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libogre1-devel-0.13.0-1mdk.i586.rpm

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<hr><h1>Ogre::Quake3Shader Member List</h1>This is the complete list of members for <a class="el" href="classOgre_1_1Quake3Shader.html">Ogre::Quake3Shader</a>, including all inherited members.<table>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Quake3Shader.html#Ogre_1_1Quake3Shaderm6">cloudHeight</a></td><td><a class="el" href="classOgre_1_1Quake3Shader.html">Ogre::Quake3Shader</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Quake3Shader.html#Ogre_1_1Quake3Shadera4">createAsMaterial</a>(SceneManager *sm, int lightmapNumber)</td><td><a class="el" href="classOgre_1_1Quake3Shader.html">Ogre::Quake3Shader</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Quake3Shader.html#Ogre_1_1Quake3Shaderm9">cullMode</a></td><td><a class="el" href="classOgre_1_1Quake3Shader.html">Ogre::Quake3Shader</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Quake3Shader.html#Ogre_1_1Quake3Shaderm7">deformFunc</a></td><td><a class="el" href="classOgre_1_1Quake3Shader.html">Ogre::Quake3Shader</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Quake3Shader.html#Ogre_1_1Quake3Shaderm8">deformParams</a></td><td><a class="el" href="classOgre_1_1Quake3Shader.html">Ogre::Quake3Shader</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Resource.html#Ogre_1_1Zipa29">destroy</a>()</td><td><a class="el" href="classOgre_1_1Resource.html">Ogre::Resource</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Quake3Shader.html#Ogre_1_1Quake3Shaderm3">farbox</a></td><td><a class="el" href="classOgre_1_1Quake3Shader.html">Ogre::Quake3Shader</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Quake3Shader.html#Ogre_1_1Quake3Shaderm4">farboxName</a></td><td><a class="el" href="classOgre_1_1Quake3Shader.html">Ogre::Quake3Shader</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Quake3Shader.html#Ogre_1_1Quake3Shaderm0">flags</a></td><td><a class="el" href="classOgre_1_1Quake3Shader.html">Ogre::Quake3Shader</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Quake3Shader.html#Ogre_1_1Quake3Shaderm10">fog</a></td><td><a class="el" href="classOgre_1_1Quake3Shader.html">Ogre::Quake3Shader</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Quake3Shader.html#Ogre_1_1Quake3Shaderm11">fogColour</a></td><td><a class="el" href="classOgre_1_1Quake3Shader.html">Ogre::Quake3Shader</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Quake3Shader.html#Ogre_1_1Quake3Shaderm12">fogDistance</a></td><td><a class="el" href="classOgre_1_1Quake3Shader.html">Ogre::Quake3Shader</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Quake3Shader.html#Ogre_1_1Quake3Shaderb0">getAlternateName</a>(const String &amp;texName)</td><td><a class="el" href="classOgre_1_1Quake3Shader.html">Ogre::Quake3Shader</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Resource.html#Ogre_1_1Zipa27">getHandle</a>(void) const</td><td><a class="el" href="classOgre_1_1Resource.html">Ogre::Resource</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Resource.html#Ogre_1_1Zipa25">getLastAccess</a>(void) const</td><td><a class="el" href="classOgre_1_1Resource.html">Ogre::Resource</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Resource.html#Ogre_1_1Zipa26">getName</a>(void) const</td><td><a class="el" href="classOgre_1_1Resource.html">Ogre::Resource</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Resource.html#Ogre_1_1Zipa23">getSize</a>(void) const</td><td><a class="el" href="classOgre_1_1Resource.html">Ogre::Resource</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Resource.html#Ogre_1_1Zipa28">isLoaded</a>(void) const</td><td><a class="el" href="classOgre_1_1Resource.html">Ogre::Resource</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Quake3Shader.html#Ogre_1_1Quake3Shadera2">load</a>(void)</td><td><a class="el" href="classOgre_1_1Quake3Shader.html">Ogre::Quake3Shader</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Resource.html#Ogre_1_1Zipn1">mHandle</a></td><td><a class="el" href="classOgre_1_1Resource.html">Ogre::Resource</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Resource.html#Ogre_1_1Zipn2">mIsLoaded</a></td><td><a class="el" href="classOgre_1_1Resource.html">Ogre::Resource</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Resource.html#Ogre_1_1Zipn3">mLastAccess</a></td><td><a class="el" href="classOgre_1_1Resource.html">Ogre::Resource</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Resource.html#Ogre_1_1Zipn0">mName</a></td><td><a class="el" href="classOgre_1_1Resource.html">Ogre::Resource</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Resource.html#Ogre_1_1Zipn4">mSize</a></td><td><a class="el" href="classOgre_1_1Resource.html">Ogre::Resource</a></td><td><code> [protected]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Quake3Shader.html#Ogre_1_1Quake3Shaderm1">numPasses</a></td><td><a class="el" href="classOgre_1_1Quake3Shader.html">Ogre::Quake3Shader</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Quake3Shader.html#Ogre_1_1Quake3Shaderm2">pass</a></td><td><a class="el" href="classOgre_1_1Quake3Shader.html">Ogre::Quake3Shader</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Quake3Shader.html#Ogre_1_1Quake3Shadera0">Quake3Shader</a>(const String &amp;name)</td><td><a class="el" href="classOgre_1_1Quake3Shader.html">Ogre::Quake3Shader</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Resource.html#Ogre_1_1Resourcea0">Resource</a>()</td><td><a class="el" href="classOgre_1_1Resource.html">Ogre::Resource</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Quake3Shader.html#Ogre_1_1Quake3Shaderm5">skyDome</a></td><td><a class="el" href="classOgre_1_1Quake3Shader.html">Ogre::Quake3Shader</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Resource.html#Ogre_1_1Zipa24">touch</a>(void)</td><td><a class="el" href="classOgre_1_1Resource.html">Ogre::Resource</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Quake3Shader.html#Ogre_1_1Quake3Shadera3">unload</a>(void)</td><td><a class="el" href="classOgre_1_1Quake3Shader.html">Ogre::Quake3Shader</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Quake3Shader.html#Ogre_1_1Quake3Shadera1">~Quake3Shader</a>()</td><td><a class="el" href="classOgre_1_1Quake3Shader.html">Ogre::Quake3Shader</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><a class="el" href="classOgre_1_1Resource.html#Ogre_1_1Resourcea1">~Resource</a>()</td><td><a class="el" href="classOgre_1_1Resource.html">Ogre::Resource</a></td><td><code> [virtual]</code></td></tr>
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Copyright &copy; 2002-2003 by The OGRE Team<br />
Last modified Wed Jan 21 00:14:46 2004
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