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<h1 class="title">Measure.qml Example File</h1>
<span class="subtitle">heartrate-game/qml/Measure.qml</span>
<!-- $$$heartrate-game/qml/Measure.qml-description -->
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<pre class="qml">

  /***************************************************************************
  **
  ** Copyright (C) 2017 The Qt Company Ltd.
  ** Contact: https://www.qt.io/licensing/
  **
  ** This file is part of the examples of the QtBluetooth module of the Qt Toolkit.
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  ** Commercial License Usage
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  import QtQuick 2.5

  GamePage {
      id: measurePage

      errorMessage: deviceHandler.error
      infoMessage: deviceHandler.info

      property real __timeCounter: 0;
      property real __maxTimeCount: 60
      property string relaxText: qsTr("Relax!\nWhen you are ready, press Start. You have %1s time to increase heartrate so much as possible.\nGood luck!").arg(__maxTimeCount)

      function close()
      {
          deviceHandler.stopMeasurement();
          deviceHandler.disconnectService();
          app.prevPage();
      }

      function start()
      {
          if (!deviceHandler.measuring) {
              __timeCounter = 0;
              deviceHandler.startMeasurement()
          }
      }

      function stop()
      {
          if (deviceHandler.measuring) {
              deviceHandler.stopMeasurement()
          }

          app.showPage("Stats.qml")
      }

      Timer {
          id: measureTimer
          interval: 1000
          running: deviceHandler.measuring
          repeat: true
          onTriggered: {
              __timeCounter++;
              if (__timeCounter >= __maxTimeCount)
                  measurePage.stop()
          }
      }

      Column {
          anchors.centerIn: parent
          spacing: GameSettings.fieldHeight * 0.5

          Rectangle {
              id: circle
              anchors.horizontalCenter: parent.horizontalCenter
              width: Math.min(measurePage.width, measurePage.height-GameSettings.fieldHeight*4) - 2*GameSettings.fieldMargin
              height: width
              radius: width*0.5
              color: GameSettings.viewColor

              Text {
                  id: hintText
                  anchors.centerIn: parent
                  anchors.verticalCenterOffset: -parent.height*0.1
                  horizontalAlignment: Text.AlignHCenter
                  verticalAlignment: Text.AlignVCenter
                  width: parent.width * 0.8
                  height: parent.height * 0.6
                  wrapMode: Text.WordWrap
                  text: measurePage.relaxText
                  visible: !deviceHandler.measuring
                  color: GameSettings.textColor
                  fontSizeMode: Text.Fit
                  minimumPixelSize: 10
                  font.pixelSize: GameSettings.mediumFontSize
              }

              Text {
                  id: text
                  anchors.centerIn: parent
                  anchors.verticalCenterOffset: -parent.height*0.15
                  font.pixelSize: parent.width * 0.45
                  text: deviceHandler.hr
                  visible: deviceHandler.measuring
                  color: GameSettings.textColor
              }

              Item {
                  id: minMaxContainer
                  anchors.horizontalCenter: parent.horizontalCenter
                  width: parent.width*0.7
                  height: parent.height * 0.15
                  anchors.bottom: parent.bottom
                  anchors.bottomMargin: parent.height*0.16
                  visible: deviceHandler.measuring

                  Text {
                      anchors.left: parent.left
                      anchors.verticalCenter: parent.verticalCenter
                      text: deviceHandler.minHR
                      color: GameSettings.textColor
                      font.pixelSize: GameSettings.hugeFontSize

                      Text {
                          anchors.left: parent.left
                          anchors.bottom: parent.top
                          font.pixelSize: parent.font.pixelSize*0.8
                          color: parent.color
                          text: "MIN"
                      }
                  }

                  Text {
                      anchors.right: parent.right
                      anchors.verticalCenter: parent.verticalCenter
                      text: deviceHandler.maxHR
                      color: GameSettings.textColor
                      font.pixelSize: GameSettings.hugeFontSize

                      Text {
                          anchors.right: parent.right
                          anchors.bottom: parent.top
                          font.pixelSize: parent.font.pixelSize*0.8
                          color: parent.color
                          text: "MAX"
                      }
                  }
              }

              Image {
                  id: heart
                  anchors.horizontalCenter: minMaxContainer.horizontalCenter
                  anchors.verticalCenter: minMaxContainer.bottom
                  width: parent.width * 0.2
                  height: width
                  source: "images/heart.png"
                  smooth: true
                  antialiasing: true

                  SequentialAnimation{
                      id: heartAnim
                      running: deviceHandler.alive
                      loops: Animation.Infinite
                      alwaysRunToEnd: true
                      PropertyAnimation { target: heart; property: "scale"; to: 1.2; duration: 500; easing.type: Easing.InQuad }
                      PropertyAnimation { target: heart; property: "scale"; to: 1.0; duration: 500; easing.type: Easing.OutQuad }
                  }
              }
          }

          Rectangle {
              id: timeSlider
              color: GameSettings.viewColor
              anchors.horizontalCenter: parent.horizontalCenter
              width: circle.width
              height: GameSettings.fieldHeight
              radius: GameSettings.buttonRadius

              Rectangle {
                  height: parent.height
                  radius: parent.radius
                  color: GameSettings.sliderColor
                  width: Math.min(1.0,__timeCounter / __maxTimeCount) * parent.width
              }

              Text {
                  anchors.centerIn: parent
                  color: "gray"
                  text: (__maxTimeCount - __timeCounter).toFixed(0) + " s"
                  font.pixelSize: GameSettings.bigFontSize
              }
          }
      }

      GameButton {
          id: startButton
          anchors.horizontalCenter: parent.horizontalCenter
          anchors.bottom: parent.bottom
          anchors.bottomMargin: GameSettings.fieldMargin
          width: circle.width
          height: GameSettings.fieldHeight
          enabled: !deviceHandler.measuring
          radius: GameSettings.buttonRadius

          onClicked: start()

          Text {
              anchors.centerIn: parent
              font.pixelSize: GameSettings.tinyFontSize
              text: qsTr("START")
              color: startButton.enabled ? GameSettings.textColor : GameSettings.disabledTextColor
          }
      }
  }

</pre>
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