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<td >Qt 5.12</td><td ><a href="qt3d-index.html">Qt 3D</a></td><td ><a href="qt3d-qml.html">QML Types</a></td><td >BlitFramebuffer QML Type</td></tr></table><table class="buildversion"><tr>
<td id="buildversion" width="100%" align="right"><a href="qt3d-index.html">Qt 5.12.2 Reference Documentation</a></td>
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<h3><a name="toc">Contents</a></h3>
<ul>
<li class="level1"><a href="#properties">Properties</a></li>
<li class="level1"><a href="#details">Detailed Description</a></li>
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<h1 class="title">BlitFramebuffer QML Type</h1>
<span class="subtitle"></span>
<!-- $$$BlitFramebuffer-brief -->
<p>FrameGraph node to transfer a rectangle of pixel values from one region of a render target to another. <a href="#details">More...</a></p>
<!-- @@@BlitFramebuffer -->
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> Import Statement:</td><td class="memItemRight bottomAlign"> import Qt3D.Render 2.12</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Since:</td><td class="memItemRight bottomAlign">  Qt 5.10</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Instantiates:</td><td class="memItemRight bottomAlign"> <a href="qml-qt3d-render-blitframebuffer.html"><a href="qt3drender-qblitframebuffer.html">QBlitFramebuffer</a></td></tr><tr><td class="memItemLeft rightAlign topAlign"> Inherits:</td><td class="memItemRight bottomAlign"> <p><a href="qml-qt3d-render-framegraphnode.html">FrameGraphNode</a></p>
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<li><a href="qml-qt3d-render-blitframebuffer-members.html">List of all members, including inherited members</a></li>
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<a name="properties"></a>
<h2 id="properties">Properties</h2>
<ul>
<li class="fn"><b><b><a href="qml-qt3d-render-blitframebuffer.html#destination-prop">destination</a></b></b> : RenderTarget</li>
<li class="fn"><b><b><a href="qml-qt3d-render-blitframebuffer.html#destinationAttachmentPoint-prop">destinationAttachmentPoint</a></b></b> : RenderTargetOutput.AttachmentPoint</li>
<li class="fn"><b><b><a href="qml-qt3d-render-blitframebuffer.html#destinationRect-prop">destinationRect</a></b></b> : Rect</li>
<li class="fn"><b><b><a href="qml-qt3d-render-blitframebuffer.html#interpolationMethod-prop">interpolationMethod</a></b></b> : InterpolationMethod</li>
<li class="fn"><b><b><a href="qml-qt3d-render-blitframebuffer.html#source-prop">source</a></b></b> : RenderTarget</li>
<li class="fn"><b><b><a href="qml-qt3d-render-blitframebuffer.html#sourceAttachmentPoint-prop">sourceAttachmentPoint</a></b></b> : RenderTargetOutput.AttachmentPoint</li>
<li class="fn"><b><b><a href="qml-qt3d-render-blitframebuffer.html#sourceRect-prop">sourceRect</a></b></b> : Rect</li>
</ul>
<!-- $$$BlitFramebuffer-description -->
<a name="details"></a>
<h2 id="details">Detailed Description</h2>
<p>This node inserts a <code>glBlitFrameBuffer</code> or an equivalent into the command stream. This provides a more efficient method for copying rectangles between textures or surface backbuffers wrapped by QRenderTarget than drawing textured quads. It also supports scaling with the specified interpolation method.</p>
<p><b>Note: </b>In practice the <a href="qml-qt3d-render-blitframebuffer.html">BlitFramebuffer</a> node will often be used in combination with <a href="qml-qt3d-render-nodraw.html">NoDraw</a> since a blit should not involve issuing draw calls for any entities.</p><!-- @@@BlitFramebuffer -->
<h2>Property Documentation</h2>
<!-- $$$destination -->
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<tr valign="top" class="odd" id="destination-prop">
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<a name="destination-prop"></a><span class="name">destination</span> : <span class="type"><a href="qml-qt3d-render-rendertarget.html">RenderTarget</a></span></p></td></tr>
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</div><div class="qmldoc"><p>Specifies the destination render target. When not set, the destination is assumed to be the default framebuffer (i.e&#x2e; the backbuffer of the current surface), if there is one.</p>
