<html> <head> <title>Ogre::RenderPriorityGroup class Reference - OGRE Documentation</title> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> <link type="text/css" rel="stylesheet" href="style.css"> </head> <body> <!-- Generated by Doxygen 1.2.16 --> <center> <a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> </center> <hr><h1>Ogre::RenderPriorityGroup Class Reference</h1>Renderables in the queue grouped by priority. <a href="#_details">More...</a> <p> <code>#include <<a class="el" href="OgreRenderQueueSortingGrouping_8h-source.html">OgreRenderQueueSortingGrouping.h</a>></code> <p> <a href="classOgre_1_1RenderPriorityGroup-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0> <tr><td colspan=2><br><h2>Public Types</h2></td></tr> <tr><td nowrap align=right valign=top>typedef std::vector< <a class="el" href="structOgre_1_1RenderPriorityGroup_1_1RenderablePass.html">RenderablePass</a> > </td><td valign=bottom><a class="el" href="classOgre_1_1RenderPriorityGroup.html#Ogre_1_1RenderPriorityGroups0">TransparentRenderablePassList</a></td></tr> <tr><td> </td><td><font size=-1><em>Vector of <a class="el" href="structOgre_1_1RenderPriorityGroup_1_1RenderablePass.html">RenderablePass</a> objects, this is built on the assumption that vectors only ever increase in size, so even if we do <a class="el" href="classOgre_1_1RenderPriorityGroup.html#Ogre_1_1RenderPriorityGroupa4">clear</a>() the memory stays allocated, ie fast.</em> <a href="#Ogre_1_1RenderPriorityGroups0"></a><em></em></font><br><br></td></tr> <tr><td nowrap align=right valign=top>typedef std::vector< <a class="el" href="classOgre_1_1Renderable.html">Renderable</a> * > </td><td valign=bottom><a class="el" href="classOgre_1_1RenderPriorityGroup.html#Ogre_1_1RenderPriorityGroups1">RenderableList</a></td></tr> <tr><td nowrap align=right valign=top>typedef std::map< <a class="el" href="classOgre_1_1Pass.html">Pass</a> *,<br> <a class="el" href="classOgre_1_1RenderPriorityGroup.html#Ogre_1_1RenderPriorityGroups1">RenderableList</a> *, <a class="el" href="structOgre_1_1RenderPriorityGroup_1_1SolidQueueItemLess.html">SolidQueueItemLess</a> > </td><td valign=bottom><a class="el" href="classOgre_1_1RenderPriorityGroup.html#Ogre_1_1RenderPriorityGroups2">SolidRenderablePassMap</a></td></tr> <tr><td> </td><td><font size=-1><em>Map of pass to renderable lists, used for solid objects since ordering within objects not important.</em> <a href="#Ogre_1_1RenderPriorityGroups2"></a><em></em></font><br><br></td></tr> <tr><td colspan=2><br><h2>Public Methods</h2></td></tr> <tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="classOgre_1_1RenderPriorityGroup.html#Ogre_1_1RenderPriorityGroupa0">RenderPriorityGroup</a> ()</td></tr> <tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="classOgre_1_1RenderPriorityGroup.html#Ogre_1_1RenderPriorityGroupa1">~RenderPriorityGroup</a> ()</td></tr> <tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classOgre_1_1RenderPriorityGroup.html#Ogre_1_1RenderPriorityGroupa2">addRenderable</a> (<a class="el" href="classOgre_1_1Renderable.html">Renderable</a> *pRend)</td></tr> <tr><td> </td><td><font size=-1><em>Add a renderable to this group.</em> <a href="#Ogre_1_1RenderPriorityGroupa2"></a><em></em></font><br><br></td></tr> <tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classOgre_1_1RenderPriorityGroup.html#Ogre_1_1RenderPriorityGroupa3">sort</a> (const <a class="el" href="classOgre_1_1Camera.html">Camera</a> *cam)</td></tr> <tr><td> </td><td><font size=-1><em>Sorts the objects which have been added to the queue; transparent objects by their depth in relation to the passed in <a class="el" href="classOgre_1_1Camera.html">Camera</a>.</em> <a href="#Ogre_1_1RenderPriorityGroupa3"></a><em></em></font><br><br></td></tr> <tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classOgre_1_1RenderPriorityGroup.html#Ogre_1_1RenderPriorityGroupa4">clear</a> (void)</td></tr> <tr><td> </td><td><font size=-1><em>Clears this group of renderables.