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<h1 class="title">custominputhandler.cpp Example File</h1>
<span class="subtitle">texturesurface/custominputhandler.cpp</span>
<!-- $$$texturesurface/custominputhandler.cpp-description -->
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<pre class="cpp">

  <span class="comment">/****************************************************************************
  **
  ** Copyright (C) 2016 The Qt Company Ltd.
  ** Contact: https://www.qt.io/licensing/
  **
  ** This file is part of the Qt Data Visualization module of the Qt Toolkit.
  **
  ** $QT_BEGIN_LICENSE:GPL$
  ** Commercial License Usage
  ** Licensees holding valid commercial Qt licenses may use this file in
  ** accordance with the commercial license agreement provided with the
  ** Software or, alternatively, in accordance with the terms contained in
  ** a written agreement between you and The Qt Company. For licensing terms
  ** and conditions see https://www.qt.io/terms-conditions. For further
  ** information use the contact form at https://www.qt.io/contact-us.
  **
  ** GNU General Public License Usage
  ** Alternatively, this file may be used under the terms of the GNU
  ** General Public License version 3 or (at your option) any later version
  ** approved by the KDE Free Qt Foundation. The licenses are as published by
  ** the Free Software Foundation and appearing in the file LICENSE.GPL3
  ** included in the packaging of this file. Please review the following
  ** information to ensure the GNU General Public License requirements will
  ** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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  <span class="preprocessor">#include &quot;custominputhandler.h&quot;</span>

  <span class="preprocessor">#include &lt;QtDataVisualization/Q3DCamera&gt;</span>
  <span class="preprocessor">#include &lt;QtCore/qmath.h&gt;</span>

  CustomInputHandler<span class="operator">::</span>CustomInputHandler(QAbstract3DGraph <span class="operator">*</span>graph<span class="operator">,</span> <span class="type">QObject</span> <span class="operator">*</span>parent) :
      <span class="type"><a href="q3dinputhandler.html">Q3DInputHandler</a></span>(parent)<span class="operator">,</span>
      m_highlight(<span class="number">0</span>)<span class="operator">,</span>
      m_mousePressed(<span class="keyword">false</span>)<span class="operator">,</span>
      m_state(StateNormal)<span class="operator">,</span>
      m_axisX(<span class="number">0</span>)<span class="operator">,</span>
      m_axisZ(<span class="number">0</span>)<span class="operator">,</span>
      m_speedModifier(<span class="number">20.0f</span>)
  {
      <span class="comment">// Connect to the item selection signal from graph</span>
      connect(graph<span class="operator">,</span> <span class="operator">&amp;</span>QAbstract3DGraph<span class="operator">::</span>selectedElementChanged<span class="operator">,</span> <span class="keyword">this</span><span class="operator">,</span>
              <span class="operator">&amp;</span>CustomInputHandler<span class="operator">::</span>handleElementSelected);
  }

  <span class="type">void</span> CustomInputHandler<span class="operator">::</span>mousePressEvent(<span class="type">QMouseEvent</span> <span class="operator">*</span>event<span class="operator">,</span> <span class="keyword">const</span> <span class="type">QPoint</span> <span class="operator">&amp;</span>mousePos)
  {
      <span class="keyword">if</span> (<span class="type">Qt</span><span class="operator">::</span>LeftButton <span class="operator">=</span><span class="operator">=</span> event<span class="operator">-</span><span class="operator">&gt;</span>button()) {
          m_highlight<span class="operator">-</span><span class="operator">&gt;</span>setVisible(<span class="keyword">false</span>);
          m_mousePressed <span class="operator">=</span> <span class="keyword">true</span>;
      }
      <span class="type"><a href="q3dinputhandler.html">Q3DInputHandler</a></span><span class="operator">::</span>mousePressEvent(event<span class="operator">,</span> mousePos);
  }

  <span class="type">void</span> CustomInputHandler<span class="operator">::</span>wheelEvent(<span class="type">QWheelEvent</span> <span class="operator">*</span>event)
  {
      <span class="type">float</span> delta <span class="operator">=</span> <span class="type">float</span>(event<span class="operator">-</span><span class="operator">&gt;</span>delta());

      m_axisXMinValue <span class="operator">+</span><span class="operator">=</span> delta;
      m_axisXMaxValue <span class="operator">-</span><span class="operator">=</span> delta;
      m_axisZMinValue <span class="operator">+</span><span class="operator">=</span> delta;
      m_axisZMaxValue <span class="operator">-</span><span class="operator">=</span> delta;
      checkConstraints();

      <span class="type">float</span> y <span class="operator">=</span> (m_axisXMaxValue <span class="operator">-</span> m_axisXMinValue) <span class="operator">*</span> m_aspectRatio;

      m_axisX<span class="operator">-</span><span class="operator">&gt;</span>setRange(m_axisXMinValue<span class="operator">,</span> m_axisXMaxValue);
      m_axisY<span class="operator">-</span><span class="operator">&gt;</span>setRange(<span class="number">100.0f</span><span class="operator">,</span> y);
      m_axisZ<span class="operator">-</span><span class="operator">&gt;</span>setRange(m_axisZMinValue<span class="operator">,</span> m_axisZMaxValue);
  }

