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libogre1-devel-0.13.0-1mdk.i586.rpm

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<hr><h1>Ogre::Pass Member List</h1>This is the complete list of members for <a class="el" href="classOgre_1_1Pass.html">Ogre::Pass</a>, including all inherited members.<table>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Pass.html#Ogre_1_1Passa78">_load</a>(void)</td><td><a class="el" href="classOgre_1_1Pass.html">Ogre::Pass</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Pass.html#Ogre_1_1Passa83">_notifyNeedsRecompile</a>(void)</td><td><a class="el" href="classOgre_1_1Pass.html">Ogre::Pass</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Pass.html#Ogre_1_1Passa82">_recalculateHash</a>(void)</td><td><a class="el" href="classOgre_1_1Pass.html">Ogre::Pass</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Pass.html#Ogre_1_1Passa77">_split</a>(unsigned short numUnits)</td><td><a class="el" href="classOgre_1_1Pass.html">Ogre::Pass</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Pass.html#Ogre_1_1Passa79">_unload</a>(void)</td><td><a class="el" href="classOgre_1_1Pass.html">Ogre::Pass</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Pass.html#Ogre_1_1Passa85">_updateAutoParamsLightsOnly</a>(const AutoParamDataSource &amp;source)</td><td><a class="el" href="classOgre_1_1Pass.html">Ogre::Pass</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Pass.html#Ogre_1_1Passa84">_updateAutoParamsNoLights</a>(const AutoParamDataSource &amp;source)</td><td><a class="el" href="classOgre_1_1Pass.html">Ogre::Pass</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Pass.html#Ogre_1_1Passa24">addTextureUnitState</a>(TextureUnitState *state)</td><td><a class="el" href="classOgre_1_1Pass.html">Ogre::Pass</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Pass.html#Ogre_1_1Passa22">createTextureUnitState</a>(void)</td><td><a class="el" href="classOgre_1_1Pass.html">Ogre::Pass</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Pass.html#Ogre_1_1Passa23">createTextureUnitState</a>(const String &amp;textureName, unsigned short texCoordSet=0)</td><td><a class="el" href="classOgre_1_1Pass.html">Ogre::Pass</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Pass.html#Ogre_1_1Passa17">getAmbient</a>(void) const</td><td><a class="el" href="classOgre_1_1Pass.html">Ogre::Pass</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Pass.html#Ogre_1_1Passa42">getColourWriteEnabled</a>(void) const</td><td><a class="el" href="classOgre_1_1Pass.html">Ogre::Pass</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Pass.html#Ogre_1_1Passa44">getCullingMode</a>(void) const</td><td><a class="el" href="classOgre_1_1Pass.html">Ogre::Pass</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Pass.html#Ogre_1_1Passa61">getDepthBias</a>(void) const</td><td><a class="el" href="classOgre_1_1Pass.html">Ogre::Pass</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Pass.html#Ogre_1_1Passa36">getDepthCheckEnabled</a>(void) const</td><td><a class="el" href="classOgre_1_1Pass.html">Ogre::Pass</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Pass.html#Ogre_1_1Passa40">getDepthFunction</a>(void) const</td><td><a class="el" href="classOgre_1_1Pass.html">Ogre::Pass</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Pass.html#Ogre_1_1Passa38">getDepthWriteEnabled</a>(void) const</td><td><a class="el" href="classOgre_1_1Pass.html">Ogre::Pass</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Pass.html#Ogre_1_1Passa33">getDestBlendFactor</a>() const</td><td><a class="el" href="classOgre_1_1Pass.html">Ogre::Pass</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Pass.html#Ogre_1_1Passa18">getDiffuse</a>(void) const</td><td><a class="el" href="classOgre_1_1Pass.html">Ogre::Pass</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Pass.html#Ogre_1_1Passa56">getFogColour</a>(void) const</td><td><a class="el" href="classOgre_1_1Pass.html">Ogre::Pass</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Pass.html#Ogre_1_1Passa59">getFogDensity</a>(void) const</td><td><a class="el" href="classOgre_1_1Pass.html">Ogre::Pass</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Pass.html#Ogre_1_1Passa58">getFogEnd</a>(void) const</td><td><a class="el" href="classOgre_1_1Pass.html">Ogre::Pass</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Pass.html#Ogre_1_1Passa55">getFogMode</a>(void) const</td><td><a