<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"> <head> <title>Notes for developers</title> </head> <body> <h1>Notes for developers</h1> <p>You are free to make whatever changes to the code you wish, as long as you abide by the terms set out in the <a href="LICENCE">GNU General Public License</a>. Obviously, I only have a limited amount of time to devote to dopewars development, and so encourage discussion of the dopewars code, documentation and concept, and particularly welcome suggested improvements.</p> <p>You are free to distribute modified versions of the code, again subject to the licence, but I also welcome patches to the code at my email address, <a href="mailto:ben@bellatrix.pcl.ox.ac.uk">ben@bellatrix.pcl.ox.ac.uk</a>. If I choose to include these patches in a new dopewars version, you will of course be credited in the changelog (unless, of course, you don't want to be).</p> <p>If you wish to write your own client to connect to a dopewars server, then you need to understand the protocol that dopewars uses, which is documented <a href="protocol.html">here</a>.</p> <p>The definitive source on the internal workings of the dopewars game code is the source code itself. It is not exactly "self-documenting", but I have endeavoured to add sufficient documentation to the source where necessary; any discussion here of the internal workings, however, may be incomplete, out of date, and possibly misleading. Feel free to email me at the address above with questions on this; I might possibly even know the answers!</p> <hr /> <ul> <li><a href="index.html">Main index</a></li> </ul> <p> Last update: <b>15-07-2002</b><br /> Valid <a href="http://validator.w3.org/check/referer">XHTML 1.1</a> </p> </body> </html>