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<hr><h1>Ogre::IntersectionSceneQueryListener  Class Reference</h1>Alternative listener class for dealing with <a class="el" href="classOgre_1_1IntersectionSceneQuery.html">IntersectionSceneQuery</a>. 
<a href="#_details">More...</a>
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<code>#include &lt;<a class="el" href="OgreSceneQuery_8h-source.html">OgreSceneQuery.h</a>&gt;</code>
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Inheritance diagram for Ogre::IntersectionSceneQueryListener:<p><center><img src="classOgre_1_1IntersectionSceneQueryListener__inherit__graph.png" border="0" usemap="#Ogre_1_1IntersectionSceneQueryListener__inherit__map" alt="Inheritance graph"></center>
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<area href="classOgre_1_1IntersectionSceneQuery.html" shape="rect" coords="31,105,220,86" alt="">
<area href="classOgre_1_1DefaultIntersectionSceneQuery.html" shape="rect" coords="11,174,240,155" alt="">
<area href="classOgre_1_1BspIntersectionSceneQuery.html" shape="rect" coords="19,243,232,225" alt="">
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<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center><a href="classOgre_1_1IntersectionSceneQueryListener-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
<tr><td nowrap align=right valign=top>virtual bool&nbsp;</td><td valign=bottom><a class="el" href="classOgre_1_1IntersectionSceneQueryListener.html#Ogre_1_1IntersectionSceneQueryListenera0">queryResult</a> (<a class="el" href="classOgre_1_1MovableObject.html">MovableObject</a> *first, <a class="el" href="classOgre_1_1MovableObject.html">MovableObject</a> *second)=0</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Called when 2 movable objects intersect one another.</em> <a href="#Ogre_1_1IntersectionSceneQueryListenera0"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>virtual bool&nbsp;</td><td valign=bottom><a class="el" href="classOgre_1_1IntersectionSceneQueryListener.html#Ogre_1_1IntersectionSceneQueryListenera1">queryResult</a> (<a class="el" href="classOgre_1_1MovableObject.html">MovableObject</a> *movable, <a class="el" href="structOgre_1_1SceneQuery_1_1WorldFragment.html">SceneQuery::WorldFragment</a> *fragment)=0</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Called when a movable intersects a world fragment.</em> <a href="#Ogre_1_1IntersectionSceneQueryListenera1"></a><em></em></font><br><br></td></tr>
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<hr><a name="_details"></a><h2>Detailed Description</h2>
Alternative listener class for dealing with <a class="el" href="classOgre_1_1IntersectionSceneQuery.html">IntersectionSceneQuery</a>.
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<dl compact><dt><b>
Remarks: </b><dd>
 Because the <a class="el" href="classOgre_1_1IntersectionSceneQuery.html">IntersectionSceneQuery</a> returns results in pairs, rather than singularly, the listener interface must be customised from the standard <a class="el" href="classOgre_1_1SceneQueryListener.html">SceneQueryListener</a>. </dl>
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Definition at line <a class="el" href="OgreSceneQuery_8h-source.html#l00417">417</a> of file <a class="el" href="OgreSceneQuery_8h-source.html">OgreSceneQuery.h</a>.<hr><h2>Member Function Documentation</h2>
<a name="Ogre_1_1IntersectionSceneQueryListenera1" doxytag="Ogre::IntersectionSceneQueryListener::queryResult"></a><p>
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          <td class="md" nowrap valign="top"> virtual bool Ogre::IntersectionSceneQueryListener::queryResult </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1MovableObject.html">MovableObject</a> *&nbsp;</td>
          <td class="mdname" nowrap>&nbsp; <em>movable</em>, </td>
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          <td></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="structOgre_1_1SceneQuery_1_1WorldFragment.html">SceneQuery::WorldFragment</a> *&nbsp;</td>
          <td class="mdname" nowrap>&nbsp; <em>fragment</em></td>
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          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [pure virtual]</code></td>
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Called when a movable intersects a world fragment.
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<dl compact><dt><b>
Remarks: </b><dd>
 As with <a class="el" href="classOgre_1_1SceneQueryListener.html">SceneQueryListener</a>, the implementor of this method should return 'true' if further results are required, or 'false' to abandon any further results from the current query. </dl>
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Implemented in <a class="el" href="classOgre_1_1IntersectionSceneQuery.html#Ogre_1_1IntersectionSceneQuerya7">Ogre::IntersectionSceneQuery</a>.    </td>
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<a name="Ogre_1_1IntersectionSceneQueryListenera0" doxytag="Ogre::IntersectionSceneQueryListener::queryResult"></a><p>
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          <td class="md" nowrap valign="top"> virtual bool Ogre::IntersectionSceneQueryListener::queryResult </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1MovableObject.html">MovableObject</a> *&nbsp;</td>
          <td class="mdname" nowrap>&nbsp; <em>first</em>, </td>
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          <td></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="classOgre_1_1MovableObject.html">MovableObject</a> *&nbsp;</td>
          <td class="mdname" nowrap>&nbsp; <em>second</em></td>
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          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [pure virtual]</code></td>
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<p>
Called when 2 movable objects intersect one another.
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<dl compact><dt><b>
Remarks: </b><dd>
 As with <a class="el" href="classOgre_1_1SceneQueryListener.html">SceneQueryListener</a>, the implementor of this method should return 'true' if further results are required, or 'false' to abandon any further results from the current query. </dl>
<p>
Implemented in <a class="el" href="classOgre_1_1IntersectionSceneQuery.html#Ogre_1_1IntersectionSceneQuerya6">Ogre::IntersectionSceneQuery</a>.
<p>
Referenced by <a class="el" href="OgreSceneManager_8cpp-source.html#l01922">Ogre::DefaultIntersectionSceneQuery::execute</a>(), and <a class="el" href="OgreBspSceneManager_8cpp-source.html#l00569">Ogre::BspIntersectionSceneQuery::execute</a>().    </td>
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<hr>The documentation for this class was generated from the following file:<ul>
<li><a class="el" href="OgreSceneQuery_8h-source.html">OgreSceneQuery.h</a></ul>
<p>
Copyright &copy; 2002-2003 by The OGRE Team<br />
Last modified Wed Jan 21 00:16:16 2004
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