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<td >Qt 5.12</td><td ><a href="qt3d-index.html">Qt 3D</a></td><td ><a href="qt3d-cpp.html">C++ Classes</a></td><td >QArmature</td></tr></table><table class="buildversion"><tr>
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<h3><a name="toc">Contents</a></h3>
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<li class="level1"><a href="#properties">Properties</a></li>
<li class="level1"><a href="#public-functions">Public Functions</a></li>
<li class="level1"><a href="#public-slots">Public Slots</a></li>
<li class="level1"><a href="#signals">Signals</a></li>
<li class="level1"><a href="#static-public-members">Static Public Members</a></li>
<li class="level1"><a href="#details">Detailed Description</a></li>
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<h1 class="title">QArmature Class</h1>
<span class="small-subtitle">(<a href="qt3dcore-qarmature.html">Qt3DCore::QArmature</a>)<br/></span>
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<p>Used to calculate skinning transform matrices and set them on shaders. <a href="#details">More...</a></p>
<!-- @@@QArmature -->
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<tr><td class="memItemLeft rightAlign topAlign"> Header:</td><td class="memItemRight bottomAlign">   <span class="preprocessor">#include &lt;QArmature&gt;</span>
</td></tr><tr><td class="memItemLeft rightAlign topAlign"> qmake:</td><td class="memItemRight bottomAlign"> QT += 3dcore</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Since:</td><td class="memItemRight bottomAlign">  Qt 5.10</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Instantiated By:</td><td class="memItemRight bottomAlign"> <a href="qml-qt3d-core-armature.html">Armature</a></td></tr><tr><td class="memItemLeft rightAlign topAlign"> Inherits:</td><td class="memItemRight bottomAlign"> <a href="qt3dcore-qcomponent.html">Qt3DCore::QComponent</a></td></tr></table></div><ul>
<li><a href="qt3dcore-qarmature-members.html">List of all members, including inherited members</a></li>
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<h2 id="properties">Properties</h2>
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<li class="fn"><b><a href="qt3dcore-qarmature.html#skeleton-prop">skeleton</a></b> : Qt3DCore::QAbstractSkeleton*</li>
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<li class="fn">1 property inherited from <a href="qt3dcore-qcomponent.html#properties">Qt3DCore::QComponent</a></li>
<li class="fn">3 properties inherited from <a href="qt3dcore-qnode.html#properties">Qt3DCore::QNode</a></li>
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<h2 id="public-functions">Public Functions</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qarmature.html#QArmature">QArmature</a></b>(Qt3DCore::QNode *<i>parent</i> = nullptr)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> Qt3DCore::QAbstractSkeleton *</td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qarmature.html#skeleton-prop">skeleton</a></b>() const</td></tr>
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<li class="fn">2 public functions inherited from <a href="qt3dcore-qcomponent.html#public-functions">Qt3DCore::QComponent</a></li>
<li class="fn">13 public functions inherited from <a href="qt3dcore-qnode.html#public-functions">Qt3DCore::QNode</a></li>
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<h2 id="public-slots">Public Slots</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qarmature.html#skeleton-prop">setSkeleton</a></b>(Qt3DCore::QAbstractSkeleton *<i>skeleton</i>)</td></tr>
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<li class="fn">1 public slot inherited from <a href="qt3dcore-qcomponent.html#public-slots">Qt3DCore::QComponent</a></li>
<li class="fn">3 public slots inherited from <a href="qt3dcore-qnode.html#public-slots">Qt3DCore::QNode</a></li>
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<h2 id="signals">Signals</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qarmature.html#skeleton-prop">skeletonChanged</a></b>(Qt3DCore::QAbstractSkeleton *<i>skeleton</i>)</td></tr>
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<li class="fn">3 signals inherited from <a href="qt3dcore-qcomponent.html#signals">Qt3DCore::QComponent</a></li>
<li class="fn">4 signals inherited from <a href="qt3dcore-qnode.html#signals">Qt3DCore::QNode</a></li>
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<h2 id="static-public-members">Static Public Members</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> const QMetaObject </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qarmature.html#staticMetaObject-var">staticMetaObject</a></b></td></tr>
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<h3>Additional Inherited Members</h3>
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<li class="fn">2 protected functions inherited from <a href="qt3dcore-qnode.html#protected-functions">Qt3DCore::QNode</a></li>
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<h2 id="details">Detailed Description</h2>
<p>Used to calculate skinning transform matrices and set them on shaders.</p>
<p>The Armature component is aggregated by entities to give them the ability to calculate the palette of skinning transform matrices needed to properly render skinned meshes.</p>
<p>Each vertex in a skinned mesh is associated (bound) to up to 4 joints in a skeleton. For each joint affecting a vertex the mesh also provides a weight which determines the level of influence of the corresponding joint. The skinning palette used for performing the transformation of skinned vertices is provided by the Armature and is calculated from the joints contained in the referenced skeleton.</p>
<p>Updating the local transform of a joint results in the skinning matrices being recalculated and the skinned mesh vertices bound to that joint moving accordingly.</p>
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<div class="prop">
<h2>Property Documentation</h2>
<!-- $$$skeleton-prop$$$skeleton$$$setSkeletonQt3DCore::QAbstractSkeleton*$$$skeletonChangedQt3DCore::QAbstractSkeleton* -->
<h3 class="fn" id="skeleton-prop"><a name="skeleton-prop"></a><span class="name">skeleton</span> : <span class="type"><a href="qt3dcore-qabstractskeleton.html">Qt3DCore::QAbstractSkeleton</a></span>*</h3>
<p>Holds the skeleton used to calculate the skinning transform matrix palette.</p>
<p><b>Access functions:</b></p>
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<tr><td class="memItemLeft topAlign rightAlign"> Qt3DCore::QAbstractSkeleton *</td><td class="memItemRight bottomAlign"><span class="name"><b>skeleton</b></span>() const</td></tr>
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setSkeleton</b></span>(Qt3DCore::QAbstractSkeleton *<i>skeleton</i>)</td></tr>
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<p><b>Notifier signal:</b></p>
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<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>skeletonChanged</b></span>(Qt3DCore::QAbstractSkeleton *<i>skeleton</i>)</td></tr>
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<h2>Member Function Documentation</h2>
<!-- $$$QArmature[overload1]$$$QArmatureQt3DCore::QNode* -->
<h3 class="fn" id="QArmature"><a name="QArmature"></a>QArmature::<span class="name">QArmature</span>(<span class="type"><a href="qt3dcore-qnode.html">Qt3DCore::QNode</a></span> *<i>parent</i> = nullptr)</h3>
<p>Constructs a new <a href="qt3dcore-qarmature.html">QArmature</a> with <i>parent</i>.</p>
<!-- @@@QArmature -->
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