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<td >Qt 5.12</td><td ><a href="qt3d-index.html">Qt 3D</a></td><td ><a href="qt3d-cpp.html">C++ Classes</a></td><td >QRenderStateSet</td></tr></table><table class="buildversion"><tr>
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<h3><a name="toc">Contents</a></h3>
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<li class="level1"><a href="#public-functions">Public Functions</a></li>
<li class="level1"><a href="#static-public-members">Static Public Members</a></li>
<li class="level1"><a href="#protected-functions">Protected Functions</a></li>
<li class="level1"><a href="#details">Detailed Description</a></li>
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<h1 class="title">QRenderStateSet Class</h1>
<span class="small-subtitle">(<a href="qt3drender-qrenderstateset.html">Qt3DRender::QRenderStateSet</a>)<br/></span>
<!-- $$$QRenderStateSet-brief -->
<p>The <a href="qt3drender-qrenderstateset.html">QRenderStateSet</a> <a href="qt3drender-qframegraphnode.html">FrameGraph</a> node offers a way of specifying a set of <a href="qt3drender-qrenderstate.html">QRenderState</a> objects to be applied during the execution of a framegraph branch. <a href="#details">More...</a></p>
<!-- @@@QRenderStateSet -->
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> Header:</td><td class="memItemRight bottomAlign">   <span class="preprocessor">#include &lt;QRenderStateSet&gt;</span>
</td></tr><tr><td class="memItemLeft rightAlign topAlign"> qmake:</td><td class="memItemRight bottomAlign"> QT += 3drender</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Since:</td><td class="memItemRight bottomAlign">  Qt 5.5</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Instantiated By:</td><td class="memItemRight bottomAlign"> <a href="qml-qt3d-render-renderstateset.html">RenderStateSet</a></td></tr><tr><td class="memItemLeft rightAlign topAlign"> Inherits:</td><td class="memItemRight bottomAlign"> <a href="qt3drender-qframegraphnode.html">Qt3DRender::QFrameGraphNode</a></td></tr></table></div><ul>
<li><a href="qt3drender-qrenderstateset-members.html">List of all members, including inherited members</a></li>
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<a name="public-functions"></a>
<h2 id="public-functions">Public Functions</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qrenderstateset.html#QRenderStateSet">QRenderStateSet</a></b>(Qt3DCore::QNode *<i>parent</i> = nullptr)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qrenderstateset.html#addRenderState">addRenderState</a></b>(Qt3DRender::QRenderState *<i>state</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qrenderstateset.html#removeRenderState">removeRenderState</a></b>(Qt3DRender::QRenderState *<i>state</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QVector&lt;Qt3DRender::QRenderState *&gt; </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qrenderstateset.html#renderStates">renderStates</a></b>() const</td></tr>
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<ul>
<li class="fn">1 public function inherited from <a href="qt3drender-qframegraphnode.html#public-functions">Qt3DRender::QFrameGraphNode</a></li>
<li class="fn">13 public functions inherited from <a href="qt3dcore-qnode.html#public-functions">Qt3DCore::QNode</a></li>
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<a name="static-public-members"></a>
<h2 id="static-public-members">Static Public Members</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> const QMetaObject </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qrenderstateset.html#staticMetaObject-var">staticMetaObject</a></b></td></tr>
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<a name="protected-functions"></a>
<h2 id="protected-functions">Protected Functions</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qrenderstateset.html#QRenderStateSet-1">QRenderStateSet</a></b>(Qt3DRender::QRenderStateSetPrivate &amp;<i>dd</i>, Qt3DCore::QNode *<i>parent</i> = nullptr)</td></tr>
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<li class="fn">1 protected function inherited from <a href="qt3drender-qframegraphnode.html#protected-functions">Qt3DRender::QFrameGraphNode</a></li>
<li class="fn">2 protected functions inherited from <a href="qt3dcore-qnode.html#protected-functions">Qt3DCore::QNode</a></li>
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<h3>Additional Inherited Members</h3>
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<li class="fn">3 properties inherited from <a href="qt3dcore-qnode.html#properties">Qt3DCore::QNode</a></li>
<li class="fn">3 public slots inherited from <a href="qt3dcore-qnode.html#public-slots">Qt3DCore::QNode</a></li>
<li class="fn">4 signals inherited from <a href="qt3dcore-qnode.html#signals">Qt3DCore::QNode</a></li>
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<a name="details"></a>
<!-- $$$QRenderStateSet-description -->
<div class="descr">
<h2 id="details">Detailed Description</h2>
<p>The <a href="qt3drender-qrenderstateset.html">QRenderStateSet</a> <a href="qt3drender-qframegraphnode.html">FrameGraph</a> node offers a way of specifying a set of <a href="qt3drender-qrenderstate.html">QRenderState</a> objects to be applied during the execution of a framegraph branch.</p>
<p>States set on a <a href="qt3drender-qrenderstateset.html">QRenderStateSet</a> are set globally, contrary to the per-material states that can be set on a <a href="qt3drender-qrenderpass.html">QRenderPass</a>. By default, an empty <a href="qt3drender-qrenderstateset.html">QRenderStateSet</a> will result in all render states being disabled when executed. Adding a <a href="qt3drender-qrenderstate.html">QRenderState</a> state explicitly enables that render state at runtime.</p>
<p>The <a href="qml-qt3d-render-renderstateset.html">RenderStateSet</a> is enabled when added to the active frame graph:</p>
<pre class="cpp">

