<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en"> <head> <title>libQGLViewer draw3DText example</title> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" /> <link href="../qglviewer.css" rel="stylesheet" type="text/css" /> <link rel="shortcut icon" href="../images/qglviewer.ico" type="image/x-icon" /> <link rel="icon" href="../images/qglviewer.icon.png" type="image/png" /> </head> <body> <table class="banner"> <tr> <td align="center"><a href="../index.html"><b>Home</b></a></td> <td align="center"><a href="../refManual/hierarchy.html"><b>Documentation</b></a></td> <td align="center"><a href="../download.html"><b>Download</b></a></td> <td align="center" class="qindexHL"><a href="index.html"><b>Screenshots</b></a></td> <td align="center"><a href="../developer.html"><b>Developer</b></a></td> </tr> </table> <h1>The draw3DText example</h1> <center> <img src="../images/draw3DText.jpg" width="300" height="200" alt="draw3DText"/> </center> <p> An icosahedron is used to illustrate the <code>draw3DText()</code> function. </p> <p> Use this function to draw text as if it was a normal object of your 3D scene. You simply have to define the text position and its normal. </p> <h2>draw3DText.h</h2> <pre> <span class="dir">#include <QGLViewer/qglviewer.h> </span> <span class="key">class </span>Viewer : <span class="key">public </span>QGLViewer { <span class="key">protected </span>: <span class="key">virtual </span><span class="typ">void </span>draw(); <span class="key">virtual </span><span class="typ">void </span>init(); <span class="key">virtual </span>QString helpString() <span class="typ">const</span>; <span class="key">private </span>: qglviewer::Vec vertices[<span class="num">20</span>]; <span class="typ">short </span>indexes[<span class="num">12</span>][<span class="num">5</span>]; qglviewer::Vec center[<span class="num">12</span>]; qglviewer::Vec normal[<span class="num">12</span>]; };</pre> <h2>draw3DText.cpp</h2> <pre> <span class="dir">#include </span><span class="dstr">"draw3DText.h"</span><span class="dir"> </span><span class="dir">#include <stdio.h> </span> <span class="key">using namespace </span>qglviewer; <span class="key">using namespace </span>std; <span class="typ">void </span>Viewer::init() { <span class="typ">const float </span>c = cos(M_PI/<span class="num">3.0</span>); <span class="typ">const float </span>s = sin(M_PI/<span class="num">3.0</span>); vertices[<span class="num">0</span>].setValue(c+<span class="num">2.0</span>*s, s, <span class="num">0.0</span>); vertices[<span class="num">1</span>].setValue(-c-2.<span class="num">0</span>*s, s, <span class="num">0.0</span>); vertices[<span class="num">2</span>].setValue(c+<span class="num">2.0</span>*s, -s, <span class="num">0.0</span>); vertices[<span class="num">3</span>].setValue(-c-2.<span class="num">0</span>*s, -s, <span class="num">0.0</span>); vertices[<span class="num">4</span>].setValue(<span class="num">0.0</span>, <span class="num">2.0</span>*s+c, s); vertices[<span class="num">5</span>].setValue(<span class="num">0.0</span>, <span class="num">-2.0</span>*s-c, s); vertices[<span class="num">6</span>].setValue(<span class="num">0.0</span>, <span class="num">2.0</span>*s+c, -s); vertices[<span class="num">7</span>].setValue(<span class="num">0.0</span>, <span class="num">-2.0</span>*s-c, -s); vertices[<span class="num">8</span>].setValue(-c-s, -c-s, c+s); vertices[<span class="num">9</span>].setValue(-c-s, c+s, c+s); vertices[<span class="num">10</span>].setValue(-c-s, -c-s, -c-s); vertices[<span class="num">11</span>].setValue(-c-s, c+s, -c-s); vertices[<span class="num">12</span>].setValue(c+s, -c-s, c+s); vertices[<span class="num">13</span>].setValue(c+s, c+s, c+s); vertices[<span class="num">14</span>].setValue(c+s, -c-s, -c-s); vertices[<span class="num">15</span>].setValue(c+s, c+s, -c-s); vertices[<span class="num">16</span>].setValue(-s, <span class="num">0.0</span>, <span class="num">-2.0</span>*s-c); vertices[<span class="num">17</span>].setValue(s, <span class="num">0.0</span>, <span class="num">-2.0</span>*s-c); vertices[<span class="num">18</span>].setValue(-s, <span class="num">0.0</span>, <span class="num">2.0</span>*s+c); vertices[<span class="num">19</span>].setValue(s, <span class="num">0.0</span>, <span class="num">2.0</span>*s+c); <span class="typ">static short </span>array[<span class="num">12</span>][<span class="num">5</span>] = { { <span class="num">0</span>, <span class="num">13</span>, <span class="num">19</span>, <span class="num">12</span>, <span class="num">2 </span>}, { <span class="num">0</span>, <span class="num">2</span>, <span class="num">14</span>, <span class="num">17</span>, <span class="num">15 </span>} , { <span class="num">0</span>, <span class="num">15</span>, <span class="num">6</span>, <span class="num">4</span>, <span class="num">13 </span>} , { <span class="num">6</span>, <span class="num">15</span>, <span class="num">17</span>, <span class="num">16</span>, <span class="num">11 </span>} , { <span class="num">4</span>, <span class="num">6</span>, <span class="num">11</span>, <span