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qt3d5-doc-5.12.2-2.mga7.noarch.rpm

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<td >Qt 5.12</td><td ><a href="qt3d-index.html">Qt 3D</a></td><td ><a href="qt3d-qml.html">QML Types</a></td><td >DispatchCompute QML Type</td></tr></table><table class="buildversion"><tr>
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<h3><a name="toc">Contents</a></h3>
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<li class="level1"><a href="#properties">Properties</a></li>
<li class="level1"><a href="#details">Detailed Description</a></li>
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<h1 class="title">DispatchCompute QML Type</h1>
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<!-- $$$DispatchCompute-brief -->
<p>FrameGraph node to issue work for the compute shader on GPU. <a href="#details">More...</a></p>
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<tr><td class="memItemLeft rightAlign topAlign"> Import Statement:</td><td class="memItemRight bottomAlign"> import Qt3D.Render 2.12</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Since:</td><td class="memItemRight bottomAlign">  Qt 5.7</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Instantiates:</td><td class="memItemRight bottomAlign"> <a href="qml-qt3d-render-dispatchcompute.html"><a href="qt3drender-qdispatchcompute.html">QDispatchCompute</a></td></tr><tr><td class="memItemLeft rightAlign topAlign"> Inherits:</td><td class="memItemRight bottomAlign"> <p><a href="qml-qt3d-render-framegraphnode.html">FrameGraphNode</a></p>
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<li><a href="qml-qt3d-render-dispatchcompute-members.html">List of all members, including inherited members</a></li>
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<h2 id="properties">Properties</h2>
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<li class="fn"><b><b><a href="qml-qt3d-render-dispatchcompute.html#workGroupX-prop">workGroupX</a></b></b> : int</li>
<li class="fn"><b><b><a href="qml-qt3d-render-dispatchcompute.html#workGroupY-prop">workGroupY</a></b></b> : int</li>
<li class="fn"><b><b><a href="qml-qt3d-render-dispatchcompute.html#workGroupZ-prop">workGroupZ</a></b></b> : int</li>
</ul>
<!-- $$$DispatchCompute-description -->
<a name="details"></a>
<h2 id="details">Detailed Description</h2>
<p>A <a href="qml-qt3d-render-dispatchcompute.html">DispatchCompute</a> allows work to be issued for the compute shader to run on the GPU. The <a href="qml-qt3d-render-dispatchcompute.html#workGroupX-prop">workGroupX</a>, <a href="qml-qt3d-render-dispatchcompute.html#workGroupY-prop">workGroupY</a> and <a href="qml-qt3d-render-dispatchcompute.html#workGroupZ-prop">workGroupZ</a> properties specify the work group sizes for the compute shader invocation. <a href="qml-computecommand.html">ComputeCommand</a> components need to be added to entities to instruct Qt3D to select the materials and geometry from the entities for the compute invocation. The work group sizes for the shader invocation will be the maximum of the work group sizes specified in <a href="qml-qt3d-render-dispatchcompute.html">DispatchCompute</a> and <a href="qml-computecommand.html">ComputeCommand</a>.</p>
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<h2>Property Documentation</h2>
<!-- $$$workGroupX -->
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<tr valign="top" class="odd" id="workGroupX-prop">
<td class="tblQmlPropNode"><p>
<a name="workGroupX-prop"></a><span class="name">workGroupX</span> : <span class="type">int</span></p></td></tr>
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</div><div class="qmldoc"><p>Specifies X workgroup size.</p>
</div></div><!-- @@@workGroupX -->
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<!-- $$$workGroupY -->
<div class="qmlitem"><div class="qmlproto">
<div class="table"><table class="qmlname">
<tr valign="top" class="odd" id="workGroupY-prop">
<td class="tblQmlPropNode"><p>
<a name="workGroupY-prop"></a><span class="name">workGroupY</span> : <span class="type">int</span></p></td></tr>
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</div><div class="qmldoc"><p>Specifies Y workgroup size.</p>
</div></div><!-- @@@workGroupY -->
<br/>
<!-- $$$workGroupZ -->
<div class="qmlitem"><div class="qmlproto">
<div class="table"><table class="qmlname">
<tr valign="top" class="odd" id="workGroupZ-prop">
<td class="tblQmlPropNode"><p>
<a name="workGroupZ-prop"></a><span class="name">workGroupZ</span> : <span class="type">int</span></p></td></tr>
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</div><div class="qmldoc"><p>Specifies Z workgroup size.</p>
</div></div><!-- @@@workGroupZ -->
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