--- src/Game.h.orig +++ src/Game.h @@ -82,6 +82,16 @@ DRAW_OVERLAY = 0x100, }; + struct BuildProject + { + int posX; + int posY; + int teamNumber; + int typeNum; + int unitWorking; + int unitWorkingFuture; + }; + /// This method will prepare the game with this mapHeader void setMapHeader(const MapHeader& mapHeader); @@ -149,16 +159,6 @@ BOTTOM_TO_TOP }; - struct BuildProject - { - int posX; - int posY; - int teamNumber; - int typeNum; - int unitWorking; - int unitWorkingFuture; - }; - ///Initiates Game void init(GameGUI *gui, MapEdit* edit);