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<td >Qt 5.12</td><td ><a href="qt3d-index.html">Qt 3D</a></td><td ><a href="qt3d-cpp.html">C++ Classes</a></td><td >QPickEvent</td></tr></table><table class="buildversion"><tr>
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<h3><a name="toc">Contents</a></h3>
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<li class="level1"><a href="#public-types">Public Types</a></li>
<li class="level1"><a href="#properties">Properties</a></li>
<li class="level1"><a href="#public-functions">Public Functions</a></li>
<li class="level1"><a href="#public-slots">Public Slots</a></li>
<li class="level1"><a href="#signals">Signals</a></li>
<li class="level1"><a href="#static-public-members">Static Public Members</a></li>
<li class="level1"><a href="#details">Detailed Description</a></li>
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<h1 class="title">QPickEvent Class</h1>
<span class="small-subtitle">(<a href="qt3drender-qpickevent.html">Qt3DRender::QPickEvent</a>)<br/></span>
<!-- $$$QPickEvent-brief -->
<p>The <a href="qt3drender-qpickevent.html">QPickEvent</a> class holds information when an object is picked. <a href="#details">More...</a></p>
<!-- @@@QPickEvent -->
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> Header:</td><td class="memItemRight bottomAlign">   <span class="preprocessor">#include &lt;QPickEvent&gt;</span>
</td></tr><tr><td class="memItemLeft rightAlign topAlign"> qmake:</td><td class="memItemRight bottomAlign"> QT += 3drender</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Since:</td><td class="memItemRight bottomAlign">  Qt 5.7</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Instantiated By:</td><td class="memItemRight bottomAlign"> <a href="qml-qt3d-render-pickevent.html">PickEvent</a></td></tr><tr><td class="memItemLeft rightAlign topAlign"> Inherited By:</td><td class="memItemRight bottomAlign"> <p><a href="qt3drender-qpicklineevent.html">Qt3DRender::QPickLineEvent</a>, <a href="qt3drender-qpickpointevent.html">Qt3DRender::QPickPointEvent</a>, and <a href="qt3drender-qpicktriangleevent.html">Qt3DRender::QPickTriangleEvent</a></p>
</td></tr></table></div><ul>
<li><a href="qt3drender-qpickevent-members.html">List of all members, including inherited members</a></li>
</ul>
<a name="public-types"></a>
<h2 id="public-types">Public Types</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> enum </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qpickevent.html#Buttons-enum">Buttons</a></b> { LeftButton, RightButton, MiddleButton, BackButton, NoButton }</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> enum </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qpickevent.html#Modifiers-enum">Modifiers</a></b> { NoModifier, ShiftModifier, ControlModifier, AltModifier, MetaModifier, KeypadModifier }</td></tr>
</table></div>
<a name="properties"></a>
<h2 id="properties">Properties</h2>
<div class="table"><table class="propsummary">
<tr><td class="topAlign"><ul>
<li class="fn"><b><a href="qt3drender-qpickevent.html#accepted-prop">accepted</a></b> : bool</li>
<li class="fn"><b><a href="qt3drender-qpickevent.html#button-prop">button</a></b> : const Qt3DRender::QPickEvent::Buttons</li>
<li class="fn"><b><a href="qt3drender-qpickevent.html#buttons-prop">buttons</a></b> : const int</li>
<li class="fn"><b><a href="qt3drender-qpickevent.html#distance-prop">distance</a></b> : const float</li>
</ul></td><td class="topAlign"><ul>
<li class="fn"><b><a href="qt3drender-qpickevent.html#localIntersection-prop">localIntersection</a></b> : const QVector3D</li>
<li class="fn"><b><a href="qt3drender-qpickevent.html#modifiers-prop">modifiers</a></b> : const int</li>
<li class="fn"><b><a href="qt3drender-qpickevent.html#position-prop">position</a></b> : const QPointF</li>
<li class="fn"><b><a href="qt3drender-qpickevent.html#worldIntersection-prop">worldIntersection</a></b> : const QVector3D</li>
</ul>
</td></tr>
</table></div>
<a name="public-functions"></a>
