator">!</span>isStarted) <span class="keyword">return</span>; isPaused <span class="operator">=</span> <span class="operator">!</span>isPaused; <span class="keyword">if</span> (isPaused) { timer<span class="operator">.</span>stop(); } <span class="keyword">else</span> { timer<span class="operator">.</span>start(timeoutTime()<span class="operator">,</span> <span class="keyword">this</span>); } update(); } <span class="type">void</span> TetrixBoard<span class="operator">::</span>paintEvent(<span class="type"><a href="../qtgui/qpaintevent.html">QPaintEvent</a></span> <span class="operator">*</span>event) { <span class="type"><a href="qframe.html">QFrame</a></span><span class="operator">::</span>paintEvent(event); <span class="type"><a href="../qtgui/qpainter.html">QPainter</a></span> painter(<span class="keyword">this</span>); <span class="type"><a href="../qtcore/qrect.html">QRect</a></span> rect <span class="operator">=</span> contentsRect(); <span class="keyword">if</span> (isPaused) { painter<span class="operator">.</span>drawText(rect<span class="operator">,</span> <span class="type"><a href="../qtcore/qt.html">Qt</a></span><span class="operator">::</span>AlignCenter<span class="operator">,</span> tr(<span class="string">"Pause"</span>)); <span class="keyword">return</span>; } <span class="type">int</span> boardTop <span class="operator">=</span> rect<span class="operator">.</span>bottom() <span class="operator">-</span> BoardHeight<span class="operator">*</span>squareHeight(); <span class="keyword">for</span> (<span class="type">int</span> i <span class="operator">=</span> <span class="number">0</span>; i <span class="operator"><</span> BoardHeight; <span class="operator">+</span><span class="operator">+</span>i) { <span class="keyword">for</span> (<span class="type">int</span> j <span class="operator">=</span> <span class="number">0</span>; j <span class="operator"><</span> BoardWidth; <span class="operator">+</span><span class="operator">+</span>j) { TetrixShape shape <span class="operator">=</span> shapeAt(j<span class="operator">,</span> BoardHeight <span class="operator">-</span> i <span class="operator">-</span> <span class="number">1</span>); <span class="keyword">if</span> (shape <span class="operator">!</span><span class="operator">=</span> NoShape) drawSquare(painter<span class="operator">,</span> rect<span class="operator">.</span>left() <span class="operator">+</span> j <span class="operator">*</span> squareWidth()<span class="operator">,</span> boardTop <span class="operator">+</span> i <span class="operator">*</span> squareHeight()<span class="operator">,</span> shape); } } <span class="keyword">if</span> (curPiece<span class="operator">.</span>shape() <span class="operator">!</span><span class="operator">=</span> NoShape) { <span class="keyword">for</span> (<span class="type">int</span> i <span class="operator">=</span> <span class="number">0</span>; i <span class="operator"><</span> <span class="number">4</span>; <span class="operator">+</span><span class="operator">+</span>i) { <span class="type">int</span> x <span class="operator">=</span> curX <span class="operator">+</span> curPiece<span class="operator">.</span>x(i); <span class="type">int</span> y <span class="operator">=</span> curY <span class="operator">-</span> curPiece<span class="operator">.</span>y(i); drawSquare(painter<span class="operator">,</span> rect<span class="operator">.</span>left() <span class="operator">+</span> x <span class="operator">*</span> squareWidth()<span class="operator">,</span> boardTop <span class="operator">+</span> (BoardHeight <span class="operator">-</span> y <span class="operator">-</span> <span class="number">1</span>) <span class="operator">*</span> squareHeight()<span class="operator">,</span> curPiece<span class="operator">.</span>shape()); } } } <span class="type">void</span> TetrixBoard<span class="operator">::</span>keyPressEvent(<span class="type"><a href="../qtgui/qkeyevent.html">QKeyEvent</a></span> <span class="operator">*</span>event) { <span class="keyword">if</span> (<span class="operator">!</span>isStarted <span class="operator">|</span><span class="operator">|</span> isPaused <span class="operator">|</span><span class="operator">|</span> curPiece<span class="operator">.