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mingw-angleproject-3280-1.git57ea533.1.mga9.src.rpm

%{?mingw_package_header}

# The reference qt5-qtbase version: qt5 angle modifications from this qt5-qtbase version are used
%global qtrefver 5.15.2

# qt5-qtbase-5.15.2 uses ANGLE chromium/3280:
# https://chromium.googlesource.com/angle/angle/+/chromium/3280
%global commit 57ea533f79a7a30224ea641785cbd7a9485d33ed
%global shortcommit %(c=%{commit}; echo ${c:0:7})
%global snapshot_rev_short %(echo %snapshot_rev | cut -c1-6)

%define rel 1

Name:           mingw-angleproject
Version:        3280
Release:        %mkrel 1.git%{shortcommit}.%{rel}
Summary:        Almost Native Graphics Layer Engine
Group:          Development/Other
License:        BSD
URL:            https://chromium.googlesource.com/angle/angle
BuildArch:      noarch

# commit=%%commit
# shortcommit=$(echo ${commit:0:7})
# git clone https://chromium.googlesource.com/angle/angle
# (cd angle && git archive --format=tar --prefix=angle-$shortcommit/ $commit | gzip > ../angle-$shortcommit.tar.gz)
Source0:        angle-%{shortcommit}.tar.gz
# Additional source files taken from Qt5
Source1:        https://github.com/qt/qtbase/raw/v%{qtrefver}/src/3rdparty/angle/src/libGLESv2/libGLESv2_mingw32.def
Source2:        https://github.com/qt/qtbase/raw/v%{qtrefver}/src/3rdparty/angle/src/libGLESv2/libGLESv2.def
Source3:        https://github.com/qt/qtbase/raw/v%{qtrefver}/src/3rdparty/angle/src/libEGL/libEGL_mingw32.def
Source4:        https://github.com/qt/qtbase/raw/v%{qtrefver}/src/3rdparty/angle/src/libEGL/libEGL.def

BuildRequires:  gyp
BuildRequires:  libtool
BuildRequires:  make
BuildRequires:  python3

BuildRequires:  mingw32-filesystem >= 95
BuildRequires:  mingw32-gcc-c++

BuildRequires:  mingw64-filesystem >= 95
BuildRequires:  mingw64-gcc-c++

# Patches taken from Qt5
# https://github.com/qt/qtbase/tree/v%%{qtrefver}/src/angle/patches
Patch0:         0001-ANGLE-Use-pixel-sizes-in-the-XAML-swap-chain.patch
Patch1:         0001-Fix-build-for-MinGW.patch
Patch2:         0002-ANGLE-Add-support-for-querying-platform-device.patch
Patch3:         0002-ANGLE-Fix-build-for-ARM.patch
Patch4:         0003-ANGLE-Fix-Windows-Store-D3D-Trim-and-Level-9-require.patch
Patch5:         0004-ANGLE-fix-usage-of-shared-handles-for-WinRT-applicat.patch
Patch6:         0005-ANGLE-Fix-initialization-of-zero-sized-window.patch
Patch7:         0006-ANGLE-Fix-flickering-on-resize-when-D3D9-is-used.patch
Patch8:         0007-ANGLE-Fix-resizing-of-windows.patch
Patch9:         0008-ANGLE-winrt-Do-full-screen-update-if-the-the-window-.patch
Patch10:        0009-Revert-Fix-scanForWantedComponents-not-ignoring-attr.patch
Patch11:        0010-ANGLE-Disable-multisampling-to-avoid-crash-in-Qt-app.patch
Patch12:        0011-ANGLE-Fix-build-for-ARM64.patch
Patch13:        0012-ANGLE-Dynamically-load-D3D-compiler-from-a-list.patch
Patch14:        0013-ANGLE-clean-up-displays-on-dll-unload.patch
Patch15:        0014-ANGLE-Backport-fix-for-compilation-on-mingw-64bit-wi.patch
Patch16:        0015-ANGLE-Invalidate-client-window-area-when-resizing-sw.patch
Patch17:        0016-ANGLE-Fix-severe-performance-regression.patch
Patch18:        0017-ANGLE-Fix-resizing-of-windows-Take-2.patch
Patch19:        0018-ANGLE-d3d11-Do-not-register-windows-message-hooks-fo.patch


# Make sure an import library is created and the .def file is used when linking, add missing link libraries
Patch100:       angle_libs.patch

# Fix GLsizeiptr and GLintptr typedefs to match those defined in qopenglext.h
Patch101:       angle_ptrdiff.patch

# Ensure versioned python is invoked
Patch102:       angle_python3.patch

# Don't build vulkan support
Patch103:       angle_novulkan.patch

# Fix gcc11 build
Patch104:       angle_gcc11.patch


%description
ANGLE is a conformant implementation of the OpenGL ES 2.0 specification that
is hardware‐accelerated via Direct3D. ANGLE v1.0.772 was certified compliant
by passing the ES 2.0.3 conformance tests in October 2011. ANGLE also provides
an implementation of the EGL 1.4 specification.

