Sophie

Sophie

distrib > Mageia > 7 > x86_64 > by-pkgid > c936229ef0138f42857f36beadbeda30 > files > 1085

qt3d5-doc-5.12.2-2.mga7.noarch.rpm

<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE html>
<html lang="en">
<head>
  <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<!-- qrendertargetselector.cpp -->
  <title>QRenderTargetSelector Class | Qt 3D 5.12.2</title>
  <link rel="stylesheet" type="text/css" href="style/offline-simple.css" />
  <script type="text/javascript">
    document.getElementsByTagName("link").item(0).setAttribute("href", "style/offline.css");
    // loading style sheet breaks anchors that were jumped to before
    // so force jumping to anchor again
    setTimeout(function() {
        var anchor = location.hash;
        // need to jump to different anchor first (e.g. none)
        location.hash = "#";
        setTimeout(function() {
            location.hash = anchor;
        }, 0);
    }, 0);
  </script>
</head>
<body>
<div class="header" id="qtdocheader">
  <div class="main">
    <div class="main-rounded">
      <div class="navigationbar">
        <table><tr>
<td >Qt 5.12</td><td ><a href="qt3d-index.html">Qt 3D</a></td><td ><a href="qt3d-cpp.html">C++ Classes</a></td><td >QRenderTargetSelector</td></tr></table><table class="buildversion"><tr>
<td id="buildversion" width="100%" align="right"><a href="qt3d-index.html">Qt 5.12.2 Reference Documentation</a></td>
        </tr></table>
      </div>
    </div>
<div class="content">
<div class="line">
<div class="content mainContent">
<div class="sidebar">
<div class="toc">
<h3><a name="toc">Contents</a></h3>
<ul>
<li class="level1"><a href="#properties">Properties</a></li>
<li class="level1"><a href="#public-functions">Public Functions</a></li>
<li class="level1"><a href="#public-slots">Public Slots</a></li>
<li class="level1"><a href="#signals">Signals</a></li>
<li class="level1"><a href="#static-public-members">Static Public Members</a></li>
<li class="level1"><a href="#details">Detailed Description</a></li>
</ul>
</div>
<div class="sidebar-content" id="sidebar-content"></div></div>
<h1 class="title">QRenderTargetSelector Class</h1>
<span class="small-subtitle">(<a href="qt3drender-qrendertargetselector.html">Qt3DRender::QRenderTargetSelector</a>)<br/></span>
<!-- $$$QRenderTargetSelector-brief -->
<p>Provides a way of specifying a render target. <a href="#details">More...</a></p>
<!-- @@@QRenderTargetSelector -->
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> Header:</td><td class="memItemRight bottomAlign">   <span class="preprocessor">#include &lt;QRenderTargetSelector&gt;</span>
</td></tr><tr><td class="memItemLeft rightAlign topAlign"> qmake:</td><td class="memItemRight bottomAlign"> QT += 3drender</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Since:</td><td class="memItemRight bottomAlign">  Qt 5.7</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Instantiated By:</td><td class="memItemRight bottomAlign"> <a href="qml-qt3d-render-rendertargetselector.html">RenderTargetSelector</a></td></tr><tr><td class="memItemLeft rightAlign topAlign"> Inherits:</td><td class="memItemRight bottomAlign"> <a href="qt3drender-qframegraphnode.html">Qt3DRender::QFrameGraphNode</a></td></tr></table></div><ul>
<li><a href="qt3drender-qrendertargetselector-members.html">List of all members, including inherited members</a></li>
</ul>
<a name="properties"></a>
<h2 id="properties">Properties</h2>
<ul>
<li class="fn"><b><a href="qt3drender-qrendertargetselector.html#target-prop">target</a></b> : Qt3DRender::QRenderTarget*</li>
</ul>
<ul>
<li class="fn">3 properties inherited from <a href="qt3dcore-qnode.html#properties">Qt3DCore::QNode</a></li>
</ul>
<a name="public-functions"></a>