class="el" href="classOgre_1_1Pass.html">Ogre::Pass</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Pass.html#Ogre_1_1Passa54">getFogOverride</a>(void) const</td><td><a class="el" href="classOgre_1_1Pass.html">Ogre::Pass</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Pass.html#Ogre_1_1Passa57">getFogStart</a>(void) const</td><td><a class="el" href="classOgre_1_1Pass.html">Ogre::Pass</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Pass.html#Ogre_1_1Passa76">getFragmentProgram</a>(void)</td><td><a class="el" href="classOgre_1_1Pass.html">Ogre::Pass</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Pass.html#Ogre_1_1Passa74">getFragmentProgramName</a>(void)</td><td><a class="el" href="classOgre_1_1Pass.html">Ogre::Pass</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Pass.html#Ogre_1_1Passa75">getFragmentProgramParameters</a>(void)</td><td><a class="el" href="classOgre_1_1Pass.html">Ogre::Pass</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Pass.html#Ogre_1_1Passa81">getHash</a>(void) const</td><td><a class="el" href="classOgre_1_1Pass.html">Ogre::Pass</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Pass.html#Ogre_1_1Passa7">getIndex</a>(void) const</td><td><a class="el" href="classOgre_1_1Pass.html">Ogre::Pass</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Pass.html#Ogre_1_1Passa48">getLightingEnabled</a>(void) const</td><td><a class="el" href="classOgre_1_1Pass.html">Ogre::Pass</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Pass.html#Ogre_1_1Passa46">getManualCullingMode</a>(void) const</td><td><a class="el" href="classOgre_1_1Pass.html">Ogre::Pass</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Pass.html#Ogre_1_1Passa50">getMaxSimultaneousLights</a>(void) const</td><td><a class="el" href="classOgre_1_1Pass.html">Ogre::Pass</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Pass.html#Ogre_1_1Passa29">getNumTextureUnitStates</a>(void) const</td><td><a class="el" href="classOgre_1_1Pass.html">Ogre::Pass</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Pass.html#Ogre_1_1Passa65">getOnlyLightType</a>() const</td><td><a class="el" href="classOgre_1_1Pass.html">Ogre::Pass</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Pass.html#Ogre_1_1Passa66">getParent</a>(void)</td><td><a class="el" href="classOgre_1_1Pass.html">Ogre::Pass</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Pass.html#Ogre_1_1Passa63">getRunOncePerLight</a>(void) const</td><td><a class="el" href="classOgre_1_1Pass.html">Ogre::Pass</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Pass.html#Ogre_1_1Passa64">getRunOnlyForOneLightType</a>(void) const</td><td><a class="el" href="classOgre_1_1Pass.html">Ogre::Pass</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Pass.html#Ogre_1_1Passa20">getSelfIllumination</a>(void) const</td><td><a class="el" href="classOgre_1_1Pass.html">Ogre::Pass</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Pass.html#Ogre_1_1Passa52">getShadingMode</a>(void) const</td><td><a class="el" href="classOgre_1_1Pass.html">Ogre::Pass</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Pass.html#Ogre_1_1Passa21">getShininess</a>(void) const</td><td><a class="el" href="classOgre_1_1Pass.html">Ogre::Pass</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Pass.html#Ogre_1_1Passa32">getSourceBlendFactor</a>() const</td><td><a class="el" href="classOgre_1_1Pass.html">Ogre::Pass</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Pass.html#Ogre_1_1Passa19">getSpecular</a>(void) const</td><td><a class="el" href="classOgre_1_1Pass.html">Ogre::Pass</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Pass.html#Ogre_1_1Passa25">getTextureUnitState</a>(unsigned short index)</td><td><a class="el" href="classOgre_1_1Pass.html">Ogre::Pass</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Pass.html#Ogre_1_1Passa26">getTextureUnitStateIterator</a>(void)</td><td><a class="el" href="classOgre_1_1Pass.html">Ogre::Pass</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Pass.html#Ogre_1_1Passa71">getVertexProgram</a>(void)</td><td><a class="el" href="classOgre_1_1Pass.html">Ogre::Pass</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Pass.html#Ogre_1_1Passa69">getVertexProgramName</a>(void)</td><td><a class="el" href="classOgre_1_1Pass.html">Ogre::Pass</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Pass.html#Ogre_1_1Passa70">getVertexProgramParameters</a>(void)</td><td><a