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<td >Qt 5.12</td><td ><a href="qt3d-index.html">Qt 3D</a></td><td ><a href="qt3d-cpp.html">C++ Classes</a></td><td >QSceneLoader</td></tr></table><table class="buildversion"><tr>
<td id="buildversion" width="100%" align="right"><a href="qt3d-index.html">Qt 5.12.2 Reference Documentation</a></td>
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<h3><a name="toc">Contents</a></h3>
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<li class="level1"><a href="#public-types">Public Types</a></li>
<li class="level1"><a href="#properties">Properties</a></li>
<li class="level1"><a href="#public-functions">Public Functions</a></li>
<li class="level1"><a href="#public-slots">Public Slots</a></li>
<li class="level1"><a href="#signals">Signals</a></li>
<li class="level1"><a href="#static-public-members">Static Public Members</a></li>
<li class="level1"><a href="#details">Detailed Description</a></li>
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<h1 class="title">QSceneLoader Class</h1>
<span class="small-subtitle">(<a href="qt3drender-qsceneloader.html">Qt3DRender::QSceneLoader</a>)<br/></span>
<!-- $$$QSceneLoader-brief -->
<p>Provides the facility to load an existing Scene. <a href="#details">More...</a></p>
<!-- @@@QSceneLoader -->
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> Header:</td><td class="memItemRight bottomAlign">   <span class="preprocessor">#include &lt;QSceneLoader&gt;</span>
</td></tr><tr><td class="memItemLeft rightAlign topAlign"> qmake:</td><td class="memItemRight bottomAlign"> QT += 3drender</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Since:</td><td class="memItemRight bottomAlign">  Qt 5.7</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Instantiated By:</td><td class="memItemRight bottomAlign"> <a href="qml-qt3d-render-sceneloader.html">SceneLoader</a></td></tr><tr><td class="memItemLeft rightAlign topAlign"> Inherits:</td><td class="memItemRight bottomAlign"> <a href="qt3dcore-qcomponent.html">Qt3DCore::QComponent</a></td></tr></table></div><ul>
<li><a href="qt3drender-qsceneloader-members.html">List of all members, including inherited members</a></li>
</ul>
<a name="public-types"></a>
<h2 id="public-types">Public Types</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> enum </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qsceneloader.html#ComponentType-enum">ComponentType</a></b> { UnknownComponent, GeometryRendererComponent, TransformComponent, MaterialComponent, LightComponent, CameraLensComponent }</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> enum </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qsceneloader.html#Status-enum">Status</a></b> { None, Loading, Ready, Error }</td></tr>
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<a name="properties"></a>
<h2 id="properties">Properties</h2>
<ul>
<li class="fn"><b><a href="qt3drender-qsceneloader.html#source-prop">source</a></b> : QUrl</li>
<li class="fn"><b><a href="qt3drender-qsceneloader.html#status-prop">status</a></b> : const Status</li>
</ul>
<ul>
<li class="fn">1 property inherited from <a href="qt3dcore-qcomponent.html#properties">Qt3DCore::QComponent</a></li>
<li class="fn">3 properties inherited from <a href="qt3dcore-qnode.html#properties">Qt3DCore::QNode</a></li>
</ul>
<a name="public-functions"></a>
<h2 id="public-functions">Public Functions</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qsceneloader.html#QSceneLoader">QSceneLoader</a></b>(Qt3DCore::QNode *<i>parent</i> = nullptr)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> Qt3DCore::QComponent *</td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qsceneloader.html#component">component</a></b>(const QString &amp;<i>entityName</i>, Qt3DRender::QSceneLoader::ComponentType <i>componentType</i>) const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> Qt3DCore::QEntity *</td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qsceneloader.html#entity">entity</a></b>(const QString &amp;<i>entityName</i>) const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QStringList </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qsceneloader.html#entityNames">entityNames</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QUrl </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qsceneloader.html#source-prop">source</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> Qt3DRender::QSceneLoader::Status </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qsceneloader.html#status-prop">status</a></b>() const</td></tr>