  <span class="type">void</span> CustomInputHandler<span class="operator">::</span>mouseMoveEvent(<span class="type">QMouseEvent</span> <span class="operator">*</span>event<span class="operator">,</span> <span class="keyword">const</span> <span class="type">QPoint</span> <span class="operator">&amp;</span>mousePos)
  {
      <span class="comment">// Check if we're trying to drag axis label</span>
      <span class="keyword">if</span> (m_mousePressed <span class="operator">&amp;</span><span class="operator">&amp;</span> m_state <span class="operator">!</span><span class="operator">=</span> StateNormal) {
          setPreviousInputPos(inputPosition());
          setInputPosition(mousePos);
          handleAxisDragging();
      } <span class="keyword">else</span> {
          <span class="type"><a href="q3dinputhandler.html">Q3DInputHandler</a></span><span class="operator">::</span>mouseMoveEvent(event<span class="operator">,</span> mousePos);
      }
  }

  <span class="type">void</span> CustomInputHandler<span class="operator">::</span>mouseReleaseEvent(<span class="type">QMouseEvent</span> <span class="operator">*</span>event<span class="operator">,</span> <span class="keyword">const</span> <span class="type">QPoint</span> <span class="operator">&amp;</span>mousePos)
  {
      <span class="type"><a href="q3dinputhandler.html">Q3DInputHandler</a></span><span class="operator">::</span>mouseReleaseEvent(event<span class="operator">,</span> mousePos);
      m_mousePressed <span class="operator">=</span> <span class="keyword">false</span>;
      m_state <span class="operator">=</span> StateNormal;
  }

  <span class="type">void</span> CustomInputHandler<span class="operator">::</span>handleElementSelected(QAbstract3DGraph<span class="operator">::</span>ElementType type)
  {
      <span class="keyword">switch</span> (type) {
      <span class="keyword">case</span> QAbstract3DGraph<span class="operator">::</span>ElementAxisXLabel:
          m_state <span class="operator">=</span> StateDraggingX;
          <span class="keyword">break</span>;
      <span class="keyword">case</span> QAbstract3DGraph<span class="operator">::</span>ElementAxisZLabel:
          m_state <span class="operator">=</span> StateDraggingZ;
          <span class="keyword">break</span>;
      <span class="keyword">default</span>:
          m_state <span class="operator">=</span> StateNormal;
          <span class="keyword">break</span>;
      }
  }

  <span class="type">void</span> CustomInputHandler<span class="operator">::</span>handleAxisDragging()
  {
      <span class="type">float</span> distance <span class="operator">=</span> <span class="number">0.0f</span>;

      <span class="comment">// Get scene orientation from active camera</span>
      <span class="type">float</span> xRotation <span class="operator">=</span> scene()<span class="operator">-</span><span class="operator">&gt;</span>activeCamera()<span class="operator">-</span><span class="operator">&gt;</span>xRotation();

      <span class="comment">// Calculate directional drag multipliers based on rotation</span>
      <span class="type">float</span> xMulX <span class="operator">=</span> qCos(qDegreesToRadians(xRotation));
      <span class="type">float</span> xMulY <span class="operator">=</span> qSin(qDegreesToRadians(xRotation));
      <span class="type">float</span> zMulX <span class="operator">=</span> qSin(qDegreesToRadians(xRotation));
      <span class="type">float</span> zMulY <span class="operator">=</span> qCos(qDegreesToRadians(xRotation));

      <span class="comment">// Get the drag amount</span>
      <span class="type">QPoint</span> move <span class="operator">=</span> inputPosition() <span class="operator">-</span> previousInputPos();

