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libQGLViewer-devel-1.3.6-1mdk.i586.rpm

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<h1>The x3dViewer example</h1>
<center>
  <img src="../images/x3dViewer.jpg" width="300" height="200" alt="x3dViewer"/>
</center>

<p>
 The X3D Toolkit library is used to load and display a x3d scene.
</p>
<p>
 You need to install the X3D library in order to compile this file.
 See the <a="http://www-artis.imag.fr/Members/Yannick.Legoc">Yannick Le Goc web site</a>
 (or <a="http://www-imagis.imag.fr/Membres/Yannick.Legoc/X3D/index.html">this page</a>).
</p>
<p>
 Once this is done, edit <code>x3dViewer.pro</code>, set <code>LIBX3D_IS_INSTALLED</code> to
 <code>yes</code> and set <code>INCLUDEPATH</code> and <code>LIBS</code> to the path where you
 installed libX3D.
</p>
<p>
 Press <b>L</b> (load) to load a new 3DS scene.
</p>


<h2>x3dViewer.h</h2>
<pre>

<span class="dir">#include &lt;QGLViewer/qglviewer.h&gt;
</span><span class="dir">#include &lt;X3DTK/simplex3dglscene.h&gt;
</span>
<span class="key">class </span>Viewer : <span class="key">public </span>QGLViewer
{
<span class="key">protected </span>:
  <span class="key">virtual </span><span class="typ">void </span>init();
  <span class="key">virtual </span><span class="typ">void </span>draw();
  <span class="key">virtual </span><span class="typ">void </span>keyPressEvent(QKeyEvent *e);
  <span class="key">virtual </span>QString helpString() <span class="typ">const</span>;

  <span class="typ">void </span>loadFile();

<span class="key">private</span>:
  X3DTK::SimpleX3DGLScene scene;
};</pre>


<h2>x3dViewer.cpp</h2>
<pre>

<span class="dir">#include </span><span class="dstr">&quot;x3dViewer.h&quot;</span><span class="dir">
</span><span class="dir">#include &lt;qfiledialog.h&gt;
</span>
<span class="key">using namespace </span>X3DTK;
<span class="key">using namespace </span>std;

<span class="typ">void </span>Viewer::init()
{
<span class="dir">#ifdef GL_RESCALE_NORMAL
</span>  glEnable(GL_RESCALE_NORMAL);
<span class="dir">#endif
</span>  loadFile();
  help();
}

<span class="typ">void </span>Viewer::keyPressEvent(QKeyEvent *e)
{
  <span class="key">switch </span>(e-&gt;key())
  {
    <span class="key">case </span>Qt::Key_L : loadFile(); <span class="key">break</span>;
    <span class="key">default</span>:         QGLViewer::keyPressEvent(e);
  }
}

<span class="typ">void </span>Viewer::loadFile()
{
  QString name = QFileDialog::getOpenFileName(<span class="str">&quot;&quot;</span>, <span class="str">&quot;X3D files (*.x3d *.X3D);;All files (*)&quot;</span>, <span class="key">this</span>);

  <span class="com">// In case of Cancel
</span>  <span class="key">if </span>(name.isEmpty())
    <span class="key">return</span>;

  <span class="com">/// Release previous scene.
</span>  scene.release();

  <span class="com">/// Loads the scene, with no xml validation.
</span>  scene.load(name, <span class="key">false</span>);

  <span class="com">/// QGLViewer scene settings.
</span>  setSceneBoundingBox(scene.getBBoxMin().f_data(), scene.getBBoxMax().f_data());
  showEntireScene();
}

<span class="typ">void </span>Viewer::draw()
{
  scene.draw();
}

QString Viewer::helpString() <span class="typ">const
</span>{
  QString text(<span class="str">&quot;&lt;h2&gt;x 3 d V i e w e r&lt;/h2&gt;&quot;</span>);
  text += <span class="str">&quot;This example uses the libX3D library to load an x3d object file.&lt;br&gt;&quot;</span>;
  text += <span class="str">&quot;Press &lt;b&gt;L&lt;/b&gt;(oad) to open an x3d file.&lt;br&gt;&lt;br&gt;&quot;</span>;
  text += QGLViewer::helpString();
  <span class="key">return </span>text;
}</pre>


<h2>main.cpp</h2>
<pre>

<span class="dir">#include </span><span class="dstr">&quot;x3dViewer.h&quot;</span><span class="dir">
</span><span class="dir">#include &lt;qapplication.h&gt;
</span>
<span class="typ">int </span>main(<span class="typ">int </span>argc, <span class="typ">char</span>** argv)
{
  <span class="com">// Read command lines arguments.
</span>  QApplication application(argc,argv);

  <span class="com">// Instantiate the viewer, show it on screen.
</span>  Viewer viewer;
  viewer.show();

  <span class="com">// Set the viewer as the application main widget.
</span>  application.setMainWidget(&amp;viewer);

  <span class="com">// Run main loop.
</span>  <span class="key">return </span>application.exec();
}</pre>



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