  <span class="comment">// using namespace Qt3DRender;</span>

  <span class="type">Qt3DCore</span><span class="operator">::</span><span class="type">QEntity</span> <span class="operator">*</span>rootEntity <span class="operator">=</span> <span class="keyword">new</span> <span class="type">Qt3DCore</span><span class="operator">::</span><span class="type">QEntity</span>();

  <span class="type"><a href="qt3drender-qrendersettings.html">QRenderSettings</a></span> <span class="operator">*</span>renderSettings <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="qt3drender-qrendersettings.html">QRenderSettings</a></span>();

  <span class="type"><a href="qt3drender-qviewport.html">QViewport</a></span> <span class="operator">*</span>viewport <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="qt3drender-qviewport.html">QViewport</a></span>();
  <span class="type"><a href="qt3drender-qcameraselector.html">QCameraSelector</a></span> <span class="operator">*</span>cameraSelector <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="qt3drender-qcameraselector.html">QCameraSelector</a></span>(viewport);

  <span class="type"><a href="qt3drender-qclearbuffers.html">QClearBuffers</a></span> <span class="operator">*</span>clearBuffers <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="qt3drender-qclearbuffers.html">QClearBuffers</a></span>(cameraSelector);
  clearBuffers<span class="operator">-</span><span class="operator">&gt;</span>setBuffers(<span class="type"><a href="qt3drender-qclearbuffers.html">QClearBuffers</a></span><span class="operator">::</span>ColorDepthBuffer);

  <span class="type"><a href="qt3drender-qrenderstateset.html#QRenderStateSet">QRenderStateSet</a></span> <span class="operator">*</span>renderStateSet <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="qt3drender-qrenderstateset.html#QRenderStateSet">QRenderStateSet</a></span>(cameraSelector);
  <span class="type"><a href="qt3drender-qcullface.html">QCullFace</a></span> <span class="operator">*</span>cullFace <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="qt3drender-qcullface.html">QCullFace</a></span>(renderStateSet);
  cullFace<span class="operator">-</span><span class="operator">&gt;</span>setMode(<span class="type"><a href="qt3drender-qcullface.html">QCullFace</a></span><span class="operator">::</span>Front);
  renderStateSet<span class="operator">-</span><span class="operator">&gt;</span>addRenderState(cullFace);

  renderSettings<span class="operator">-</span><span class="operator">&gt;</span>setActiveFrameGraph(viewport);

  rootEntity<span class="operator">-</span><span class="operator">&gt;</span>addComponent(renderSettings);

