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<td >Qt 5.12</td><td ><a href="qt3d-index.html">Qt 3D</a></td><td ><a href="qt3d-cpp.html">C++ Classes</a></td><td >QAbstractRayCaster</td></tr></table><table class="buildversion"><tr>
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<h3><a name="toc">Contents</a></h3>
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<li class="level1"><a href="#public-types">Public Types</a></li>
<li class="level1"><a href="#properties">Properties</a></li>
<li class="level1"><a href="#public-functions">Public Functions</a></li>
<li class="level1"><a href="#public-slots">Public Slots</a></li>
<li class="level1"><a href="#signals">Signals</a></li>
<li class="level1"><a href="#static-public-members">Static Public Members</a></li>
<li class="level1"><a href="#details">Detailed Description</a></li>
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<h1 class="title">QAbstractRayCaster Class</h1>
<span class="small-subtitle">(<a href="qt3drender-qabstractraycaster.html">Qt3DRender::QAbstractRayCaster</a>)<br/></span>
<!-- $$$QAbstractRayCaster-brief -->
<p>An abstract base class for ray casting in 3d scenes. <a href="#details">More...</a></p>
<!-- @@@QAbstractRayCaster -->
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<tr><td class="memItemLeft rightAlign topAlign"> Header:</td><td class="memItemRight bottomAlign">   <span class="preprocessor">#include &lt;QAbstractRayCaster&gt;</span>
</td></tr><tr><td class="memItemLeft rightAlign topAlign"> qmake:</td><td class="memItemRight bottomAlign"> QT += 3drender</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Since:</td><td class="memItemRight bottomAlign">  Qt 5.11</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Instantiated By:</td><td class="memItemRight bottomAlign"> <a href="qml-qt3d-render-abstractraycaster.html">AbstractRayCaster</a></td></tr><tr><td class="memItemLeft rightAlign topAlign"> Inherits:</td><td class="memItemRight bottomAlign"> <a href="qt3dcore-qcomponent.html">Qt3DCore::QComponent</a></td></tr><tr><td class="memItemLeft rightAlign topAlign"> Inherited By:</td><td class="memItemRight bottomAlign"> <p><a href="qt3drender-qraycaster.html">Qt3DRender::QRayCaster</a> and <a href="qt3drender-qscreenraycaster.html">Qt3DRender::QScreenRayCaster</a></p>
</td></tr></table></div><ul>
<li><a href="qt3drender-qabstractraycaster-members.html">List of all members, including inherited members</a></li>
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<a name="public-types"></a>
<h2 id="public-types">Public Types</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> enum </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qabstractraycaster.html#FilterMode-enum">FilterMode</a></b> { AcceptAnyMatchingLayers, AcceptAllMatchingLayers, DiscardAnyMatchingLayers, DiscardAllMatchingLayers }</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> typedef </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qabstractraycaster.html#Hits-typedef">Hits</a></b></td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> enum </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qabstractraycaster.html#RunMode-enum">RunMode</a></b> { Continuous, SingleShot }</td></tr>
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<a name="properties"></a>
<h2 id="properties">Properties</h2>
<ul>
<li class="fn"><b><a href="qt3drender-qabstractraycaster.html#filterMode-prop">filterMode</a></b> : FilterMode</li>
<li class="fn"><b><a href="qt3drender-qabstractraycaster.html#hits-prop">hits</a></b> : const Hits</li>
<li class="fn"><b><a href="qt3drender-qabstractraycaster.html#runMode-prop">runMode</a></b> : RunMode</li>
</ul>
<ul>
<li class="fn">1 property inherited from <a href="qt3dcore-qcomponent.html#properties">Qt3DCore::QComponent</a></li>
<li class="fn">3 properties inherited from <a href="qt3dcore-qnode.html#properties">Qt3DCore::QNode</a></li>
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<a name="public-functions"></a>
