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libogre1-devel-0.13.0-1mdk.i586.rpm

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<hr><h1>Ogre::PatchMesh Member List</h1>This is the complete list of members for <a class="el" href="classOgre_1_1PatchMesh.html">Ogre::PatchMesh</a>, including all inherited members.<table>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMesha47">_compileBoneAssignments</a>(void)</td><td><a class="el" href="classOgre_1_1Mesh.html">Ogre::Mesh</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMesha25">_getBoneMatrices</a>(const AnimationStateSet &amp;animSet, Matrix4 *pMatrices)</td><td><a class="el" href="classOgre_1_1Mesh.html">Ogre::Mesh</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMesha24">_getNumBoneMatrices</a>(void) const</td><td><a class="el" href="classOgre_1_1Mesh.html">Ogre::Mesh</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMesha7">_getSubMeshIndex</a>(const String &amp;name) const</td><td><a class="el" href="classOgre_1_1Mesh.html">Ogre::Mesh</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMesha21">_initAnimationState</a>(AnimationStateSet *animSet)</td><td><a class="el" href="classOgre_1_1Mesh.html">Ogre::Mesh</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMesha26">_notifySkeleton</a>(Skeleton *pSkel)</td><td><a class="el" href="classOgre_1_1Mesh.html">Ogre::Mesh</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMesha46">_rationaliseBoneAssignments</a>(size_t vertexCount, VertexBoneAssignmentList &amp;assignments)</td><td><a class="el" href="classOgre_1_1Mesh.html">Ogre::Mesh</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMesha16">_setBoundingSphereRadius</a>(Real radius)</td><td><a class="el" href="classOgre_1_1Mesh.html">Ogre::Mesh</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMesha15">_setBounds</a>(const AxisAlignedBox &amp;bounds)</td><td><a class="el" href="classOgre_1_1Mesh.html">Ogre::Mesh</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMesha36">_setLodInfo</a>(unsigned short numLevels, bool isManual)</td><td><a class="el" href="classOgre_1_1Mesh.html">Ogre::Mesh</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMesha37">_setLodUsage</a>(unsigned short level, Mesh::MeshLodUsage &amp;usage)</td><td><a class="el" href="classOgre_1_1Mesh.html">Ogre::Mesh</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMesha38">_setSubMeshLodFaceList</a>(unsigned short subIdx, unsigned short level, IndexData *facedata)</td><td><a class="el" href="classOgre_1_1Mesh.html">Ogre::Mesh</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMesha22">addBoneAssignment</a>(const VertexBoneAssignment &amp;vertBoneAssign)</td><td><a class="el" href="classOgre_1_1Mesh.html">Ogre::Mesh</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMeshs2">BoneAssignmentIterator</a> typedef</td><td><a class="el" href="classOgre_1_1Mesh.html">Ogre::Mesh</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMesha48">buildTangentVectors</a>(unsigned short sourceTexCoordSet=0, unsigned short destTexCoordSet=1)</td><td><a class="el" href="classOgre_1_1Mesh.html">Ogre::Mesh</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMesha23">clearBoneAssignments</a>(void)</td><td><a class="el" href="classOgre_1_1Mesh.html">Ogre::Mesh</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMesha12">clone</a>(const String &amp;newName)</td><td><a class="el" href="classOgre_1_1Mesh.html">Ogre::Mesh</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMeshb2">compileBoneAssignmentsHardware</a>(const VertexBoneAssignmentList &amp;boneAssignments, unsigned short numBlendWeightsPerVertex, VertexData *targetVertexData)</td><td><a class="el" href="classOgre_1_1Mesh.html">Ogre::Mesh</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMeshb1">compileBoneAssignmentsSoftware</a>(const VertexBoneAssignmentList &amp;boneAssignments, unsigned short numBlendWeightsPerVertex, VertexData *targetVertexData)</td><td><a class="el" href="classOgre_1_1Mesh.html">Ogre::Mesh</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMesha31">createManualLodLevel</a>(Real fromDepth, const String &amp;meshName)</td><td><a class="el" href="classOgre_1_1Mesh.html">Ogre::Mesh</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMesha4">createSubMesh</a>(void)</td><td><a