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<td >Qt 5.12</td><td ><a href="qt3d-index.html">Qt 3D</a></td><td ><a href="qt3d-cpp.html">C++ Classes</a></td><td >QAspectEngine</td></tr></table><table class="buildversion"><tr>
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<h3><a name="toc">Contents</a></h3>
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<li class="level1"><a href="#public-functions">Public Functions</a></li>
<li class="level1"><a href="#static-public-members">Static Public Members</a></li>
<li class="level1"><a href="#related-non-members">Related Non-Members</a></li>
<li class="level1"><a href="#details">Detailed Description</a></li>
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<h1 class="title">QAspectEngine Class</h1>
<span class="small-subtitle">(<a href="qt3dcore-qaspectengine.html">Qt3DCore::QAspectEngine</a>)<br/></span>
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<p>Responsible for handling all the <a href="qt3dcore-qabstractaspect.html">QAbstractAspect</a> subclasses that have been registered with the scene. <a href="#details">More...</a></p>
<!-- @@@QAspectEngine -->
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> Header:</td><td class="memItemRight bottomAlign">   <span class="preprocessor">#include &lt;Qt3DCore/QAspectEngine&gt;</span>
</td></tr><tr><td class="memItemLeft rightAlign topAlign"> qmake:</td><td class="memItemRight bottomAlign"> QT += 3dcore</td></tr></table></div><ul>
<li><a href="qt3dcore-qaspectengine-members.html">List of all members, including inherited members</a></li>
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<a name="public-functions"></a>
<h2 id="public-functions">Public Functions</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qaspectengine.html#QAspectEngine">QAspectEngine</a></b>(QObject *<i>parent</i> = nullptr)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> virtual </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qaspectengine.html#dtor.QAspectEngine">~QAspectEngine</a></b>()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QVector&lt;Qt3DCore::QAbstractAspect *&gt; </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qaspectengine.html#aspects">aspects</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QVariant </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qaspectengine.html#executeCommand">executeCommand</a></b>(const QString &amp;<i>command</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qaspectengine.html#registerAspect">registerAspect</a></b>(Qt3DCore::QAbstractAspect *<i>aspect</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qaspectengine.html#registerAspect-1">registerAspect</a></b>(const QString &amp;<i>name</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> Qt3DCore::QEntityPtr </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qaspectengine.html#rootEntity">rootEntity</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qaspectengine.html#setRootEntity">setRootEntity</a></b>(Qt3DCore::QEntityPtr <i>root</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qaspectengine.html#unregisterAspect">unregisterAspect</a></b>(Qt3DCore::QAbstractAspect *<i>aspect</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qaspectengine.html#unregisterAspect-1">unregisterAspect</a></b>(const QString &amp;<i>name</i>)</td></tr>
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<a name="static-public-members"></a>
<h2 id="static-public-members">Static Public Members</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> const QMetaObject </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qaspectengine.html#staticMetaObject-var">staticMetaObject</a></b></td></tr>
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<a name="related-non-members"></a>
<h2 id="related-non-members">Related Non-Members</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> typedef </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qaspectengine.html#QEntityPtr-typedef">QEntityPtr</a></b></td></tr>
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<a name="details"></a>
<!-- $$$QAspectEngine-description -->
<div class="descr">
<h2 id="details">Detailed Description</h2>
<p>Responsible for handling all the <a href="qt3dcore-qabstractaspect.html">QAbstractAspect</a> subclasses that have been registered with the scene.</p>
<p>The Qt3D run loop is controlled by the Qt3DRender::QAspectEngine.</p>
<p><a href="qt3dcore-qabstractaspect.html">Qt3DCore::QAbstractAspect</a> subclasses can be registered by calling Qt3DCore::QAspectEngine::registerAspect() which will take care of registering the aspect and in turn that will call Qt3DCore::QAbstractAspect::onRegistered();</p>
<p>The simulation loop is launched as soon as a root <a href="qt3dcore-qentity.html">Qt3DCore::QEntity</a> is set on the <a href="qt3dcore-qaspectengine.html">Qt3DCore::QAspectEngine</a>. This is followed by a call to onEngineStartup() on each aspect so that they can start their simulation work.</p>
