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<li class="level1"><a href="#public-types">Public Types</a></li>
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<h1 class="title">QChannelMappingCreatedChangeBase Class</h1>
<span class="small-subtitle">(<a href="qt3danimation-qchannelmappingcreatedchangebase.html">Qt3DAnimation::QChannelMappingCreatedChangeBase</a>)<br/></span>
<!-- $$$QChannelMappingCreatedChangeBase-brief -->
<p>Base class for handling creation changes for QAbstractSkeleton sub-classes. <a href="#details">More...</a></p>
<!-- @@@QChannelMappingCreatedChangeBase -->
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<tr><td class="memItemLeft rightAlign topAlign"> Header:</td><td class="memItemRight bottomAlign">   <span class="preprocessor">#include &lt;QChannelMappingCreatedChangeBase&gt;</span>
</td></tr><tr><td class="memItemLeft rightAlign topAlign"> qmake:</td><td class="memItemRight bottomAlign"> QT += 3dcore</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Inherits:</td><td class="memItemRight bottomAlign"> <a href="qt3dcore-qnodecreatedchangebase.html">Qt3DCore::QNodeCreatedChangeBase</a></td></tr></table></div><ul>
<li><a href="qt3danimation-qchannelmappingcreatedchangebase-members.html">List of all members, including inherited members</a></li>
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<h2 id="public-types">Public Types</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> enum </td><td class="memItemRight bottomAlign"><b><a href="qt3danimation-qchannelmappingcreatedchangebase.html#MappingType-enum">MappingType</a></b> { ChannelMapping, SkeletonMapping, CallbackMapping }</td></tr>
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<h2 id="public-functions">Public Functions</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qt3danimation-qchannelmappingcreatedchangebase.html#QChannelMappingCreatedChangeBase">QChannelMappingCreatedChangeBase</a></b>(const Qt3DAnimation::QAbstractChannelMapping *<i>mapping</i>)</td></tr>
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<li class="fn">3 public functions inherited from <a href="qt3dcore-qnodecreatedchangebase.html#public-functions">Qt3DCore::QNodeCreatedChangeBase</a></li>
<li class="fn">4 public functions inherited from <a href="qt3dcore-qscenechange.html#public-functions">Qt3DCore::QSceneChange</a></li>
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<h2 id="details">Detailed Description</h2>
<p>Base class for handling creation changes for QAbstractSkeleton sub-classes.</p>
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<!-- @@@QChannelMappingCreatedChangeBase -->
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<h2>Member Type Documentation</h2>
<!-- $$$MappingType$$$ChannelMapping$$$SkeletonMapping$$$CallbackMapping -->
<h3 class="fn" id="MappingType-enum"><a name="MappingType-enum"></a>enum QChannelMappingCreatedChangeBase::<span class="name">MappingType</span></h3>
<!-- @@@MappingType -->
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<h2>Member Function Documentation</h2>
<!-- $$$QChannelMappingCreatedChangeBase[overload1]$$$QChannelMappingCreatedChangeBaseconstQt3DAnimation::QAbstractChannelMapping* -->
<h3 class="fn" id="QChannelMappingCreatedChangeBase"><a name="QChannelMappingCreatedChangeBase"></a>QChannelMappingCreatedChangeBase::<span class="name">QChannelMappingCreatedChangeBase</span>(const <span class="type"><a href="qt3danimation-qabstractchannelmapping.html">Qt3DAnimation::QAbstractChannelMapping</a></span> *<i>mapping</i>)</h3>
<p>Default constructs an instance of QChannelMappingCreatedChangeBase.</p><!-- @@@QChannelMappingCreatedChangeBase -->
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