class="el" href="classOgre_1_1Mesh.html">Ogre::Mesh</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMesha5">createSubMesh</a>(const String &amp;name)</td><td><a class="el" href="classOgre_1_1Mesh.html">Ogre::Mesh</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Resource.html#Ogre_1_1Zipa29">destroy</a>()</td><td><a class="el" href="classOgre_1_1Resource.html">Ogre::Resource</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMesha28">generateLodLevels</a>(const LodDistanceList &amp;lodDistances, ProgressiveMesh::VertexReductionQuota reductionMethod, Real reductionValue)</td><td><a class="el" href="classOgre_1_1Mesh.html">Ogre::Mesh</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMesha27">getBoneAssignmentIterator</a>(void)</td><td><a class="el" href="classOgre_1_1Mesh.html">Ogre::Mesh</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMesha14">getBoundingSphereRadius</a>(void) const</td><td><a class="el" href="classOgre_1_1Mesh.html">Ogre::Mesh</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMesha13">getBounds</a>(void) const</td><td><a class="el" href="classOgre_1_1Mesh.html">Ogre::Mesh</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Resource.html#Ogre_1_1Zipa27">getHandle</a>(void) const</td><td><a class="el" href="classOgre_1_1Resource.html">Ogre::Resource</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMesha43">getIndexBufferUsage</a>(void) const</td><td><a class="el" href="classOgre_1_1Mesh.html">Ogre::Mesh</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Resource.html#Ogre_1_1Zipa25">getLastAccess</a>(void) const</td><td><a class="el" href="classOgre_1_1Resource.html">Ogre::Resource</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMesha33">getLodIndex</a>(Real depth) const</td><td><a class="el" href="classOgre_1_1Mesh.html">Ogre::Mesh</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMesha34">getLodIndexSquaredDepth</a>(Real squaredDepth) const</td><td><a class="el" href="classOgre_1_1Mesh.html">Ogre::Mesh</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMesha30">getLodLevel</a>(ushort index) const</td><td><a class="el" href="classOgre_1_1Mesh.html">Ogre::Mesh</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Resource.html#Ogre_1_1Zipa26">getName</a>(void) const</td><td><a class="el" href="classOgre_1_1Resource.html">Ogre::Resource</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMesha29">getNumLodLevels</a>(void) const</td><td><a class="el" href="classOgre_1_1Mesh.html">Ogre::Mesh</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMesha8">getNumSubMeshes</a>(void) const</td><td><a class="el" href="classOgre_1_1Mesh.html">Ogre::Mesh</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Resource.html#Ogre_1_1Zipa23">getSize</a>(void) const</td><td><a class="el" href="classOgre_1_1Resource.html">Ogre::Resource</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMesha19">getSkeleton</a>(void) const</td><td><a class="el" href="classOgre_1_1Mesh.html">Ogre::Mesh</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMesha20">getSkeletonName</a>(void) const</td><td><a class="el" href="classOgre_1_1Mesh.html">Ogre::Mesh</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMesha9">getSubMesh</a>(unsigned short index) const</td><td><a class="el" href="classOgre_1_1Mesh.html">Ogre::Mesh</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMesha10">getSubMesh</a>(const String &amp;name) const</td><td><a class="el" href="classOgre_1_1Mesh.html">Ogre::Mesh</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMeshb0">getTangentsBuffer</a>(VertexData *vertexData, unsigned short texCoordSet)</td><td><a class="el" href="classOgre_1_1Mesh.html">Ogre::Mesh</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMesha42">getVertexBufferUsage</a>(void) const</td><td><a class="el" href="classOgre_1_1Mesh.html">Ogre::Mesh</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMesha18">hasSkeleton</a>(void) const</td><td><a class="el" href="classOgre_1_1Mesh.html">Ogre::Mesh</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMesha45">isIndexBufferShadowed</a>(void) const</td><td><a class="el" href="classOgre_1_1Mesh.html">Ogre::Mesh</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Resource.html#Ogre_1_1Zipa28">isLoaded</a>(void) const</td><td><a