</span>shape() <span class="operator">=</span><span class="operator">=</span> NoShape) { <span class="type"><a href="qframe.html">QFrame</a></span><span class="operator">::</span>keyPressEvent(event); <span class="keyword">return</span>; } <span class="keyword">switch</span> (event<span class="operator">-</span><span class="operator">></span>key()) { <span class="keyword">case</span> <span class="type"><a href="../qtcore/qt.html">Qt</a></span><span class="operator">::</span>Key_Left: tryMove(curPiece<span class="operator">,</span> curX <span class="operator">-</span> <span class="number">1</span><span class="operator">,</span> curY); <span class="keyword">break</span>; <span class="keyword">case</span> <span class="type"><a href="../qtcore/qt.html">Qt</a></span><span class="operator">::</span>Key_Right: tryMove(curPiece<span class="operator">,</span> curX <span class="operator">+</span> <span class="number">1</span><span class="operator">,</span> curY); <span class="keyword">break</span>; <span class="keyword">case</span> <span class="type"><a href="../qtcore/qt.html">Qt</a></span><span class="operator">::</span>Key_Down: tryMove(curPiece<span class="operator">.</span>rotatedRight()<span class="operator">,</span> curX<span class="operator">,</span> curY); <span class="keyword">break</span>; <span class="keyword">case</span> <span class="type"><a href="../qtcore/qt.html">Qt</a></span><span class="operator">::</span>Key_Up: tryMove(curPiece<span class="operator">.</span>rotatedLeft()<span class="operator">,</span> curX<span class="operator">,</span> curY); <span class="keyword">break</span>; <span class="keyword">case</span> <span class="type"><a href="../qtcore/qt.html">Qt</a></span><span class="operator">::</span>Key_Space: dropDown(); <span class="keyword">break</span>; <span class="keyword">case</span> <span class="type"><a href="../qtcore/qt.html">Qt</a></span><span class="operator">::</span>Key_D: oneLineDown(); <span class="keyword">break</span>; <span class="keyword">default</span>: <span class="type"><a href="qframe.html">QFrame</a></span><span class="operator">::</span>keyPressEvent(event); } } <span class="type">void</span> TetrixBoard<span class="operator">::</span>timerEvent(<span class="type"><a href="../qtcore/qtimerevent.html">QTimerEvent</a></span> <span class="operator">*</span>event) { <span class="keyword">if</span> (event<span class="operator">-</span><span class="operator">></span>timerId() <span class="operator">=</span><span class="operator">=</span> timer<span class="operator">.</span>timerId()) { <span class="keyword">if</span> (isWaitingAfterLine) { isWaitingAfterLine <span class="operator">=</span> <span class="keyword">false</span>; newPiece(); timer<span class="operator">.</span>start(timeoutTime()<span class="operator">,</span> <span class="keyword">this</span>); } <span class="keyword">else</span> { oneLineDown(); } } <span class="keyword">else</span> { <span class="type"><a href="qframe.html">QFrame</a></span><span class="operator">::</span>timerEvent(event); } } <span class="type">void</span> TetrixBoard<span class="operator">::</span>clearBoard() { <span class="keyword">for</span> (<span class="type">int</span> i <span class="operator">=</span> <span class="number">0</span>; i <span class="operator"><</span> BoardHeight <span class="operator">*</span> BoardWidth; <span class="operator">+</span><span class="operator">+</span>i) board<span class="operator">[</span>i<span class="operator">]</span> <span class="operator">=</span> NoShape; } <span class="type">void</span> TetrixBoard<span class="operator">::</span>dropDown() { <span class="type">int</span> dropHeight <span class="operator">=</span> <span class="number">0</span>; <span class="type">int</span> newY <span class="operator">=</span> curY; <span class="keyword">while</span> (newY <span class="operator">></span> <span class="number">0</span>) { <span class="keyword">if</span> (<span class="operator">!</span>tryMove(curPiece<span class="operator">,</span> curX<span class="operator">,</span> newY <span class="operator">-</span> <span class="number">1</span>)) <span class="keyword">break</span>; <span class="operator">-</span><span class="operator">-</span>newY; <span class="operator">+</span><span class="operator">+</span>dropHeight; } pieceDropped(dropHeight); } <span class="type">void</span> TetrixBoard<span class="operator">::</span>oneLineDown() { <span class="keyword">if</span> (<span class="operator">!</span>tryMove(curPiece<span class="operator">,</span> curX<span class="operator">,</span> curY <span class="operator">-</span> <span class="number">1</span>)) pieceDropped(<span class="number">0</span>); } <span class="type">void</span> TetrixBoard<span class="operator">::</span>pieceDropped(<span class="type">int</span> dropHeight) { <span class="keyword">for</span> (<span class="type">int</span> i <span class="operator">=</span> <span class="number">0</span>; i <span class="operator"><</span> <span class="number">4</span>; <span class="operator">+</span><span class="operator">+</span>i) { <span class="type">int</span> x <span class="operator">=</span> curX <span class="operator">+</span> curPiece<span class="operator">.