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qt3d5-doc-5.12.2-2.mga7.noarch.rpm

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<td >Qt 5.12</td><td ><a href="qt3d-index.html">Qt 3D</a></td><td ><a href="qt3d-qml.html">QML Types</a></td><td >Layer QML Type</td></tr></table><table class="buildversion"><tr>
<td id="buildversion" width="100%" align="right"><a href="qt3d-index.html">Qt 5.12.2 Reference Documentation</a></td>
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<h3><a name="toc">Contents</a></h3>
<ul>
<li class="level1"><a href="#properties">Properties</a></li>
<li class="level1"><a href="#details">Detailed Description</a></li>
</ul>
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<h1 class="title">Layer QML Type</h1>
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<p>Layer provides a way of filtering which entities will be rendered. <a href="#details">More...</a></p>
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<tr><td class="memItemLeft rightAlign topAlign"> Import Statement:</td><td class="memItemRight bottomAlign"> import Qt3D.Render 2.12</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Since:</td><td class="memItemRight bottomAlign">  Qt 5.5</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Instantiates:</td><td class="memItemRight bottomAlign"> <a href="qml-qt3d-render-layer.html"><a href="qt3drender-qlayer.html">QLayer</a></td></tr><tr><td class="memItemLeft rightAlign topAlign"> Inherits:</td><td class="memItemRight bottomAlign"> <p><a href="qml-qt3d-core-component3d.html">Component3D</a></p>
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<li><a href="qml-qt3d-render-layer-members.html">List of all members, including inherited members</a></li>
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<h2 id="properties">Properties</h2>
<ul>
<li class="fn"><b><b><a href="qml-qt3d-render-layer.html#recursive-prop">recursive</a></b></b> : bool</li>
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<!-- $$$Layer-description -->
<a name="details"></a>
<h2 id="details">Detailed Description</h2>
<p>Layer works in conjunction with the <a href="qml-qt3d-render-layerfilter.html">LayerFilter</a> in the FrameGraph.</p>
<p>A Layer can be applied to a subtree of entities by setting the recursive property to true.</p>
<pre class="cpp">

  import Qt3D<span class="operator">.</span>Core <span class="number">2.0</span>
  import Qt3D<span class="operator">.</span>Render <span class="number">2.0</span>

  Entity {
      id: root

      components: RenderSettings {
          <span class="comment">// FrameGraph</span>
          Viewport {
              ClearBuffers {
                  buffers: ClearBuffers<span class="operator">.</span>ColorDepthBuffer
                  CameraSelector {
                      camera: mainCamera
                      LayerFilter {
                          layers: <span class="operator">[</span>layer1<span class="operator">]</span>
                      }
                  }
              }
          }
      }

      <span class="comment">// Scene</span>
      Camera { id: mainCamera }

      Layer {
          id: layer1
          recursive: <span class="keyword">true</span>
      }

      GeometryRenderer { id: mesh }

      Entity {
          id: renderableEntity
          components: <span class="operator">[</span> mesh<span class="operator">,</span> layer1 <span class="operator">]</span>
      }
  }

</pre>
<p><b>See also </b><a href="qml-qt3d-render-layerfilter.html">LayerFilter</a>.</p>
<!-- @@@Layer -->
<h2>Property Documentation</h2>
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<tr valign="top" class="odd" id="recursive-prop">
<td class="tblQmlPropNode"><p>
<a name="recursive-prop"></a><span class="name">recursive</span> : <span class="type">bool</span></p></td></tr>
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</div><div class="qmldoc"><p>Specifies if the layer is also applied to the entity subtree.</p>
</div></div><!-- @@@recursive -->
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