ANGLE is used as the default WebGL backend for both Google Chrome and
Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics
rendering on Windows, including the accelerated Canvas2D implementation
and the Native Client sandbox environment.

Portions of the ANGLE shader compiler are used as a shader validator and
translator by WebGL implementations across multiple platforms. It is used
on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader
validator helps to ensure that a consistent set of GLSL ES shaders are
accepted across browsers and platforms. The shader translator can be used
to translate shaders to other shading languages, and to optionally apply
shader modifications to work around bugs or quirks in the native graphics
drivers. The translator targets Desktop GLSL, Direct3D HLSL, and even ESSL
for native GLES2 platforms.


%{?mingw_debug_package}


# Win32
%package -n mingw32-angleproject
Summary:        Almost Native Graphics Layer Engine for Win32
Group:          Development/Other

%description -n mingw32-angleproject
ANGLE is a conformant implementation of the OpenGL ES 2.0 specification that
is hardware‐accelerated via Direct3D. ANGLE v1.0.772 was certified compliant
by passing the ES 2.0.3 conformance tests in October 2011. ANGLE also provides
an implementation of the EGL 1.4 specification.

ANGLE is used as the default WebGL backend for both Google Chrome and
Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics
rendering on Windows, including the accelerated Canvas2D implementation
and the Native Client sandbox environment.

Portions of the ANGLE shader compiler are used as a shader validator and
translator by WebGL implementations across multiple platforms. It is used
on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader
validator helps to ensure that a consistent set of GLSL ES shaders are
accepted across browsers and platforms. The shader translator can be used
to translate shaders to other shading languages, and to optionally apply
shader modifications to work around bugs or quirks in the native graphics
drivers. The translator targets Desktop GLSL, Direct3D HLSL, and even ESSL
for native GLES2 platforms.


%package -n mingw32-angleproject-static
Summary:       Static version of the mingw32-angleproject library
Group:         Development/Other
Requires:      mingw32-angleproject = %{version}-%{release}

%description -n mingw32-angleproject-static
Static version of the mingw32-angleproject library.


# Win64
%package -n mingw64-angleproject
Summary:        Almost Native Graphics Layer Engine for Win64
Group:          Development/Other

%description -n mingw64-angleproject
ANGLE is a conformant implementation of the OpenGL ES 2.0 specification that
is hardware‐accelerated via Direct3D. ANGLE v1.0.772 was certified compliant
by passing the ES 2.0.3 conformance tests in October 2011. ANGLE also provides
an implementation of the EGL 1.4 specification.

ANGLE is used as the default WebGL backend for both Google Chrome and
Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics
rendering on Windows, including the accelerated Canvas2D implementation
and the Native Client sandbox environment.

Portions of the ANGLE shader compiler are used as a shader validator and
translator by WebGL implementations across multiple platforms. It is used
on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader
validator helps to ensure that a consistent set of GLSL ES shaders are
accepted across browsers and platforms. The shader translator can be used
to translate shaders to other shading languages, and to optionally apply
shader modifications to work around bugs or quirks in the native graphics
drivers. The translator targets Desktop GLSL, Direct3D HLSL, and even ESSL
for native GLES2 platforms.


%package -n mingw64-angleproject-static
Summary:       Static version of the mingw32-angleproject library
Group:         Development/Other
Requires:      mingw64-angleproject = %{version}-%{release}

%description -n mingw64-angleproject-static
Static version of the mingw64-angleproject library.


%prep
%setup -q -n angle-%{shortcommit}
# Install additional .def files
cp -a %{SOURCE1} src/libGLESv2/libGLESv2_mingw32.def
cp -a %{SOURCE2} src/libGLESv2/libGLESv2_mingw64.def
cp -a %{SOURCE3} src/libEGL/libEGL_mingw32.def
cp -a %{SOURCE4} src/libEGL/libEGL_mingw64.def

%patch0 -p4
%patch1 -p4
%patch2 -p4
%patch3 -p4
%patch4 -p4
%patch5 -p4
%patch6 -p4
%patch7 -p4
%patch8 -p4
%patch9 -p4
%patch10 -p4
%patch11 -p4
%patch12 -p4
%patch13 -p4
%patch14 -p4
%patch15 -p4
%patch16 -p4
%patch17 -p4
%patch18 -p4
%patch19 -p4

%patch100 -p1
%patch101 -p1
%patch102 -p1
%patch103 -p1
%patch104 -p1

# Executing .bat scripts on Linux is a no-go so make this a no-op
echo "" > src/copy_compiler_dll.bat
chmod +x src/copy_compiler_dll.bat


%build
# This project uses the gyp build system and various hacks are required to get this project built.
# Therefore the regular Fedora MinGW RPM macros can't be used for this package.

