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   <TITLE>ACE Tutorial 015</TITLE>
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<CENTER><B><FONT SIZE=+2>ACE Tutorial 015</FONT></B></CENTER>

<CENTER><B><FONT SIZE=+2>Building a protocol stream</FONT></B></CENTER>

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And now the implementation of the Protocol_Stream.  There are more
lines of code here than we've seen so far but it still isn't
complicated.  The basic idea is to construct the ACE_Stream with our
set of protocol objects that will manipulate the data.  Our primary
concern in this file is to get everything in the correct order!
<HR>
<PRE>
<font color=red>// page11.html,v 1.16 2003/08/19 15:08:26 schmidt Exp</font>

<font color=blue>#include</font> "<font color=green>Protocol_Stream.h</font>"
<font color=blue>#include</font> "<font color=green>Protocol_Task.h</font>"

<font color=blue>#include</font> "<font color=green>Xmit.h</font>"
<font color=blue>#include</font> "<font color=green>Recv.h</font>"

<font color=blue>#include</font> "<font color=green>Compressor.h</font>"
<font color=blue>#include</font> "<font color=green>Crypt.h</font>"

<font color=blue>#include</font> "<A HREF="../../../ace/Stream_Modules.h">ace/Stream_Modules.h</A>"

<font color=red>/* You can choose at compile time to include/exclude the protocol
   pieces.
*/</font>
<font color=blue>#define</font> <font color=purple>ENABLE_COMPRESSION</font>
<font color=blue>#define</font> <font color=purple>ENABLE_ENCRYPTION</font>

<font color=red>// The usual typedefs to make things easier to type.</font>
typedef ACE_Module&lt;ACE_MT_SYNCH> Module;
typedef ACE_Thru_Task&lt;ACE_MT_SYNCH> Thru_Task;

<font color=red>/* An ACE_Stream is a collection of ACE_Modules.  You can think of it
   as a doubly-linked list if you like.  Each Module contains two
   ACE_Task derivatives.  One of these tasks is used when sending data
   "<font color=green>upstream</font>", the other is used for "<font color=green>downstream</font>" operation.  In some
   cases, you'll only need to move data in one direction.  To provide
   a placeholder for the other direction, ACE_Thru_Task can be used.
   ACE_Thru_Task responds to the put() by simply invoking put_next()
   to send the data to the next module.
 */</font>

<font color=red>/* Do-nothing constructor and destructor
 */</font>

<font color=#008888>Protocol_Stream::Protocol_Stream</font> (void)
{
}

<font color=#008888>Protocol_Stream::~Protocol_Stream</font> (void)
{
}

<font color=red>/* Even opening the stream is rather simple.  The important thing to
   remember is that the modules you push onto the stream first will be
   at the tail (eg -- most downstream) end of things when you're
   done.
 */</font>
int
<font color=#008888>Protocol_Stream::open</font> (ACE_SOCK_Stream &peer,
                       Protocol_Task *reader)
{
  <font color=red>// Initialize our peer() to read/write the socket we're given</font>
  peer_.set_handle (peer.get_handle ());

  <font color=red>// Construct (and remember) the Recv object so that we can read from</font>
  <font color=red>// the peer().</font>
  ACE_NEW_RETURN (recv_,
                  Recv ( this->peer ()),
                  -1);

  <font color=red>// Add the transmit and receive tasks to the head of the stream.  As</font>
  <font color=red>// we add more modules these will get pushed downstream and end up</font>
  <font color=red>// nearest the tail by the time we're done.</font>
  if (stream ().push (new Module ("<font color=green>Xmit/Recv</font>",
                                  new Xmit ( this->peer ()),
                                  recv_)) == -1)
    ACE_ERROR_RETURN ((LM_ERROR,
                       "<font color=green>%p\n</font>",
                       "<font color=green>stream().push(xmit/recv)</font>"),
                      -1);

  <font color=red>// Add any other protocol tasks to the stream.  Each one is added at</font>
  <font color=red>// the head.  The net result is that Xmit/Recv are at the tail.</font>
  if (this->open () == -1)
    return -1;

