Sophie

Sophie

distrib > Mandriva > 10.0-com > i586 > by-pkgid > 06719cf03808e17ae6f0852ca1052dc2 > files > 3651

libogre1-devel-0.13.0-1mdk.i586.rpm

<HTML>
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<!-- Created on , 21 2004 by texi2html 1.64 -->
<!-- 
Written by: Lionel Cons <Lionel.Cons@cern.ch> (original author)
            Karl Berry  <karl@freefriends.org>
            Olaf Bachmann <obachman@mathematik.uni-kl.de>
            and many others.
Maintained by: Olaf Bachmann <obachman@mathematik.uni-kl.de>
Send bugs and suggestions to <texi2html@mathematik.uni-kl.de>
 
-->
<HEAD>
<TITLE>OGRE Manual: Table of Contents</TITLE>

<META NAME="description" CONTENT="OGRE Manual: Table of Contents">
<META NAME="keywords" CONTENT="OGRE Manual: Table of Contents">
<META NAME="resource-type" CONTENT="document">
<META NAME="distribution" CONTENT="global">
<META NAME="Generator" CONTENT="texi2html 1.64">
<LINK TYPE="text/css" rel="stylesheet" href="../style.css"> 
</HEAD>

<BODY LANG="" BGCOLOR="#FFFFFF" TEXT="#000000" LINK="#0000FF" VLINK="#800080" ALINK="#FF0000">

<A NAME="SEC_Contents"></A>
<TABLE CELLPADDING=1 CELLSPACING=1 BORDER=0>
<TR><TD VALIGN="MIDDLE" ALIGN="LEFT">[<A HREF="index.html#SEC_Top">Top</A>]</TD>
<TD VALIGN="MIDDLE" ALIGN="LEFT">[<A HREF="manual_toc.html#SEC_Contents">Contents</A>]</TD>
<TD VALIGN="MIDDLE" ALIGN="LEFT">[Index]</TD>
<TD VALIGN="MIDDLE" ALIGN="LEFT">[<A HREF="manual_abt.html#SEC_About"> ? </A>]</TD>
</TR></TABLE>
<HR SIZE=1>
<H1>Table of Contents</H1>
<UL>
<A NAME="TOC1" HREF="manual_1.html#SEC1">1. Introduction</A>
<BR>
<UL>
<A NAME="TOC2" HREF="manual_2.html#SEC2">1.1 Object Orientation - more than just a buzzword</A>
<BR>
<A NAME="TOC3" HREF="manual_3.html#SEC3">1.2 Multi-everything</A>
<BR>
</UL>
<A NAME="TOC4" HREF="manual_4.html#SEC4">2. The Core Objects</A>
<BR>
<UL>
<A NAME="TOC8" HREF="manual_5.html#SEC8">2.1 The Root object</A>
<BR>
<A NAME="TOC9" HREF="manual_6.html#SEC9">2.2 The RenderSystem object</A>
<BR>
<A NAME="TOC10" HREF="manual_7.html#SEC10">2.3 The SceneManager object</A>
<BR>
<A NAME="TOC11" HREF="manual_8.html#SEC11">2.4 The ResourceManager Objects</A>
<BR>
<A NAME="TOC12" HREF="manual_9.html#SEC12">2.5 The Mesh Object</A>
<BR>
<A NAME="TOC13" HREF="manual_10.html#SEC13">2.6 Entities</A>
<BR>
<A NAME="TOC14" HREF="manual_11.html#SEC14">2.7 Materials</A>
<BR>
<A NAME="TOC15" HREF="manual_12.html#SEC15">2.8 Overlays</A>
<BR>
<UL>
<A NAME="TOC22" HREF="manual_13.html#SEC22">2.8.1 Event-based Gui Features</A>
<BR>
</UL>
<A NAME="TOC23" HREF="manual_14.html#SEC23">2.9 Skeletal Animation</A>
<BR>
</UL>
<A NAME="TOC24" HREF="manual_15.html#SEC24">3. Scripts</A>
<BR>
<UL>
<A NAME="TOC25" HREF="manual_16.html#SEC25">3.1 Material Scripts</A>
<BR>
<UL>
<A NAME="TOC28" HREF="manual_17.html#SEC28">3.1.1 Techniques</A>
<BR>
<A NAME="TOC31" HREF="manual_18.html#SEC31">3.1.2 Passes</A>
<BR>