class="el" href="classOgre_1_1Resource.html">Ogre::Resource</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMesha35">isLodManual</a>(void) const</td><td><a class="el" href="classOgre_1_1Mesh.html">Ogre::Mesh</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMesha44">isVertexBufferShadowed</a>(void) const</td><td><a class="el" href="classOgre_1_1Mesh.html">Ogre::Mesh</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1PatchMesh.html#Ogre_1_1PatchMesha2">load</a>(void)</td><td><a class="el" href="classOgre_1_1PatchMesh.html">Ogre::PatchMesh</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMeshs0">LodDistanceList</a> typedef</td><td><a class="el" href="classOgre_1_1Mesh.html">Ogre::Mesh</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMeshn4">mAABB</a></td><td><a class="el" href="classOgre_1_1Mesh.html">Ogre::Mesh</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMeshn11">mBlendingVB</a></td><td><a class="el" href="classOgre_1_1Mesh.html">Ogre::Mesh</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMeshn9">mBoneAssignments</a></td><td><a class="el" href="classOgre_1_1Mesh.html">Ogre::Mesh</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMeshn10">mBoneAssignmentsOutOfDate</a></td><td><a class="el" href="classOgre_1_1Mesh.html">Ogre::Mesh</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMeshn5">mBoundRadius</a></td><td><a class="el" href="classOgre_1_1Mesh.html">Ogre::Mesh</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1PatchMesh.html#Ogre_1_1PatchMeshn1">mDeclaration</a></td><td><a class="el" href="classOgre_1_1PatchMesh.html">Ogre::PatchMesh</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Mesh.html#Ogre_1_1Mesha0">Mesh</a>(const String &amp;name)</td><td><a class="el" href="classOgre_1_1Mesh.html">Ogre::Mesh</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMesht2">MeshLodUsageList</a> typedef</td><td><a class="el" href="classOgre_1_1Mesh.html">Ogre::Mesh</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Resource.html#Ogre_1_1Zipn1">mHandle</a></td><td><a class="el" href="classOgre_1_1Resource.html">Ogre::Resource</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMeshn19">mIndexBufferShadowBuffer</a></td><td><a class="el" href="classOgre_1_1Mesh.html">Ogre::Mesh</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMeshn17">mIndexBufferUsage</a></td><td><a class="el" href="classOgre_1_1Mesh.html">Ogre::Mesh</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Resource.html#Ogre_1_1Zipn2">mIsLoaded</a></td><td><a class="el" href="classOgre_1_1Resource.html">Ogre::Resource</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMeshn13">mIsLodManual</a></td><td><a class="el" href="classOgre_1_1Mesh.html">Ogre::Mesh</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Resource.html#Ogre_1_1Zipn3">mLastAccess</a></td><td><a class="el" href="classOgre_1_1Resource.html">Ogre::Resource</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMeshn6">mManuallyDefined</a></td><td><a class="el" href="classOgre_1_1Mesh.html">Ogre::Mesh</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMeshn15">mMeshLodUsageList</a></td><td><a class="el" href="classOgre_1_1Mesh.html">Ogre::Mesh</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Resource.html#Ogre_1_1Zipn0">mName</a></td><td><a class="el" href="classOgre_1_1Resource.html">Ogre::Resource</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMeshn14">mNumLods</a></td><td><a class="el" href="classOgre_1_1Mesh.html">Ogre::Mesh</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Resource.html#Ogre_1_1Zipn4">mSize</a></td><td><a class="el" href="classOgre_1_1Resource.html">Ogre::Resource</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMeshn8">mSkeleton</a></td><td><a class="el" href="classOgre_1_1Mesh.html">Ogre::Mesh</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMeshn7">mSkeletonName</a></td><td><a class="el" href="classOgre_1_1Mesh.html">Ogre::Mesh</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMeshn2">mSubMeshList</a></td><td><a class="el" href="classOgre_1_1Mesh.html">Ogre::Mesh</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMeshn3">mSubMeshNameMap</a></td><td><a class="el" href="classOgre_1_1Mesh.html">Ogre::Mesh</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1PatchMesh.html#Ogre_1_1PatchMeshn0">mSurface</a></td><td><a