</em> <a href="#Ogre_1_1RenderPriorityGroupa4"></a><em></em></font><br><br></td></tr> <tr><td colspan=2><br><h2>Protected Types</h2></td></tr> <tr><td nowrap align=right valign=top>typedef std::vector< <a class="el" href="structOgre_1_1RenderPriorityGroup_1_1RenderablePass.html">RenderablePass</a> > </td><td valign=bottom><a class="el" href="classOgre_1_1RenderPriorityGroup.html#Ogre_1_1RenderPriorityGroupt0">TransparentRenderablePasses</a></td></tr> <tr><td> </td><td><font size=-1><em>Storage of transparent <a class="el" href="structOgre_1_1RenderPriorityGroup_1_1RenderablePass.html">RenderablePass</a> structs, this is separate from list because it makes sorting faster.</em> <a href="#Ogre_1_1RenderPriorityGroupt0"></a><em></em></font><br><br></td></tr> <tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr> <tr><td nowrap align=right valign=top><a class="el" href="classOgre_1_1RenderPriorityGroup.html#Ogre_1_1RenderPriorityGroups2">SolidRenderablePassMap</a> </td><td valign=bottom><a class="el" href="classOgre_1_1RenderPriorityGroup.html#Ogre_1_1RenderPriorityGroupn0">mSolidPasses</a></td></tr> <tr><td> </td><td><font size=-1><em>Solid pass list.</em> <a href="#Ogre_1_1RenderPriorityGroupn0"></a><em></em></font><br><br></td></tr> <tr><td nowrap align=right valign=top><a class="el" href="classOgre_1_1RenderPriorityGroup.html#Ogre_1_1RenderPriorityGroups0">TransparentRenderablePassList</a> </td><td valign=bottom><a class="el" href="classOgre_1_1RenderPriorityGroup.html#Ogre_1_1RenderPriorityGroupn1">mTransparentPasses</a></td></tr> <tr><td> </td><td><font size=-1><em>Transparent list.</em> <a href="#Ogre_1_1RenderPriorityGroupn1"></a><em></em></font><br><br></td></tr> <tr><td nowrap align=right valign=top><a class="el" href="classOgre_1_1RenderPriorityGroup.html#Ogre_1_1RenderPriorityGroupt0">TransparentRenderablePasses</a> </td><td valign=bottom><a class="el" href="classOgre_1_1RenderPriorityGroup.html#Ogre_1_1RenderPriorityGroupn2">mRenderablePasses</a></td></tr> <tr><td colspan=2><br><h2>Friends</h2></td></tr> <tr><td nowrap align=right valign=top>class </td><td valign=bottom><a class="el" href="classOgre_1_1RenderPriorityGroup.html#Ogre_1_1RenderPriorityGroupl0">Ogre::SceneManager</a></td></tr> </table> <hr><a name="_details"></a><h2>Detailed Description</h2> Renderables in the queue grouped by priority. <p> <dl compact><dt><b> Remarks: </b><dd> This class simply groups renderables for rendering. All the renderables contained in this class are destined for the same <a class="el" href="classOgre_1_1RenderQueueGroup.html">RenderQueueGroup</a> (coarse groupings like those between the main scene and overlays) and have the same priority (fine groupings for detailed overlap control). <p> This class optimises the grouped renderables by sorting them by material to reduce render state changes, and outsorts transparent objects. </dl> <p> <p> Definition at line <a class="el" href="OgreRenderQueueSortingGrouping_8h-source.html#l00050">50</a> of file <a class="el" href="OgreRenderQueueSortingGrouping_8h-source.html">OgreRenderQueueSortingGrouping.h</a>.<hr><h2>Member Typedef Documentation</h2> <a name="Ogre_1_1RenderPriorityGroups1" doxytag="Ogre::RenderPriorityGroup::RenderableList"></a><p> <table width="100%" cellpadding="2" cellspacing="0" border="0"> <tr> <td class="md"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> typedef std::vector<<a class="el" href="classOgre_1_1Renderable.html">Renderable</a>*> Ogre::RenderPriorityGroup::RenderableList </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> <p> Definition at line <a class="el" href="OgreRenderQueueSortingGrouping_8h-source.html#l00121">121</a> of file <a class="el" href="OgreRenderQueueSortingGrouping_8h-source.html">OgreRenderQueueSortingGrouping.h</a>. <p> Referenced by <a class="el" href="OgreRenderQueueSortingGrouping_8h-source.html#l00154">addRenderable</a>(). </td> </tr> </table> <a name="Ogre_1_1RenderPriorityGroups2" doxytag="Ogre::RenderPriorityGroup::SolidRenderablePassMap"></a><p> <table width="100%" cellpadding="2" cellspacing="0" border="0"> <tr> <td class="md"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> typedef std::map<<a class="el" href="classOgre_1_1Pass.html">Pass</a>*, <a class="el" href="classOgre_1_1RenderPriorityGroup.html#Ogre_1_1RenderPriorityGroups1">RenderableList</a>*, <a