Sophie

Sophie

distrib > Mandriva > 10.0-com > i586 > by-pkgid > 9b5cadc1e5d909896c8498eb456a6620 > files > 5

gnocatan-server-data-0.8.1.16-2mdk.i586.rpm

2004-01-26 0.8.1.16  Roland Clobus <rclobus@bigfoot.com>

	* server/server.c (game_server_start): Show random seed in the server.

2004-01-25 0.8.1.15  Bas Wijnen <b.wijnen@phys.rug.nl>
	* common/state.c, common/state.h: Added a stackdump when overflow
	occurs.
	* client/common/client.c, common/state.c, common/state.h: Added
	sm_push_noenter, sm_pop_noenter, sm_goto_noenter, needed for the AI.
	* client/gtk/histogram.c: Added enter after last line

2004-01-15  Jeff Breidenbach  <jab@debian.org>

	* doc/Makefile.am, doc/gnocatan-meta-server.6,
	debian/gnocatan-meta-server.files: Added metaserver manpage.
	
2004-01-11 0.8.1.14  Roland Clobus <rclobus@bigfoot.com>

	* client/callback.h, client/common/client.c, client/common/turn.c,
	client/gtk/callbacks.c: renamed callbacks.dice to
	callbacks.rolled_dice.
	* client/gtk/callbacks.c, client/gtk/frontend.h,
	client/gtk/interface.c: renamed frontend_dice to frontend_rolled_dice.
	* client/gtk/callbacks.c (frontend_init_game): added histogram_init.
	* client/gtk/guimap.c, client/gtk/guimap.h: add color lightblue.
	* client/gtk/histogram.c, client/gtk/histogram.h: complete rewrite of
	the histogram diagram. Now fully scalable.
	* client/common/resource.c (resource_format_num): support "no
	resources" situation.

2004-01-11 0.8.1.13  Bas Wijnen <b.wijnen@phys.rug.nl>
	* client/callback.h, client/common/client.c, client/gtk/callbacks.c,
	client/gtk/frontend.c, client/gtk/ftontend.h, client/gtk/trade.c:
	Fixes bug with maritime trade
	* client/common/callback.c, client/gtk/offline.c: Fix for unknown host
	bug
	* ai/client.c: AI can handle auto-discard
	* configure.in, client/Makefile.am, client/callback.h,
	client/common/callback.c, client/ai/Makefile.am, client/ai/ai.c,
	client/ai/ai.h, client/ai/greedy.c: Added first version of the AI in
	the new structure.
	
2004-01-02 0.8.1.12  Roland Clobus <rclobus@bigfoot.com>

	* client/callback.h (struct callbacks), client/common/client.c
	(mode_start, mode_load_game, mode_load_gameinfo, mode_start_response),
	client/common/client.h, client/common/player.c (player_reset,
	player_reset_statistic), client/gtk/callbacks.c (frontend_init_game,
	forntend_start_game), client/gtk/frontend.h, client/gtk/player.c
	(player_clear_summary): Fix bug #866431: Play several games with same
	client.
	* client/gtk/callbacks.c (frontend_start_game), client/gtk/frontend.h,
	client/gtk/identity.c (top level, draw_building_and_count,
	expose_identity_area_cb, identity_draw, identity_set_dice,
	identity_build_panel, identity_reset): Fixed bug #824624: Polygons in
	identity panel disappear under dice.

2004-01-02 0.8.1.12  Bas Wijnen <b.wijnen@phys.rug.nl>

	* configure.in, Makefile.am, ai/Makefile.am, client/Makefile.am,
	client/common/Makefile.am, client/gtk/Makefile.am,
	client/gtk/data/Makefile.am, client/gtk/data/themes/Makefile.am,
	client/gtk/data/themes/FreeCIV-like/Makefile.am,
	client/gtk/data/themes/Iceland/Makefile.am,
	client/gtk/data/themes/Tiny/Makefile.am, client/help/Makefile.am,
	client/help/C/Makefile.am, common/Makefile.am, docs/Makefile.am,
	macros/Makefile.am, meta-server/Makefile.am, server/Makefile.am,
	rules.make (new file): Added support for --enable-debug to autogen.sh.
	* common/network.c, client/gtk/state.c: Give debugging output when
	--enable-debug is specified.

