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<td >Qt 5.12</td><td ><a href="qt3d-index.html">Qt 3D</a></td><td ><a href="qt3d-qml.html">QML Types</a></td><td >ShaderProgram QML Type</td></tr></table><table class="buildversion"><tr>
<td id="buildversion" width="100%" align="right"><a href="qt3d-index.html">Qt 5.12.2 Reference Documentation</a></td>
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<h3><a name="toc">Contents</a></h3>
<ul>
<li class="level1"><a href="#properties">Properties</a></li>
<li class="level1"><a href="#methods">Methods</a></li>
<li class="level1"><a href="#details">Detailed Description</a></li>
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<h1 class="title">ShaderProgram QML Type</h1>
<span class="subtitle"></span>
<!-- $$$ShaderProgram-brief -->
<p>Encapsulates a Shader Program. <a href="#details">More...</a></p>
<!-- @@@ShaderProgram -->
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> Import Statement:</td><td class="memItemRight bottomAlign"> import Qt3D.Render 2.12</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Since:</td><td class="memItemRight bottomAlign">  Qt 5.5</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Instantiates:</td><td class="memItemRight bottomAlign"> <a href="qml-qt3d-render-shaderprogram.html"><a href="qt3drender-qshaderprogram.html">QShaderProgram</a></td></tr></table></div><ul>
<li><a href="qml-qt3d-render-shaderprogram-members.html">List of all members, including inherited members</a></li>
</ul>
<a name="properties"></a>
<h2 id="properties">Properties</h2>
<ul>
<li class="fn"><b><b><a href="qml-qt3d-render-shaderprogram.html#computeShaderCode-prop">computeShaderCode</a></b></b> : string</li>
<li class="fn"><b><b><a href="qml-qt3d-render-shaderprogram.html#computeShaderGraph-prop">computeShaderGraph</a></b></b> : string</li>
<li class="fn"><b><b><a href="qml-qt3d-render-shaderprogram.html#fragmentShaderCode-prop">fragmentShaderCode</a></b></b> : string</li>
<li class="fn"><b><b><a href="qml-qt3d-render-shaderprogram.html#fragmentShaderGraph-prop">fragmentShaderGraph</a></b></b> : string</li>
<li class="fn"><b><b><a href="qml-qt3d-render-shaderprogram.html#geometryShaderCode-prop">geometryShaderCode</a></b></b> : string</li>
<li class="fn"><b><b><a href="qml-qt3d-render-shaderprogram.html#geometryShaderGraph-prop">geometryShaderGraph</a></b></b> : string</li>
<li class="fn"><b><b><a href="qml-qt3d-render-shaderprogram.html#log-prop">log</a></b></b> : string</li>
<li class="fn"><b><b><a href="qml-qt3d-render-shaderprogram.html#status-prop">status</a></b></b> : string</li>
<li class="fn"><b><b><a href="qml-qt3d-render-shaderprogram.html#tessellationControlShaderCode-prop">tessellationControlShaderCode</a></b></b> : string</li>
<li class="fn"><b><b><a href="qml-qt3d-render-shaderprogram.html#tessellationControlShaderGraph-prop">tessellationControlShaderGraph</a></b></b> : string</li>
<li class="fn"><b><b><a href="qml-qt3d-render-shaderprogram.html#tessellationEvaluationShaderCode-prop">tessellationEvaluationShaderCode</a></b></b> : string</li>
<li class="fn"><b><b><a href="qml-qt3d-render-shaderprogram.html#tessellationEvaluationShaderGraph-prop">tessellationEvaluationShaderGraph</a></b></b> : string</li>
<li class="fn"><b><b><a href="qml-qt3d-render-shaderprogram.html#vertexShaderCode-prop">vertexShaderCode</a></b></b> : string</li>
