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<td >Qt 5.12</td><td ><a href="qt3d-index.html">Qt 3D</a></td><td ><a href="qt3d-cpp.html">C++ Classes</a></td><td >QFrameGraphNode</td></tr></table><table class="buildversion"><tr>
<td id="buildversion" width="100%" align="right"><a href="qt3d-index.html">Qt 5.12.2 Reference Documentation</a></td>
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<h3><a name="toc">Contents</a></h3>
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<li class="level1"><a href="#public-functions">Public Functions</a></li>
<li class="level1"><a href="#static-public-members">Static Public Members</a></li>
<li class="level1"><a href="#reimplemented-protected-functions">Reimplemented Protected Functions</a></li>
<li class="level1"><a href="#details">Detailed Description</a></li>
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<h1 class="title">QFrameGraphNode Class</h1>
<span class="small-subtitle">(<a href="qt3drender-qframegraphnode.html">Qt3DRender::QFrameGraphNode</a>)<br/></span>
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<p>Base class of all FrameGraph configuration nodes. <a href="#details">More...</a></p>
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<tr><td class="memItemLeft rightAlign topAlign"> Header:</td><td class="memItemRight bottomAlign">   <span class="preprocessor">#include &lt;QFrameGraphNode&gt;</span>
</td></tr><tr><td class="memItemLeft rightAlign topAlign"> qmake:</td><td class="memItemRight bottomAlign"> QT += 3drender</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Since:</td><td class="memItemRight bottomAlign">  Qt 5.5</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Instantiated By:</td><td class="memItemRight bottomAlign"> <a href="qml-qt3d-render-framegraphnode.html">FrameGraphNode</a></td></tr><tr><td class="memItemLeft rightAlign topAlign"> Inherits:</td><td class="memItemRight bottomAlign"> <a href="qt3dcore-qnode.html">Qt3DCore::QNode</a></td></tr><tr><td class="memItemLeft rightAlign topAlign"> Inherited By:</td><td class="memItemRight bottomAlign"> <p><a href="qt3drender-qblitframebuffer.html">Qt3DRender::QBlitFramebuffer</a>, <a href="qt3drender-qbuffercapture.html">Qt3DRender::QBufferCapture</a>, <a href="qt3drender-qcameraselector.html">Qt3DRender::QCameraSelector</a>, <a href="qt3drender-qclearbuffers.html">Qt3DRender::QClearBuffers</a>, <a href="qt3drender-qdispatchcompute.html">Qt3DRender::QDispatchCompute</a>, <a href="qt3drender-qfrustumculling.html">Qt3DRender::QFrustumCulling</a>, <a href="qt3drender-qlayerfilter.html">Qt3DRender::QLayerFilter</a>, <a href="qt3drender-qmemorybarrier.html">Qt3DRender::QMemoryBarrier</a>, <a href="qt3drender-qnodraw.html">Qt3DRender::QNoDraw</a>, <a href="qt3drender-qproximityfilter.html">Qt3DRender::QProximityFilter</a>, <a href="qt3drender-qrendercapture.html">Qt3DRender::QRenderCapture</a>, <a href="qt3drender-qrenderpassfilter.html">Qt3DRender::QRenderPassFilter</a>, <a href="qt3drender-qrenderstateset.html">Qt3DRender::QRenderStateSet</a>, <a href="qt3drender-qrendersurfaceselector.html">Qt3DRender::QRenderSurfaceSelector</a>, <a href="qt3drender-qrendertargetselector.html">Qt3DRender::QRenderTargetSelector</a>, <a href="qt3drender-qsortpolicy.html">Qt3DRender::QSortPolicy</a>, <a href="qt3drender-qtechniquefilter.html">Qt3DRender::QTechniqueFilter</a>, and <a href="qt3drender-qviewport.html">Qt3DRender::QViewport</a></p>
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<li><a href="qt3drender-qframegraphnode-members.html">List of all members, including inherited members</a></li>
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<h2 id="public-functions">Public Functions</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qframegraphnode.html#QFrameGraphNode">QFrameGraphNode</a></b>(Qt3DCore::QNode *<i>parent</i> = nullptr)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> Qt3DRender::QFrameGraphNode *</td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qframegraphnode.html#parentFrameGraphNode">parentFrameGraphNode</a></b>() const</td></tr>
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<li class="fn">13 public functions inherited from <a href="qt3dcore-qnode.html#public-functions">Qt3DCore::QNode</a></li>
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<h2 id="static-public-members">Static Public Members</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> const QMetaObject </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qframegraphnode.html#staticMetaObject-var">staticMetaObject</a></b></td></tr>
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<h2 id="reimplemented-protected-functions">Reimplemented Protected Functions</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> virtual Qt3DCore::QNodeCreatedChangeBasePtr </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qframegraphnode.html#createNodeCreationChange">createNodeCreationChange</a></b>() const override</td></tr>
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<li class="fn">2 protected functions inherited from <a href="qt3dcore-qnode.html#protected-functions">Qt3DCore::QNode</a></li>