class="el" href="structOgre_1_1RenderPriorityGroup_1_1SolidQueueItemLess.html">SolidQueueItemLess</a>> Ogre::RenderPriorityGroup::SolidRenderablePassMap </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Map of pass to renderable lists, used for solid objects since ordering within objects not important. <p> <p> Definition at line <a class="el" href="OgreRenderQueueSortingGrouping_8h-source.html#l00124">124</a> of file <a class="el" href="OgreRenderQueueSortingGrouping_8h-source.html">OgreRenderQueueSortingGrouping.h</a>. </td> </tr> </table> <a name="Ogre_1_1RenderPriorityGroupt0" doxytag="Ogre::RenderPriorityGroup::TransparentRenderablePasses"></a><p> <table width="100%" cellpadding="2" cellspacing="0" border="0"> <tr> <td class="md"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> typedef std::vector<<a class="el" href="structOgre_1_1RenderPriorityGroup_1_1RenderablePass.html">RenderablePass</a>> Ogre::RenderPriorityGroup::TransparentRenderablePasses<code> [protected]</code> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Storage of transparent <a class="el" href="structOgre_1_1RenderPriorityGroup_1_1RenderablePass.html">RenderablePass</a> structs, this is separate from list because it makes sorting faster. <p> <p> Definition at line <a class="el" href="OgreRenderQueueSortingGrouping_8h-source.html#l00133">133</a> of file <a class="el" href="OgreRenderQueueSortingGrouping_8h-source.html">OgreRenderQueueSortingGrouping.h</a>. </td> </tr> </table> <a name="Ogre_1_1RenderPriorityGroups0" doxytag="Ogre::RenderPriorityGroup::TransparentRenderablePassList"></a><p> <table width="100%" cellpadding="2" cellspacing="0" border="0"> <tr> <td class="md"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> typedef std::vector<<a class="el" href="structOgre_1_1RenderPriorityGroup_1_1RenderablePass.html">RenderablePass</a>> Ogre::RenderPriorityGroup::TransparentRenderablePassList </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Vector of <a class="el" href="structOgre_1_1RenderPriorityGroup_1_1RenderablePass.html">RenderablePass</a> objects, this is built on the assumption that vectors only ever increase in size, so even if we do <a class="el" href="classOgre_1_1RenderPriorityGroup.html#Ogre_1_1RenderPriorityGroupa4">clear</a>() the memory stays allocated, ie fast. <p> <p> Definition at line <a class="el" href="OgreRenderQueueSortingGrouping_8h-source.html#l00120">120</a> of file <a class="el" href="OgreRenderQueueSortingGrouping_8h-source.html">OgreRenderQueueSortingGrouping.h</a>. </td> </tr> </table> <hr><h2>Constructor & Destructor Documentation</h2> <a name="Ogre_1_1RenderPriorityGroupa0" doxytag="Ogre::RenderPriorityGroup::RenderPriorityGroup"></a><p> <table width="100%" cellpadding="2" cellspacing="0" border="0"> <tr> <td class="md"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> Ogre::RenderPriorityGroup::RenderPriorityGroup </td> <td class="md" valign="top">( </td> <td class="mdname1" valign="top" nowrap> </td> <td class="md" valign="top">) </td> <td class="md" nowrap></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> <p> Definition at line <a class="el" href="OgreRenderQueueSortingGrouping_8h-source.html#l00137">137</a> of file <a class="el" href="OgreRenderQueueSortingGrouping_8h-source.html">OgreRenderQueueSortingGrouping.h</a>. </td> </tr> </table> <a name="Ogre_1_1RenderPriorityGroupa1" doxytag="Ogre::RenderPriorityGroup::~RenderPriorityGroup"></a><p> <table width="100%" cellpadding="2" cellspacing="0" border="0"> <tr> <td class="md"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> Ogre::RenderPriorityGroup::~RenderPriorityGroup </td> <td class="md" valign="top">( </td> <td class="mdname1" valign="top" nowrap> </td> <td class="md" valign="top">) </td> <td class="md" nowrap></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> <p> Definition at line <a class="el" href="OgreRenderQueueSortingGrouping_8h-source.html#l00139">139</a> of file <a class="el" href="OgreRenderQueueSortingGrouping_8h-source.html">OgreRenderQueueSortingGrouping.h</a>. <p> References <a class="el" href="OgreRenderQueueSortingGrouping_8h-source.html#l00127">mSolidPasses</a>, and <a class="el" href="OgreRenderQueueSortingGrouping_8h-source.html#l00129">mTransparentPasses</a>. </td> </tr> </table> <hr><h2>Member Function Documentation</h2> <a name="Ogre_1_1RenderPriorityGroupa2" doxytag="Ogre::RenderPriorityGroup::addRenderable"></a><p> <table width="100%" cellpadding="2" cellspacing="0" border="0"> <tr> <td class="md"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> void Ogre::RenderPriorityGroup::addRenderable </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top"><a class="el" href="classOgre_1_1Renderable.html">Renderable</a> * </td> <td class="mdname1" valign="top" nowrap> <em>pRend</em> </td> <td class="md" valign="top">) </td> <td class="md" nowrap></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Add a renderable to this group. <p> <p> Definition at line <a class="el" href="OgreRenderQueueSortingGrouping_8h-source.html#l00154">154</a> of file <a class="el" href="OgreRenderQueueSortingGrouping_8h-source.html">OgreRenderQueueSortingGrouping.h</a>. <p> References <a class="el" href="classOgre_1_1Renderable.html#Ogre_1_1Renderablea0">Ogre::Renderable::getMaterial</a>(), <a class="el" href="OgreTechnique_8cpp-source.html#l00179">Ogre::Technique::getPassIterator</a>(), <a class="el" href="OgreRenderable_8h-source.html#l00063">Ogre::Renderable::getTechnique</a>(), <a class="el" href="OgreTechnique_8cpp-source.html#l00199">Ogre::Technique::isTransparent</a>(), <a class="el" href="OgreRenderQueueSortingGrouping_8h-source.html#l00127">mSolidPasses</a>, <a class="el" href="OgreRenderQueueSortingGrouping_8h-source.html#l00129">mTransparentPasses</a>, and <a class="el" href="OgreRenderQueueSortingGrouping_8h-source.html#l00121">RenderableList</a>. <p> Referenced by <a class="el" href="OgreRenderQueueSortingGrouping_8h-source.html#l00278">Ogre::RenderQueueGroup::addRenderable</a>(). </td> </tr> </table> <a name="Ogre_1_1RenderPriorityGroupa4" doxytag="Ogre::RenderPriorityGroup::clear"></a><p> <table width="100%" cellpadding="2" cellspacing="0" border="0"> <tr> <td class="md"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> void Ogre::RenderPriorityGroup::clear </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top">void </td> <td class="mdname1" valign="top" nowrap> </td> <td class="md" valign="top">) </td> <td class="md" nowrap></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Clears this group of renderables. <p> <p> Definition at line <a class="el" href="OgreRenderQueueSortingGrouping_8h-source.html#l00220">220</a> of file <a class="el" href="OgreRenderQueueSortingGrouping_8h-source.html">OgreRenderQueueSortingGrouping.h</a>. <p> References <a class="el" href="OgreRenderQueueSortingGrouping_8h-source.html#l00127">mSolidPasses</a>, and <a class="el" href="OgreRenderQueueSortingGrouping_8h-source.html#l00129">mTransparentPasses</a>. </td> </tr> </table> <a name="Ogre_1_1RenderPriorityGroupa3" doxytag="Ogre::RenderPriorityGroup::sort"></a><p> <table width="100%" cellpadding="2" cellspacing="0" border="0"> <tr> <td class="md"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> void Ogre::RenderPriorityGroup::sort </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top">const <a class="el" href="classOgre_1_1Camera.html">Camera</a> * </td> <td class="mdname1" valign="top" nowrap> <em>cam</em> </td> <td class="md" valign="top">) </td> <td class="md" nowrap></td> </tr> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Sorts the objects which have been added to the queue; transparent objects by their depth in relation to the passed in <a class="el" href="classOgre_1_1Camera.html">Camera</a>. <p> <p> Definition at line <a class="el" href="OgreRenderQueueSortingGrouping_8h-source.html#l00207">207</a> of file <a class="el" href="OgreRenderQueueSortingGrouping_8h-source.html">OgreRenderQueueSortingGrouping.h</a>. <p> References <a class="el" href="OgreRenderQueueSortingGrouping_8h-source.html#l00088">Ogre::RenderPriorityGroup::TransparentQueueItemLess::camera</a>, and <a class="el" href="OgreRenderQueueSortingGrouping_8h-source.html#l00129">mTransparentPasses</a>. <p> Referenced by <a