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libogre1-devel-0.13.0-1mdk.i586.rpm

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<hr><h1>OgreRefApp::ApplicationObject Member List</h1>This is the complete list of members for <a class="el" href="classOgreRefApp_1_1ApplicationObject.html">OgreRefApp::ApplicationObject</a>, including all inherited members.<table>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeada30">_notifyCollided</a>(ApplicationObject *otherObj, const CollisionInfo &amp;info)</td><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html">OgreRefApp::ApplicationObject</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeada31">_notifyCollided</a>(SceneQuery::WorldFragment *wf, const CollisionInfo &amp;info)</td><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html">OgreRefApp::ApplicationObject</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeada7">_updateFromDynamics</a>(void)</td><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html">OgreRefApp::ApplicationObject</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeada20">addForce</a>(const Vector3 &amp;direction, const Vector3 &amp;atPosition=Vector3::ZERO)</td><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html">OgreRefApp::ApplicationObject</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeada21">addForce</a>(Real dir_x, Real dir_y, Real dir_z, Real pos_x=0, Real pos_y=0, Real pos_z=0)</td><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html">OgreRefApp::ApplicationObject</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeada22">addForceWorldSpace</a>(const Vector3 &amp;direction, const Vector3 &amp;atPosition=Vector3::ZERO)</td><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html">OgreRefApp::ApplicationObject</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeada23">addForceWorldSpace</a>(Real dir_x, Real dir_y, Real dir_z, Real pos_x, Real pos_y, Real pos_z)</td><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html">OgreRefApp::ApplicationObject</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeada24">addTorque</a>(const Vector3 &amp;direction)</td><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html">OgreRefApp::ApplicationObject</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeada25">addTorque</a>(Real x, Real y, Real z)</td><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html">OgreRefApp::ApplicationObject</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeada26">addTorqueWorldSpace</a>(const Vector3 &amp;direction)</td><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html">OgreRefApp::ApplicationObject</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeada27">addTorqueWorldSpace</a>(Real x, Real y, Real z)</td><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html">OgreRefApp::ApplicationObject</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1ApplicationObjecta0">ApplicationObject</a>(const String &amp;name)</td><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html">OgreRefApp::ApplicationObject</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeadt0">CollisionProxyList</a> typedef</td><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html">OgreRefApp::ApplicationObject</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeada43">getAngularVelocity</a>(void)</td><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html">OgreRefApp::ApplicationObject</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeada14">getBounceRestitutionValue</a>(void)</td><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html">OgreRefApp::ApplicationObject</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeada15">getBounceVelocityThreshold</a>(void)</td><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html">OgreRefApp::ApplicationObject</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeada33">getEntity</a>(void)</td><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html">OgreRefApp::ApplicationObject</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeada19">getFriction</a>(void)</td><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html">OgreRefApp::ApplicationObject</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeada42">getLinearVelocity</a>(void)</td><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html">OgreRefApp::ApplicationObject</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeada34">getOdeBody</a>(void)</td><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html">OgreRefApp::ApplicationObject</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeada39">getOdeMass</a>(void)</td><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html">OgreRefApp::ApplicationObject</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeada6">getOrientation</a>(void)</td><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html">OgreRefApp::ApplicationObject</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeada5">getPosition</a>(void)</td><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html">OgreRefApp::ApplicationObject</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeada32">getSceneNode</a>(void)</td><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html">OgreRefApp::ApplicationObject</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeada17">getSoftness</a>(void)</td><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html">OgreRefApp::ApplicationObject</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeada8">isCollisionEnabled</a>(void)</td><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html">OgreRefApp::ApplicationObject</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeada9">isDynamicsEnabled</a>(void)</td><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html">OgreRefApp::ApplicationObject</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeadn13">mAngularVelDisableThreshold</a></td><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html">OgreRefApp::ApplicationObject</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeadn8">mBounceCoeffRestitution</a></td><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html">OgreRefApp::ApplicationObject</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeadn9">mBounceVelocityThreshold</a></td><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html">OgreRefApp::ApplicationObject</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeadn7">mCollisionEnabled</a></td><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html">OgreRefApp::ApplicationObject</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeadn4">mCollisionProxies</a></td><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html">OgreRefApp::ApplicationObject</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeadn14">mDisableTime</a></td><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html">OgreRefApp::ApplicationObject</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeadn15">mDisableTimeEnd</a></td><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html">OgreRefApp::ApplicationObject</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeadn5">mDynamicsEnabled</a></td><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html">OgreRefApp::ApplicationObject</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeadn1">mEntity</a></td><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html">OgreRefApp::ApplicationObject</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeadn11">mFriction</a></td><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html">OgreRefApp::ApplicationObject</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeadn12">mLinearVelDisableThreshold</a></td><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html">OgreRefApp::ApplicationObject</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeadn3">mMass</a></td><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html">OgreRefApp::ApplicationObject</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeadn2">mOdeBody</a></td><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html">OgreRefApp::ApplicationObject</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeadn6">mReenableIfInteractedWith</a></td><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html">OgreRefApp::ApplicationObject</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeadn0">mSceneNode</a></td><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html">OgreRefApp::ApplicationObject</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeadn10">mSoftness</a></td><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html">OgreRefApp::ApplicationObject</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeada51">pitch</a>(Real