2004-01-02 0.8.1.11  Bas Wijnen <b.wijnen@phys.rug.nl>
	
	* common/Makefile.am, common/Makefile.am, common/authors.h: 
	Moved authors.h from client/common to common
	* client/common/i18n.c, client/common/gnocatan.c, client/common/i18n.h:
	Removed i18n.h and merged into client/callback.h
	* client/gtk/Makefile.am, client/gtk/frontend.h, client/gtk/gui.c:
	Removed directories in #include statements
	* client/Makefile.am, client/common/Makefile.am, client/callback.h:
	Moved callback.h from client/common to client
	
2004-01-02 0.8.1.10  Roland Clobus <rclobus@bigfoot.com>

	* client/gtk/legend.c (legend_create_dlg): The legend dialog now has a
	close button, like the other dialogs.
	* client/gtk/quote.c (top level, quote_build_page): The translation
	now works.
	* client/gtk/settingscreen.c (top level, add_setting_val,
	settings_create_dlg): Shuffled the boxed around in game settings
	dialog, for better layout, numbers (where possible) right aligned.
	* po/de.po, po/es.po, po/fr.po, po/nl.po, po/gnocatan.pot:
	Translations modified for the new string 'Reject Domestic Trade'.
	(still marked fuzzy, because I'm not a native speaker.)

2004-01-01 0.8.1.9  Bas Wijnen <b.wijnen@phys.rug.nl>
	* (nearly) all files: Removed compiler warnings when compiling with
	-Wall -W -Wpointer-arith -Wcast-qual -Wno-sign-compare
	-Waggregate-return -Wstrict-prototypes -Wmissing-prototypes
	-Wmissing-declarations -Wredundant-decls -Wnested-externs
	-Wwrite-strings.
	* client/common/modes.h: Removed
	
2003-12-30 0.8.1.8  Bas Wijnen <b.wijnen@phys.rug.nl>

	* client/common/build.c, client/common/callback.h,
	* client/common/client.c, client/common/setup.c,
	* client/gtk/frontend.h, client/gtk/interface.c: Removed dependency on
	BuildRec, modified prototype of callbacks.setup.

2003-12-29 0.8.1.7  Bas Wijnen <b.wijnen@phys.rug.nl>

	* client/common/build.c (build_move), client/common/callback.h
	* (top level, struct callbacks), client/common/client.c (top level,
	* client_init, mode_domestic_trade), client/gtk/callbacks.c
	* (frontend_trade, frontend_set_callbacks), client/gtk/trade.c
	* (trade_update, trade_perform_maritime, trade_perform_domestic): Fixed
	bug #863901: maritime quote doesn't disappear when resources are no
	longer available.
	* client/common/client.c (mode_discard, mode_domestic_trade),
	* client/common/player.c (player_build_add, player_build_remove): Code
	cleanup.
	* Added can_play_any_develop, get_devel_deck, get_bank, get_map,
	* callbacks.error, frontend_error: Preparation for new AI structure.
	* cb_place_robber, client_start, frontend_init: Changed prototype.

2003-12-28 0.8.1.6  Roland Clobus <rclobus@bigfoot.com>

	* client/common/player.c (player_has_quit): Fix for (null) receives...
	(Bug #865870).
	* clinet/gtk/player.c (calc_statistic_row): Fix for viewers.
	* client/gtk/name.c (name_create_dlg): Remove scrolling from name
	change dialog.

2003-12-25  Jeff Breidenbach  <jbreiden@rode.parc.com>

	* docs/Makefile.am: registered gnocatanai manpage

2003-12-21 0.8.1.5  Roland Clobus <rclobus@bigfoot.com>

	* po/nl.po: Improved translation.

2003-12-21 0.8.1.4  Bas Wijnen <b.wijnen@phys.rug.nl>

	* client/gtk/interface.c (frontend_discard_remove),
	client/gtk/discard.c (discard_player_did): Removed warning at
	automatic discard.

2003-12-21 0.8.1.3  Roland Clobus <rclobus@bigfoot.com>

	* ai/client.c, ai/greedy.c, ai/trade.c, client/common/callback.c,
	client/common/client.h, client/common/gnocatan.c,
	client/common/player.c, client/gtk/frontend.h, client/gtk/gui.c,
	client/gtk/player.c, common/game.c, server/gold.c, server/player.c,
	server/pregame.c, server/turn.c: Code cleanup.

2003-12-21 0.8.1.2  Roland Clobus <rclobus@bigfoot.com>

	* client/gtk/guimap.c (guimap_draw_hex): Fixed bug #230252; draw
	complete hex, not only robber/pirate area.

2003-12-21 0.8.1.1  Bas Wijnen <b.wijnen@phys.rug.nl>
	* client/common/callback.h: Added comments
	* client/common/callback.h, client/common/client.c (client_start),
	* client/common/gnocatan.c, client/gtk/callbacks.c,
	* client/gtk/frontend.h, client/gtk/offline.c: Changes to frontend
	intialisation

2003-12-21 0.8.1.1  Bas Wijnen <b.wijnen@phys.rug.nl>
	* client/common/Makefile.am: Generalized file generation for
	authors.h.
	* client/gtk/develop.c: Removed debugging statements.
	* client/gtk/interface.c (global, frontend_discard_remove,
	place_robber, frontend_robber): Fixed state bug (#863836).

