Index: brainparty/BPGame.cpp =================================================================== --- brainparty/BPGame.cpp +++ brainparty/BPGame.cpp 2013-08-10 13:43:27.404175466 +0200 @@ -1193,7 +1193,7 @@ SAFE_DELETE((*tex)); // it's incredibly lazy to open and close the font each time - hurray! - TTF_Font* fnt = TTF_OpenFont("Content/freesans.ttf", size - 3); // NB: the -3 is here because the freesans.ttf font we're using is a big chunkier than the iPhone font + TTF_Font* fnt = TTF_OpenFont("/usr/share/games/brainparty/freesans.ttf", size - 3); // NB: the -3 is here because the freesans.ttf font we're using is a big chunkier than the iPhone font static SDL_Color white = { 255, 255, 255, 255 }; @@ -2342,7 +2342,7 @@ } string* file = new string(name); - file->insert(0, "Content/"); + file->insert(0, "/usr/share/games/brainparty/"); file->append(".ogg"); Music = Mix_LoadMUS(file->c_str()); @@ -2369,7 +2369,7 @@ Mix_Chunk* BPGame::LoadSound(const char* filename, const char* extension) { string* file = new string(filename); - file->insert(0, "Content/"); + file->insert(0, "/usr/share/games/brainparty/"); file->append(".wav"); Mix_Chunk* retval = Mix_LoadWAV(file->c_str()); Index: brainparty/Texture.cpp =================================================================== --- brainparty/Texture.cpp +++ brainparty/Texture.cpp 2013-08-10 13:43:25.391919719 +0200 @@ -48,7 +48,7 @@ Texture::Texture(const char* filename, float actualwidth, float actualheight) { string file = filename; - file.insert(0, "Content/"); + file.insert(0, "/usr/share/games/brainparty/"); file.append(".png"); SDL_Surface *surface = IMG_Load(file.c_str()); Index: brainparty/main.cpp =================================================================== --- brainparty/main.cpp +++ brainparty/main.cpp 2013-08-10 13:43:26.292034119 +0200 @@ -38,7 +38,7 @@ SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); SDL_WM_SetCaption("Brain Party", "Brain Party"); - SDL_WM_SetIcon(SDL_LoadBMP("Content/icon.bmp"), NULL); + SDL_WM_SetIcon(SDL_LoadBMP("/usr/share/games/brainparty/icon.bmp"), NULL); Mix_OpenAudio(44100, AUDIO_S16SYS, 2, 2048); TTF_Init(); Index: brainparty/wordsmash.cpp =================================================================== --- brainparty/wordsmash.cpp +++ brainparty/wordsmash.cpp 2013-08-10 13:43:24.589817776 +0200 @@ -60,7 +60,7 @@ sfcLetters["y"] = TheGame->LoadBitmap("y", 44, 44); sfcLetters["z"] = TheGame->LoadBitmap("z", 44, 44); - Words = new WordList("Content/wordlist.txt"); + Words = new WordList("/usr/share/games/brainparty/wordlist.txt"); for (int j = 0; j < RowCount; ++j) { vector<BPMiniGame_WordSmash_Letter*>* row = new vector<BPMiniGame_WordSmash_Letter*>();