</table></div>
<ul>
<li class="fn">2 public functions inherited from <a href="qt3dcore-qcomponent.html#public-functions">Qt3DCore::QComponent</a></li>
<li class="fn">13 public functions inherited from <a href="qt3dcore-qnode.html#public-functions">Qt3DCore::QNode</a></li>
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<h2 id="public-slots">Public Slots</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qsceneloader.html#source-prop">setSource</a></b>(const QUrl &amp;<i>arg</i>)</td></tr>
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<ul>
<li class="fn">1 public slot inherited from <a href="qt3dcore-qcomponent.html#public-slots">Qt3DCore::QComponent</a></li>
<li class="fn">3 public slots inherited from <a href="qt3dcore-qnode.html#public-slots">Qt3DCore::QNode</a></li>
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<a name="signals"></a>
<h2 id="signals">Signals</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qsceneloader.html#source-prop">sourceChanged</a></b>(const QUrl &amp;<i>source</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qsceneloader.html#status-prop">statusChanged</a></b>(Qt3DRender::QSceneLoader::Status <i>status</i>)</td></tr>
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<ul>
<li class="fn">3 signals inherited from <a href="qt3dcore-qcomponent.html#signals">Qt3DCore::QComponent</a></li>
<li class="fn">4 signals inherited from <a href="qt3dcore-qnode.html#signals">Qt3DCore::QNode</a></li>
</ul>
<a name="static-public-members"></a>
<h2 id="static-public-members">Static Public Members</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> const QMetaObject </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qsceneloader.html#staticMetaObject-var">staticMetaObject</a></b></td></tr>
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<h3>Additional Inherited Members</h3>
<ul>
<li class="fn">2 protected functions inherited from <a href="qt3dcore-qnode.html#protected-functions">Qt3DCore::QNode</a></li>
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<a name="details"></a>
<!-- $$$QSceneLoader-description -->
<div class="descr">
<h2 id="details">Detailed Description</h2>
<p>Provides the facility to load an existing Scene.</p>
<p>Given a 3D source file, the <a href="qt3drender-qsceneloader.html">Qt3DRender::QSceneLoader</a> will try to parse it and build a tree of <a href="qt3dcore-qentity.html">Qt3DCore::QEntity</a> objects with proper <a href="qt3drender-qgeometryrenderer.html">Qt3DRender::QGeometryRenderer</a>, <a href="qt3dcore-qtransform.html">Qt3DCore::QTransform</a> and <a href="qt3drender-qmaterial.html">Qt3DRender::QMaterial</a> components.</p>
<p>The loader will try to determine the best material to be used based on the properties of the model file. If you wish to use a custom material, you will have to traverse the tree and replace the default associated materials with yours.</p>
<p>As the name implies, <a href="qt3drender-qsceneloader.html">Qt3DRender::QSceneLoader</a> loads a complete scene subtree. If you wish to load a single piece of geometry, you should rather use the <a href="qt3drender-qmesh.html">Qt3DRender::QMesh</a> instead.</p>
<p><a href="qt3drender-qsceneloader.html">Qt3DRender::QSceneLoader</a> internally relies on the use of plugins to support a wide variety of 3D file formats. <a href="http://assimp.sourceforge.net/main_features_formats.html">Here</a> is a list of formats that are supported by Qt3D.</p>
<p><b>Note: </b>this component shouldn't be shared among several <a href="qt3dcore-qentity.html">Qt3DCore::QEntity</a> instances. Undefined behavior will result.</p></div>