  <font color=red>// If a reader task was provided then push that in as the upstream</font>
  <font color=red>// side of the next-to-head module.  Any data read from the peer()</font>
  <font color=red>// will be sent through here last.  Server applications will</font>
  <font color=red>// typically use this task to do the actual processing of data.</font>
  <font color=red>// Note the use of Thru_Task.  Since a module must always have a</font>
  <font color=red>// pair of tasks we use this on the writer side as a no-op.</font>
  if (reader)
    {
      if (stream ().push (new Module ("<font color=green>Reader</font>",
                                      new Thru_Task (),
                                      reader)) == -1)
        ACE_ERROR_RETURN ((LM_ERROR,
                           "<font color=green>%p\n</font>",
                           "<font color=green>stream().push(reader)</font>"),
                          -1);
    }

  return 0;
}

<font color=red>/* Add the necessary protocol objects to the stream.  The way we're
   pushing things on we will compress the data before encrypting it.
*/</font>
int
<font color=#008888>Protocol_Stream::open</font> (void)
{
<font color=blue>#if defined</font> (<font color=purple>ENABLE_ENCRYPTION</font>)
  if (stream ().push (new Module ("<font color=green>crypt</font>",
                                  new Crypt (),
                                  new Crypt ())) == -1)
    ACE_ERROR_RETURN ((LM_ERROR,
                       "<font color=green>%p\n</font>",
                       "<font color=green>stream().push(crypt)</font>"),
                      -1);
<font color=blue>#endif</font> <font color=red>/* ENABLE_ENCRYPTION */</font>

<font color=blue>#if defined</font> (<font color=purple>ENABLE_COMPRESSION</font>)
  if (stream ().push (new Module ("<font color=green>compress</font>",
                                  new Compressor (),
                                  new Compressor ())) == -1)
    ACE_ERROR_RETURN ((LM_ERROR,
                       "<font color=green>%p\n</font>",
                       "<font color=green>stream().push(comprssor)</font>"),
                      -1);
<font color=blue>#endif</font> <font color=red>/* ENABLE_COMPRESSION */</font>
  return 0;
}

<font color=red>// Closing the Protocol_Stream is as simple as closing the ACE_Stream.</font>
int
<font color=#008888>Protocol_Stream::close</font> (void)
{
  return stream ().close ();
}

<font color=red>// Simply pass the data directly to the ACE_Stream.</font>
int
<font color=#008888>Protocol_Stream::put</font> (ACE_Message_Block *&message,
                      ACE_Time_Value *timeout)
{
  return stream ().put (message,
                        timeout);
}

<font color=red>/* Tell the Recv module to read some data from the peer and pass it
   upstream.  Servers will typically use this method in a
   handle_input() method to tell the stream to get a client's request.  */</font>

int
<font color=#008888>Protocol_Stream::get</font>(void)
{
  <font color=red>// If there is no Recv module, we're in big trouble!</font>
  if (recv_ == 0)
    ACE_ERROR_RETURN ((LM_ERROR,
                       "<font color=green>(%P|%t) No Recv object!\n</font>"),
                      -1);

  <font color=red>// This tells the Recv module to go to it's peer() and read some</font>
  <font color=red>// data.  Once read, that data will be pushed upstream.  If there is</font>
  <font color=red>// a reader object then it will have a chance to process the data.</font>
  <font color=red>// If not, the received data will be available in the message queue</font>
  <font color=red>// of the stream head's reader object (eg --</font>
  <font color=red>// stream().head()->reader()->msg_queue()) and can be read with our</font>
  <font color=red>// other get() method below.</font>
  if (recv_->get () == -1)
    ACE_ERROR_RETURN ((LM_ERROR,
                       "<font color=green>(%P|%t) Cannot queue read request\n</font>"),
                      -1);

  <font color=red>// For flexibility I've added an error() method to tell us if</font>
  <font color=red>// something bad has happened to the Recv object.</font>
  if (recv_->error ())
    ACE_ERROR_RETURN ((LM_ERROR,
                       "<font color=green>(%P|%t) Recv object error!\n</font>"),
                      -1);

  return 0;
}

<font color=red>/* Take a message block off of the stream head reader's message queue.
   If the queue is empty, use get() to read from the peer.  This is
   most often used by client applications.  Servers will generaly
   insert a reader that will prevent the data from getting all the way
   upstream to the head.  */</font>
int
<font color=#008888>Protocol_Stream::get</font> (ACE_Message_Block *&response,
                      ACE_Time_Value *timeout )
{
  if (stream ().head ()->reader ()->msg_queue ()->is_empty ()
      && this->get () == -1)
    ACE_ERROR_RETURN ((LM_ERROR,
                       "<font color=green>(%P|%t) Cannot get data into the stream.\n</font>"),
                      -1);

  return stream ().head ()->reader ()->getq (response,
                                             timeout);
}
</PRE>
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