<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html> <html lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>main.qml Example File | Qt Gamepad 5.12.2</title> <link rel="stylesheet" type="text/css" href="style/offline-simple.css" /> <script type="text/javascript"> document.getElementsByTagName("link").item(0).setAttribute("href", "style/offline.css"); // loading style sheet breaks anchors that were jumped to before // so force jumping to anchor again setTimeout(function() { var anchor = location.hash; // need to jump to different anchor first (e.g. none) location.hash = "#"; setTimeout(function() { location.hash = anchor; }, 0); }, 0); </script> </head> <body> <div class="header" id="qtdocheader"> <div class="main"> <div class="main-rounded"> <div class="navigationbar"> <table><tr> <td >Qt 5.12</td><td ><a href="qtgamepad-index.html">Qt Gamepad</a></td><td ><a href="qtgamepad-mouseitem-example.html">Qt Gamepad Mouse Item Example</a></td><td >main.qml Example File</td></tr></table><table class="buildversion"><tr> <td id="buildversion" width="100%" align="right"><a href="qtgamepad-index.html">Qt 5.12.2 Reference Documentation</a></td> </tr></table> </div> </div> <div class="content"> <div class="line"> <div class="content mainContent"> <div class="sidebar"><div class="sidebar-content" id="sidebar-content"></div></div> <h1 class="title">main.qml Example File</h1> <span class="subtitle">mouseItem/qml/main.qml</span> <!-- $$$mouseItem/qml/main.qml-description --> <div class="descr"> <a name="details"></a> <pre class="qml"> /**************************************************************************** ** ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the examples of the Qt Gamepad module ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.2 import QtQuick.Window 2.0 import QtGamepad 1.0 Window { visible: true width: 640 height: 480 title: qsTr("Gamepad Mouse Item") Text { id: instructionLabel anchors.centerIn: parent text: qsTr("Simulate mouse input using a Gamepad") } Text { id: outputLabel anchors.horizontalCenter: instructionLabel.horizontalCenter anchors.top: instructionLabel.bottom text: "" } Connections { target: GamepadManager onGamepadConnected: gamepad1.deviceId = deviceId } Gamepad { id: gamepad1 deviceId: GamepadManager.connectedGamepads.length > 0 ? GamepadManager.connectedGamepads[0] : -1 onButtonAChanged: { if (value == true) { gamepadMouse.mouseButtonPressed(Qt.LeftButton); outputLabel.text = "Mouse click at: " + gamepadMouse.mousePosition.x + "," + gamepadMouse.mousePosition.y; } else { gamepadMouse.mouseButtonReleased(Qt.LeftButton); outputLabel.text = ""; } } } GamepadMouseItem { id: gamepadMouse anchors.fill: parent gamepad: gamepad1 active: true Rectangle { id: cursor width: 9 height: 9 radius: 4.5 x: gamepadMouse.mousePosition.x y: gamepadMouse.mousePosition.y color: "transparent" border.color: "red" Rectangle { x: cursor.width * 0.5 - 0.5 y: 1 width: 1 height: cursor.height - 2 color: "black" } Rectangle { x: 1 y: cursor.height * 0.5 - 0.5 height: 1 width: cursor.width - 2 color: "black" } } } MouseArea { anchors.fill: parent onClicked: { console.log("clicked at: " + mouse.x + "," + mouse.y); } } } </pre> </div> <!-- @@@mouseItem/qml/main.qml --> </div> </div> </div> </div> </div> <div class="footer"> <p> <acronym title="Copyright">©</acronym> 2019 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners.<br/> The documentation provided herein is licensed under the terms of the <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation License version 1.3</a> as published by the Free Software Foundation.<br/> Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners. </p> </div> </body> </html>