<p><b>Note: </b>the source and destination must not refer to the same render target.</p></div></div><!-- @@@destination -->
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<!-- $$$destinationAttachmentPoint -->
<div class="qmlitem"><div class="qmlproto">
<div class="table"><table class="qmlname">
<tr valign="top" class="odd" id="destinationAttachmentPoint-prop">
<td class="tblQmlPropNode"><p>
<a name="destinationAttachmentPoint-prop"></a><span class="name">destinationAttachmentPoint</span> : <span class="type"><a href="qml-qt3d-render-rendertargetoutput.html">RenderTargetOutput</a></span>.<span class="type">AttachmentPoint</span></p></td></tr>
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</div><div class="qmldoc"><p>Specifies the source attachment point. Defaults to <a href="qml-qt3d-render-rendertargetoutput.html">RenderTargetOutput</a>.AttachmentPoint.Color0.</p>
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<br/>
<!-- $$$destinationRect -->
<div class="qmlitem"><div class="qmlproto">
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<tr valign="top" class="odd" id="destinationRect-prop">
<td class="tblQmlPropNode"><p>
<a name="destinationRect-prop"></a><span class="name">destinationRect</span> : <span class="type">Rect</span></p></td></tr>
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</div><div class="qmldoc"><p>Specifies the destination rectangle. The coordinates are assumed to follow the normal Qt coordinate system, meaning Y runs from top to bottom.</p>
</div></div><!-- @@@destinationRect -->
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<!-- $$$interpolationMethod -->
<div class="qmlitem"><div class="qmlproto">
<div class="table"><table class="qmlname">
<tr valign="top" class="odd" id="interpolationMethod-prop">
<td class="tblQmlPropNode"><p>
<a name="interpolationMethod-prop"></a><span class="name">interpolationMethod</span> : <span class="type">InterpolationMethod</span></p></td></tr>
</table></div>
</div><div class="qmldoc"><p>Specifies the interpolation applied if the image is stretched. Defaults to Linear.</p>
</div></div><!-- @@@interpolationMethod -->
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<!-- $$$source -->
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<div class="table"><table class="qmlname">
<tr valign="top" class="odd" id="source-prop">
<td class="tblQmlPropNode"><p>
<a name="source-prop"></a><span class="name">source</span> : <span class="type"><a href="qml-qt3d-render-rendertarget.html">RenderTarget</a></span></p></td></tr>
</table></div>
</div><div class="qmldoc"><p>Specifies the source render target. When not set, the source is assumed to be the default framebuffer (i.e&#x2e; the backbuffer of the current surface), if there is one.</p>
<p><b>Note: </b>the source and destination must not refer to the same render target.</p></div></div><!-- @@@source -->
<br/>
<!-- $$$sourceAttachmentPoint -->
<div class="qmlitem"><div class="qmlproto">
<div class="table"><table class="qmlname">
<tr valign="top" class="odd" id="sourceAttachmentPoint-prop">
<td class="tblQmlPropNode"><p>
<a name="sourceAttachmentPoint-prop"></a><span class="name">sourceAttachmentPoint</span> : <span class="type"><a href="qml-qt3d-render-rendertargetoutput.html">RenderTargetOutput</a></span>.<span class="type">AttachmentPoint</span></p></td></tr>
</table></div>
</div><div class="qmldoc"><p>Specifies the source attachment point. Defaults to <a href="qml-qt3d-render-rendertargetoutput.html">RenderTargetOutput</a>.AttachmentPoint.Color0.</p>
</div></div><!-- @@@sourceAttachmentPoint -->
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<!-- $$$sourceRect -->
<div class="qmlitem"><div class="qmlproto">
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<tr valign="top" class="odd" id="sourceRect-prop">
<td class="tblQmlPropNode"><p>
<a name="sourceRect-prop"></a><span class="name">sourceRect</span> : <span class="type">Rect</span></p></td></tr>
</table></div>
</div><div class="qmldoc"><p>Specifies the source rectangle. The coordinates are assumed to follow the normal Qt coordinate system, meaning Y runs from top to bottom.</p>
</div></div><!-- @@@sourceRect -->
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