<h2 id="public-functions">Public Functions</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qpickevent.html#QPickEvent">QPickEvent</a></b>()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qpickevent.html#QPickEvent-1">QPickEvent</a></b>(const QPointF &amp;<i>position</i>, const QVector3D &amp;<i>worldIntersection</i>, const QVector3D &amp;<i>localIntersection</i>, float <i>distance</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qpickevent.html#QPickEvent-2">QPickEvent</a></b>(const QPointF &amp;<i>position</i>, const QVector3D &amp;<i>worldIntersection</i>, const QVector3D &amp;<i>localIntersection</i>, float <i>distance</i>, Qt3DRender::QPickEvent::Buttons <i>button</i>, int <i>buttons</i>, int <i>modifiers</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> Qt3DRender::QPickEvent::Buttons </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qpickevent.html#button">button</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> int </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qpickevent.html#buttons">buttons</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> float </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qpickevent.html#distance">distance</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qpickevent.html#isAccepted">isAccepted</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QVector3D </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qpickevent.html#localIntersection">localIntersection</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> int </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qpickevent.html#modifiers">modifiers</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QPointF </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qpickevent.html#position">position</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QVector3D </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qpickevent.html#worldIntersection">worldIntersection</a></b>() const</td></tr>
</table></div>
<a name="public-slots"></a>
<h2 id="public-slots">Public Slots</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qpickevent.html#setAccepted">setAccepted</a></b>(bool <i>accepted</i>)</td></tr>
</table></div>
<a name="signals"></a>
<h2 id="signals">Signals</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qpickevent.html#accepted-prop">acceptedChanged</a></b>(bool <i>accepted</i>)</td></tr>
</table></div>
<a name="static-public-members"></a>
<h2 id="static-public-members">Static Public Members</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> const QMetaObject </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qpickevent.html#staticMetaObject-var">staticMetaObject</a></b></td></tr>
</table></div>
<a name="details"></a>
<!-- $$$QPickEvent-description -->
<div class="descr">
<h2 id="details">Detailed Description</h2>
<p>The <a href="qt3drender-qpickevent.html">QPickEvent</a> class holds information when an object is picked.</p>
<p>This is received as a parameter in most of the <a href="qt3drender-qobjectpicker.html">QObjectPicker</a> component signals when picking succeeds.</p>
</div>
<p><b>See also </b><a href="qt3drender-qpickingsettings.html">QPickingSettings</a>, <a href="qt3drender-qpicktriangleevent.html">QPickTriangleEvent</a>, and <a href="qt3drender-qobjectpicker.html">QObjectPicker</a>.</p>
<!-- @@@QPickEvent -->
<div class="types">
<h2>Member Type Documentation</h2>
<!-- $$$Buttons$$$LeftButton$$$RightButton$$$MiddleButton$$$BackButton$$$NoButton -->
<h3 class="fn" id="Buttons-enum"><a name="Buttons-enum"></a>enum QPickEvent::<span class="name">Buttons</span></h3>
<div class="table"><table class="valuelist"><tr><th class="tblConst">Constant</th><th class="tblVal">Value</th></tr>
<tr><td class="topAlign"><code>Qt3DRender::QPickEvent::LeftButton</code></td><td class="topAlign tblval"><code>Qt::LeftButton</code></td></tr>
<tr><td class="topAlign"><code>Qt3DRender::QPickEvent::RightButton</code></td><td class="topAlign tblval"><code>Qt::RightButton</code></td></tr>
<tr><td class="topAlign"><code>Qt3DRender::QPickEvent::MiddleButton</code></td><td class="topAlign tblval"><code>Qt::MiddleButton</code></td></tr>
<tr><td class="topAlign"><code>Qt3DRender::QPickEvent::BackButton</code></td><td class="topAlign tblval"><code>Qt::BackButton</code></td></tr>