<h2 id="public-functions">Public Functions</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qrendertargetselector.html#QRenderTargetSelector">QRenderTargetSelector</a></b>(Qt3DCore::QNode *<i>parent</i> = nullptr)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QVector&lt;QRenderTargetOutput::AttachmentPoint&gt; </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qrendertargetselector.html#outputs">outputs</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qrendertargetselector.html#setOutputs">setOutputs</a></b>(const QVector&lt;QRenderTargetOutput::AttachmentPoint&gt; &amp;<i>buffers</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> Qt3DRender::QRenderTarget *</td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qrendertargetselector.html#target-prop">target</a></b>() const</td></tr>
</table></div>
<ul>
<li class="fn">1 public function inherited from <a href="qt3drender-qframegraphnode.html#public-functions">Qt3DRender::QFrameGraphNode</a></li>
<li class="fn">13 public functions inherited from <a href="qt3dcore-qnode.html#public-functions">Qt3DCore::QNode</a></li>
</ul>
<a name="public-slots"></a>
<h2 id="public-slots">Public Slots</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qrendertargetselector.html#target-prop">setTarget</a></b>(Qt3DRender::QRenderTarget *<i>target</i>)</td></tr>
</table></div>
<ul>
<li class="fn">3 public slots inherited from <a href="qt3dcore-qnode.html#public-slots">Qt3DCore::QNode</a></li>
</ul>
<a name="signals"></a>
<h2 id="signals">Signals</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qrendertargetselector.html#target-prop">targetChanged</a></b>(Qt3DRender::QRenderTarget *<i>target</i>)</td></tr>
</table></div>
<ul>
<li class="fn">4 signals inherited from <a href="qt3dcore-qnode.html#signals">Qt3DCore::QNode</a></li>
</ul>
<a name="static-public-members"></a>
<h2 id="static-public-members">Static Public Members</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> const QMetaObject </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qrendertargetselector.html#staticMetaObject-var">staticMetaObject</a></b></td></tr>
</table></div>
<h3>Additional Inherited Members</h3>
<ul>
<li class="fn">1 protected function inherited from <a href="qt3drender-qframegraphnode.html#protected-functions">Qt3DRender::QFrameGraphNode</a></li>
<li class="fn">2 protected functions inherited from <a href="qt3dcore-qnode.html#protected-functions">Qt3DCore::QNode</a></li>
</ul>
<a name="details"></a>
<!-- $$$QRenderTargetSelector-description -->
<div class="descr">
<h2 id="details">Detailed Description</h2>
<p>Provides a way of specifying a render target.</p>
<p>A <a href="qt3drender-qrendertargetselector.html">Qt3DRender::QRenderTargetSelector</a> is used to select active <a href="qt3drender-qrendertarget.html">Qt3DRender::QRenderTarget</a> for the FrameGraph. When <a href="qt3drender-qrendertargetselector.html">QRenderTargetSelector</a> is present in the FrameGraph, the rendering is directed into QTexture objects or draw buffers instead of the surface specified in the <a href="qt3drender-qrendersurfaceselector.html">Qt3DRender::QRenderSurfaceSelector</a>. A render buffer is automatically generated for an attachment point if drawBuffers contain attachment point that any output in the <a href="qt3drender-qrendertarget.html">QRenderTarget</a> do not specify. If the drawBuffers is empty, the renderer will default to using all the outputs in <a href="qt3drender-qrendertarget.html">QRenderTarget</a>.</p>
</div>
<!-- @@@QRenderTargetSelector -->
<div class="prop">
<h2>Property Documentation</h2>
<!-- $$$target-prop$$$target$$$setTargetQt3DRender::QRenderTarget*$$$targetChangedQt3DRender::QRenderTarget* -->