class="el" href="OgreSceneManager_8cpp-source.html#l01118">Ogre::SceneManager::_renderVisibleObjects</a>(). </td> </tr> </table> <hr><h2>Friends And Related Function Documentation</h2> <a name="Ogre_1_1RenderPriorityGroupl0" doxytag="Ogre::RenderPriorityGroup::Ogre::SceneManager"></a><p> <table width="100%" cellpadding="2" cellspacing="0" border="0"> <tr> <td class="md"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> friend class Ogre::SceneManager<code> [friend]</code> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> <p> Definition at line <a class="el" href="OgreRenderQueueSortingGrouping_8h-source.html#l00065">65</a> of file <a class="el" href="OgreRenderQueueSortingGrouping_8h-source.html">OgreRenderQueueSortingGrouping.h</a>. </td> </tr> </table> <hr><h2>Member Data Documentation</h2> <a name="Ogre_1_1RenderPriorityGroupn2" doxytag="Ogre::RenderPriorityGroup::mRenderablePasses"></a><p> <table width="100%" cellpadding="2" cellspacing="0" border="0"> <tr> <td class="md"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1RenderPriorityGroup.html#Ogre_1_1RenderPriorityGroupt0">TransparentRenderablePasses</a> Ogre::RenderPriorityGroup::mRenderablePasses<code> [protected]</code> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> <p> Definition at line <a class="el" href="OgreRenderQueueSortingGrouping_8h-source.html#l00134">134</a> of file <a class="el" href="OgreRenderQueueSortingGrouping_8h-source.html">OgreRenderQueueSortingGrouping.h</a>. </td> </tr> </table> <a name="Ogre_1_1RenderPriorityGroupn0" doxytag="Ogre::RenderPriorityGroup::mSolidPasses"></a><p> <table width="100%" cellpadding="2" cellspacing="0" border="0"> <tr> <td class="md"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1RenderPriorityGroup.html#Ogre_1_1RenderPriorityGroups2">SolidRenderablePassMap</a> Ogre::RenderPriorityGroup::mSolidPasses<code> [protected]</code> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Solid pass list. <p> <p> Definition at line <a class="el" href="OgreRenderQueueSortingGrouping_8h-source.html#l00127">127</a> of file <a class="el" href="OgreRenderQueueSortingGrouping_8h-source.html">OgreRenderQueueSortingGrouping.h</a>. <p> Referenced by <a class="el" href="OgreSceneManager_8cpp-source.html#l01118">Ogre::SceneManager::_renderVisibleObjects</a>(), <a class="el" href="OgreRenderQueueSortingGrouping_8h-source.html#l00154">addRenderable</a>(), <a class="el" href="OgreRenderQueueSortingGrouping_8h-source.html#l00220">clear</a>(), and <a class="el" href="OgreRenderQueueSortingGrouping_8h-source.html#l00139">~RenderPriorityGroup</a>(). </td> </tr> </table> <a name="Ogre_1_1RenderPriorityGroupn1" doxytag="Ogre::RenderPriorityGroup::mTransparentPasses"></a><p> <table width="100%" cellpadding="2" cellspacing="0" border="0"> <tr> <td class="md"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> <a class="el" href="classOgre_1_1RenderPriorityGroup.html#Ogre_1_1RenderPriorityGroups0">TransparentRenderablePassList</a> Ogre::RenderPriorityGroup::mTransparentPasses<code> [protected]</code> </table> </td> </tr> </table> <table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td> <p> Transparent list. <p> <p> Definition at line <a class="el" href="OgreRenderQueueSortingGrouping_8h-source.html#l00129">129</a> of file <a class="el" href="OgreRenderQueueSortingGrouping_8h-source.html">OgreRenderQueueSortingGrouping.h</a>. <p> Referenced by <a class="el" href="OgreSceneManager_8cpp-source.html#l01118">Ogre::SceneManager::_renderVisibleObjects</a>(), <a class="el" href="OgreRenderQueueSortingGrouping_8h-source.html#l00154">addRenderable</a>(), <a class="el" href="OgreRenderQueueSortingGrouping_8h-source.html#l00220">clear</a>(), <a class="el" href="OgreRenderQueueSortingGrouping_8h-source.html#l00207">sort</a>(), and <a class="el" href="OgreRenderQueueSortingGrouping_8h-source.html#l00139">~RenderPriorityGroup</a>(). </td> </tr> </table> <hr>The documentation for this class was generated from the following file:<ul> <li><a class="el" href="OgreRenderQueueSortingGrouping_8h-source.html">OgreRenderQueueSortingGrouping.h</a></ul> <p> Copyright © 2002-2003 by The OGRE Team<br /> Last modified Wed Jan 21 00:19:21 2004 </p> </body> </html>