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libogre1-devel-0.13.0-1mdk.i586.rpm

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<hr><h1>Ogre::GLRenderSystem Member List</h1>This is the complete list of members for <a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a>, including all inherited members.<table>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema32">_beginFrame</a>(void)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema53">_beginGeometryCount</a>(void)</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema26">_disableTextureUnit</a>(size_t texUnit)</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema27">_disableTextureUnitsFrom</a>(size_t texUnit)</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema33">_endFrame</a>(void)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema45">_getCullingMode</a>(void) const</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemc9">_getCurrentAnisotropy</a>(size_t unit)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema54">_getFaceCount</a>(void) const</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema55">_getVertexCount</a>(void) const</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema43">_getViewport</a>(void)</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema76">_initRenderTargets</a>(void)</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema42">_makeProjectionMatrix</a>(Real fovy, Real aspect, Real nearPlane, Real farPlane, Matrix4 &amp;dest, bool forGpuProgram=false)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema56">_render</a>(const RenderOperation &amp;op)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema30">_setAlphaRejectSettings</a>(CompareFunction func, unsigned char value)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema40">_setColourBufferWriteEnabled</a>(bool red, bool green, bool blue, bool alpha)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema34">_setCullingMode</a>(CullingMode mode)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema39">_setDepthBias</a>(ushort bias)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema36">_setDepthBufferCheckEnabled</a>(bool enabled=true)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema38">_setDepthBufferFunction</a>(CompareFunction func=CMPF_LESS_EQUAL)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema35">_setDepthBufferParams</a>(bool depthTest=true, bool depthWrite=true, CompareFunction depthFunction=CMPF_LESS_EQUAL)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema37">_setDepthBufferWriteEnabled</a>(bool enabled=true)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema41">_setFog</a>(FogMode mode, const ColourValue &amp;colour, Real density, Real start, Real end)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema21">_setProjectionMatrix</a>(const Matrix4 &amp;m)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema43">_setRasterisationMode</a>(SceneDetailLevel level)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema29">_setSceneBlending</a>(SceneBlendFactor sourceFactor, SceneBlendFactor destFactor)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema22">_setSurfaceParams</a>(const ColourValue &amp;ambient, const ColourValue &amp;diffuse, const ColourValue &amp;specular, const ColourValue &amp;emissive, Real shininess)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema23">_setTexture</a>(size_t unit, bool enabled, const String &amp;texname)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema27">_setTextureAddressingMode</a>(size_t stage, TextureUnitState::TextureAddressingMode tam)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema26">_setTextureBlendMode</a>(size_t stage, const LayerBlendModeEx &amp;bm)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema25">_setTextureCoordCalculation</a>(size_t stage, TexCoordCalcMethod m)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema24">_setTextureCoordSet</a>(size_t stage, size_t index)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema53">_setTextureLayerAnisotropy</a>(size_t unit, unsigned int maxAnisotropy)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema28">_setTextureMatrix</a>(size_t stage, const Matrix4 &amp;xform)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema52">_setTextureUnitFiltering</a>(size_t unit, FilterType ftype, FilterOptions filter)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema33">Ogre::RenderSystem::_setTextureUnitFiltering</a>(size_t unit, FilterOptions minFilter, FilterOptions magFilter, FilterOptions mipFilter)</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema25">_setTextureUnitSettings</a>(size_t texUnit, TextureUnitState &amp;tl)</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema20">_setViewMatrix</a>(const Matrix4 &amp;m)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema31">_setViewport</a>(Viewport *vp)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema22">_setWorldMatrices</a>(const Matrix4 *m, unsigned short count)</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema19">_setWorldMatrix</a>(const Matrix4 &amp;m)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema77">_updateAllRenderTargets</a>(void)</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema18">_useLights</a>(const LightList &amp;lights, unsigned short limit)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema14">attachRenderTarget</a>(RenderTarget &amp;target)</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema57">bindGpuProgram</a>(GpuProgram *prg)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema59">bindGpuProgramParameters</a>(GpuProgramType gptype, GpuProgramParametersSharedPtr params)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema16">convertColourValue</a>(const ColourValue &amp;colour, unsigned long *pDest)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemc7">convertCompareFunction</a>(CompareFunction func)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemc8">convertStencilOp</a>(StencilOperation op)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema13">createRenderTexture</a>(const String &amp;name, unsigned int width, unsigned int height)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema12">createRenderWindow</a>(const String &amp;name, unsigned int width, unsigned int height, unsigned int colourDepth, bool fullScreen, int left=0, int top=0, bool depthBuffer=true, RenderWindow *parentWindowHandle=0)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema14">destroyRenderWindow</a>(RenderWindow *pWin)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema16">detachRenderTarget</a>(const String &amp;name)</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemc5">getBlendMode</a>(SceneBlendFactor ogreBlend)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema72">getCapabilities</a>(void) const</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemc12">getCombinedMinMipFilter</a>(void)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema3">getConfigOptions</a>(void)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema15">getErrorDescription</a>(long errorNumber)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema2">getName</a>(void) const</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema15">getRenderTarget</a>(const String &amp;name)</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema19">getWaitForVerticalBlank</a>(void) const</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema0">GLRenderSystem</a>()</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemc0">initConfigOptions</a>(void)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemc11">initGL</a>(void)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema6">initialise</a>(bool autoCreateWindow)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemc1">initInputDevices</a>(void)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystemn2">mActiveRenderTarget</a></td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystemn5">mActiveViewport</a></td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemc4">makeGLMatrix</a>(GLfloat gl_matrix[16], const Matrix4 &amp;m)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemo19">mAutoTextureMatrix</a></td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystemn4">mCapabilities</a></td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemo10">mColourWrite</a></td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystemn6">mCullingMode</a></td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemo24">mCurrentFragmentProgram</a></td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemo22">mCurrentLights</a></td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemo23">mCurrentVertexProgram</a></td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemo9">mDepthWrite</a></td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystemn8">mFaceCount</a></td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemo17">mGLSupport</a></td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemo21">mGpuProgramManager</a></td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemo20">mHardwareBufferManager</a></td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystemn11">mInvertVertexWinding</a></td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemo1">mLights</a></td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemo5">mMinFilter</a></td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemo6">mMipFilter</a></td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystemn1">mPrioritisedRenderTargets</a></td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystemn0">mRenderTargets</a></td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemo14">mStencilFail</a></td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemo11">mStencilFunc</a></td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemo13">mStencilMask</a></td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemo16">mStencilPass</a></td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemo12">mStencilRef</a></td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemo15">mStencilZFail</a></td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemo0">mStopRendering</a></td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemo7">mTextureCoordIndex</a></td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystemn3">mTextureManager</a></td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemo4">mTextureMatrix</a></td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemo8">mTextureTypes</a></td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemo18">mUseAutoTextureMatrix</a></td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystemn9">mVertexCount</a></td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemo2">mViewMatrix</a></td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystemn7">mVSync</a></td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystemn10">mWorldMatrices</a></td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemo3">mWorldMatrix</a></td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemc2">processInputDevices</a>(void)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema7">reinitialise</a>(void)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema0">RenderSystem</a>()</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema9">setAmbientLight</a>(float r, float g, float b)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema4">setConfigOption</a>(const String &amp;name, const String &amp;value)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemc3">setGLLight</a>(size_t index, Light *lt)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemc10">setGLLightPositionDirection</a>(Light *lt, size_t lightindex)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema78">setInvertVertexWinding</a>(bool invert)</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema11">setLightingEnabled</a>(bool enabled)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystemc6">setLights</a>()</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [private]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema17">setNormaliseNormals</a>(bool normalise)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema10">setShadingType</a>(ShadeOptions so)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema49">setStencilBufferDepthFailOperation</a>(StencilOperation op)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema48">setStencilBufferFailOperation</a>(StencilOperation op)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema45">setStencilBufferFunction</a>(CompareFunction func)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema47">setStencilBufferMask</a>(ulong mask)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema51">setStencilBufferParams</a>(CompareFunction func=CMPF_ALWAYS_PASS, ulong refValue=0, ulong mask=0xFFFFFFFF, StencilOperation stencilFailOp=SOP_KEEP, StencilOperation depthFailOp=SOP_KEEP, StencilOperation passOp=SOP_KEEP)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema50">setStencilBufferPassOperation</a>(StencilOperation op)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema46">setStencilBufferReferenceValue</a>(ulong refValue)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema44">setStencilCheckEnabled</a>(bool enabled)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema55">setVertexBufferBinding</a>(VertexBufferBinding *binding)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema54">setVertexDeclaration</a>(VertexDeclaration *decl)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema18">setWaitForVerticalBlank</a>(bool enabled)</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema8">shutdown</a>(void)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema67">softwareVertexBlend</a>(VertexData *vertexData, Matrix4 *pMatrices)</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema58">unbindGpuProgram</a>(GpuProgramType gptype)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema5">validateConfigOptions</a>(void)</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1GLRenderSystem.html#Ogre_1_1GLRenderSystema1">~GLRenderSystem</a>()</td><td><a class="el" href="classOgre_1_1GLRenderSystem.html">Ogre::GLRenderSystem</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1RenderSystem.html#Ogre_1_1RenderSystema1">~RenderSystem</a>()</td><td><a class="el" href="classOgre_1_1RenderSystem.html">Ogre::RenderSystem</a></td><td><code> [virtual]</code></td></tr>
</table><p>
Copyright &copy; 2002-2003 by The OGRE Team<br />
Last modified Wed Jan 21 00:12:41 2004
</p>
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