2003-12-20  Bas Wijnen <b.wijnen@phys.rug.nl> and Roland Clobus
<rclobus@bigfoot.com>
	* theme/*/Makefile.am: Added Makefile.am in all directories
	* client/gtk/data/Makefile.am, client/gtk/theme.c,
	* client/gtk/guimap.c: renamed images directory to themes
	directory. splash.png moved to pixmap directory
	* po/fr.po, po/de.po: removed some obvious wrong fuzzy translations

2003-12-17  Roland Clobus <rclobus@bigfoot.com>
	* client/common/i18n.c, po/fr.po: Added french translation by Arnaud MALON
	<moko@geumeuleu.com>
	* client/common/i18n.c, client/gtk/gui.c: The untranslated language
	strings will be converted to UTF-8.

2003-12-16  Bas Wijnen <b.wijnen@phys.rug.nl>
	* All files except ai: Added proper copyright notice.
	* client/admin-gtk.c, client/build.c, client/client.c,
	client/client.h, client/chat.c, client/connect.c, client/develop.c,
	client/discard.c, gameover.c, gnocatan.c, gold.c, gui.c, gui.h,
	guimap.c, guimap.h, histogram.c, histogram.h, i18n.c, i18n.h,
	identity.c, legend.c, monopoly.c, name.c, player.c, player.h,
	plenty.c, polygon.c, polygon.h, quote.c, resource.c, road_building.c,
	robber.c, setup.c, settingscreen.c, stock.c, theme.c, theme.h,
	trade.c, turn.c: removed.
	* client/common/authors.h, client/common/build.c,
	client/common/callback.c, client/common/callback.h,
	client/common/chat.c, client/common/client.c, client/common/client.h,
	client/common/develop.c, client/common/gnocatan.c,
	client/common/i18n.c, client/common/i18n.h, client/common/modes.h,
	client/common/player.c, client/common/resource.c,
	client/common/robber.c, client/common/setup.c, client/common/stock.c,
	client/common/turn.c, client/gtk/admin-gtk.c, client/gtk/frontend.h,
	client/gtk/gui.h, client/gtk/guimap.h, client/gtk/histogram.h,
	client/gtk/polygon.h, client/gtk/theme.h, client/gtk/callbacks.c,
	client/gtk/chat.c, client/gtk/connect.c, client/gtk/develop.c,
	client/gtk/discard.c, client/gtk/frontend.c, client/gtk/gameover.c,
	client/gtk/gold.c, client/gtk/gui.c, client/gtk/guimap.c,
	client/gtk/histogram.c, client/gtk/identity.c, client/gtk/interface.c,
	client/gtk/legend.c, client/gtk/monopoly.c, client/gtk/name.c,
	client/gtk/offline.c, client/gtk/plenty.c, client/gtk/polygon.c,
	client/gtk/player.c, client/gtk/quote.c, client/gtk/resource.c,
	client/gtk/settingscreen.c, client/gtk/state.c, client/gtk/theme.c,
	client/gtk/trade.c: Added.
	Seperated gui from network in client as a preparation to other
	clients, including the AI.

2003-12-02  Roland Clobus <rclobus@bigfoot.com>
	* client/gui.c, client/guimap.c: When applying a new theme, the tiles
	were not scaled correctly.
	* legend.c: When showing the legend tabpage, the client would crash when
	a scaled theme was active.
	* client/theme.c: the extra colors of the tile for gold were not
	correctly used.
	* client/theme.c: the board tile in the theme is never scaled, but
	tiled.
	* client/theme.h: the size of arrays in the struct MapTheme was
	defined by digits, not by constants in variable names.

2003-12-02  Roland Clobus <rclobus@bigfoot.com>
	* seafarers.game, seafarers-gold.game: removed unknown keyword.
	* Cube.game, Another_swimming_in_the_wall.game, Evil_square.game,

2003-12-06  Roland Clobus <rclobus@bigfoot.com>
	* client/client.c, client/player.c, common/common-gtk.c,
	* common/driver.h, common/game.c, common/state.c, common/state.h,
	* server/buildutil.c, server/glib-driver.c, server/glib-driver.h,
	* server/gnocatan-server-console.c, server/gnocatan-server-gtk.c,
	* server/gold.c, server/player.c, server/pregame.c, server/server.c,
	* server/server.h, server/turn.c: Fixed reconnect (excluding gold),
	client does not crash when added lots of viewers, some variable
	declarations moved for gcc-2.95 compatibility, replace the clist
	widget in server-gtk, removed calls to player_name, fixed server
	crash when reconnecting, server now keeps the current player by
	number, not by name.