<A NAME="TOC50" HREF="manual_19.html#SEC50">3.1.3 Texture Units</A>
<BR>
<A NAME="TOC72" HREF="manual_20.html#SEC72">3.1.4 Declaring Vertex and Fragment Programs</A>
<BR>
<A NAME="TOC76" HREF="manual_21.html#SEC76">3.1.5 Using Vertex and Fragment Programs in a Pass</A>
<BR>
</UL>
<A NAME="TOC82" HREF="manual_22.html#SEC82">3.2 Particle Scripts</A>
<BR>
<UL>
<A NAME="TOC86" HREF="manual_23.html#SEC86">3.2.1 Particle System Attributes</A>
<BR>
<A NAME="TOC93" HREF="manual_24.html#SEC93">3.2.2 Particle Emitters</A>
<BR>
<A NAME="TOC95" HREF="manual_25.html#SEC95">3.2.3 Particle Emitter Attributes</A>
<BR>
<A NAME="TOC107" HREF="manual_26.html#SEC107">3.2.4 Standard Particle Emitters</A>
<BR>
<A NAME="TOC114" HREF="manual_27.html#SEC114">3.2.5 Particle Affectors</A>
<BR>
<A NAME="TOC115" HREF="manual_28.html#SEC115">3.2.6 Standard Particle Affectors</A>
<BR>
</UL>
<A NAME="TOC119" HREF="manual_29.html#SEC119">3.3 Overlay Scripts</A>
<BR>
<UL>
<A NAME="TOC126" HREF="manual_30.html#SEC126">3.3.1 GuiElement Attributes</A>
<BR>
<A NAME="TOC136" HREF="manual_31.html#SEC136">3.3.2 Standard GuiElements</A>
<BR>
</UL>
<A NAME="TOC141" HREF="manual_32.html#SEC141">3.4 Font Definition Scripts</A>
<BR>
</UL>
<A NAME="TOC144" HREF="manual_33.html#SEC144">4. Mesh Tools</A>
<BR>
<UL>
<A NAME="TOC145" HREF="manual_34.html#SEC145">4.1 Exporters</A>
<BR>
<A NAME="TOC150" HREF="manual_35.html#SEC150">4.2 XmlConverter</A>
<BR>
<A NAME="TOC151" HREF="manual_36.html#SEC151">4.3 MeshUpgrader</A>
<BR>
</UL>
<A NAME="TOC152" HREF="manual_37.html#SEC152">5. Hardware Buffers</A>
<BR>
<UL>
<A NAME="TOC153" HREF="manual_38.html#SEC153">5.1 The Hardware Buffer Manager</A>
<BR>
<A NAME="TOC154" HREF="manual_39.html#SEC154">5.2 Buffer Usage</A>
<BR>
<A NAME="TOC155" HREF="manual_40.html#SEC155">5.3 Shadow Buffers</A>
<BR>
<A NAME="TOC156" HREF="manual_41.html#SEC156">5.4 Locking buffers</A>
<BR>
<A NAME="TOC158" HREF="manual_42.html#SEC158">5.5 Practical Buffer Tips</A>
<BR>
<A NAME="TOC159" HREF="manual_43.html#SEC159">5.6 Hardware Vertex Buffers</A>
<BR>
<UL>
<A NAME="TOC160" HREF="manual_44.html#SEC160">5.6.1 The VertexData class</A>
<BR>
<A NAME="TOC161" HREF="manual_45.html#SEC161">5.6.2 Vertex Declarations</A>
<BR>
<A NAME="TOC163" HREF="manual_46.html#SEC163">5.6.3 Vertex Buffer Bindings</A>
<BR>
<A NAME="TOC166" HREF="manual_47.html#SEC166">5.6.4 Updating Vertex Buffers</A>
<BR>
</UL>
<A NAME="TOC167" HREF="manual_48.html#SEC167">5.7 Hardware Index Buffers</A>
<BR>
<UL>
<A NAME="TOC168" HREF="manual_49.html#SEC168">5.7.1 The IndexData class</A>
<BR>
<A NAME="TOC170" HREF="manual_50.html#SEC170">5.7.2 Updating Index Buffers</A>
<BR>
</UL>
</UL>
</UL>
<HR SIZE=1>
<BR>  
<FONT SIZE="-1">
This document was generated
by <I>Steve Streeting</I> on <I>, 21 2004</I>
using <A HREF="http://www.mathematik.uni-kl.de/~obachman/Texi2html
"><I>texi2html</I></A>

</BODY>
</HTML>