<li class="fn"><b><b><a href="qml-qt3d-render-shaderprogram.html#vertexShaderGraph-prop">vertexShaderGraph</a></b></b> : string</li>
</ul>
<a name="methods"></a>
<h2 id="methods">Methods</h2>
<ul>
<li class="fn">string <b><b><a href="qml-qt3d-render-shaderprogram.html#loadSource-method">loadSource</a></b></b>(url <i>sourceUrl</i>)</li>
</ul>
<!-- $$$ShaderProgram-description -->
<a name="details"></a>
<h2 id="details">Detailed Description</h2>
<p><a href="qml-qt3d-render-shaderprogram.html">ShaderProgram</a> class encapsulates a shader program. A shader program consists of several different shaders, such as vertex and fragment shaders.</p>
<p>Qt3D will automatically populate a set of default uniforms if they are encountered during the shader instrospection phase.</p>
<div class="table"><table class="generic">
 <thead><tr class="qt-style"><th  rowspan=" 1">Default Uniform</th><th  colspan="2" rowspan=" 1">Associated Qt3D Parameter name</th><th  colspan="3" rowspan=" 1">GLSL declaration</th></tr></thead>
<tr valign="top" class="odd"><td  rowspan=" 1">ModelMatrix</td><td  colspan="2" rowspan=" 1">modelMatrix</td><td  colspan="3" rowspan=" 1">uniform mat4 modelMatrix;</td></tr>
<tr valign="top" class="even"><td  rowspan=" 1">ViewMatrix</td><td  colspan="2" rowspan=" 1">viewMatrix</td><td  colspan="3" rowspan=" 1">uniform mat4 viewMatrix;</td></tr>
<tr valign="top" class="odd"><td  rowspan=" 1">ProjectionMatrix</td><td  colspan="2" rowspan=" 1">projectionMatrix</td><td  colspan="3" rowspan=" 1">uniform mat4 projectionMatrix;</td></tr>
<tr valign="top" class="even"><td  rowspan=" 1">ModelViewMatrix</td><td  colspan="2" rowspan=" 1">modelView</td><td  colspan="3" rowspan=" 1">uniform mat4 modelView;</td></tr>
<tr valign="top" class="odd"><td  rowspan=" 1">ViewProjectionMatrix</td><td  colspan="2" rowspan=" 1">viewProjectionMatrix</td><td  colspan="3" rowspan=" 1">uniform mat4 viewProjectionMatrix;</td></tr>
<tr valign="top" class="even"><td  rowspan=" 1">ModelViewProjectionMatrix</td><td  colspan="2" rowspan=" 1">modelViewProjection <br />
 mvp</td><td  colspan="3" rowspan=" 1">uniform mat4 modelViewProjection; <br />
 uniform mat4 mvp;</td></tr>
<tr valign="top" class="odd"><td  rowspan=" 1">InverseModelMatrix</td><td  colspan="2" rowspan=" 1">inverseModelMatrix</td><td  colspan="3" rowspan=" 1">uniform mat4 inverseModelMatrix;</td></tr>
<tr valign="top" class="even"><td  rowspan=" 1">InverseViewMatrix</td><td  colspan="2" rowspan=" 1">inverseViewMatrix</td><td  colspan="3" rowspan=" 1">uniform mat4 inverseViewMatrix;</td></tr>
<tr valign="top" class="odd"><td  rowspan=" 1">InverseProjectionMatrix</td><td  colspan="2" rowspan=" 1">inverseProjectionMatrix</td><td  colspan="3" rowspan=" 1">uniform mat4 inverseProjectionMatrix;</td></tr>
<tr valign="top" class="even"><td  rowspan=" 1">InverseModelViewMatrix</td><td  colspan="2" rowspan=" 1">inverseModelView</td><td  colspan="3" rowspan=" 1">uniform mat4 inverseModelView;</td></tr>
<tr valign="top" class="odd"><td  rowspan=" 1">InverseViewProjectionMatrix</td><td  colspan="2" rowspan=" 1">inverseViewProjectionMatrix</td><td  colspan="3" rowspan=" 1">uniform mat4 inverseViewProjectionMatrix;</td></tr>