<h2 id="public-functions">Public Functions</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qabstractraycaster.html#QAbstractRayCaster">QAbstractRayCaster</a></b>(Qt3DCore::QNode *<i>parent</i> = nullptr)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qabstractraycaster.html#addLayer">addLayer</a></b>(Qt3DRender::QLayer *<i>layer</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> Qt3DRender::QAbstractRayCaster::FilterMode </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qabstractraycaster.html#filterMode-prop">filterMode</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> Qt3DRender::QAbstractRayCaster::Hits </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qabstractraycaster.html#hits-prop">hits</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QVector&lt;Qt3DRender::QLayer *&gt; </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qabstractraycaster.html#layers">layers</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qabstractraycaster.html#removeLayer">removeLayer</a></b>(Qt3DRender::QLayer *<i>layer</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> Qt3DRender::QAbstractRayCaster::RunMode </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qabstractraycaster.html#runMode-prop">runMode</a></b>() const</td></tr>
</table></div>
<ul>
<li class="fn">2 public functions inherited from <a href="qt3dcore-qcomponent.html#public-functions">Qt3DCore::QComponent</a></li>
<li class="fn">13 public functions inherited from <a href="qt3dcore-qnode.html#public-functions">Qt3DCore::QNode</a></li>
</ul>
<a name="public-slots"></a>
<h2 id="public-slots">Public Slots</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qabstractraycaster.html#filterMode-prop">setFilterMode</a></b>(Qt3DRender::QAbstractRayCaster::FilterMode <i>filterMode</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qabstractraycaster.html#runMode-prop">setRunMode</a></b>(Qt3DRender::QAbstractRayCaster::RunMode <i>runMode</i>)</td></tr>
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<ul>
<li class="fn">1 public slot inherited from <a href="qt3dcore-qcomponent.html#public-slots">Qt3DCore::QComponent</a></li>
<li class="fn">3 public slots inherited from <a href="qt3dcore-qnode.html#public-slots">Qt3DCore::QNode</a></li>
</ul>
<a name="signals"></a>
<h2 id="signals">Signals</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qabstractraycaster.html#filterMode-prop">filterModeChanged</a></b>(Qt3DRender::QAbstractRayCaster::FilterMode <i>filterMode</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qabstractraycaster.html#hits-prop">hitsChanged</a></b>(const Qt3DRender::QAbstractRayCaster::Hits &amp;<i>hits</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qabstractraycaster.html#runMode-prop">runModeChanged</a></b>(Qt3DRender::QAbstractRayCaster::RunMode <i>runMode</i>)</td></tr>
</table></div>
<ul>
<li class="fn">3 signals inherited from <a href="qt3dcore-qcomponent.html#signals">Qt3DCore::QComponent</a></li>
<li class="fn">4 signals inherited from <a href="qt3dcore-qnode.html#signals">Qt3DCore::QNode</a></li>
</ul>
<a name="static-public-members"></a>
<h2 id="static-public-members">Static Public Members</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> const QMetaObject </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qabstractraycaster.html#staticMetaObject-var">staticMetaObject</a></b></td></tr>
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<h3>Additional Inherited Members</h3>
<ul>
<li class="fn">2 protected functions inherited from <a href="qt3dcore-qnode.html#protected-functions">Qt3DCore::QNode</a></li>
</ul>
<a name="details"></a>
<!-- $$$QAbstractRayCaster-description -->
<div class="descr">
<h2 id="details">Detailed Description</h2>
<p>An abstract base class for ray casting in 3d scenes.</p>
<p><a href="qt3drender-qabstractraycaster.html">Qt3DRender::QAbstractRayCaster</a> is an abstract base class for casting rays into a 3d scene. <a href="qt3drender-qabstractraycaster.html">Qt3DRender::QAbstractRayCaster</a> can not be directly instantiated, but rather through its subclasses. <a href="qt3drender-qabstractraycaster.html">QAbstractRayCaster</a> specifies common properties for all ray casters, such as run mode and layer handling, while leaving the actual ray casting details to the subclasses.</p>
<p>Ray castings differs from picking (using <a href="qt3drender-qobjectpicker.html">Qt3DRender::QObjectPicker</a>) in that it does not require mouse events to trigger.</p>
<p>By default, the instances of <a href="qt3drender-qabstractraycaster.html">Qt3DRender::QAbstractRayCaster</a> are disabled. When enabled, the specified ray will be tested for intersecting objects at every frame. The <a href="qt3drender-qabstractraycaster.html#hits-prop">QAbstractRayCaster::hits</a> property will be updated with the results of the ray casting, even if no objects are found.</p>
<p>The <a href="qt3drender-qpickingsettings.html">Qt3DRender::QPickingSettings</a> can be used to control the ray casting, such as which primitives are tested and how the results are returned.</p>