# The gyp build system always uses the environment variable RPM_OPT_FLAGS when it's set
# For MinGW we don't want this, so unset this environment variable
unset RPM_OPT_FLAGS

COMMON_CXXFLAGS="-msse2 -DUNICODE -D_UNICODE -D_USE_MATH_DEFINES \
    -I../include -I../sysinclude -I../src -I../src/common/third_party/base"

for target in win32 win64 ; do
    mkdir build_$target
    pushd build_$target
        if [ "$target" = "win32" ] ; then
            export CXX=%{mingw32_cxx}
            export AR=%{mingw32_ar}
            export CXXFLAGS="%{mingw32_cflags} $COMMON_CXXFLAGS"
            export LDFLAGS="%{mingw32_ldflags}"
        else
            export CXX=%{mingw64_cxx}
            export AR=%{mingw64_ar}
            export CXXFLAGS="%{mingw64_cflags} $COMMON_CXXFLAGS"
            export LDFLAGS="%{mingw64_ldflags}"
        fi

        V=1 gyp --build=Release -D use_ozone=0 -D use_x11=0 -D OS=win -D TARGET=$target -D MSVS_VERSION='' --depth . -I ../gyp/common.gypi ../src/angle.gyp
    popd
done


%install
# The gyp build system doesn't know how to install files
# and gives libraries invalid filenames.. *sigh*
install -Dpm 0755 build_win32/out/Release/src/libGLESv2.so %{buildroot}%{mingw32_bindir}/libGLESv2.dll
install -Dpm 0755 build_win64/out/Release/src/libGLESv2.so %{buildroot}%{mingw64_bindir}/libGLESv2.dll

install -Dpm 0755 build_win32/out/Release/src/libEGL.so %{buildroot}%{mingw32_bindir}/libEGL.dll
install -Dpm 0755 build_win64/out/Release/src/libEGL.so %{buildroot}%{mingw64_bindir}/libEGL.dll

install -Dpm 0644 build_win32/libGLESv2.dll.a %{buildroot}%{mingw32_libdir}/libGLESv2.dll.a
install -Dpm 0644 build_win64/libGLESv2.dll.a %{buildroot}%{mingw64_libdir}/libGLESv2.dll.a

install -Dpm 0644 build_win32/libEGL.dll.a %{buildroot}%{mingw32_libdir}/libEGL.dll.a
install -Dpm 0644 build_win64/libEGL.dll.a %{buildroot}%{mingw64_libdir}/libEGL.dll.a

install -Dpm 0644 build_win32/out/Release/src/libGLESv2_static.a %{buildroot}%{mingw32_libdir}/libGLESv2.a
install -Dpm 0644 build_win64/out/Release/src/libGLESv2_static.a %{buildroot}%{mingw64_libdir}/libGLESv2.a

install -Dpm 0644 build_win32/out/Release/src/libEGL_static.a %{buildroot}%{mingw32_libdir}/libEGL.a
install -Dpm 0644 build_win64/out/Release/src/libEGL_static.a %{buildroot}%{mingw64_libdir}/libEGL.a


mkdir -p %{buildroot}%{mingw32_includedir}
cp -a include/* %{buildroot}%{mingw32_includedir}/
rm -rf %{buildroot}%{mingw32_includedir}/{platform,export.h}

mkdir -p %{buildroot}%{mingw64_includedir}
cp -a include/* %{buildroot}%{mingw64_includedir}/
rm -rf %{buildroot}%{mingw64_includedir}/{platform,export.h}

# Drop khrplatform.h, it is shipped by mingw-headers
rm -f %{buildroot}%{mingw32_includedir}/KHR/khrplatform.h
rmdir %{buildroot}%{mingw32_includedir}/KHR/
rm -f %{buildroot}%{mingw64_includedir}/KHR/khrplatform.h
rmdir %{buildroot}%{mingw64_includedir}/KHR/


%files -n mingw32-angleproject
%license LICENSE
%{mingw32_bindir}/libEGL.dll
%{mingw32_bindir}/libGLESv2.dll
%{mingw32_includedir}/EGL
%{mingw32_includedir}/GLES2
%{mingw32_includedir}/GLES3
%{mingw32_includedir}/GLSLANG
%{mingw32_includedir}/angle_gl.h
%{mingw32_includedir}/angle_windowsstore.h
%{mingw32_libdir}/libEGL.dll.a
%{mingw32_libdir}/libGLESv2.dll.a