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<h3>Additional Inherited Members</h3>
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<li class="fn">3 properties inherited from <a href="qt3dcore-qnode.html#properties">Qt3DCore::QNode</a></li>
<li class="fn">3 public slots inherited from <a href="qt3dcore-qnode.html#public-slots">Qt3DCore::QNode</a></li>
<li class="fn">4 signals inherited from <a href="qt3dcore-qnode.html#signals">Qt3DCore::QNode</a></li>
<li class="fn">2 protected functions inherited from <a href="qt3dcore-qnode.html#protected-functions">Qt3DCore::QNode</a></li>
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<a name="details"></a>
<!-- $$$QFrameGraphNode-description -->
<div class="descr">
<h2 id="details">Detailed Description</h2>
<p>Base class of all FrameGraph configuration nodes.</p>
<p>This class is rarely instanced directly since it doesn't provide any frame graph specific behavior, although it can be convenient to use for grouping other nodes together in dynamic frame graphs. The actual behavior comes from the subclasses.</p>
<p>The subclasses are:</p>
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 <thead><tr class="qt-style"><th >class</th><th >description</th></tr></thead>
<tr valign="top" class="odd"><td ><a href="qt3drender-qcameraselector.html">Qt3DRender::QCameraSelector</a></td><td >Select camera from all available cameras in the scene</td></tr>
<tr valign="top" class="even"><td ><a href="qt3drender-qclearbuffers.html">Qt3DRender::QClearBuffers</a></td><td >Specify which buffers to clear and to what values</td></tr>
<tr valign="top" class="odd"><td ><a href="qt3drender-qdispatchcompute.html">Qt3DRender::QDispatchCompute</a></td><td >Specify Compute operation kernels</td></tr>
<tr valign="top" class="even"><td ><a href="qt3drender-qfrustumculling.html">Qt3DRender::QFrustumCulling</a></td><td >Enable frustum culling</td></tr>
<tr valign="top" class="odd"><td ><a href="qt3drender-qlayerfilter.html">Qt3DRender::QLayerFilter</a></td><td >Select which layers to draw</td></tr>
<tr valign="top" class="even"><td ><a href="qt3drender-qnodraw.html">Qt3DRender::QNoDraw</a></td><td >Disable drawing</td></tr>
<tr valign="top" class="odd"><td ><a href="qt3drender-qrenderpassfilter.html">Qt3DRender::QRenderPassFilter</a></td><td >Select which render passes to draw</td></tr>
<tr valign="top" class="even"><td ><a href="qt3drender-qrenderstateset.html">Qt3DRender::QRenderStateSet</a></td><td >Set render states</td></tr>
<tr valign="top" class="odd"><td ><a href="qt3drender-qrendersurfaceselector.html">Qt3DRender::QRenderSurfaceSelector</a></td><td >Select which surface to draw to</td></tr>
<tr valign="top" class="even"><td ><a href="qt3drender-qrendertargetselector.html">Qt3DRender::QRenderTargetSelector</a></td><td >Select which <a href="qt3drender-qrendertarget.html">QRenderTarget</a> to draw to</td></tr>
<tr valign="top" class="odd"><td ><a href="qt3drender-qsortpolicy.html">Qt3DRender::QSortPolicy</a></td><td >Specify how entities are sorted to determine draw order</td></tr>
<tr valign="top" class="even"><td ><a href="qt3drender-qtechniquefilter.html">Qt3DRender::QTechniqueFilter</a></td><td >Select which techniques to draw</td></tr>
<tr valign="top" class="odd"><td ><a href="qt3drender-qviewport.html">Qt3DRender::QViewport</a></td><td >Specify viewport</td></tr>
<tr valign="top" class="even"><td ><a href="qt3drender-qmemorybarrier.html">Qt3DRender::QMemoryBarrier</a></td><td >Places a memory barrier</td></tr>
</table></div>
</div>
<!-- @@@QFrameGraphNode -->
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<h2>Member Function Documentation</h2>
<!-- $$$QFrameGraphNode[overload1]$$$QFrameGraphNodeQt3DCore::QNode* -->
<h3 class="fn" id="QFrameGraphNode"><a name="QFrameGraphNode"></a>QFrameGraphNode::<span class="name">QFrameGraphNode</span>(<span class="type"><a href="qt3dcore-qnode.html">Qt3DCore::QNode</a></span> *<i>parent</i> = nullptr)</h3>
<p>The constructor creates an instance with the specified <i>parent</i>.</p>
<!-- @@@QFrameGraphNode -->
<!-- $$$createNodeCreationChange[overload1]$$$createNodeCreationChange -->
<h3 class="fn" id="createNodeCreationChange"><a name="createNodeCreationChange"></a><code>[override virtual protected] </code><span class="type"><a href="qt3dcore-qnodecreatedchangebase.html#QNodeCreatedChangeBasePtr-typedef">Qt3DCore::QNodeCreatedChangeBasePtr</a></span> QFrameGraphNode::<span class="name">createNodeCreationChange</span>() const</h3>
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<!-- $$$parentFrameGraphNode[overload1]$$$parentFrameGraphNode -->
<h3 class="fn" id="parentFrameGraphNode"><a name="parentFrameGraphNode"></a><span class="type"><a href="qt3drender-qframegraphnode.html">Qt3DRender::QFrameGraphNode</a></span> *QFrameGraphNode::<span class="name">parentFrameGraphNode</span>() const</h3>
<p>Returns a pointer to the parent frame graph node.</p>
<p>If the parent of this node is not a frame graph node, this method will recursively look for a parent node that is a frame graph node.</p>
<!-- @@@parentFrameGraphNode -->
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