</span>x(i); <span class="type">int</span> y <span class="operator">=</span> curY <span class="operator">-</span> curPiece<span class="operator">.</span>y(i); shapeAt(x<span class="operator">,</span> y) <span class="operator">=</span> curPiece<span class="operator">.</span>shape(); } <span class="operator">+</span><span class="operator">+</span>numPiecesDropped; <span class="keyword">if</span> (numPiecesDropped <span class="operator">%</span> <span class="number">25</span> <span class="operator">=</span><span class="operator">=</span> <span class="number">0</span>) { <span class="operator">+</span><span class="operator">+</span>level; timer<span class="operator">.</span>start(timeoutTime()<span class="operator">,</span> <span class="keyword">this</span>); <span class="keyword">emit</span> levelChanged(level); } score <span class="operator">+</span><span class="operator">=</span> dropHeight <span class="operator">+</span> <span class="number">7</span>; <span class="keyword">emit</span> scoreChanged(score); removeFullLines(); <span class="keyword">if</span> (<span class="operator">!</span>isWaitingAfterLine) newPiece(); } <span class="type">void</span> TetrixBoard<span class="operator">::</span>removeFullLines() { <span class="type">int</span> numFullLines <span class="operator">=</span> <span class="number">0</span>; <span class="keyword">for</span> (<span class="type">int</span> i <span class="operator">=</span> BoardHeight <span class="operator">-</span> <span class="number">1</span>; i <span class="operator">></span><span class="operator">=</span> <span class="number">0</span>; <span class="operator">-</span><span class="operator">-</span>i) { bool lineIsFull <span class="operator">=</span> <span class="keyword">true</span>; <span class="keyword">for</span> (<span class="type">int</span> j <span class="operator">=</span> <span class="number">0</span>; j <span class="operator"><</span> BoardWidth; <span class="operator">+</span><span class="operator">+</span>j) { <span class="keyword">if</span> (shapeAt(j<span class="operator">,</span> i) <span class="operator">=</span><span class="operator">=</span> NoShape) { lineIsFull <span class="operator">=</span> <span class="keyword">false</span>; <span class="keyword">break</span>; } } <span class="keyword">if</span> (lineIsFull) { <span class="operator">+</span><span class="operator">+</span>numFullLines; <span class="keyword">for</span> (<span class="type">int</span> k <span class="operator">=</span> i; k <span class="operator"><</span> BoardHeight <span class="operator">-</span> <span class="number">1</span>; <span class="operator">+</span><span class="operator">+</span>k) { <span class="keyword">for</span> (<span class="type">int</span> j <span class="operator">=</span> <span class="number">0</span>; j <span class="operator"><</span> BoardWidth; <span class="operator">+</span><span class="operator">+</span>j) shapeAt(j<span class="operator">,</span> k) <span class="operator">=</span> shapeAt(j<span class="operator">,</span> k <span class="operator">+</span> <span class="number">1</span>); } <span class="keyword">for</span> (<span class="type">int</span> j <span class="operator">=</span> <span class="number">0</span>; j <span class="operator"><</span> BoardWidth; <span class="operator">+</span><span class="operator">+</span>j) shapeAt(j<span class="operator">,</span> BoardHeight <span class="operator">-</span> <span class="number">1</span>) <span class="operator">=</span> NoShape; } } <span class="keyword">if</span> (numFullLines <span class="operator">></span> <span class="number">0</span>) { numLinesRemoved <span class="operator">+</span><span class="operator">=</span> numFullLines; score <span class="operator">+</span><span class="operator">=</span> <span class="number">10</span> <span class="operator">*</span> numFullLines; <span class="keyword">emit</span> linesRemovedChanged(numLinesRemoved); <span class="keyword">emit</span> scoreChanged(score); timer<span class="operator">.</span>start(<span class="number">500</span><span class="operator">,</span> <span class="keyword">this</span>); isWaitingAfterLine <span class="operator">=</span> <span class="keyword">true</span>; curPiece<span class="operator">.