<tr valign="top" class="even"><td  rowspan=" 1">InverseModelViewProjectionMatrix</td><td  colspan="2" rowspan=" 1">inverseModelViewProjection</td><td  colspan="3" rowspan=" 1">uniform mat4 inverseModelViewProjection;</td></tr>
<tr valign="top" class="odd"><td  rowspan=" 1">ModelNormalMatrix</td><td  colspan="2" rowspan=" 1">modelNormalMatrix</td><td  colspan="3" rowspan=" 1">uniform mat3 modelNormalMatrix;</td></tr>
<tr valign="top" class="even"><td  rowspan=" 1">ModelViewNormalMatrix</td><td  colspan="2" rowspan=" 1">modelViewNormal</td><td  colspan="3" rowspan=" 1">uniform mat3 modelViewNormal;</td></tr>
<tr valign="top" class="odd"><td  rowspan=" 1">ViewportMatrix</td><td  colspan="2" rowspan=" 1">viewportMatrix</td><td  colspan="3" rowspan=" 1">uniform mat4 viewportMatrix;</td></tr>
<tr valign="top" class="even"><td  rowspan=" 1">InverseViewportMatrix</td><td  colspan="2" rowspan=" 1">inverseViewportMatrix</td><td  colspan="3" rowspan=" 1">uniform mat4 inverseViewportMatrix;</td></tr>
<tr valign="top" class="odd"><td  rowspan=" 1">AspectRatio <br />
 (surface width / surface height)</td><td  colspan="2" rowspan=" 1">aspectRatio</td><td  colspan="3" rowspan=" 1">uniform float aspectRatio;</td></tr>
<tr valign="top" class="even"><td  rowspan=" 1">Exposure</td><td  colspan="2" rowspan=" 1">exposure</td><td  colspan="3" rowspan=" 1">uniform float exposure;</td></tr>
<tr valign="top" class="odd"><td  rowspan=" 1">Gamma</td><td  colspan="2" rowspan=" 1">gamma</td><td  colspan="3" rowspan=" 1">uniform float gamma;</td></tr>
<tr valign="top" class="even"><td  rowspan=" 1">Time <br />
 (in nano seconds)</td><td  colspan="2" rowspan=" 1">time</td><td  colspan="3" rowspan=" 1">uniform float time;</td></tr>
<tr valign="top" class="odd"><td  rowspan=" 1">EyePosition</td><td  colspan="2" rowspan=" 1">eyePosition</td><td  colspan="3" rowspan=" 1">uniform vec3 eyePosition;</td></tr>
<tr valign="top" class="even"><td  rowspan=" 1">SkinningPalette</td><td  colspan="2" rowspan=" 1">skinningPalette[0]</td><td  colspan="3" rowspan=" 1">const int maxJoints = 100; <br />
 uniform mat4 skinningPalette[maxJoints];</td></tr>
</table></div>
<!-- @@@ShaderProgram -->
<h2>Property Documentation</h2>
<!-- $$$computeShaderCode -->
<div class="qmlitem"><div class="qmlproto">
<div class="table"><table class="qmlname">
<tr valign="top" class="odd" id="computeShaderCode-prop">
<td class="tblQmlPropNode"><p>
<a name="computeShaderCode-prop"></a><span class="name">computeShaderCode</span> : <span class="type">string</span></p></td></tr>
</table></div>
</div><div class="qmldoc"><p>Holds the compute shader code used by this shader program.</p>
</div></div><!-- @@@computeShaderCode -->
<br/>
<!-- $$$computeShaderGraph -->
<div class="qmlitem"><div class="qmlproto">
<div class="table"><table class="qmlname">
<tr valign="top" class="odd" id="computeShaderGraph-prop">
<td class="tblQmlPropNode"><p>
<a name="computeShaderGraph-prop"></a><span class="name">computeShaderGraph</span> : <span class="type">string</span></p></td></tr>
</table></div>
</div><div class="qmldoc"><p>Holds the URL to the compute shader graph used by this shader program builder.</p>
</div></div><!-- @@@computeShaderGraph -->
<br/>
<!-- $$$fragmentShaderCode -->
<div class="qmlitem"><div class="qmlproto">
<div class="table"><table class="qmlname">
<tr valign="top" class="odd" id="fragmentShaderCode-prop">
<td class="tblQmlPropNode"><p>
