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qt3d5-doc-5.12.2-2.mga7.noarch.rpm

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<td >Qt 5.12</td><td ><a href="qt3d-index.html">Qt 3D</a></td><td ><a href="qt3d-qml.html">QML Types</a></td><td >RayCaster QML Type</td></tr></table><table class="buildversion"><tr>
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<h3><a name="toc">Contents</a></h3>
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<li class="level1"><a href="#properties">Properties</a></li>
<li class="level1"><a href="#details">Detailed Description</a></li>
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<h1 class="title">RayCaster QML Type</h1>
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<p>used to perform ray casting tests in 3d world coordinates. <a href="#details">More...</a></p>
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<tr><td class="memItemLeft rightAlign topAlign"> Import Statement:</td><td class="memItemRight bottomAlign"> import Qt3D.Render 2.12</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Since:</td><td class="memItemRight bottomAlign">  Qt 5.11</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Instantiates:</td><td class="memItemRight bottomAlign"> <a href="qml-qt3d-render-raycaster.html"><a href="qt3drender-qraycaster.html">QRayCaster</a></td></tr></table></div><ul>
<li><a href="qml-qt3d-render-raycaster-members.html">List of all members, including inherited members</a></li>
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<h2 id="properties">Properties</h2>
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<li class="fn"><b><b><a href="qml-qt3d-render-raycaster.html#direction-prop">direction</a></b></b> : vector3D</li>
<li class="fn"><b><b><a href="qml-qt3d-render-raycaster.html#length-prop">length</a></b></b> : real</li>
<li class="fn"><b><b><a href="qml-qt3d-render-raycaster.html#origin-prop">origin</a></b></b> : vector3d</li>
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<h2 id="details">Detailed Description</h2>
<p>The 3d ray is defined by its origin, direction and length. It will be affected by the transformations applied to the entity it belongs to.</p>
<p>Ray casting tests will be performed every frame as long as the component is enabled. The hits property will be updated with the list of intersections.</p>
<p><b>See also </b><a href="qml-qt3d-render-abstractraycaster.html">AbstractRayCaster</a> and <a href="qml-qt3d-render-screenraycaster.html">ScreenRayCaster</a>.</p>
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<h2>Property Documentation</h2>
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<a name="direction-prop"></a><span class="name">direction</span> : <span class="type">vector3D</span></p></td></tr>
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</div><div class="qmldoc"><p>Holds the direction of the 3D ray. This should be a unit vector.</p>
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<a name="length-prop"></a><span class="name">length</span> : <span class="type">real</span></p></td></tr>
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</div><div class="qmldoc"><p>Holds the length of the 3d ray.</p>
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<a name="origin-prop"></a><span class="name">origin</span> : <span class="type">vector3d</span></p></td></tr>
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</div><div class="qmldoc"><p>Holds the origin of the 3D ray in local coordinates.</p>
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