<tr><td class="topAlign"><code>Qt3DRender::QPickEvent::NoButton</code></td><td class="topAlign tblval"><code>Qt::NoButton</code></td></tr>
</table></div>
<!-- @@@Buttons -->
<!-- $$$Modifiers$$$NoModifier$$$ShiftModifier$$$ControlModifier$$$AltModifier$$$MetaModifier$$$KeypadModifier -->
<h3 class="fn" id="Modifiers-enum"><a name="Modifiers-enum"></a>enum QPickEvent::<span class="name">Modifiers</span></h3>
<div class="table"><table class="valuelist"><tr><th class="tblConst">Constant</th><th class="tblVal">Value</th></tr>
<tr><td class="topAlign"><code>Qt3DRender::QPickEvent::NoModifier</code></td><td class="topAlign tblval"><code>Qt::NoModifier</code></td></tr>
<tr><td class="topAlign"><code>Qt3DRender::QPickEvent::ShiftModifier</code></td><td class="topAlign tblval"><code>Qt::ShiftModifier</code></td></tr>
<tr><td class="topAlign"><code>Qt3DRender::QPickEvent::ControlModifier</code></td><td class="topAlign tblval"><code>Qt::ControlModifier</code></td></tr>
<tr><td class="topAlign"><code>Qt3DRender::QPickEvent::AltModifier</code></td><td class="topAlign tblval"><code>Qt::AltModifier</code></td></tr>
<tr><td class="topAlign"><code>Qt3DRender::QPickEvent::MetaModifier</code></td><td class="topAlign tblval"><code>Qt::MetaModifier</code></td></tr>
<tr><td class="topAlign"><code>Qt3DRender::QPickEvent::KeypadModifier</code></td><td class="topAlign tblval"><code>Qt::KeypadModifier</code></td></tr>
</table></div>
<!-- @@@Modifiers -->
</div>
<div class="prop">
<h2>Property Documentation</h2>
<!-- $$$accepted-prop$$$isAccepted$$$setAcceptedbool$$$acceptedChangedbool -->
<h3 class="fn" id="accepted-prop"><a name="accepted-prop"></a><span class="name">accepted</span> : <span class="type">bool</span></h3>
<p>Specifies if event has been accepted</p>
<p><b>Access functions:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> bool </td><td class="memItemRight bottomAlign"><span class="name"><b><a href="qt3drender-qpickevent.html#isAccepted">isAccepted</a></b></span>() const</td></tr>
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b><a href="qt3drender-qpickevent.html#setAccepted">setAccepted</a></b></span>(bool <i>accepted</i>)</td></tr>
</table></div>
<p><b>Notifier signal:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>acceptedChanged</b></span>(bool <i>accepted</i>)</td></tr>
</table></div>
<!-- @@@accepted -->
<!-- $$$button-prop$$$button -->
<h3 class="fn" id="button-prop"><a name="button-prop"></a><span class="name">button</span> : const <span class="type"><a href="qt3drender-qpickevent.html#Buttons-enum">Qt3DRender::QPickEvent::Buttons</a></span></h3>
<p>Specifies mouse button that caused the event</p>
<p><b>Access functions:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> Qt3DRender::QPickEvent::Buttons </td><td class="memItemRight bottomAlign"><span class="name"><b><a href="qt3drender-qpickevent.html#button">button</a></b></span>() const</td></tr>
</table></div>
<!-- @@@button -->
<!-- $$$buttons-prop$$$buttons -->
<h3 class="fn" id="buttons-prop"><a name="buttons-prop"></a><span class="name">buttons</span> : const <span class="type">int</span></h3>
<p>Specifies state of the mouse buttons for the event</p>
<p><b>Access functions:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> int </td><td class="memItemRight bottomAlign"><span class="name"><b><a href="qt3drender-qpickevent.html#buttons">buttons</a></b></span>() const</td></tr>
</table></div>
<!-- @@@buttons -->
<!-- $$$distance-prop$$$distance -->
<h3 class="fn" id="distance-prop"><a name="distance-prop"></a><span class="name">distance</span> : const <span class="type">float</span></h3>
<p>Specifies the distance of the hit to the camera</p>
<p><b>Access functions:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> float </td><td class="memItemRight bottomAlign"><span class="name"><b><a href="qt3drender-qpickevent.html#distance">distance</a></b></span>() const</td></tr>
</table></div>
<!-- @@@distance -->
<!-- $$$localIntersection-prop$$$localIntersection -->
<h3 class="fn" id="localIntersection-prop"><a name="localIntersection-prop"></a><span class="name">localIntersection</span> : const <span class="type">QVector3D</span></h3>
