<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> <title>libQGLViewer: Main Page</title> <link href="qglviewer.css" rel="stylesheet" type="text/css"> </head><body> <!-- Generated by Doxygen 1.3.3 --> <div class="qindex"><a class="qindexHL" href="../index.html">Main Page</a> | <a class="qindex" href="hierarchy.html">Class Hierarchy</a> | <a class="qindex" href="annotated.html">Compound List</a> | <a class="qindex" href="functions.html">All functions</a> | <a class="qindex" doxygen="_cgi:http://www-imagis.imag.fr/cgi-bin/DOXYGEN/search.cgi" href="http://www-imagis.imag.fr/cgi-bin/DOXYGEN/search.cgi">Search</a></div> <h1>libQGLViewer Documentation</h1> <p> <h3 align="center">Version 1.3.6 </h3><a class="el" href="classQGLViewer.html">QGLViewer</a> is an open source C++ library which enables you to quickly start the development of a new 3D application. It is designed for 3D developers, who can very easily display and move around a 3D scene by simply providing the OpenGL orders that define their 3D geometry. The viewer provides some useful classical functionalities such as a camera trackball, screenshot saving, manipulated frames with possible constraints, stereo display...<p> <a class="el" href="classQGLViewer.html">QGLViewer</a> is <em>not</em> a 3D viewer that can be used directly to view 3D scenes in various formats, it is actually more likely to be the starting point for the coding of such a viewer.<p> See the <a href="../index.html">project main page</a> for details on the project and installation steps. <hr size="1"><address style="align: right;"><small>Generated on Wed Feb 11 17:22:05 2004 for libQGLViewer by <a href="http://www.doxygen.org/index.html"> <img src="doxygen.png" alt="doxygen" align="middle" border=0 > </a>1.3.3 </small></address> </body> </html>