%files -n mingw32-angleproject-static
%{mingw32_libdir}/libEGL.a
%{mingw32_libdir}/libGLESv2.a

%files -n mingw64-angleproject
%license LICENSE
%{mingw64_bindir}/libEGL.dll
%{mingw64_bindir}/libGLESv2.dll
%{mingw64_includedir}/EGL
%{mingw64_includedir}/GLES2
%{mingw64_includedir}/GLES3
%{mingw64_includedir}/GLSLANG
%{mingw64_includedir}/angle_gl.h
%{mingw64_includedir}/angle_windowsstore.h
%{mingw64_libdir}/libEGL.dll.a
%{mingw64_libdir}/libGLESv2.dll.a

%files -n mingw64-angleproject-static
%{mingw64_libdir}/libEGL.a
%{mingw64_libdir}/libGLESv2.a




%changelog
* Fri Nov 25 2022 daviddavid <daviddavid> 3280-1.git57ea533.1.mga9
+ Revision: 1910971
- fix release tag

* Thu Apr 07 2022 tv <tv> 3280-1.git57ea533.mga9
+ Revision: 1847081
- Update to ANGLE 3280
- Switch to python3
+ umeabot <umeabot>
- Mageia 9 Mass Rebuild

* Sat Jan 30 2021 daviddavid <daviddavid> 0-0.22.git8613f49.4.mga8
+ Revision: 1674061
- drop khrplatform.h, it is shipped by mingw-headers (mga#28259)

* Sat Sep 26 2020 tv <tv> 0-0.22.git8613f49.3.mga8
+ Revision: 1630226
- rebuild for new mingw stack

* Wed Feb 12 2020 umeabot <umeabot> 0-0.22.git8613f49.2.mga8
+ Revision: 1495711
- Mageia 8 Mass Rebuild

* Wed Sep 19 2018 daviddavid <daviddavid> 0-0.22.git8613f49.1.mga7
+ Revision: 1266556
- Update to git 8613f49 (sync with fc29)
+ umeabot <umeabot>
- Mageia 7 Mass Rebuild
+ neoclust <neoclust>
- Sync with fedora 24

* Sat Feb 06 2016 umeabot <umeabot> 0-0.7.svn2215.20130517.5.mga6
+ Revision: 941361
- Mageia 6 Mass Rebuild

* Wed Oct 15 2014 umeabot <umeabot> 0-0.7.svn2215.20130517.4.mga5
+ Revision: 750508
- Second Mageia 5 Mass Rebuild

* Tue Sep 16 2014 umeabot <umeabot> 0-0.7.svn2215.20130517.3.mga5
+ Revision: 682404
- Mageia 5 Mass Rebuild

* Sat Oct 19 2013 umeabot <umeabot> 0-0.7.svn2215.20130517.2.mga4
+ Revision: 536154
- Mageia 4 Mass Rebuild

* Sun Sep 22 2013 neoclust <neoclust> 0-0.7.svn2215.20130517.1.mga4
+ Revision: 483410
- imported package mingw-angleproject


* Sat Aug 03 2013 Fedora Release Engineering <rel-eng@lists.fedoraproject.org> - 0-0.7.svn2215.20130517
- Rebuilt for https://fedoraproject.org/wiki/Fedora_20_Mass_Rebuild

* Sat May 18 2013 Erik van Pienbroek <epienbro@fedoraproject.org> - 0-0.6.svn2215.20130517
- Export various symbols from the hlsl translator static library in the
  libGLESv2.dll shared library as they are needed by mingw-qt5-qtwebkit.
  The symbols in question are marked as NONAME (hidden)

* Fri May 17 2013 Erik van Pienbroek <epienbro@fedoraproject.org> - 0-0.5.svn2215.20130517
- Update to 20130517 snapshot (r2215)

* Thu Apr  4 2013 Erik van Pienbroek <epienbro@fedoraproject.org> - 0-0.4.svn1561.20121214
- Added another workaround due to the fact that the gyp
  build system doesn't properly support cross-compilation
  Fixes FTBFS against latest gyp

* Fri Jan 25 2013 Erik van Pienbroek <epienbro@fedoraproject.org> - 0-0.3.svn1561.20121214
- Added license
- Resolved various rpmlint warnings
- Prefix the release tag with '0.'

* Mon Dec 24 2012 Erik van Pienbroek <epienbro@fedoraproject.org> - 0-0.2.svn1561.20121214
- Added -static subpackages

* Fri Dec 21 2012 Erik van Pienbroek <epienbro@fedoraproject.org> - 0-0.1.svn1561.20121214
- Initial release