class="num">1</span>, <span class="num">9 </span>} , { <span class="num">11</span>, <span class="num">16</span>, <span class="num">10</span>, <span class="num">3</span>, <span class="num">1 </span>} , { <span class="num">16</span>, <span class="num">17</span>, <span class="num">14</span>, <span class="num">7</span>, <span class="num">10 </span>} , { <span class="num">10</span>, <span class="num">7</span>, <span class="num">5</span>, <span class="num">8</span>, <span class="num">3 </span>} , { <span class="num">5</span>, <span class="num">12</span>, <span class="num">19</span>, <span class="num">18</span>, <span class="num">8 </span>} , { <span class="num">12</span>, <span class="num">5</span>, <span class="num">7</span>, <span class="num">14</span>, <span class="num">2 </span>} , { <span class="num">18</span>, <span class="num">19</span>, <span class="num">13</span>, <span class="num">4</span>, <span class="num">9 </span>} , { <span class="num">1</span>, <span class="num">3</span>, <span class="num">8</span>, <span class="num">18</span>, <span class="num">9 </span>} }; <span class="key">for </span>(<span class="typ">int </span>i=<span class="num">0</span>; i<<span class="num">12</span>; ++i) { normal[i].setValue(<span class="num">0.0</span>, <span class="num">0.0</span>, <span class="num">0.0</span>); <span class="key">for </span>(<span class="typ">int </span>j=<span class="num">0</span>; j<<span class="num">5</span>; ++j) { indexes[i][j] = array[i][j]; normal[i] += vertices[indexes[i][j]]; } normal[i].normalize(); <span class="com">// Center digits on faces </span> Quaternion rot(Vec(<span class="num">0.0</span>, <span class="num">0.0</span>, <span class="num">1.0</span>), normal[i]); <span class="key">if </span>(i<<span class="num">9</span>) center[i] = <span class="num">1.92</span>*normal[i] + rot.rotate(Vec(<span class="num">-0.4</span>, <span class="num">-0.4</span>, <span class="num">0.0</span>)); <span class="key">else </span>center[i] = <span class="num">1.92</span>*normal[i] + rot.rotate(Vec(<span class="num">-0.7</span>, <span class="num">-0.4</span>, <span class="num">0.0</span>)); } restoreFromFile(); glLineWidth(<span class="num">10.0</span>); setSceneRadius(<span class="num">3.0</span>); showEntireScene(); help(); } QString Viewer::helpString() <span class="typ">const </span>{ QString text(<span class="str">"<h2>d r a w 3 D T e x t</h2>"</span>); text += <span class="str">"This example illustrates the <i>draw3DText()</i> function which "</span> ; text += <span class="str">"draws a text in 3D space, with a given normal and position.<br><br>"</span>; text += <span class="str">"<i>draw3DText()</i> is no longer supported since libQGLViewer version 1.3.5. "</span>; text += <span class="str">"Use GLUT to draw text using 3D lines."</span>; <span class="key">return </span>text; } <span class="typ">void </span>Viewer::draw() { glEnable(GL_LIGHTING); <span class="typ">int </span>i,j; <span class="key">for </span>(i=<span class="num">0</span>; i<<span class="num">12</span>; ++i) { glColor3f(.<span class="num">8</span>,.<span class="num">2</span>,.<span class="num">8</span>); glNormal3fv(normal[i].address()); glBegin(GL_POLYGON); <span class="key">for </span>(j=<span class="num">0</span>; j<<span class="num">5</span>; ++j) glVertex3fv(vertices[indexes[i][j]].address()); glEnd(); glColor3f(.<span class="num">5</span>,.<span class="num">1</span>,.<span class="num">5</span>); glBegin(GL_LINE_LOOP); <span class="key">for </span>(j=<span class="num">0</span>; j<<span class="num">5</span>; ++j) glVertex3fv((<span class="num">1.01</span>*vertices[indexes[i][j]]).address()); glEnd(); } glDisable(GL_LIGHTING); glColor3f(<span class="num">0.9</span>, <span class="num">0.9</span>, <span class="num">0.9</span>); <span class="key">for </span>(i=<span class="num">0</span>; i<<span class="num">12</span>; ++i) draw3DText(center[i], normal[i], QString::number(i+<span class="num">1</span>)); }</pre> <h2>main.cpp</h2> <pre> <span class="dir">#include </span><span class="dstr">"draw3DText.h"</span><span class="dir"> </span><span class="dir">#include <qapplication.h> </span> <span class="typ">int </span>main(<span class="typ">int </span>argc, <span class="typ">char</span>** argv) { <span class="com">// Read command lines arguments. </span> QApplication application(argc,argv); <span class="com">// Instantiate the viewer, show it on screen. </span> Viewer viewer; viewer.show(); <span class="com">// Set the viewer as the application main widget. </span> application.setMainWidget(&viewer); <span class="com">// Run main loop. </span> <span class="key">return </span>application.exec(); }</pre> <p> <a href="index.html">Go back</a> to the examples main page </p> <p> <a href="http://validator.w3.org/check/referer"><img src="../images/xhtml.png" alt="Valid XHTML 1.0!" height="31" width="88" border="0"/></a> <a href="http://jigsaw.w3.org/css-validator/check/referer"><img src="../images/css.png" width="88" height="31" alt="Valid CSS!" border="0"/></a> <i>Last modified on Thursday, February 5, 2004.</i> </p> </body> </html>