<p>Specifies the coordinates of the hit in the local coordinate system of the picked entity</p>
<p><b>Access functions:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> QVector3D </td><td class="memItemRight bottomAlign"><span class="name"><b><a href="qt3drender-qpickevent.html#localIntersection">localIntersection</a></b></span>() const</td></tr>
</table></div>
<!-- @@@localIntersection -->
<!-- $$$modifiers-prop$$$modifiers -->
<h3 class="fn" id="modifiers-prop"><a name="modifiers-prop"></a><span class="name">modifiers</span> : const <span class="type">int</span></h3>
<p>Specifies state of the mouse buttons for the event</p>
<p><b>Access functions:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> int </td><td class="memItemRight bottomAlign"><span class="name"><b><a href="qt3drender-qpickevent.html#modifiers">modifiers</a></b></span>() const</td></tr>
</table></div>
<!-- @@@modifiers -->
<!-- $$$position-prop$$$position -->
<h3 class="fn" id="position-prop"><a name="position-prop"></a><span class="name">position</span> : const <span class="type">QPointF</span></h3>
<p>Specifies the mouse position with respect to the render area (window or quick item)</p>
<p><b>Access functions:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> QPointF </td><td class="memItemRight bottomAlign"><span class="name"><b><a href="qt3drender-qpickevent.html#position">position</a></b></span>() const</td></tr>
</table></div>
<!-- @@@position -->
<!-- $$$worldIntersection-prop$$$worldIntersection -->
<h3 class="fn" id="worldIntersection-prop"><a name="worldIntersection-prop"></a><span class="name">worldIntersection</span> : const <span class="type">QVector3D</span></h3>
<p>Specifies the coordinates of the hit in world coordinate system</p>
<p><b>Access functions:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> QVector3D </td><td class="memItemRight bottomAlign"><span class="name"><b><a href="qt3drender-qpickevent.html#worldIntersection">worldIntersection</a></b></span>() const</td></tr>
</table></div>
<!-- @@@worldIntersection -->
</div>
<div class="func">
<h2>Member Function Documentation</h2>
<!-- $$$QPickEvent[overload1]$$$QPickEvent -->
<h3 class="fn" id="QPickEvent"><a name="QPickEvent"></a>QPickEvent::<span class="name">QPickEvent</span>()</h3>
<p>Default constructs an instance of QPickEvent.</p><!-- @@@QPickEvent -->
<!-- $$$QPickEvent$$$QPickEventconstQPointF&constQVector3D&constQVector3D&float -->
<h3 class="fn" id="QPickEvent-1"><a name="QPickEvent-1"></a>QPickEvent::<span class="name">QPickEvent</span>(const <span class="type">QPointF</span> &amp;<i>position</i>, const <span class="type">QVector3D</span> &amp;<i>worldIntersection</i>, const <span class="type">QVector3D</span> &amp;<i>localIntersection</i>, <span class="type">float</span> <i>distance</i>)</h3>
<p>Default constructs an instance of QPickEvent.</p><!-- @@@QPickEvent -->
<!-- $$$QPickEvent$$$QPickEventconstQPointF&constQVector3D&constQVector3D&floatQt3DRender::QPickEvent::Buttonsintint -->
<h3 class="fn" id="QPickEvent-2"><a name="QPickEvent-2"></a>QPickEvent::<span class="name">QPickEvent</span>(const <span class="type">QPointF</span> &amp;<i>position</i>, const <span class="type">QVector3D</span> &amp;<i>worldIntersection</i>, const <span class="type">QVector3D</span> &amp;<i>localIntersection</i>, <span class="type">float</span> <i>distance</i>, <span class="type"><a href="qt3drender-qpickevent.html#Buttons-enum">Qt3DRender::QPickEvent::Buttons</a></span> <i>button</i>, <span class="type">int</span> <i>buttons</i>, <span class="type">int</span> <i>modifiers</i>)</h3>
<p>Constructs a new <a href="qt3drender-qpickevent.html">QPickEvent</a> with the given parameters: <i>position</i>, <i>worldIntersection</i>, <i>localIntersection</i>, <i>distance</i>, <i>button</i>, <i>buttons</i> and <i>modifiers</i></p>
<!-- @@@QPickEvent -->
<!-- $$$button -->
<h3 class="fn" id="button"><a name="button"></a><span class="type"><a href="qt3drender-qpickevent.html#Buttons-enum">Qt3DRender::QPickEvent::Buttons</a></span> QPickEvent::<span class="name">button</span>() const</h3>