<h3 class="fn" id="target-prop"><a name="target-prop"></a><span class="name">target</span> : <span class="type"><a href="qt3drender-qrendertarget.html">Qt3DRender::QRenderTarget</a></span>*</h3>
<p>Holds the current render target</p>
<p><b>Access functions:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> Qt3DRender::QRenderTarget *</td><td class="memItemRight bottomAlign"><span class="name"><b>target</b></span>() const</td></tr>
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setTarget</b></span>(Qt3DRender::QRenderTarget *<i>target</i>)</td></tr>
</table></div>
<p><b>Notifier signal:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>targetChanged</b></span>(Qt3DRender::QRenderTarget *<i>target</i>)</td></tr>
</table></div>
<!-- @@@target -->
</div>
<div class="func">
<h2>Member Function Documentation</h2>
<!-- $$$QRenderTargetSelector[overload1]$$$QRenderTargetSelectorQt3DCore::QNode* -->
<h3 class="fn" id="QRenderTargetSelector"><a name="QRenderTargetSelector"></a>QRenderTargetSelector::<span class="name">QRenderTargetSelector</span>(<span class="type"><a href="qt3dcore-qnode.html">Qt3DCore::QNode</a></span> *<i>parent</i> = nullptr)</h3>
<p>Constructs <a href="qt3drender-qrendertargetselector.html">QRenderTargetSelector</a> with given <i>parent</i>.</p>
<!-- @@@QRenderTargetSelector -->
<!-- $$$outputs[overload1]$$$outputs -->
<h3 class="fn" id="outputs"><a name="outputs"></a><span class="type">QVector</span>&lt;<span class="type"><a href="qt3drender-qrendertargetoutput.html#AttachmentPoint-enum">QRenderTargetOutput::AttachmentPoint</a></span>&gt; QRenderTargetSelector::<span class="name">outputs</span>() const</h3>
<p>Returns the list of draw buffers for the current <a href="qt3drender-qrendertargetselector.html">Qt3DRender::QRenderTargetSelector</a> instance.</p>
<p><b>See also </b><a href="qt3drender-qrendertargetselector.html#setOutputs">setOutputs</a>().</p>
<!-- @@@outputs -->
<!-- $$$setOutputs[overload1]$$$setOutputsconstQVector<QRenderTargetOutput::AttachmentPoint>& -->
<h3 class="fn" id="setOutputs"><a name="setOutputs"></a><span class="type">void</span> QRenderTargetSelector::<span class="name">setOutputs</span>(const <span class="type">QVector</span>&lt;<span class="type"><a href="qt3drender-qrendertargetoutput.html#AttachmentPoint-enum">QRenderTargetOutput::AttachmentPoint</a></span>&gt; &amp;<i>buffers</i>)</h3>
<p>Sets the draw <i>buffers</i> to be used. The draw buffers should be matching the <a href="qt3drender-qrendertargetoutput.html#AttachmentPoint-enum">Qt3DRender::QRenderTargetOutput::AttachmentPoint</a> defined in the attachments of the <a href="qt3drender-qrendertarget.html">Qt3DRender::QRenderTarget</a> associated to the <a href="qt3drender-qrendertargetselector.html">Qt3DRender::QRenderTargetSelector</a> instance.</p>
<p><b>Note: </b>At render time, if no draw buffer has been specified, the renderer will default to using all the attachments' draw buffers.</p><p><b>See also </b><a href="qt3drender-qrendertargetselector.html#outputs">outputs</a>().</p>
<!-- @@@setOutputs -->
</div>
        </div>
       </div>
   </div>
   </div>
</div>
<div class="footer">
   <p>
   <acronym title="Copyright">&copy;</acronym> 2019 The Qt Company Ltd.
   Documentation contributions included herein are the copyrights of
   their respective owners.<br/>    The documentation provided herein is licensed under the terms of the    <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation    License version 1.3</a> as published by the Free Software Foundation.<br/>    Qt and respective logos are trademarks of The Qt Company Ltd.     in Finland and/or other countries worldwide. All other trademarks are property
   of their respective owners. </p>
</div>
</body>
</html>