<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> <title>libQGLViewer: Member List</title> <link href="qglviewer.css" rel="stylesheet" type="text/css"> </head><body> <!-- Generated by Doxygen 1.3.3 --> <div class="qindex"><a class="qindex" href="../index.html">Main Page</a> | <a class="qindex" href="hierarchy.html">Class Hierarchy</a> | <a class="qindex" href="annotated.html">Compound List</a> | <a class="qindex" href="functions.html">All functions</a> | <a class="qindex" doxygen="_cgi:http://www-imagis.imag.fr/cgi-bin/DOXYGEN/search.cgi" href="http://www-imagis.imag.fr/cgi-bin/DOXYGEN/search.cgi">Search</a></div> <h1>Camera Member List</h1>This is the complete list of members for <a class="el" href="classqglviewer_1_1Camera.html">Camera</a>, including all inherited members.<table> <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#z11_3">addKeyFrame</a>(unsigned short i)</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [virtual, slot]</code></td></tr> <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#z7_4">aspectRatio</a>() const</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [inline]</code></td></tr> <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#a0">Camera</a>()</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#z17_1">cameraCoordinatesOf</a>(const Vec &src) const</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [inline]</code></td></tr> <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#z27_0">cameraPathIsEdited</a>() const</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [inline, protected]</code></td></tr> <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#z3_7">centerScene</a>()</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [slot]</code></td></tr> <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#z15_8">computeModelViewMatrix</a>() const</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#z19_4">convertClickToLine</a>(int x, int y, float orig[3], float dir[3]) const</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#z19_5">convertClickToLine</a>(int x, int y, Vec &orig, Vec &dir) const</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#z11_5">deleteKeyFramePath</a>(unsigned short i)</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [virtual, slot]</code></td></tr> <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#z7_8">distanceToSceneCenter</a>() const</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#z21_2">distanceToScreen</a>() const</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [inline]</code></td></tr> <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#z21_3">distanceToZeroParallaxPlane</a>() const</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [inline]</code></td></tr> <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#z23_0">domElement</a>(const QString &name, QDomDocument &doc) const</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#z11_7">drawAllPaths</a>()</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [virtual, slot]</code></td></tr> <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#z27_1">editCameraPath</a>(bool edit)</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [inline, protected, slot]</code></td></tr> <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#z5_0">fieldOfView</a>() const</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [inline]</code></td></tr> <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#z3_2">fitBoundingBox</a>(const Vec &m, const Vec &M)</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [slot]</code></td></tr> <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#z3_9">fitScreenRegion</a>(int xa, int ya, int xb, int yb)</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [slot]</code></td></tr> <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#z3_3">fitSphere</a>(const Vec &center, float radius)</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [slot]</code></td></tr> <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#z3_4">fitSphere</a>(float x, float y, float z, float r)</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [inline, slot]</code></td></tr> <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#z5_1">flySpeed</a>() const</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [inline]</code></td></tr> <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#z13_0">frame</a>() const</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [inline]</code></td></tr> <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#z17_0">getCameraCoordinatesOf</a>(const float src[3], float res[3]) const</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#z15_6">getModelViewMatrix</a>(GLdouble m[16]) const</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#z15_7">getModelViewMatrix</a>(GLfloat m[16]) const</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#z1_3">getOrientation</a>(float &q0, float &q1, float &q2, float &q3) const</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#z7_3">getOrthoWidthHeight</a>(GLdouble &w, GLdouble &h) const</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#z1_2">getPosition</a>(float &x, float &y, float &z) const</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#z19_1">getProjectedCoordinatesOf</a>(const float src[3], float res[3]) const</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#z15_4">getProjectionMatrix</a>(GLdouble m[16]) const</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#z15_5">getProjectionMatrix</a>(GLfloat m[16]) const</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#z9_1">getRevolveAroundPoint</a>(float &x, float &y, float &z) const</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#z19_3">getUnprojectedCoordinatesOf</a>(const float src[3], float res[3]) const</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#z7_10">getUpVector</a>(float &x, float &y, float &z) const</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#z7_12">getViewDirection</a>(float &x, float &y, float &z) const</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#z7_15">getViewport</a>(GLint viewport[4]) const</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#z17_2">getWorldCoordinatesOf</a>(const float src[3], float res[3]) const</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#z21_0">horizontalFieldOfView</a>() const</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [inline]</code></td></tr> <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#z23_1">initFromDOMElement</a>(const QDomElement &de)</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#z3_12">interpolateToFitScene</a>()</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [slot]</code></td></tr> <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#z3_11">interpolateToZoomOnPixel</a>(int x, int y)</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [slot]</code></td></tr> <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#z21_1">IODist</a>() const</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [inline]</code></td></tr> <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#z7_14">isManipulated</a>() const</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [inline]</code></td></tr> <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#z11_1">keyFrameInterpolator</a>(unsigned short i) const</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#z15_2">loadModelViewMatrix</a>(bool reset=true) const</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#z15_3">loadModelViewMatrixStereo</a>(bool leftBuffer=true) const</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#z15_0">loadProjectionMatrix</a>(bool reset=true) const</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#z15_1">loadProjectionMatrixStereo</a>(bool leftBuffer=true) const</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#z3_5">lookAt</a>(const Vec &target)</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [slot]</code></td></tr> <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#z3_6">lookAt</a>(float x, float y, float z)</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [inline, slot]</code></td></tr> <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#z11_0">nbPaths</a>() const</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [inline]</code></td></tr> <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#z1_1">orientation</a>() const</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [inline]</code></td></tr> <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#w2w1">ORTHO</a> enum value</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#w2w0">PERSPECTIVE</a> enum