<a name="fragmentShaderCode-prop"></a><span class="name">fragmentShaderCode</span> : <span class="type">string</span></p></td></tr>
</table></div>
</div><div class="qmldoc"><p>Holds the fragment shader code used by this shader program.</p>
</div></div><!-- @@@fragmentShaderCode -->
<br/>
<!-- $$$fragmentShaderGraph -->
<div class="qmlitem"><div class="qmlproto">
<div class="table"><table class="qmlname">
<tr valign="top" class="odd" id="fragmentShaderGraph-prop">
<td class="tblQmlPropNode"><p>
<a name="fragmentShaderGraph-prop"></a><span class="name">fragmentShaderGraph</span> : <span class="type">string</span></p></td></tr>
</table></div>
</div><div class="qmldoc"><p>Holds the URL to the fragment shader graph used by this shader program builder.</p>
</div></div><!-- @@@fragmentShaderGraph -->
<br/>
<!-- $$$geometryShaderCode -->
<div class="qmlitem"><div class="qmlproto">
<div class="table"><table class="qmlname">
<tr valign="top" class="odd" id="geometryShaderCode-prop">
<td class="tblQmlPropNode"><p>
<a name="geometryShaderCode-prop"></a><span class="name">geometryShaderCode</span> : <span class="type">string</span></p></td></tr>
</table></div>
</div><div class="qmldoc"><p>Holds the geometry shader code used by this shader program.</p>
</div></div><!-- @@@geometryShaderCode -->
<br/>
<!-- $$$geometryShaderGraph -->
<div class="qmlitem"><div class="qmlproto">
<div class="table"><table class="qmlname">
<tr valign="top" class="odd" id="geometryShaderGraph-prop">
<td class="tblQmlPropNode"><p>
<a name="geometryShaderGraph-prop"></a><span class="name">geometryShaderGraph</span> : <span class="type">string</span></p></td></tr>
</table></div>
</div><div class="qmldoc"><p>Holds the URL to the geometry shader graph used by this shader program builder.</p>
</div></div><!-- @@@geometryShaderGraph -->
<br/>
<!-- $$$log -->
<div class="qmlitem"><div class="qmlproto">
<div class="table"><table class="qmlname">
<tr valign="top" class="odd" id="log-prop">
<td class="tblQmlPropNode"><p>
<a name="log-prop"></a><span class="name">log</span> : <span class="type">string</span></p></td></tr>
</table></div>
</div><div class="qmldoc"><p>Holds the log of the current shader program. This is useful to diagnose a compilation failure of the shader program.</p>
</div></div><!-- @@@log -->
<br/>
<!-- $$$status -->
<div class="qmlitem"><div class="qmlproto">
<div class="table"><table class="qmlname">
<tr valign="top" class="odd" id="status-prop">
<td class="tblQmlPropNode"><p>
<a name="status-prop"></a><span class="name">status</span> : <span class="type">string</span></p></td></tr>
</table></div>
</div><div class="qmldoc"><p>Holds the status of the current shader program.</p>
</div></div><!-- @@@status -->
<br/>
<!-- $$$tessellationControlShaderCode -->
<div class="qmlitem"><div class="qmlproto">
<div class="table"><table class="qmlname">
<tr valign="top" class="odd" id="tessellationControlShaderCode-prop">
<td class="tblQmlPropNode"><p>
<a name="tessellationControlShaderCode-prop"></a><span class="name">tessellationControlShaderCode</span> : <span class="type">string</span></p></td></tr>
</table></div>
</div><div class="qmldoc"><p>Holds the tesselation control shader code used by this shader program.</p>
</div></div><!-- @@@tessellationControlShaderCode -->
<br/>
<!-- $$$tessellationControlShaderGraph -->