</span>setShape(NoShape); update(); } } <span class="type">void</span> TetrixBoard<span class="operator">::</span>newPiece() { curPiece <span class="operator">=</span> nextPiece; nextPiece<span class="operator">.</span>setRandomShape(); showNextPiece(); curX <span class="operator">=</span> BoardWidth <span class="operator">/</span> <span class="number">2</span> <span class="operator">+</span> <span class="number">1</span>; curY <span class="operator">=</span> BoardHeight <span class="operator">-</span> <span class="number">1</span> <span class="operator">+</span> curPiece<span class="operator">.</span>minY(); <span class="keyword">if</span> (<span class="operator">!</span>tryMove(curPiece<span class="operator">,</span> curX<span class="operator">,</span> curY)) { curPiece<span class="operator">.</span>setShape(NoShape); timer<span class="operator">.</span>stop(); isStarted <span class="operator">=</span> <span class="keyword">false</span>; } } <span class="type">void</span> TetrixBoard<span class="operator">::</span>showNextPiece() { <span class="keyword">if</span> (<span class="operator">!</span>nextPieceLabel) <span class="keyword">return</span>; <span class="type">int</span> dx <span class="operator">=</span> nextPiece<span class="operator">.</span>maxX() <span class="operator">-</span> nextPiece<span class="operator">.</span>minX() <span class="operator">+</span> <span class="number">1</span>; <span class="type">int</span> dy <span class="operator">=</span> nextPiece<span class="operator">.</span>maxY() <span class="operator">-</span> nextPiece<span class="operator">.</span>minY() <span class="operator">+</span> <span class="number">1</span>; <span class="type"><a href="../qtgui/qpixmap.html">QPixmap</a></span> pixmap(dx <span class="operator">*</span> squareWidth()<span class="operator">,</span> dy <span class="operator">*</span> squareHeight()); <span class="type"><a href="../qtgui/qpainter.html">QPainter</a></span> painter(<span class="operator">&</span>pixmap); painter<span class="operator">.</span>fillRect(pixmap<span class="operator">.</span>rect()<span class="operator">,</span> nextPieceLabel<span class="operator">-</span><span class="operator">></span>palette()<span class="operator">.</span>background()); <span class="keyword">for</span> (<span class="type">int</span> i <span class="operator">=</span> <span class="number">0</span>; i <span class="operator"><</span> <span class="number">4</span>; <span class="operator">+</span><span class="operator">+</span>i) { <span class="type">int</span> x <span class="operator">=</span> nextPiece<span class="operator">.</span>x(i) <span class="operator">-</span> nextPiece<span class="operator">.</span>minX(); <span class="type">int</span> y <span class="operator">=</span> nextPiece<span class="operator">.</span>y(i) <span class="operator">-</span> nextPiece<span class="operator">.</span>minY(); drawSquare(painter<span class="operator">,</span> x <span class="operator">*</span> squareWidth()<span class="operator">,</span> y <span class="operator">*</span> squareHeight()<span class="operator">,</span> nextPiece<span class="operator">.</span>shape()); } nextPieceLabel<span class="operator">-</span><span class="operator">></span>setPixmap(pixmap); } bool TetrixBoard<span class="operator">::</span>tryMove(<span class="keyword">const</span> TetrixPiece <span class="operator">&</span>newPiece<span class="operator">,</span> <span class="type">int</span> newX<span class="operator">,</span> <span class="type">int</span> newY) { <span class="keyword">for</span> (<span class="type">int</span> i <span class="operator">=</span> <span class="number">0</span>; i <span class="operator"><</span> <span class="number">4</span>; <span class="operator">+</span><span class="operator">+</span>i) { <span class="type">int</span> x <span class="operator">=</span> newX <span class="operator">+</span> newPiece<span class="operator">.</span>x(i); <span class="type">int</span> y <span class="operator">=</span> newY <span class="operator">-</span> newPiece<span class="operator">.</span>y(i); <span class="keyword">if</span> (x <span class="operator"><</span> <span class="number">0</span> <span class="operator">|</span><span class="operator">|</span> x <span class="operator">></span><span class="operator">=</span> BoardWidth <span class="operator">|</span><span class="operator">|</span> y <span class="operator"><</span> <span class="number">0</span> <span class="operator">|</span><span class="operator">|</span> y <span class="operator">></span><span class="operator">=</span> BoardHeight) <span class="keyword">return</span> <span class="keyword">false</span>; <span class="keyword">if</span> (shapeAt(x<span class="operator">,</span> y) <span class="operator">!