<p>The simulation loop is stopped when the root entity is set to Qt3DCore::QEntityPtr(). This calls onEngineShutdown() on each aspect so that they can stop performing their simulation work.</p>
<p>Setting a new valid root entity would restart the simulation loop again.</p>
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<h2>Member Function Documentation</h2>
<!-- $$$QAspectEngine[overload1]$$$QAspectEngineQObject* -->
<h3 class="fn" id="QAspectEngine"><a name="QAspectEngine"></a>QAspectEngine::<span class="name">QAspectEngine</span>(<span class="type">QObject</span> *<i>parent</i> = nullptr)</h3>
<p>Constructs a new <a href="qt3dcore-qaspectengine.html">QAspectEngine</a> with <i>parent</i>.</p>
<!-- @@@QAspectEngine -->
<!-- $$$~QAspectEngine[overload1]$$$~QAspectEngine -->
<h3 class="fn" id="dtor.QAspectEngine"><a name="dtor.QAspectEngine"></a><code>[virtual] </code>QAspectEngine::<span class="name">~QAspectEngine</span>()</h3>
<p>Destroys the engine.</p>
<!-- @@@~QAspectEngine -->
<!-- $$$aspects[overload1]$$$aspects -->
<h3 class="fn" id="aspects"><a name="aspects"></a><span class="type">QVector</span>&lt;<span class="type"><a href="qt3dcore-qabstractaspect.html">Qt3DCore::QAbstractAspect</a></span> *&gt; QAspectEngine::<span class="name">aspects</span>() const</h3>
<p>Returns the aspects owned by the aspect engine.</p>
<!-- @@@aspects -->
<!-- $$$executeCommand[overload1]$$$executeCommandconstQString& -->
<h3 class="fn" id="executeCommand"><a name="executeCommand"></a><span class="type">QVariant</span> QAspectEngine::<span class="name">executeCommand</span>(const <span class="type">QString</span> &amp;<i>command</i>)</h3>
<p>Executes the given <i>command</i> on aspect engine. Valid commands are:</p>
<ul>
<li>&quot;list aspects&quot;</li>
</ul>
<p>Returns the reply for the command.</p>
<!-- @@@executeCommand -->
<!-- $$$registerAspect[overload1]$$$registerAspectQt3DCore::QAbstractAspect* -->
<h3 class="fn" id="registerAspect"><a name="registerAspect"></a><span class="type">void</span> QAspectEngine::<span class="name">registerAspect</span>(<span class="type"><a href="qt3dcore-qabstractaspect.html">Qt3DCore::QAbstractAspect</a></span> *<i>aspect</i>)</h3>
<p>Registers a new <i>aspect</i> to the AspectManager. The <a href="qt3dcore-qaspectengine.html">QAspectEngine</a> takes ownership of the aspect and will delete it when the aspect is unregistered.</p>
<!-- @@@registerAspect -->
<!-- $$$registerAspect$$$registerAspectconstQString& -->
<h3 class="fn" id="registerAspect-1"><a name="registerAspect-1"></a><span class="type">void</span> QAspectEngine::<span class="name">registerAspect</span>(const <span class="type">QString</span> &amp;<i>name</i>)</h3>
<p>Registers a new aspect to the AspectManager based on its <i>name</i> Uses the currently set aspect factory to create the actual aspect instance.</p>
<!-- @@@registerAspect -->
<!-- $$$rootEntity[overload1]$$$rootEntity -->
<h3 class="fn" id="rootEntity"><a name="rootEntity"></a><span class="type"><a href="qt3dcore-qaspectengine.html#QEntityPtr-typedef">Qt3DCore::QEntityPtr</a></span> QAspectEngine::<span class="name">rootEntity</span>() const</h3>
<p>Returns the root entity of the aspect engine.</p>
<p><b>See also </b><a href="qt3dcore-qaspectengine.html#setRootEntity">setRootEntity</a>().</p>
<!-- @@@rootEntity -->
<!-- $$$setRootEntity[overload1]$$$setRootEntityQt3DCore::QEntityPtr -->
<h3 class="fn" id="setRootEntity"><a name="setRootEntity"></a><span class="type">void</span> QAspectEngine::<span class="name">setRootEntity</span>(<span class="type"><a href="qt3dcore-qaspectengine.html#QEntityPtr-typedef">Qt3DCore::QEntityPtr</a></span> <i>root</i>)</h3>
<p>Sets the <i>root</i> entity for the aspect engine.</p>
<p><b>See also </b><a href="qt3dcore-qaspectengine.html#rootEntity">rootEntity</a>().</p>
<!-- @@@setRootEntity -->
<!-- $$$unregisterAspect[overload1]$$$unregisterAspectQt3DCore::QAbstractAspect* -->
<h3 class="fn" id="unregisterAspect"><a name="unregisterAspect"></a><span class="type">void</span> QAspectEngine::<span class="name">unregisterAspect</span>(<span class="type"><a href="qt3dcore-qabstractaspect.html">Qt3DCore::QAbstractAspect</a></span> *<i>aspect</i>)</h3>
<p>Unregisters and deletes the given <i>aspect</i>.</p>
<!-- @@@unregisterAspect -->
<!-- $$$unregisterAspect$$$unregisterAspectconstQString& -->
<h3 class="fn" id="unregisterAspect-1"><a name="unregisterAspect-1"></a><span class="type">void</span> QAspectEngine::<span class="name">unregisterAspect</span>(const <span class="type">QString</span> &amp;<i>name</i>)</h3>
<p>Unregisters and deletes the aspect with the given <i>name</i>.</p>
<!-- @@@unregisterAspect -->
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<div class="relnonmem">
<h2>Related Non-Members</h2>
<!-- $$$QEntityPtr -->
<h3 class="fn" id="QEntityPtr-typedef"><a name="QEntityPtr-typedef"></a>typedef Qt3DCore::<span class="name">QEntityPtr</span></h3>
<p>A shared pointer for <a href="qt3dcore-qentity.html">QEntity</a>.</p>
<!-- @@@QEntityPtr -->
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