<p><b>See also </b><a href="qt3drender-qmesh.html">Qt3DRender::QMesh</a> and <a href="qt3drender-qgeometryrenderer.html">Qt3DRender::QGeometryRenderer</a>.</p>
<!-- @@@QSceneLoader -->
<div class="types">
<h2>Member Type Documentation</h2>
<!-- $$$ComponentType$$$UnknownComponent$$$GeometryRendererComponent$$$TransformComponent$$$MaterialComponent$$$LightComponent$$$CameraLensComponent -->
<h3 class="fn" id="ComponentType-enum"><a name="ComponentType-enum"></a>enum QSceneLoader::<span class="name">ComponentType</span></h3>
<p>This enum specifies a component type.</p>
<div class="table"><table class="valuelist"><tr valign="top" class="odd"><th class="tblConst">Constant</th><th class="tblval">Value</th><th class="tbldscr">Description</th></tr>
<tr><td class="topAlign"><code>Qt3DRender::QSceneLoader::UnknownComponent</code></td><td class="topAlign tblval"><code>0</code></td><td class="topAlign">Unknown component type</td></tr>
<tr><td class="topAlign"><code>Qt3DRender::QSceneLoader::GeometryRendererComponent</code></td><td class="topAlign tblval"><code>1</code></td><td class="topAlign"><a href="qt3drender-qgeometryrenderer.html">Qt3DRender::QGeometryRenderer</a> component</td></tr>
<tr><td class="topAlign"><code>Qt3DRender::QSceneLoader::TransformComponent</code></td><td class="topAlign tblval"><code>2</code></td><td class="topAlign"><a href="qt3dcore-qtransform.html">Qt3DCore::QTransform</a> component</td></tr>
<tr><td class="topAlign"><code>Qt3DRender::QSceneLoader::MaterialComponent</code></td><td class="topAlign tblval"><code>3</code></td><td class="topAlign"><a href="qt3drender-qmaterial.html">Qt3DRender::QMaterial</a> component</td></tr>
<tr><td class="topAlign"><code>Qt3DRender::QSceneLoader::LightComponent</code></td><td class="topAlign tblval"><code>4</code></td><td class="topAlign"><a href="qt3drender-qabstractlight.html">Qt3DRender::QAbstractLight</a> component</td></tr>
<tr><td class="topAlign"><code>Qt3DRender::QSceneLoader::CameraLensComponent</code></td><td class="topAlign tblval"><code>5</code></td><td class="topAlign"><a href="qt3drender-qcameralens.html">Qt3DRender::QCameraLens</a> component</td></tr>
</table></div>
<!-- @@@ComponentType -->
<!-- $$$Status$$$None$$$Loading$$$Ready$$$Error -->
<h3 class="fn" id="Status-enum"><a name="Status-enum"></a>enum QSceneLoader::<span class="name">Status</span></h3>
<p>This enum identifies the state of loading</p>
<div class="table"><table class="valuelist"><tr valign="top" class="odd"><th class="tblConst">Constant</th><th class="tblval">Value</th><th class="tbldscr">Description</th></tr>
<tr><td class="topAlign"><code>Qt3DRender::QSceneLoader::None</code></td><td class="topAlign tblval"><code>0</code></td><td class="topAlign">The <a href="qt3drender-qsceneloader.html">Qt3DRender::QSceneLoader</a> hasn't been used yet.</td></tr>
<tr><td class="topAlign"><code>Qt3DRender::QSceneLoader::Loading</code></td><td class="topAlign tblval"><code>1</code></td><td class="topAlign">The <a href="qt3drender-qsceneloader.html">Qt3DRender::QSceneLoader</a> is currently loading the scene file.</td></tr>
<tr><td class="topAlign"><code>Qt3DRender::QSceneLoader::Ready</code></td><td class="topAlign tblval"><code>2</code></td><td class="topAlign">The <a href="qt3drender-qsceneloader.html">Qt3DRender::QSceneLoader</a> successfully loaded the scene file.</td></tr>
<tr><td class="topAlign"><code>Qt3DRender::QSceneLoader::Error</code></td><td class="topAlign tblval"><code>3</code></td><td class="topAlign">The <a href="qt3drender-qsceneloader.html">Qt3DRender::QSceneLoader</a> encountered an error while loading the scene file.</td></tr>
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<!-- @@@Status -->
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<div class="prop">
<h2>Property Documentation</h2>
<!-- $$$source-prop$$$source$$$setSourceconstQUrl&$$$sourceChangedconstQUrl& -->
<h3 class="fn" id="source-prop"><a name="source-prop"></a><span class="name">source</span> : <span class="type">QUrl</span></h3>
<p>Holds the url to the source to be loaded.</p>
<p><b>Access functions:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> QUrl </td><td class="memItemRight bottomAlign"><span class="name"><b>source</b></span>() const</td></tr>