</span><span class="operator">=</span> NoShape) <span class="keyword">return</span> <span class="keyword">false</span>; } curPiece <span class="operator">=</span> newPiece; curX <span class="operator">=</span> newX; curY <span class="operator">=</span> newY; update(); <span class="keyword">return</span> <span class="keyword">true</span>; } <span class="type">void</span> TetrixBoard<span class="operator">::</span>drawSquare(<span class="type"><a href="../qtgui/qpainter.html">QPainter</a></span> <span class="operator">&</span>painter<span class="operator">,</span> <span class="type">int</span> x<span class="operator">,</span> <span class="type">int</span> y<span class="operator">,</span> TetrixShape shape) { <span class="keyword">static</span> <span class="keyword">const</span> <span class="type"><a href="../qtgui/qcolor.html#QRgb-typedef">QRgb</a></span> colorTable<span class="operator">[</span><span class="number">8</span><span class="operator">]</span> <span class="operator">=</span> { <span class="number">0x000000</span><span class="operator">,</span> <span class="number">0xCC6666</span><span class="operator">,</span> <span class="number">0x66CC66</span><span class="operator">,</span> <span class="number">0x6666CC</span><span class="operator">,</span> <span class="number">0xCCCC66</span><span class="operator">,</span> <span class="number">0xCC66CC</span><span class="operator">,</span> <span class="number">0x66CCCC</span><span class="operator">,</span> <span class="number">0xDAAA00</span> }; <span class="type"><a href="../qtgui/qcolor.html">QColor</a></span> color <span class="operator">=</span> colorTable<span class="operator">[</span><span class="type">int</span>(shape)<span class="operator">]</span>; painter<span class="operator">.</span>fillRect(x <span class="operator">+</span> <span class="number">1</span><span class="operator">,</span> y <span class="operator">+</span> <span class="number">1</span><span class="operator">,</span> squareWidth() <span class="operator">-</span> <span class="number">2</span><span class="operator">,</span> squareHeight() <span class="operator">-</span> <span class="number">2</span><span class="operator">,</span> color); painter<span class="operator">.</span>setPen(color<span class="operator">.</span>light()); painter<span class="operator">.</span>drawLine(x<span class="operator">,</span> y <span class="operator">+</span> squareHeight() <span class="operator">-</span> <span class="number">1</span><span class="operator">,</span> x<span class="operator">,</span> y); painter<span class="operator">.</span>drawLine(x<span class="operator">,</span> y<span class="operator">,</span> x <span class="operator">+</span> squareWidth() <span class="operator">-</span> <span class="number">1</span><span class="operator">,</span> y); painter<span class="operator">.</span>setPen(color<span class="operator">.</span>dark()); painter<span class="operator">.</span>drawLine(x <span class="operator">+</span> <span class="number">1</span><span class="operator">,</span> y <span class="operator">+</span> squareHeight() <span class="operator">-</span> <span class="number">1</span><span class="operator">,</span> x <span class="operator">+</span> squareWidth() <span class="operator">-</span> <span class="number">1</span><span class="operator">,</span> y <span class="operator">+</span> squareHeight() <span class="operator">-</span> <span class="number">1</span>); painter<span class="operator">.</span>drawLine(x <span class="operator">+</span> squareWidth() <span class="operator">-</span> <span class="number">1</span><span class="operator">,</span> y <span class="operator">+</span> squareHeight() <span class="operator">-</span> <span class="number">1</span><span class="operator">,</span> x <span class="operator">+</span> squareWidth() <span class="operator">-</span> <span class="number">1</span><span class="operator">,</span> y <span class="operator">+</span> <span class="number">1</span>); } </pre> </div> <!-- @@@widgets/tetrix/tetrixboard.cpp --> </div> </div> </div> </div> </div> <div class="footer"> <p> <acronym title="Copyright">©</acronym> 2019 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners.<br/> The documentation provided herein is licensed under the terms of the <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation License version 1.3</a> as published by the Free Software Foundation.<br/> Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners. </p> </div> </body> </html>