<p>Furthermore, <a href="qt3drender-qlayer.html">Qt3DRender::QLayer</a> components can be used to control how entities, or entity sub-graphs, react to ray casting.</p>
<p><b>Note: </b>Components derived from <a href="qt3drender-qabstractraycaster.html">QAbstractRayCaster</a> should not be shared amount multiple entities.</p></div>
<p><b>See also </b><a href="qt3drender-qraycaster.html">Qt3DRender::QRayCaster</a>, <a href="qt3drender-qscreenraycaster.html">Qt3DRender::QScreenRayCaster</a>, <a href="qt3drender-qobjectpicker.html">Qt3DRender::QObjectPicker</a>, and <a href="qt3drender-qpickingsettings.html">Qt3DRender::QPickingSettings</a>.</p>
<!-- @@@QAbstractRayCaster -->
<div class="types">
<h2>Member Type Documentation</h2>
<!-- $$$FilterMode$$$AcceptAnyMatchingLayers$$$AcceptAllMatchingLayers$$$DiscardAnyMatchingLayers$$$DiscardAllMatchingLayers -->
<h3 class="fn" id="FilterMode-enum"><a name="FilterMode-enum"></a>enum QAbstractRayCaster::<span class="name">FilterMode</span></h3>
<p>Specifies the rules for selecting entities to test for raycasting.</p>
<div class="table"><table class="valuelist"><tr valign="top" class="odd"><th class="tblConst">Constant</th><th class="tblval">Value</th><th class="tbldscr">Description</th></tr>
<tr><td class="topAlign"><code>Qt3DRender::QAbstractRayCaster::AcceptAnyMatchingLayers</code></td><td class="topAlign tblval"><code>0</code></td><td class="topAlign">Accept entities that reference one or more <a href="qt3drender-qlayer.html">QLayer</a> objects added to this <a href="qt3drender-qabstractraycaster.html">QAbstractRayCaster</a>. This is the default</td></tr>
<tr><td class="topAlign"><code>Qt3DRender::QAbstractRayCaster::AcceptAllMatchingLayers</code></td><td class="topAlign tblval"><code>1</code></td><td class="topAlign">Accept entities that reference all the <a href="qt3drender-qlayer.html">QLayer</a> objects added to this <a href="qt3drender-qabstractraycaster.html">QAbstractRayCaster</a></td></tr>
<tr><td class="topAlign"><code>Qt3DRender::QAbstractRayCaster::DiscardAnyMatchingLayers</code></td><td class="topAlign tblval"><code>2</code></td><td class="topAlign">Discard entities that reference one or more <a href="qt3drender-qlayer.html">QLayer</a> objects added to this <a href="qt3drender-qabstractraycaster.html">QAbstractRayCaster</a></td></tr>
<tr><td class="topAlign"><code>Qt3DRender::QAbstractRayCaster::DiscardAllMatchingLayers</code></td><td class="topAlign tblval"><code>3</code></td><td class="topAlign">Discard entities that reference all <a href="qt3drender-qlayer.html">QLayer</a> objects added to this <a href="qt3drender-qabstractraycaster.html">QAbstractRayCaster</a></td></tr>
</table></div>
<!-- @@@FilterMode -->
<!-- $$$Hits -->
<h3 class="fn" id="Hits-typedef"><a name="Hits-typedef"></a>typedef QAbstractRayCaster::<span class="name">Hits</span></h3>
<!-- @@@Hits -->
<!-- $$$RunMode$$$Continuous$$$SingleShot -->
<h3 class="fn" id="RunMode-enum"><a name="RunMode-enum"></a>enum QAbstractRayCaster::<span class="name">RunMode</span></h3>
<p>This enumeration specifies how often ray casting is performed</p>
<div class="table"><table class="valuelist"><tr valign="top" class="odd"><th class="tblConst">Constant</th><th class="tblval">Value</th><th class="tbldscr">Description</th></tr>
<tr><td class="topAlign"><code>Qt3DRender::QAbstractRayCaster::Continuous</code></td><td class="topAlign tblval"><code>0</code></td><td class="topAlign">Ray casting is performed at every frame as long as the component is enabled.</td></tr>
<tr><td class="topAlign"><code>Qt3DRender::QAbstractRayCaster::SingleShot</code></td><td class="topAlign tblval"><code>1</code></td><td class="topAlign">Ray casting is done once then the component disables itself. This is the default</td></tr>
</table></div>
<!-- @@@RunMode -->
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<div class="prop">
<h2>Property Documentation</h2>
<!-- $$$filterMode-prop$$$filterMode$$$setFilterModeQt3DRender::QAbstractRayCaster::FilterMode$$$filterModeChangedQt3DRender::QAbstractRayCaster::FilterMode -->
<h3 class="fn" id="filterMode-prop"><a name="filterMode-prop"></a><span class="name">filterMode</span> : <span class="type"><a href="qt3drender-qabstractraycaster.html#FilterMode-enum">FilterMode</a></span></h3>
<p>Holds the filter mode specifying the entities to select for ray casting tests.</p>
<p>The default value is AcceptMatchingLayers.</p>
<p><b>Access functions:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> Qt3DRender::QAbstractRayCaster::FilterMode </td><td class="memItemRight bottomAlign"><span class="name"><b>filterMode</b></span>() const</td></tr>