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setSource</b></span>(const QUrl &amp;<i>arg</i>)</td></tr>
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<p><b>Notifier signal:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>sourceChanged</b></span>(const QUrl &amp;<i>source</i>)</td></tr>
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<!-- @@@source -->
<!-- $$$status-prop$$$status$$$statusChangedQt3DRender::QSceneLoader::Status -->
<h3 class="fn" id="status-prop"><a name="status-prop"></a><span class="name">status</span> : const <span class="type"><a href="qt3drender-qsceneloader.html#Status-enum">Status</a></span></h3>
<p>Holds the status of scene loading.</p>
<ul>
<li><a href="qml-qt3d-render-sceneloader.html">SceneLoader</a>.None</li>
<li><a href="qml-qt3d-render-sceneloader.html">SceneLoader</a>.Loading</li>
<li><a href="qml-qt3d-render-sceneloader.html">SceneLoader</a>.Ready</li>
<li><a href="qml-qt3d-render-sceneloader.html">SceneLoader</a>.Error</li>
</ul>
<p><b>Access functions:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> Qt3DRender::QSceneLoader::Status </td><td class="memItemRight bottomAlign"><span class="name"><b>status</b></span>() const</td></tr>
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<p><b>Notifier signal:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>statusChanged</b></span>(Qt3DRender::QSceneLoader::Status <i>status</i>)</td></tr>
</table></div>
<p><b>See also </b><a href="qt3drender-qsceneloader.html#Status-enum">Qt3DRender::QSceneLoader::Status</a>.</p>
<!-- @@@status -->
</div>
<div class="func">
<h2>Member Function Documentation</h2>
<!-- $$$QSceneLoader[overload1]$$$QSceneLoaderQt3DCore::QNode* -->
<h3 class="fn" id="QSceneLoader"><a name="QSceneLoader"></a>QSceneLoader::<span class="name">QSceneLoader</span>(<span class="type"><a href="qt3dcore-qnode.html">Qt3DCore::QNode</a></span> *<i>parent</i> = nullptr)</h3>
<p>The constructor creates an instance with the specified <i>parent</i>.</p>
<!-- @@@QSceneLoader -->
<!-- $$$component[overload1]$$$componentconstQString&Qt3DRender::QSceneLoader::ComponentType -->
<h3 class="fn" id="component"><a name="component"></a><span class="type"><a href="qt3dcore-qcomponent.html">Qt3DCore::QComponent</a></span> *QSceneLoader::<span class="name">component</span>(const <span class="type">QString</span> &amp;<i>entityName</i>, <span class="type"><a href="qt3drender-qsceneloader.html#ComponentType-enum">Qt3DRender::QSceneLoader::ComponentType</a></span> <i>componentType</i>) const</h3>
<p>Returns a component matching <i>componentType</i> of a loaded entity with an objectName matching the <i>entityName</i>. If the entity has multiple matching components, the first match in the component list of the entity is returned. If there is no match, a null pointer is returned.</p>
<p><b>Note: </b>This function can be invoked via the meta-object system and from QML. See Q_INVOKABLE.</p>
<!-- @@@component -->
<!-- $$$entity[overload1]$$$entityconstQString& -->
<h3 class="fn" id="entity"><a name="entity"></a><span class="type"><a href="qt3dcore-qentity.html">Qt3DCore::QEntity</a></span> *QSceneLoader::<span class="name">entity</span>(const <span class="type">QString</span> &amp;<i>entityName</i>) const</h3>
<p>Returns a loaded entity with an <code>objectName</code> matching the <i>entityName</i> parameter. If multiple entities have the same name, it is undefined which one of them is returned, but it will always be the same one.</p>
<p><b>Note: </b>This function can be invoked via the meta-object system and from QML. See Q_INVOKABLE.</p>
<!-- @@@entity -->
<!-- $$$entityNames[overload1]$$$entityNames -->
<h3 class="fn" id="entityNames"><a name="entityNames"></a><span class="type">QStringList</span> QSceneLoader::<span class="name">entityNames</span>() const</h3>
<p>Returns a list of the <code>objectNames</code> of the loaded entities.</p>
<p><b>Note: </b>This function can be invoked via the meta-object system and from QML. See Q_INVOKABLE.</p>
<!-- @@@entityNames -->
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