value</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#z21_4">physicalScreenWidth</a>() const</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [inline]</code></td></tr> <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#z7_7">pixelGLRatio</a>(const Vec &pos)</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#z11_4">playKeyFramePath</a>(unsigned short i)</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [virtual, slot]</code></td></tr> <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#z7_13">pointUnderPixel</a>(const int x, const int y, bool &found)</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#z1_0">position</a>() const</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [inline]</code></td></tr> <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#z19_0">projectedCoordinatesOf</a>(const Vec &src) const</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#z11_6">resetKeyFramePath</a>(unsigned short i)</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [virtual, slot]</code></td></tr> <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#z9_0">revolveAroundPoint</a>() const</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [inline]</code></td></tr> <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#z25_1">sceneCenter</a>() const</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [inline]</code></td></tr> <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#z25_0">sceneRadius</a>() const</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [inline]</code></td></tr> <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#z7_6">screenHeight</a>() const</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [inline]</code></td></tr> <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#z7_5">screenWidth</a>() const</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [inline]</code></td></tr> <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#z1_9">setCameraFromProjectionMatrix</a>(const float *const m)</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [slot]</code></td></tr> <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#z21_7">setDistanceToScreen</a>(float dts)</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [inline, slot]</code></td></tr> <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#z21_8">setDistanceToZeroParallaxPlane</a>(float dtz)</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [inline, slot]</code></td></tr> <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#z5_3">setFieldOfView</a>(float f)</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [inline, slot]</code></td></tr> <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#z5_4">setFlySpeed</a>(float s)</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [inline, slot]</code></td></tr> <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#z3_10">setFOVToFitScene</a>()</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [slot]</code></td></tr> <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#z13_1">setFrame</a>(ManipulatedCameraFrame *const f)</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [slot]</code></td></tr> <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#z21_5">setHorizontalFieldOfView</a>(float hfov)</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [inline, slot]</code></td></tr> <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#z21_6">setIODist</a>(float iod)</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [inline, slot]</code></td></tr> <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#z11_2">setKeyFrameInterpolator</a>(unsigned short i, KeyFrameInterpolator *const kfi)</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [slot]</code></td></tr> <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#z1_6">setOrientation</a>(const Quaternion &q)</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [slot]</code></td></tr> <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#z1_7">setOrientation</a>(float q0, float q1, float q2, float q3)</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [inline, slot]</code></td></tr> <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#z1_8">setOrientation</a>(float theta, float phi)</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [slot]</code></td></tr> <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#z21_9">setPhysicalScreenWidth</a>(float sw)</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [inline, slot]</code></td></tr> <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#z1_4">setPosition</a>(const Vec &pos)</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [inline, slot]</code></td></tr> <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#z1_5">setPosition</a>(float x, float y, float z)</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [inline, slot]</code></td></tr> <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#z9_2">setRevolveAroundPoint</a>(const Vec &rap)</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [slot]</code></td></tr> <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#z9_3">setRevolveAroundPoint</a>(float x, float y, float z)</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [inline, slot]</code></td></tr> <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#z9_4">setRevolveAroundPointFromPixel</a>(int x, int y)</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [slot]</code></td></tr> <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#z25_3">setSceneBoundingBox</a>(const Vec &m, const Vec &M)</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#z25_4">setSceneCenter</a>(const Vec &sc)</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#z25_5">setSceneCenter</a>(float x, float y, float z)</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#z25_6">setSceneCenterFromPixel</a>(int x, int y)</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#z25_2">setSceneRadius</a>(float r)</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#z5_5">setType</a>(Type type)</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [slot]</code></td></tr> <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#z3_8">setUpVector</a>(const Vec &up, bool noMove=true)</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [slot]</code></td></tr> <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#z3_0">setUpVector</a>(float x, float y, float z, bool noMove=true)</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [inline]</code></td></tr> <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#z27_2">setWindowWidthAndHeight</a>(int w, int h)</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [protected, slot]</code></td></tr> <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#z7_16">setZNearCoef</a>(float coef)</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [inline, slot]</code></td></tr> <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#z3_1">showEntireScene</a>()</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [slot]</code></td></tr> <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#z5_2">type</a>() const</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [inline]</code></td></tr> <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#w2">Type</a> enum name</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#z19_2">unprojectedCoordinatesOf</a>(const Vec &src) const</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#z7_9">upVector</a>() const</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td></td></tr> <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#z7_11">viewDirection</a>() const</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [inline]</code></td></tr> <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#z17_3">worldCoordinatesOf</a>(const Vec &src) const</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [inline]</code></td></tr> <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#z7_1">zFar</a>() const</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#z7_0">zNear</a>() const</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [virtual]</code></td></tr> <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#z7_2">zNearCoef</a>() const</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [inline]</code></td></tr> <tr class="memlist"><td><a class="el" href="classqglviewer_1_1Camera.html#a1">~Camera</a>()</td><td><a class="el" href="classqglviewer_1_1Camera.html">Camera</a></td><td><code> [virtual]</code></td></tr> </table><hr size="1"><address style="align: right;"><small>Generated on Wed Feb 11 17:22:06 2004 for libQGLViewer by <a href="http://www.doxygen.org/index.html"> <img src="doxygen.png" alt="doxygen" align="middle" border=0 > </a>1.3.3 </small></address> </body> </html>