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Sophie

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gearhead-1.310-3.mga9.src.rpm

#Here's an overview of what this file is capable of:
#
#REDEFINE GAME KEYS
#  To redefine a game key, you're going to have to know the command's
#  proper name. This can be found via the in-game help menu. Just type
#  the command's name followed by the new key you want to use for it.
#  For instance, to redefine the ApplySkill command so that it is
#  activated by the "n" key, you'd use the following line:
#
#    ApplySkill n
#
#  Note that no checking is done to ensure that the keys are unique.
#  If you assign two commands to the same key, only one of them will
#  work.
#
#CONTROL ANIMATION SPEED
#  You can redefine the animation speed, if you'd like combat animations
#  to proceed faster or slower. To change the animation delay to 100 you'd
#  use the following line:
#
#    AnimSpeed 100
#
#  Note that the lower the AnimSpeed value, the faster the animations
#  will be. Default values are 100 for ASCII and 50 for SDL.
#
#SET CONTROL TYPES
#  There are three commands that cover this: MechaControl, CharaControl,
#  and WorldControl. Each one can be assigned either M for Menu-based
#  input or R for RogueLike input. For example, to change things so that
#  your mecha is controlled using the RogueLike interface, use the
#  following line:
#
#    MechaControl R
#
#SET WEAPON ATTACK OPTION
#  You can set the default burst value for each type of burst-firing
#  weapon. There are three commands that cover this: MissileBV,
#  BallisticBV, and BeamGunBV. They can be assigned four possible values:
#  Off, 1/4, 1/2, and Max.
#
#  To set the default missile BV to 1/2 load, use the following line:
#
#    MissileBV 1/2
#
#CONTROL DIRECT XP
#  By default, direct skill XP will not cause the PC to learn new
#  skills. This is to prevent the PC from learning unwanted skills.
#  If you would like to enable the learning of skills from direct XP,
#  add the following label to your configuration file:
#
#    DIRECTSKILLOK
#
#NOAUTOSAVE
#  Whenever your character visits a new location, the campaign is saved
#  to disk. Some people don't like this behavior... using the label
#  NOAUTOSAVE will disable this.
#
#ALWAYS SAVE CHARACTER
#  Normally, when a character enters an adventure, the CHA file is deleted
#  and doesn't get restored until the adventure is finished. By setting
#  the label ALWAYSSAVECHARACTER you can override this behavior.
#
#DISABLE COMBAT TAUNTS
#  If the game runs slowly on your computer, disabling combat taunts may help.
#  Yes, it's pathetic, I know... type NOCOMBATTAUNTS in your config file to
#  achieve this.
#
#CONTROL ALPHA BLENDING
#  For SDL mode only. If you don't like the transparency effect, or it it doesn't
#  run well on your computer, use NOALPHA to disable it. You can set the amount
#  of transparency with "ALPHALEVEL x"- enter a value from 0 (transparent) to
#  255 (opaque).
#
#CONTROL NUMBER OF PLOTS PER ADVENTURE
#  The number of plots currently in play can have a great effect on the speed of
#  your game. The default maximum number of plots is 50; to reduce this (and
#  hopefully get things moving faster) use "NUMPLOTS x". For example, to reduce
#  the maximum number of plots to 30, insert the following line in the config
#  file:
#
#    NUMPLOTS 30
#
#LIMIT PLOT LOADING TO START OF SCENE
#  Normally the game will load new plots every 5 minutes. This may cause a noticeable
#  pause on some computers. To change things so that plots are only loaded when
#  entering or exiting a scene, add LoadPlotsAtStart to your config file.
#
#CONTROL SIZE OF ASCII SCREEN
#  You can control the size of the screen with SCREENWIDTH and SCREENHEIGHT. The minimum
#  size for the screen is 80x25.
#
#ACTIVATE MINI-MAP
#  You can activate the mini-map by adding MINIMAPON to your config file.
#
#PLAY IN WINDOW
#  You can play in a window on your main screen by adding WINDOW to the config file.
#  You can play in fullscreen mode by adding FULLSCREEN to the config file.
#
#DISABLE MOUSE
#  You can disable the mouse with the NOMOUSE option.
#
#ENABLE NAMES-ABOVE_HEADS
#  Add NAMESON to your config file, and the names of all gears on the map will appear
#  above their heads.
#
#DISABLE PILLAGING
#  Add NOPILLAGE to your config file to not automatically pillage everything on the map
#  after winning a mission.
#
#ENABLE TACTICS MODE [experimental]
#  Add USETACTICSMODE to the config file, and the player will be able to control
#  lancemates directly in mecha combat.
#  This mode is experimental and may result in the game crashing or other unexpected
#  behavior. You have been warned.