</pre>
</div>
<p><b>See also </b><a href="qt3drender-qrenderstate.html">QRenderState</a> and <a href="qt3drender-qrenderpass.html">QRenderPass</a>.</p>
<!-- @@@QRenderStateSet -->
<div class="func">
<h2>Member Function Documentation</h2>
<!-- $$$QRenderStateSet[overload1]$$$QRenderStateSetQt3DCore::QNode* -->
<h3 class="fn" id="QRenderStateSet"><a name="QRenderStateSet"></a>QRenderStateSet::<span class="name">QRenderStateSet</span>(<span class="type"><a href="qt3dcore-qnode.html">Qt3DCore::QNode</a></span> *<i>parent</i> = nullptr)</h3>
<p>Default constructs an instance of QRenderStateSet.</p><!-- @@@QRenderStateSet -->
<!-- $$$QRenderStateSet$$$QRenderStateSetQt3DRender::QRenderStateSetPrivate&Qt3DCore::QNode* -->
<h3 class="fn" id="QRenderStateSet-1"><a name="QRenderStateSet-1"></a><code>[protected] </code>QRenderStateSet::<span class="name">QRenderStateSet</span>(<span class="type">Qt3DRender::QRenderStateSetPrivate</span> &amp;<i>dd</i>, <span class="type"><a href="qt3dcore-qnode.html">Qt3DCore::QNode</a></span> *<i>parent</i> = nullptr)</h3>
<p>Default constructs an instance of QRenderStateSet.</p><!-- @@@QRenderStateSet -->
<!-- $$$addRenderState[overload1]$$$addRenderStateQt3DRender::QRenderState* -->
<h3 class="fn" id="addRenderState"><a name="addRenderState"></a><span class="type">void</span> QRenderStateSet::<span class="name">addRenderState</span>(<span class="type"><a href="qt3drender-qrenderstate.html">Qt3DRender::QRenderState</a></span> *<i>state</i>)</h3>
<p>Adds a new <a href="qt3drender-qrenderstate.html">QRenderState</a> <i>state</i> to the <a href="qt3drender-qrenderstateset.html">QRenderStateSet</a> instance.</p>
<p><b>Note: </b>Not setting any <a href="qt3drender-qrenderstate.html">QRenderState</a> state on a <a href="qt3drender-qrenderstateset.html">QRenderStateSet</a> instance implies all the render states will be disabled at render time.</p><!-- @@@addRenderState -->
<!-- $$$removeRenderState[overload1]$$$removeRenderStateQt3DRender::QRenderState* -->
<h3 class="fn" id="removeRenderState"><a name="removeRenderState"></a><span class="type">void</span> QRenderStateSet::<span class="name">removeRenderState</span>(<span class="type"><a href="qt3drender-qrenderstate.html">Qt3DRender::QRenderState</a></span> *<i>state</i>)</h3>
<p>Removes the <a href="qt3drender-qrenderstate.html">QRenderState</a> <i>state</i> from the <a href="qt3drender-qrenderstateset.html">QRenderStateSet</a> instance.</p>
<!-- @@@removeRenderState -->
<!-- $$$renderStates[overload1]$$$renderStates -->
<h3 class="fn" id="renderStates"><a name="renderStates"></a><span class="type">QVector</span>&lt;<span class="type"><a href="qt3drender-qrenderstate.html">Qt3DRender::QRenderState</a></span> *&gt; QRenderStateSet::<span class="name">renderStates</span>() const</h3>
<p>Returns the list of <a href="qt3drender-qrenderstate.html">QRenderState</a> objects that compose the <a href="qt3drender-qrenderstateset.html">QRenderStateSet</a> instance.</p>
<!-- @@@renderStates -->
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