class="el" href="classOgre_1_1PatchMesh.html">Ogre::PatchMesh</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMeshn12">mUseSoftwareBlending</a></td><td><a class="el" href="classOgre_1_1Mesh.html">Ogre::Mesh</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMeshn18">mVertexBufferShadowBuffer</a></td><td><a class="el" href="classOgre_1_1Mesh.html">Ogre::Mesh</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMeshn16">mVertexBufferUsage</a></td><td><a class="el" href="classOgre_1_1Mesh.html">Ogre::Mesh</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMesha6">nameSubMesh</a>(const String &amp;name, ushort index)</td><td><a class="el" href="classOgre_1_1Mesh.html">Ogre::Mesh</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1PatchMesh.html#Ogre_1_1PatchMesha0">PatchMesh</a>(const String &amp;name, void *controlPointBuffer, VertexDeclaration *declaration, size_t width, size_t height, size_t uMaxSubdivisionLevel=PatchSurface::AUTO_LEVEL, size_t vMaxSubdivisionLevel=PatchSurface::AUTO_LEVEL, PatchSurface::VisibleSide visibleSide=PatchSurface::VS_FRONT, HardwareBuffer::Usage vbUsage=HardwareBuffer::HBU_STATIC_WRITE_ONLY, HardwareBuffer::Usage ibUsage=HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY, bool vbUseShadow=false, bool ibUseShadow=false)</td><td><a class="el" href="classOgre_1_1PatchMesh.html">Ogre::PatchMesh</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMesha39">removeLodLevels</a>(void)</td><td><a class="el" href="classOgre_1_1Mesh.html">Ogre::Mesh</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Resource.html#Ogre_1_1Resourcea0">Resource</a>()</td><td><a class="el" href="classOgre_1_1Resource.html">Ogre::Resource</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMesha41">setIndexBufferPolicy</a>(HardwareBuffer::Usage usage, bool shadowBuffer=false)</td><td><a class="el" href="classOgre_1_1Mesh.html">Ogre::Mesh</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMesha11">setManuallyDefined</a>(bool manuallyDefined)</td><td><a class="el" href="classOgre_1_1Mesh.html">Ogre::Mesh</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMesha17">setSkeletonName</a>(const String &amp;skelName)</td><td><a class="el" href="classOgre_1_1Mesh.html">Ogre::Mesh</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1PatchMesh.html#Ogre_1_1PatchMesha1">setSubdivision</a>(Real factor)</td><td><a class="el" href="classOgre_1_1PatchMesh.html">Ogre::PatchMesh</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMesha40">setVertexBufferPolicy</a>(HardwareBuffer::Usage usage, bool shadowBuffer=false)</td><td><a class="el" href="classOgre_1_1Mesh.html">Ogre::Mesh</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMeshm0">sharedVertexData</a></td><td><a class="el" href="classOgre_1_1Mesh.html">Ogre::Mesh</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMesht0">SubMeshList</a> typedef</td><td><a class="el" href="classOgre_1_1Mesh.html">Ogre::Mesh</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMesht1">SubMeshNameMap</a> typedef</td><td><a class="el" href="classOgre_1_1Mesh.html">Ogre::Mesh</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Resource.html#Ogre_1_1Zipa24">touch</a>(void)</td><td><a class="el" href="classOgre_1_1Resource.html">Ogre::Resource</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMesha3">unload</a>(void)</td><td><a class="el" href="classOgre_1_1Mesh.html">Ogre::Mesh</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMesha32">updateManualLodLevel</a>(ushort index, const String &amp;meshName)</td><td><a class="el" href="classOgre_1_1Mesh.html">Ogre::Mesh</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Mesh.html#Ogre_1_1PatchMeshs1">VertexBoneAssignmentList</a> typedef</td><td><a class="el" href="classOgre_1_1Mesh.html">Ogre::Mesh</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Mesh.html#Ogre_1_1Mesha1">~Mesh</a>()</td><td><a class="el" href="classOgre_1_1Mesh.html">Ogre::Mesh</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Resource.html#Ogre_1_1Resourcea1">~Resource</a>()</td><td><a class="el" href="classOgre_1_1Resource.html">Ogre::Resource</a></td><td><code> [virtual]</code></td></tr>
</table><p>
Copyright &copy; 2002-2003 by The OGRE Team<br />
Last modified Wed Jan 21 00:19:07 2004
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