class="el" href="classOgre_1_1Pass.html">Ogre::Pass</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Pass.html#Ogre_1_1Passa6">hasFragmentProgram</a>(void)</td><td><a class="el" href="classOgre_1_1Pass.html">Ogre::Pass</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Pass.html#Ogre_1_1Passa5">hasVertexProgram</a>(void)</td><td><a class="el" href="classOgre_1_1Pass.html">Ogre::Pass</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Pass.html#Ogre_1_1Passa80">isLoaded</a>(void) const</td><td><a class="el" href="classOgre_1_1Pass.html">Ogre::Pass</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Pass.html#Ogre_1_1Passa4">isProgrammable</a>(void) const</td><td><a class="el" href="classOgre_1_1Pass.html">Ogre::Pass</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Pass.html#Ogre_1_1Passa34">isTransparent</a>(void) const</td><td><a class="el" href="classOgre_1_1Pass.html">Ogre::Pass</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Pass.html#Ogre_1_1Passn3">mAmbient</a></td><td><a class="el" href="classOgre_1_1Pass.html">Ogre::Pass</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Pass.html#Ogre_1_1Passn14">mColourWrite</a></td><td><a class="el" href="classOgre_1_1Pass.html">Ogre::Pass</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Pass.html#Ogre_1_1Passn15">mCullMode</a></td><td><a class="el" href="classOgre_1_1Pass.html">Ogre::Pass</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Pass.html#Ogre_1_1Passn13">mDepthBias</a></td><td><a class="el" href="classOgre_1_1Pass.html">Ogre::Pass</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Pass.html#Ogre_1_1Passn10">mDepthCheck</a></td><td><a class="el" href="classOgre_1_1Pass.html">Ogre::Pass</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Pass.html#Ogre_1_1Passn12">mDepthFunc</a></td><td><a class="el" href="classOgre_1_1Pass.html">Ogre::Pass</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Pass.html#Ogre_1_1Passn11">mDepthWrite</a></td><td><a class="el" href="classOgre_1_1Pass.html">Ogre::Pass</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Pass.html#Ogre_1_1Passn9">mDestBlendFactor</a></td><td><a class="el" href="classOgre_1_1Pass.html">Ogre::Pass</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Pass.html#Ogre_1_1Passn4">mDiffuse</a></td><td><a class="el" href="classOgre_1_1Pass.html">Ogre::Pass</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Pass.html#Ogre_1_1Passn6">mEmissive</a></td><td><a class="el" href="classOgre_1_1Pass.html">Ogre::Pass</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Pass.html#Ogre_1_1Passn25">mFogColour</a></td><td><a class="el" href="classOgre_1_1Pass.html">Ogre::Pass</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Pass.html#Ogre_1_1Passn28">mFogDensity</a></td><td><a class="el" href="classOgre_1_1Pass.html">Ogre::Pass</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Pass.html#Ogre_1_1Passn27">mFogEnd</a></td><td><a class="el" href="classOgre_1_1Pass.html">Ogre::Pass</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Pass.html#Ogre_1_1Passn24">mFogMode</a></td><td><a class="el" href="classOgre_1_1Pass.html">Ogre::Pass</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Pass.html#Ogre_1_1Passn23">mFogOverride</a></td><td><a class="el" href="classOgre_1_1Pass.html">Ogre::Pass</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Pass.html#Ogre_1_1Passn26">mFogStart</a></td><td><a class="el" href="classOgre_1_1Pass.html">Ogre::Pass</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Pass.html#Ogre_1_1Passn31">mFragmentProgramUsage</a></td><td><a class="el" href="classOgre_1_1Pass.html">Ogre::Pass</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Pass.html#Ogre_1_1Passn2">mHash</a></td><td><a class="el" href="classOgre_1_1Pass.html">Ogre::Pass</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Pass.html#Ogre_1_1Passn1">mIndex</a></td><td><a class="el" href="classOgre_1_1Pass.html">Ogre::Pass</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Pass.html#Ogre_1_1Passn17">mLightingEnabled</a></td><td><a class="el" href="classOgre_1_1Pass.html">Ogre::Pass</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Pass.html#Ogre_1_1Passn16">mManualCullMode</a></td><td><a class="el" href="classOgre_1_1Pass.html">Ogre::Pass</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Pass.html#Ogre_1_1Passn18">mMaxSimultaneousLights</a></td><td><a class="el" href="classOgre_1_1Pass.html">Ogre::Pass</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Pass.html#Ogre_1_1Passn21">mOnlyLightType</a></td><td><a