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<td >Qt 5.12</td><td ><a href="qt3d-index.html">Qt 3D</a></td><td ><a href="qt3d-cpp.html">C++ Classes</a></td><td >QEntity</td></tr></table><table class="buildversion"><tr>
<td id="buildversion" width="100%" align="right"><a href="qt3d-index.html">Qt 5.12.2 Reference Documentation</a></td>
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<li class="level1"><a href="#public-functions">Public Functions</a></li>
<li class="level1"><a href="#static-public-members">Static Public Members</a></li>
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<li class="level1"><a href="#details">Detailed Description</a></li>
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<h1 class="title">QEntity Class</h1>
<span class="small-subtitle">(<a href="qt3dcore-qentity.html">Qt3DCore::QEntity</a>)<br/></span>
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<p><a href="qt3dcore-qentity.html">Qt3DCore::QEntity</a> is a <a href="qt3dcore-qnode.html">Qt3DCore::QNode</a> subclass that can aggregate several <a href="qt3dcore-qcomponent.html">Qt3DCore::QComponent</a> instances that will specify its behavior. <a href="#details">More...</a></p>
<!-- @@@QEntity -->
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<tr><td class="memItemLeft rightAlign topAlign"> Header:</td><td class="memItemRight bottomAlign">   <span class="preprocessor">#include &lt;QEntity&gt;</span>
</td></tr><tr><td class="memItemLeft rightAlign topAlign"> qmake:</td><td class="memItemRight bottomAlign"> QT += 3dcore</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Since:</td><td class="memItemRight bottomAlign">  Qt 5.5</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Instantiated By:</td><td class="memItemRight bottomAlign"> <a href="qml-qt3d-core-entity.html">Entity</a></td></tr><tr><td class="memItemLeft rightAlign topAlign"> Inherits:</td><td class="memItemRight bottomAlign"> <a href="qt3dcore-qnode.html">Qt3DCore::QNode</a></td></tr><tr><td class="memItemLeft rightAlign topAlign"> Inherited By:</td><td class="memItemRight bottomAlign"> <p><a href="qt3dextras-qabstractcameracontroller.html">Qt3DExtras::QAbstractCameraController</a>, <a href="qt3dextras-qskyboxentity.html">Qt3DExtras::QSkyboxEntity</a>, <a href="qt3dextras-qtext2dentity.html">Qt3DExtras::QText2DEntity</a>, and <a href="qt3drender-qcamera.html">Qt3DRender::QCamera</a></p>
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<li><a href="qt3dcore-qentity-members.html">List of all members, including inherited members</a></li>
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<h2 id="public-functions">Public Functions</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qentity.html#QEntity">QEntity</a></b>(Qt3DCore::QNode *<i>parent</i> = nullptr)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> virtual </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qentity.html#dtor.QEntity">~QEntity</a></b>()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qentity.html#addComponent">addComponent</a></b>(Qt3DCore::QComponent *<i>comp</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> Qt3DCore::QComponentVector </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qentity.html#components">components</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> Qt3DCore::QEntity *</td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qentity.html#parentEntity">parentEntity</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qentity.html#removeComponent">removeComponent</a></b>(Qt3DCore::QComponent *<i>comp</i>)</td></tr>
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<li class="fn">13 public functions inherited from <a href="qt3dcore-qnode.html#public-functions">Qt3DCore::QNode</a></li>
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<h2 id="static-public-members">Static Public Members</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> const QMetaObject </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qentity.html#staticMetaObject-var">staticMetaObject</a></b></td></tr>
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<h2 id="related-non-members">Related Non-Members</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> typedef </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qentity.html#QComponentVector-typedef">QComponentVector</a></b></td></tr>
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<h3>Additional Inherited Members</h3>
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<li class="fn">3 properties inherited from <a href="qt3dcore-qnode.html#properties">Qt3DCore::QNode</a></li>
<li class="fn">3 public slots inherited from <a href="qt3dcore-qnode.html#public-slots">Qt3DCore::QNode</a></li>
<li class="fn">4 signals inherited from <a href="qt3dcore-qnode.html#signals">Qt3DCore::QNode</a></li>