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setFilterMode</b></span>(Qt3DRender::QAbstractRayCaster::FilterMode <i>filterMode</i>)</td></tr>
</table></div>
<p><b>Notifier signal:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>filterModeChanged</b></span>(Qt3DRender::QAbstractRayCaster::FilterMode <i>filterMode</i>)</td></tr>
</table></div>
<!-- @@@filterMode -->
<!-- $$$hits-prop$$$hits$$$hitsChangedconstQt3DRender::QAbstractRayCaster::Hits& -->
<h3 class="fn" id="hits-prop"><a name="hits-prop"></a><span class="name">hits</span> : const <span class="type"><a href="qt3drender-qabstractraycaster.html#Hits-typedef">Hits</a></span></h3>
<p>Holds the results of last ray casting test as a vector of <a href="qt3drender-qraycasterhit.html">Qt3DRender::QRayCasterHit</a> instances.</p>
<p>Note that even if successive tests return the exact same results (or empty results), a change notification will be emitted at every test.</p>
<p><b>Access functions:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> Qt3DRender::QAbstractRayCaster::Hits </td><td class="memItemRight bottomAlign"><span class="name"><b>hits</b></span>() const</td></tr>
</table></div>
<p><b>Notifier signal:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>hitsChanged</b></span>(const Qt3DRender::QAbstractRayCaster::Hits &amp;<i>hits</i>)</td></tr>
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<!-- @@@hits -->
<!-- $$$runMode-prop$$$runMode$$$setRunModeQt3DRender::QAbstractRayCaster::RunMode$$$runModeChangedQt3DRender::QAbstractRayCaster::RunMode -->
<h3 class="fn" id="runMode-prop"><a name="runMode-prop"></a><span class="name">runMode</span> : <span class="type"><a href="qt3drender-qabstractraycaster.html#RunMode-enum">RunMode</a></span></h3>
<p>Holds the run mode controlling how often ray casting tests are performed.</p>
<p>If set to <a href="qt3drender-qabstractraycaster.html#RunMode-enum">SingleShot</a> (the default), when the component is enabled, a single ray casting test will be performed and the component will automatically disable itself.</p>
<p>If set to Continuous, ray casting tests will be performed at every frame as long as the component is enabled.</p>
<p><b>Access functions:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> Qt3DRender::QAbstractRayCaster::RunMode </td><td class="memItemRight bottomAlign"><span class="name"><b>runMode</b></span>() const</td></tr>
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setRunMode</b></span>(Qt3DRender::QAbstractRayCaster::RunMode <i>runMode</i>)</td></tr>
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<p><b>Notifier signal:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>runModeChanged</b></span>(Qt3DRender::QAbstractRayCaster::RunMode <i>runMode</i>)</td></tr>
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<!-- @@@runMode -->
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<div class="func">
<h2>Member Function Documentation</h2>
<!-- $$$QAbstractRayCaster[overload1]$$$QAbstractRayCasterQt3DCore::QNode* -->
<h3 class="fn" id="QAbstractRayCaster"><a name="QAbstractRayCaster"></a>QAbstractRayCaster::<span class="name">QAbstractRayCaster</span>(<span class="type"><a href="qt3dcore-qnode.html">Qt3DCore::QNode</a></span> *<i>parent</i> = nullptr)</h3>
<p>Default constructs an instance of QAbstractRayCaster.</p><!-- @@@QAbstractRayCaster -->
<!-- $$$addLayer[overload1]$$$addLayerQt3DRender::QLayer* -->
<h3 class="fn" id="addLayer"><a name="addLayer"></a><span class="type">void</span> QAbstractRayCaster::<span class="name">addLayer</span>(<span class="type"><a href="qt3drender-qlayer.html">Qt3DRender::QLayer</a></span> *<i>layer</i>)</h3>
<p>Add <i>layer</i> to the current list of layers</p>
<!-- @@@addLayer -->
<!-- $$$layers[overload1]$$$layers -->
<h3 class="fn" id="layers"><a name="layers"></a><span class="type">QVector</span>&lt;<span class="type"><a href="qt3drender-qlayer.html">Qt3DRender::QLayer</a></span> *&gt; QAbstractRayCaster::<span class="name">layers</span>() const</h3>
<p>Returns the current list of layers</p>
<!-- @@@layers -->
<!-- $$$removeLayer[overload1]$$$removeLayerQt3DRender::QLayer* -->
<h3 class="fn" id="removeLayer"><a name="removeLayer"></a><span class="type">void</span> QAbstractRayCaster::<span class="name">removeLayer</span>(<span class="type"><a href="qt3drender-qlayer.html">Qt3DRender::QLayer</a></span> *<i>layer</i>)</h3>
<p>Remove <i>layer</i> from the current list of layers</p>
<!-- @@@removeLayer -->
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