      <span class="comment">// Adjust axes</span>
      <span class="keyword">switch</span> (m_state) {
      <span class="keyword">case</span> StateDraggingX:
          distance <span class="operator">=</span> (move<span class="operator">.</span>x() <span class="operator">*</span> xMulX <span class="operator">-</span> move<span class="operator">.</span>y() <span class="operator">*</span> xMulY) <span class="operator">*</span> m_speedModifier;
          m_axisXMinValue <span class="operator">-</span><span class="operator">=</span> distance;
          m_axisXMaxValue <span class="operator">-</span><span class="operator">=</span> distance;
          <span class="keyword">if</span> (m_axisXMinValue <span class="operator">&lt;</span> m_areaMinValue) {
              <span class="type">float</span> dist <span class="operator">=</span> m_axisXMaxValue <span class="operator">-</span> m_axisXMinValue;
              m_axisXMinValue <span class="operator">=</span> m_areaMinValue;
              m_axisXMaxValue <span class="operator">=</span> m_axisXMinValue <span class="operator">+</span> dist;
          }
          <span class="keyword">if</span> (m_axisXMaxValue <span class="operator">&gt;</span> m_areaMaxValue) {
              <span class="type">float</span> dist <span class="operator">=</span> m_axisXMaxValue <span class="operator">-</span> m_axisXMinValue;
              m_axisXMaxValue <span class="operator">=</span> m_areaMaxValue;
              m_axisXMinValue <span class="operator">=</span> m_axisXMaxValue <span class="operator">-</span> dist;
          }
          m_axisX<span class="operator">-</span><span class="operator">&gt;</span>setRange(m_axisXMinValue<span class="operator">,</span> m_axisXMaxValue);
          <span class="keyword">break</span>;
      <span class="keyword">case</span> StateDraggingZ:
          distance <span class="operator">=</span> (move<span class="operator">.</span>x() <span class="operator">*</span> zMulX <span class="operator">+</span> move<span class="operator">.</span>y() <span class="operator">*</span> zMulY) <span class="operator">*</span> m_speedModifier;
          m_axisZMinValue <span class="operator">+</span><span class="operator">=</span> distance;
          m_axisZMaxValue <span class="operator">+</span><span class="operator">=</span> distance;
          <span class="keyword">if</span> (m_axisZMinValue <span class="operator">&lt;</span> m_areaMinValue) {
              <span class="type">float</span> dist <span class="operator">=</span> m_axisZMaxValue <span class="operator">-</span> m_axisZMinValue;
              m_axisZMinValue <span class="operator">=</span> m_areaMinValue;
              m_axisZMaxValue <span class="operator">=</span> m_axisZMinValue <span class="operator">+</span> dist;
          }
          <span class="keyword">if</span> (m_axisZMaxValue <span class="operator">&gt;</span> m_areaMaxValue) {
              <span class="type">float</span> dist <span class="operator">=</span> m_axisZMaxValue <span class="operator">-</span> m_axisZMinValue;
              m_axisZMaxValue <span class="operator">=</span> m_areaMaxValue;
              m_axisZMinValue <span class="operator">=</span> m_axisZMaxValue <span class="operator">-</span> dist;
          }
          m_axisZ<span class="operator">-</span><span class="operator">&gt;</span>setRange(m_axisZMinValue<span class="operator">,</span> m_axisZMaxValue);
          <span class="keyword">break</span>;
      <span class="keyword">default</span>:
          <span class="keyword">break</span>;
      }
  }

  <span class="type">void</span> CustomInputHandler<span class="operator">::</span>checkConstraints()
  {
      <span class="keyword">if</span> (m_axisXMinValue <span class="operator">&lt;</span> m_areaMinValue)
          m_axisXMinValue <span class="operator">=</span> m_areaMinValue;
      <span class="keyword">if</span> (m_axisXMaxValue <span class="operator">&gt;</span> m_areaMaxValue)
          m_axisXMaxValue <span class="operator">=</span> m_areaMaxValue;
      <span class="comment">// Don't allow too much zoom in</span>
      <span class="keyword">if</span> ((m_axisXMaxValue <span class="operator">-</span> m_axisXMinValue) <span class="operator">&lt;</span> m_axisXMinRange) {
          <span class="type">float</span> adjust <span class="operator">=</span> (m_axisXMinRange <span class="operator">-</span> (m_axisXMaxValue <span class="operator">-</span> m_axisXMinValue)) <span class="operator">/</span> <span class="number">2.0f</span>;
          m_axisXMinValue <span class="operator">-</span><span class="operator">=</span> adjust;
          m_axisXMaxValue <span class="operator">+</span><span class="operator">=</span> adjust;
      }

      <span class="keyword">if</span> (m_axisZMinValue <span class="operator">&lt;</span> m_areaMinValue)
          m_axisZMinValue <span class="operator">=</span> m_areaMinValue;
      <span class="keyword">if</span> (m_axisZMaxValue <span class="operator">&gt;</span> m_areaMaxValue)
          m_axisZMaxValue <span class="operator">=</span> m_areaMaxValue;
      <span class="comment">// Don't allow too much zoom in</span>
      <span class="keyword">if</span> ((m_axisZMaxValue <span class="operator">-</span> m_axisZMinValue) <span class="operator">&lt;</span> m_axisZMinRange) {
          <span class="type">float</span> adjust <span class="operator">=</span> (m_axisZMinRange <span class="operator">-</span> (m_axisZMaxValue <span class="operator">-</span> m_axisZMinValue)) <span class="operator">/</span> <span class="number">2.0f</span>;
          m_axisZMinValue <span class="operator">-</span><span class="operator">=</span> adjust;
          m_axisZMaxValue <span class="operator">+</span><span class="operator">=</span> adjust;
      }
  }

</pre>
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<!-- @@@texturesurface/custominputhandler.cpp -->
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