<p><a href="qt3drender-qpickevent.html#button-prop">QPickEvent::button</a> Returns mouse button that caused the event</p>
<p><b>Note:</b> Getter function for property <a href="qt3drender-qpickevent.html#button-prop">button</a>. </p><!-- @@@button -->
<!-- $$$buttons -->
<h3 class="fn" id="buttons"><a name="buttons"></a><span class="type">int</span> QPickEvent::<span class="name">buttons</span>() const</h3>
<p><a href="qt3drender-qpickevent.html#buttons-prop">QPickEvent::buttons</a> Returns bitfield to be used to check for mouse buttons that may be accompanying the pick event.</p>
<p><b>Note:</b> Getter function for property <a href="qt3drender-qpickevent.html#buttons-prop">buttons</a>. </p><!-- @@@buttons -->
<!-- $$$distance -->
<h3 class="fn" id="distance"><a name="distance"></a><span class="type">float</span> QPickEvent::<span class="name">distance</span>() const</h3>
<p><a href="qt3drender-qpickevent.html#distance-prop">QPickEvent::distance</a> Returns distance from camera to pick point</p>
<p><b>Note:</b> Getter function for property <a href="qt3drender-qpickevent.html#distance-prop">distance</a>. </p><!-- @@@distance -->
<!-- $$$isAccepted -->
<h3 class="fn" id="isAccepted"><a name="isAccepted"></a><span class="type">bool</span> QPickEvent::<span class="name">isAccepted</span>() const</h3>
<p>QPickEvent::isAccepted Returns true if the event has been accepted</p>
<p><b>Note:</b> Getter function for property <a href="qt3drender-qpickevent.html#accepted-prop">accepted</a>. </p><!-- @@@isAccepted -->
<!-- $$$localIntersection -->
<h3 class="fn" id="localIntersection"><a name="localIntersection"></a><span class="type">QVector3D</span> QPickEvent::<span class="name">localIntersection</span>() const</h3>
<p><a href="qt3drender-qpickevent.html#localIntersection-prop">QPickEvent::localIntersection</a> Returns coordinates of the hit in the local coordinate system of the picked entity</p>
<p><b>Note:</b> Getter function for property <a href="qt3drender-qpickevent.html#localIntersection-prop">localIntersection</a>. </p><!-- @@@localIntersection -->
<!-- $$$modifiers -->
<h3 class="fn" id="modifiers"><a name="modifiers"></a><span class="type">int</span> QPickEvent::<span class="name">modifiers</span>() const</h3>
<p><a href="qt3drender-qpickevent.html#modifiers-prop">QPickEvent::modifiers</a> Returns bitfield to be used to check for keyboard modifiers that may be accompanying the pick event.</p>
<p><b>Note:</b> Getter function for property <a href="qt3drender-qpickevent.html#modifiers-prop">modifiers</a>. </p><!-- @@@modifiers -->
<!-- $$$position -->
<h3 class="fn" id="position"><a name="position"></a><span class="type">QPointF</span> QPickEvent::<span class="name">position</span>() const</h3>
<p><a href="qt3drender-qpickevent.html#position-prop">QPickEvent::position</a> Returns mouse pointer coordinate of the pick query</p>
<p><b>Note:</b> Getter function for property <a href="qt3drender-qpickevent.html#position-prop">position</a>. </p><!-- @@@position -->
<!-- $$$setAccepted -->
<h3 class="fn" id="setAccepted"><a name="setAccepted"></a><code>[slot] </code><span class="type">void</span> QPickEvent::<span class="name">setAccepted</span>(<span class="type">bool</span> <i>accepted</i>)</h3>
<p>QPickEvent::setAccepted set if the event has been accepted to <i>accepted</i></p>
<p><b>Note:</b> Setter function for property <a href="qt3drender-qpickevent.html#accepted-prop">accepted</a>. </p><p><b>See also </b><a href="qt3drender-qpickevent.html#isAccepted">isAccepted</a>().</p>
<!-- @@@setAccepted -->
<!-- $$$worldIntersection -->
<h3 class="fn" id="worldIntersection"><a name="worldIntersection"></a><span class="type">QVector3D</span> QPickEvent::<span class="name">worldIntersection</span>() const</h3>
<p><a href="qt3drender-qpickevent.html#worldIntersection-prop">QPickEvent::worldIntersection</a> Returns coordinates of the hit in world coordinate system</p>
<p><b>Note:</b> Getter function for property <a href="qt3drender-qpickevent.html#worldIntersection-prop">worldIntersection</a>. </p><!-- @@@worldIntersection -->
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