angleunits)</td><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html">OgreRefApp::ApplicationObject</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeada50">roll</a>(Real angleunits)</td><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html">OgreRefApp::ApplicationObject</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeada53">rotate</a>(const Vector3 &amp;axis, Real angleunits)</td><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html">OgreRefApp::ApplicationObject</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeada54">rotate</a>(const Quaternion &amp;q)</td><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html">OgreRefApp::ApplicationObject</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeada44">setAngularVelocity</a>(const Vector3 &amp;vel)</td><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html">OgreRefApp::ApplicationObject</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeada45">setAngularVelocity</a>(Real x, Real y, Real z)</td><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html">OgreRefApp::ApplicationObject</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeada13">setBounceParameters</a>(Real restitutionValue, Real velocityThreshold)</td><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html">OgreRefApp::ApplicationObject</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeada11">setCollisionEnabled</a>(bool enabled)</td><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html">OgreRefApp::ApplicationObject</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeada10">setDynamicsDisableThreshold</a>(Real linearSq, Real angularSq, Real overTime)</td><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html">OgreRefApp::ApplicationObject</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeada12">setDynamicsEnabled</a>(bool enabled, bool reEnableOnInteraction=false)</td><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html">OgreRefApp::ApplicationObject</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeadb3">setEntityQueryFlags</a>(void)</td><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html">OgreRefApp::ApplicationObject</a></td><td><code> [protected, virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeada18">setFriction</a>(Real friction)</td><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html">OgreRefApp::ApplicationObject</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeada40">setLinearVelocity</a>(const Vector3 &amp;vel)</td><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html">OgreRefApp::ApplicationObject</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeada41">setLinearVelocity</a>(Real x, Real y, Real z)</td><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html">OgreRefApp::ApplicationObject</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeada36">setMassBox</a>(Real density, const Vector3 &amp;dimensions, const Quaternion &amp;orientation=Quaternion::IDENTITY)</td><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html">OgreRefApp::ApplicationObject</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeada37">setMassCappedCylinder</a>(Real density, Real length, Real width, const Quaternion &amp;orientation=Quaternion::IDENTITY)</td><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html">OgreRefApp::ApplicationObject</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeada38">setMassExpert</a>(Real mass, const Vector3 center, const Matrix3 inertia)</td><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html">OgreRefApp::ApplicationObject</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeada35">setMassSphere</a>(Real density, Real radius)</td><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html">OgreRefApp::ApplicationObject</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeada4">setOrientation</a>(const Quaternion &amp;orientation)</td><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html">OgreRefApp::ApplicationObject</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeada2">setPosition</a>(const Vector3 &amp;vec)</td><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html">OgreRefApp::ApplicationObject</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeada3">setPosition</a>(Real x, Real y, Real z)</td><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html">OgreRefApp::ApplicationObject</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeada16">setSoftness</a>(Real softness)</td><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html">OgreRefApp::ApplicationObject</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1ApplicationObjectb0">setUp</a>(const String &amp;name)=0</td><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html">OgreRefApp::ApplicationObject</a></td><td><code> [protected, pure virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeada28">testCollide</a>(ApplicationObject *otherObj)</td><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html">OgreRefApp::ApplicationObject</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeada29">testCollide</a>(SceneQuery::WorldFragment *wf)</td><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html">OgreRefApp::ApplicationObject</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeadb2">testCollidePlaneBounds</a>(SceneQuery::WorldFragment *wf)</td><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html">OgreRefApp::ApplicationObject</a></td><td><code> [protected, virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeada46">translate</a>(const Vector3 &amp;d)</td><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html">OgreRefApp::ApplicationObject</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeada47">translate</a>(Real x, Real y, Real z)</td><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html">OgreRefApp::ApplicationObject</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeada48">translateWorldSpace</a>(const Vector3 &amp;d)</td><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html">OgreRefApp::ApplicationObject</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeada49">translateWorldSpace</a>(Real x, Real y, Real z)</td><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html">OgreRefApp::ApplicationObject</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeadb1">updateCollisionProxies</a>(void)</td><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html">OgreRefApp::ApplicationObject</a></td><td><code> [protected, virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1OgreHeada52">yaw</a>(Real angleunits)</td><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html">OgreRefApp::ApplicationObject</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html#OgreRefApp_1_1ApplicationObjecta1">~ApplicationObject</a>()</td><td><a class="el" href="classOgreRefApp_1_1ApplicationObject.html">OgreRefApp::ApplicationObject</a></td><td><code> [virtual]</code></td></tr>
</table><p>
Copyright &copy; 2002-2003 by The OGRE Team<br />
Last modified Wed Jan 21 00:21:40 2004
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