class="el" href="classOgre_1_1Pass.html">Ogre::Pass</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Pass.html#Ogre_1_1Passn0">mParent</a></td><td><a class="el" href="classOgre_1_1Pass.html">Ogre::Pass</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Pass.html#Ogre_1_1Passn19">mRunOncePerLight</a></td><td><a class="el" href="classOgre_1_1Pass.html">Ogre::Pass</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Pass.html#Ogre_1_1Passn20">mRunOnlyForOneLightType</a></td><td><a class="el" href="classOgre_1_1Pass.html">Ogre::Pass</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Pass.html#Ogre_1_1Passn22">mShadeOptions</a></td><td><a class="el" href="classOgre_1_1Pass.html">Ogre::Pass</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Pass.html#Ogre_1_1Passn7">mShininess</a></td><td><a class="el" href="classOgre_1_1Pass.html">Ogre::Pass</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Pass.html#Ogre_1_1Passn8">mSourceBlendFactor</a></td><td><a class="el" href="classOgre_1_1Pass.html">Ogre::Pass</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Pass.html#Ogre_1_1Passn5">mSpecular</a></td><td><a class="el" href="classOgre_1_1Pass.html">Ogre::Pass</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Pass.html#Ogre_1_1Passn29">mTextureUnitStates</a></td><td><a class="el" href="classOgre_1_1Pass.html">Ogre::Pass</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Pass.html#Ogre_1_1Passn30">mVertexProgramUsage</a></td><td><a class="el" href="classOgre_1_1Pass.html">Ogre::Pass</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Pass.html#Ogre_1_1Passa2">operator=</a>(const Pass &amp;oth)</td><td><a class="el" href="classOgre_1_1Pass.html">Ogre::Pass</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Pass.html#Ogre_1_1Passa0">Pass</a>(Technique *parent, unsigned short index)</td><td><a class="el" href="classOgre_1_1Pass.html">Ogre::Pass</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Pass.html#Ogre_1_1Passa1">Pass</a>(Technique *parent, unsigned short index, const Pass &amp;oth)</td><td><a class="el" href="classOgre_1_1Pass.html">Ogre::Pass</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Pass.html#Ogre_1_1Passa28">removeAllTextureUnitStates</a>(void)</td><td><a class="el" href="classOgre_1_1Pass.html">Ogre::Pass</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Pass.html#Ogre_1_1Passa27">removeTextureUnitState</a>(unsigned short index)</td><td><a class="el" href="classOgre_1_1Pass.html">Ogre::Pass</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Pass.html#Ogre_1_1Passa8">setAmbient</a>(Real red, Real green, Real blue)</td><td><a class="el" href="classOgre_1_1Pass.html">Ogre::Pass</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Pass.html#Ogre_1_1Passa9">setAmbient</a>(const ColourValue &amp;ambient)</td><td><a class="el" href="classOgre_1_1Pass.html">Ogre::Pass</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Pass.html#Ogre_1_1Passa41">setColourWriteEnabled</a>(bool enabled)</td><td><a class="el" href="classOgre_1_1Pass.html">Ogre::Pass</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Pass.html#Ogre_1_1Passa43">setCullingMode</a>(CullingMode mode)</td><td><a class="el" href="classOgre_1_1Pass.html">Ogre::Pass</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Pass.html#Ogre_1_1Passa60">setDepthBias</a>(ushort bias)</td><td><a class="el" href="classOgre_1_1Pass.html">Ogre::Pass</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Pass.html#Ogre_1_1Passa35">setDepthCheckEnabled</a>(bool enabled)</td><td><a class="el" href="classOgre_1_1Pass.html">Ogre::Pass</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Pass.html#Ogre_1_1Passa39">setDepthFunction</a>(CompareFunction func)</td><td><a class="el" href="classOgre_1_1Pass.html">Ogre::Pass</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Pass.html#Ogre_1_1Passa37">setDepthWriteEnabled</a>(bool enabled)</td><td><a class="el" href="classOgre_1_1Pass.html">Ogre::Pass</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Pass.html#Ogre_1_1Passa10">setDiffuse</a>(Real red, Real green, Real blue)</td><td><a class="el" href="classOgre_1_1Pass.html">Ogre::Pass</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Pass.html#Ogre_1_1Passa11">setDiffuse</a>(const ColourValue &amp;diffuse)</td><td><a class="el" href="classOgre_1_1Pass.html">Ogre::Pass</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Pass.html#Ogre_1_1Passa53">setFog</a>(bool overrideScene, FogMode mode=FOG_NONE, const