#include "interface.h" #include <math.h> // Constructor must call the base class constructor. Viewer::Viewer(QWidget *parent,const char *name) : QGLViewer(parent, name) { restoreFromFile(); help(); } void Viewer::draw() { // Draws a spiral const float nbSteps = 500.0; glBegin(GL_QUAD_STRIP); for (float i=0; i<nbSteps; ++i) { float ratio = i/nbSteps; float angle = 21.0*ratio; float c = cos(angle); float s = sin(angle); float r1 = 1.0 - 0.8*ratio; float r2 = 0.8 - 0.8*ratio; float alt = ratio - 0.5; const float nor = .5; const float up = sqrt(1.0-nor*nor); glColor3f(1-ratio, .2 , ratio); glNormal3f(nor*c, up, nor*s); glVertex3f(r1*c, alt, r1*s); glVertex3f(r2*c, alt+0.05, r2*s); } glEnd(); } void Viewer::init() { restoreFromFile(); } QString Viewer::helpString() const { QString text("<h2>I n t e r f a c e</h2>"); text += "A GUI can be added to a QGLViewer widget using Qt's <i>designer</i>. "; text += "All the available QGLViewer signals and slots are listed in a <b>qglviewer.cw</b> file, "; text += "located in the QGLViewer <i>include</i> directory."; return text; }