#include "constrainedFrame.h" using namespace qglviewer; using namespace std; static AxisPlaneConstraint::Type nextTranslationConstraintType(const AxisPlaneConstraint::Type& type) { switch (type) { case AxisPlaneConstraint::FREE : return AxisPlaneConstraint::PLANE; break; case AxisPlaneConstraint::PLANE : return AxisPlaneConstraint::AXIS; break; case AxisPlaneConstraint::AXIS : return AxisPlaneConstraint::FORBIDDEN; break; case AxisPlaneConstraint::FORBIDDEN : return AxisPlaneConstraint::FREE; break; default : return AxisPlaneConstraint::FREE; } } static AxisPlaneConstraint::Type nextRotationConstraintType(const AxisPlaneConstraint::Type& type) { switch (type) { case AxisPlaneConstraint::FREE : return AxisPlaneConstraint::AXIS; break; case AxisPlaneConstraint::PLANE : return AxisPlaneConstraint::FREE; break; case AxisPlaneConstraint::AXIS : return AxisPlaneConstraint::FORBIDDEN; break; case AxisPlaneConstraint::FORBIDDEN : return AxisPlaneConstraint::FREE; break; default : return AxisPlaneConstraint::FREE; } } void Viewer::changeConstraint() { unsigned short previous = activeConstraint; activeConstraint = (activeConstraint+1)%3; constraints[activeConstraint]->setTranslationConstraintType(constraints[previous]->translationConstraintType()); constraints[activeConstraint]->setTranslationConstraintDir (constraints[previous]->translationConstraintDir()); constraints[activeConstraint]->setRotationConstraintType (constraints[previous]->rotationConstraintType()); constraints[activeConstraint]->setRotationConstraintDir (constraints[previous]->rotationConstraintDir()); frame->setConstraint(constraints[activeConstraint]); } void Viewer::init() { constraints[0] = new LocalConstraint(); constraints[1] = new WorldConstraint(); constraints[2] = new CameraConstraint(camera()); transDir = 0; // X direction rotDir = 0; // X direction activeConstraint = 0; frame = new ManipulatedFrame(); setManipulatedFrame(frame); frame->setConstraint(constraints[activeConstraint]); // Preserve CAMERA bindings, see setMouseStateKey documentation. setMouseStateKey(QGLViewer::CAMERA, Qt::AltButton); // The frames can be move without any key pressed setMouseStateKey(QGLViewer::FRAME, Qt::NoButton); // The camera can always be moved with the Control key. setMouseStateKey(QGLViewer::CAMERA, Qt::ControlButton); setDrawAxis(); restoreFromFile(); help(); } void Viewer::draw() { glMultMatrixd(frame->matrix()); drawAxis(0.4); const float scale = 0.3; glScalef(scale, scale, scale); const float nbSteps = 500.0; glBegin(GL_QUAD_STRIP); for (float i=0; i<nbSteps; ++i) { float ratio = i/nbSteps; float angle = 21.0*ratio; float c = cos(angle); float s = sin(angle); float r1 = 1.0 - 0.8*ratio; float r2 = 0.8 - 0.8*ratio; float alt = ratio - 0.5; const float nor = .5; const float up = sqrt(1.0-nor*nor); glColor3f(1-ratio, .2 , ratio); glNormal3f(nor*c*scale, up*scale, nor*s*scale); glVertex3f(r1*c, alt, r1*s); glVertex3f(r2*c, alt+0.05, r2*s); } glEnd(); displayText(); } void Viewer::keyPressEvent(QKeyEvent *e) { switch (e->key()) { case Qt::Key_G : transDir = (transDir+1)%3; break; case Qt::Key_D : rotDir = (rotDir+1)%3; break; case Qt::Key_Space: changeConstraint(); break; case Qt::Key_T : constraints[activeConstraint]->setTranslationConstraintType(nextTranslationConstraintType(constraints[activeConstraint]->translationConstraintType())); break; case Qt::Key_R : constraints[activeConstraint]->setRotationConstraintType(nextRotationConstraintType(constraints[activeConstraint]->rotationConstraintType())); break; default: QGLViewer::keyPressEvent(e); } Vec dir(0.0,0.0,0.0); dir[transDir] = 1.0; constraints[activeConstraint]->setTranslationConstraintDir(dir); dir = Vec(0.0,0.0,0.0); dir[rotDir] = 1.0; constraints[activeConstraint]->setRotationConstraintDir(dir); updateGL(); } void Viewer::displayType(const AxisPlaneConstraint::Type type, const int x, const int y, const char c) { char text[12]; switch (type) { case AxisPlaneConstraint::FREE: sprintf(text, "FREE (%c)", c); break; case AxisPlaneConstraint::PLANE: sprintf(text, "PLANE (%c)", c); break; case AxisPlaneConstraint::AXIS: sprintf(text, "AXIS (%c)", c); break; case AxisPlaneConstraint::FORBIDDEN: sprintf(text, "FORBIDDEN (%c)", c); break; } drawText(x, y, text); } void Viewer::displayDir(const unsigned short dir, const int x, const int y, const char c) { char text[6]; switch (dir) { case 0: sprintf(text, "X (%c)", c); break; case 1: sprintf(text, "Y (%c)", c); break; case 2: sprintf(text, "Z (%c)", c); break; } drawText(x, y, text); } void Viewer::displayText() { glColor3fv(foregroundColor().address()); glDisable(GL_LIGHTING); drawText(10, height()-30, "TRANSLATION :"); displayDir(transDir, 190, height()-30, 'G'); displayType(constraints[activeConstraint]->translationConstraintType(), 10, height()-60, 'T'); drawText(width()-220,height()-30, "ROTATION"); displayDir(rotDir, width()-100, height()-30, 'D'); displayType(constraints[activeConstraint]->rotationConstraintType(), width()-220, height()-60, 'R'); switch (activeConstraint) { case 0 : drawText(20,20, "Constraint direction defined w/r to LOCAL (SPACE)"); break; case 1 : drawText(20,20, "Constraint direction defined w/r to WORLD (SPACE)"); break; case 2 : drawText(20,20, "Constraint direction defined w/r to CAMERA (SPACE)"); break; } } QString Viewer::helpString() const { QString text("<h2>C o n s t r a i n e d F r a m e</h2>"); text += "A manipulated frame can be constrained in its displacement.<br>"; text += "Try the different translation (press <b>G</b> and <b>T</b>) and rotation "; text += "(<b>D</b> and <b>R</b>) constraints while moving the frame with the mouse.<br>"; text += "The constraints can be defined with respect to various coordinates"; text += "systems : press <b>Space</b> to switch.<br>"; text += "Press the <b>Control</b> key while moving the mouse to move the camera.<br>"; text += "You can easily define your own constraints to create a specific frame behavior."; return text; }