<li class="fn">2 protected functions inherited from <a href="qt3dcore-qnode.html#protected-functions">Qt3DCore::QNode</a></li>
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<!-- $$$QEntity-description -->
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<h2 id="details">Detailed Description</h2>
<p><a href="qt3dcore-qentity.html">Qt3DCore::QEntity</a> is a <a href="qt3dcore-qnode.html">Qt3DCore::QNode</a> subclass that can aggregate several <a href="qt3dcore-qcomponent.html">Qt3DCore::QComponent</a> instances that will specify its behavior.</p>
<p>By itself a <a href="qt3dcore-qentity.html">Qt3DCore::QEntity</a> is an empty shell. The behavior of a <a href="qt3dcore-qentity.html">Qt3DCore::QEntity</a> object is defined by the <a href="qt3dcore-qcomponent.html">Qt3DCore::QComponent</a> objects it references. Each Qt3D backend aspect will be able to interpret and process an Entity by recognizing which components it is made up of. One aspect may decide to only process entities composed of a single <a href="qt3dcore-qtransform.html">Qt3DCore::QTransform</a> component whilst another may focus on <a href="qt3dinput-qmousehandler.html">Qt3DInput::QMouseHandler</a>.</p>
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<p><b>See also </b><a href="qt3dcore-qcomponent.html">Qt3DCore::QComponent</a> and <a href="qt3dcore-qtransform.html">Qt3DCore::QTransform</a>.</p>
<!-- @@@QEntity -->
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<h2>Member Function Documentation</h2>
<!-- $$$QEntity[overload1]$$$QEntityQt3DCore::QNode* -->
<h3 class="fn" id="QEntity"><a name="QEntity"></a>QEntity::<span class="name">QEntity</span>(<span class="type"><a href="qt3dcore-qnode.html">Qt3DCore::QNode</a></span> *<i>parent</i> = nullptr)</h3>
<p>Constructs a new <a href="qt3dcore-qentity.html">Qt3DCore::QEntity</a> instance with <i>parent</i> as parent.</p>
<!-- @@@QEntity -->
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<h3 class="fn" id="dtor.QEntity"><a name="dtor.QEntity"></a><code>[virtual] </code>QEntity::<span class="name">~QEntity</span>()</h3>
<p>Destroys the instance of QEntity. The destructor is virtual.</p><!-- @@@~QEntity -->
<!-- $$$addComponent[overload1]$$$addComponentQt3DCore::QComponent* -->
<h3 class="fn" id="addComponent"><a name="addComponent"></a><span class="type">void</span> QEntity::<span class="name">addComponent</span>(<span class="type"><a href="qt3dcore-qcomponent.html">Qt3DCore::QComponent</a></span> *<i>comp</i>)</h3>
<p>Adds a new reference to the component <i>comp</i>.</p>
<p><b>Note: </b>If the <a href="qt3dcore-qcomponent.html">Qt3DCore::QComponent</a> has no parent, the <a href="qt3dcore-qentity.html">Qt3DCore::QEntity</a> will set itself as its parent thereby taking ownership of the component.</p><!-- @@@addComponent -->
<!-- $$$components[overload1]$$$components -->
<h3 class="fn" id="components"><a name="components"></a><span class="type"><a href="qt3dcore-qentity.html#QComponentVector-typedef">Qt3DCore::QComponentVector</a></span> QEntity::<span class="name">components</span>() const</h3>
<p>Returns the list of <a href="qt3dcore-qcomponent.html">Qt3DCore::QComponent</a> instances the entity is referencing.</p>
<!-- @@@components -->
<!-- $$$parentEntity[overload1]$$$parentEntity -->
<h3 class="fn" id="parentEntity"><a name="parentEntity"></a><span class="type"><a href="qt3dcore-qentity.html">Qt3DCore::QEntity</a></span> *QEntity::<span class="name">parentEntity</span>() const</h3>
<p>Returns the parent <a href="qt3dcore-qentity.html">Qt3DCore::QEntity</a> instance of this entity. If the immediate parent isn't a <a href="qt3dcore-qentity.html">Qt3DCore::QEntity</a>, this function traverses up the scene hierarchy until a parent <a href="qt3dcore-qentity.html">Qt3DCore::QEntity</a> is found. If no <a href="qt3dcore-qentity.html">Qt3DCore::QEntity</a> parent can be found, returns null.</p>
<!-- @@@parentEntity -->
<!-- $$$removeComponent[overload1]$$$removeComponentQt3DCore::QComponent* -->
<h3 class="fn" id="removeComponent"><a name="removeComponent"></a><span class="type">void</span> QEntity::<span class="name">removeComponent</span>(<span class="type"><a href="qt3dcore-qcomponent.html">Qt3DCore::QComponent</a></span> *<i>comp</i>)</h3>
<p>Removes the reference to <i>comp</i>.</p>
<!-- @@@removeComponent -->
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<h2>Related Non-Members</h2>
<!-- $$$QComponentVector -->
<h3 class="fn" id="QComponentVector-typedef"><a name="QComponentVector-typedef"></a>typedef Qt3DCore::<span class="name">QComponentVector</span></h3>
<p>List of <a href="qt3dcore-qcomponent.html">QComponent</a> pointers.</p>
<!-- @@@QComponentVector -->
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