<div class="qmlitem"><div class="qmlproto">
<div class="table"><table class="qmlname">
<tr valign="top" class="odd" id="tessellationControlShaderGraph-prop">
<td class="tblQmlPropNode"><p>
<a name="tessellationControlShaderGraph-prop"></a><span class="name">tessellationControlShaderGraph</span> : <span class="type">string</span></p></td></tr>
</table></div>
</div><div class="qmldoc"><p>Holds the URL to the tesselation control shader graph used by this shader program builder.</p>
</div></div><!-- @@@tessellationControlShaderGraph -->
<br/>
<!-- $$$tessellationEvaluationShaderCode -->
<div class="qmlitem"><div class="qmlproto">
<div class="table"><table class="qmlname">
<tr valign="top" class="odd" id="tessellationEvaluationShaderCode-prop">
<td class="tblQmlPropNode"><p>
<a name="tessellationEvaluationShaderCode-prop"></a><span class="name">tessellationEvaluationShaderCode</span> : <span class="type">string</span></p></td></tr>
</table></div>
</div><div class="qmldoc"><p>Holds the tesselation evaluation shader code used by this shader program.</p>
</div></div><!-- @@@tessellationEvaluationShaderCode -->
<br/>
<!-- $$$tessellationEvaluationShaderGraph -->
<div class="qmlitem"><div class="qmlproto">
<div class="table"><table class="qmlname">
<tr valign="top" class="odd" id="tessellationEvaluationShaderGraph-prop">
<td class="tblQmlPropNode"><p>
<a name="tessellationEvaluationShaderGraph-prop"></a><span class="name">tessellationEvaluationShaderGraph</span> : <span class="type">string</span></p></td></tr>
</table></div>
</div><div class="qmldoc"><p>Holds the URL to the tesselation evaluation shader graph used by this shader program builder.</p>
</div></div><!-- @@@tessellationEvaluationShaderGraph -->
<br/>
<!-- $$$vertexShaderCode -->
<div class="qmlitem"><div class="qmlproto">
<div class="table"><table class="qmlname">
<tr valign="top" class="odd" id="vertexShaderCode-prop">
<td class="tblQmlPropNode"><p>
<a name="vertexShaderCode-prop"></a><span class="name">vertexShaderCode</span> : <span class="type">string</span></p></td></tr>
</table></div>
</div><div class="qmldoc"><p>Holds the vertex shader code used by this shader program.</p>
</div></div><!-- @@@vertexShaderCode -->
<br/>
<!-- $$$vertexShaderGraph -->
<div class="qmlitem"><div class="qmlproto">
<div class="table"><table class="qmlname">
<tr valign="top" class="odd" id="vertexShaderGraph-prop">
<td class="tblQmlPropNode"><p>
<a name="vertexShaderGraph-prop"></a><span class="name">vertexShaderGraph</span> : <span class="type">string</span></p></td></tr>
</table></div>
</div><div class="qmldoc"><p>Holds the URL to the vertex shader graph used by this shader program builder.</p>
</div></div><!-- @@@vertexShaderGraph -->
<br/>
<h2>Method Documentation</h2>
<!-- $$$loadSource -->
<div class="qmlitem"><div class="qmlproto">
<div class="table"><table class="qmlname">
<tr valign="top" class="odd" id="loadSource-method">
<td class="tblQmlFuncNode"><p>
<a name="loadSource-method"></a><span class="type">string</span> <span class="name">loadSource</span>(<span class="type">url</span> <i>sourceUrl</i>)</p></td></tr>
</table></div>
</div><div class="qmldoc"><p>Returns the shader code loaded from <i>sourceUrl</i>.</p>
</div></div><!-- @@@loadSource -->
<br/>
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