ColourValue &amp;colour=ColourValue::White, Real expDensity=0.001, Real linearStart=0.0, Real linearEnd=1.0)</td><td><a class="el" href="classOgre_1_1Pass.html">Ogre::Pass</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Pass.html#Ogre_1_1Passa72">setFragmentProgram</a>(const String &amp;name)</td><td><a class="el" href="classOgre_1_1Pass.html">Ogre::Pass</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Pass.html#Ogre_1_1Passa73">setFragmentProgramParameters</a>(GpuProgramParametersSharedPtr params)</td><td><a class="el" href="classOgre_1_1Pass.html">Ogre::Pass</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Pass.html#Ogre_1_1Passa47">setLightingEnabled</a>(bool enabled)</td><td><a class="el" href="classOgre_1_1Pass.html">Ogre::Pass</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Pass.html#Ogre_1_1Passa45">setManualCullingMode</a>(ManualCullingMode mode)</td><td><a class="el" href="classOgre_1_1Pass.html">Ogre::Pass</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Pass.html#Ogre_1_1Passa49">setMaxSimultaneousLights</a>(unsigned short maxLights)</td><td><a class="el" href="classOgre_1_1Pass.html">Ogre::Pass</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Pass.html#Ogre_1_1Passa62">setRunOncePerLight</a>(bool enabled, bool onlyForOneLightType=true, Light::LightTypes lightType=Light::LT_POINT)</td><td><a class="el" href="classOgre_1_1Pass.html">Ogre::Pass</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Pass.html#Ogre_1_1Passa30">setSceneBlending</a>(const SceneBlendType sbt)</td><td><a class="el" href="classOgre_1_1Pass.html">Ogre::Pass</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Pass.html#Ogre_1_1Passa31">setSceneBlending</a>(const SceneBlendFactor sourceFactor, const SceneBlendFactor destFactor)</td><td><a class="el" href="classOgre_1_1Pass.html">Ogre::Pass</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Pass.html#Ogre_1_1Passa15">setSelfIllumination</a>(Real red, Real green, Real blue)</td><td><a class="el" href="classOgre_1_1Pass.html">Ogre::Pass</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Pass.html#Ogre_1_1Passa16">setSelfIllumination</a>(const ColourValue &amp;selfIllum)</td><td><a class="el" href="classOgre_1_1Pass.html">Ogre::Pass</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Pass.html#Ogre_1_1Passa51">setShadingMode</a>(ShadeOptions mode)</td><td><a class="el" href="classOgre_1_1Pass.html">Ogre::Pass</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Pass.html#Ogre_1_1Passa14">setShininess</a>(Real val)</td><td><a class="el" href="classOgre_1_1Pass.html">Ogre::Pass</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Pass.html#Ogre_1_1Passa12">setSpecular</a>(Real red, Real green, Real blue)</td><td><a class="el" href="classOgre_1_1Pass.html">Ogre::Pass</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Pass.html#Ogre_1_1Passa13">setSpecular</a>(const ColourValue &amp;specular)</td><td><a class="el" href="classOgre_1_1Pass.html">Ogre::Pass</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Pass.html#Ogre_1_1Passa87">setTextureAnisotropy</a>(unsigned int maxAniso)</td><td><a class="el" href="classOgre_1_1Pass.html">Ogre::Pass</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Pass.html#Ogre_1_1Passa86">setTextureFiltering</a>(TextureFilterOptions filterType)</td><td><a class="el" href="classOgre_1_1Pass.html">Ogre::Pass</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Pass.html#Ogre_1_1Passa67">setVertexProgram</a>(const String &amp;name)</td><td><a class="el" href="classOgre_1_1Pass.html">Ogre::Pass</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Pass.html#Ogre_1_1Passa68">setVertexProgramParameters</a>(GpuProgramParametersSharedPtr params)</td><td><a class="el" href="classOgre_1_1Pass.html">Ogre::Pass</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Pass.html#Ogre_1_1Passs0">TextureUnitStateIterator</a> typedef</td><td><a class="el" href="classOgre_1_1Pass.html">Ogre::Pass</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Pass.html#Ogre_1_1Passt0">TextureUnitStates</a> typedef</td><td><a class="el" href="classOgre_1_1Pass.html">Ogre::Pass</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Pass.html#Ogre_1_1Passa3">~Pass</a>()</td><td><a class="el" href="classOgre_1_1Pass.html">Ogre::Pass</a></td><td></td></tr>
</table><p>
Copyright &copy; 2002-2003 by The OGRE Team<br />
Last modified Wed Jan 21 00:19:02 2004
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