2003-12-02  Roland Clobus <rclobus@bigfoot.com>
	* seafarers.game, seafarers-gold.game: removed unknown keyword.
	* Cube.game, Another_swimming_in_the_wall.game, Evil_square.game,

2003-12-11  Bas Wijnen <b.wijnen@phys.rug.nl>

	* server/trade.c: Fixed bug #848386, state stack overflow.  Allow
	asking for free resources in server.

2003-12-10  Roland Clobus <rclobus@bigfoot.com>
	* ai/greedy.c: Fixed AI to build only on land.
	* common/map_query.c: Fixed AI placing robber in water.

2003-12-05  Bas Wijnen <b.wijnen@phys.rug.nl>
	* common/build_rec.h, common/cards.h, common/common_gtk.h,
	common/cost.h: Added some #include statements
	* common/network.h, common/state.h: Removed the comma after the last
	value in the enum.
	
2003-12-02  Roland Clobus <rclobus@bigfoot.com>
	* seafarers.game, seafarers-gold.game: removed unknown keyword.
	* Cube.game, Another_swimming_in_the_wall.game, Evil_square.game,
	GuerreDe100ans.game, Mini_another_swimming_pool_in_the_wall.game:
	Added games by LT-P <LT-P@LT-P.net>
	* henjes.game: Added game by Robert Henjes <robert.henjes@web.de>
	* lorindol.game: Added game by Martin Brotzeller
	<lorindol@cip.informatik.uni-wuerzburg.de>
	* server/Makefile.am: changed to add the new games
	* server/gnocatan-server-gtk.c: raised the limit for victory points

2003-11-16  Roland Clobus <rclobus@bigfoot.com>
	* client/gui.c: Reduced startup window size for smaller displays.
	* client/player.c (player_build_add), server/pregame.c
	(send_gameinfo): Fixed bridges.

2003-11-05  Roland Clobus <rclobus@bigfoot.com>
	* server/gnocatan-server-gtk.c: Fixed bug 816848
	
2003-11-05  Roland Clobus <rclobus@bigfoot.com>
	* client/chat.c, client/player.c, common/log.c, common/log.h: Bug
	#826894: First message is not time stamped.
	
2003-11-05  Roland Clobus <rclobus@bigfoot.com>
	* ai/client.c, server/player.c, server/server.c: Refuse connection
	when a game is over.
	* common/game.c, common/game.h, server/gnocatan-server-gtk.c,
	server/server.c, server/server.h: Repaired -x option, implemented
	rudimentary restart.
	* client/Makefile.am, common/Makefile.am, */config-gnome.c,
	*/config-gnome.h: Moved config-gnome.* from client/ to common/
	* server/gnocatan-server-gtk.c: Added save settings.
	* server/gnocatan-server.c, server/gnocatan-server.h: Ordered the
	names of the games.

2003-10-29  Roman Hodek  <roman@hodek.net>

	* po/de.po: removed fuzzy tags, cared for two untranslated msgs,
	made some items sound better in German.
	* ai/monopoly.c (monopoly_player), client/monopoly.c
	(monopoly_create_dlg): joined the two messages for better
	translations, needed a tmp string for that.

2003-10-28  Roman Hodek  <roman@hodek.net>

	* server/gnocatan-server-console.c (main): New option -n to set
	hostname reported to meta server (analogous field in GTK server).
	* meta-server/README.protocol: updated

2003-10-26  Jeff Breidenbach  <jab@debian.org>

	* docs/gnocatan*.6: added gnocatanai man page

2003-10-25  Roman Hodek  <roman@hodek.net>

	* server/meta.c (meta_send_details): send PROTOCOL_VERSION, not
	program VERSION.
	* meta-server/README.protocol: new file

2003-10-25  Roland Clobus <rclobus@bigfoot.com>
	* gnocatan.spec: Applied patch 829404 by Daniel Jensen
	* client/gui.c: Removed compiler warning introduced at 2003-10-19

2003-10-24  Jeff Breidenbach  <jab@debian.org>

	* debian/*: More scrollkeeper packaging fixes.

2003-10-20  Jeff Breidenbach  <jab@debian.org>

	* debian/rules, debian/control: Better scrollkeeper-ing.

2003-10-19  Roland Clobus <rclobus@bigfoot.com>
	* client/gui.c: Added word wrap to client messages window.

2003-10-17  Roland Clobus <rclobus@bigfoot.com>
	* ai/player.c, client/player.c, po/de.po, po/es.po, po/gnocatan.pot:
	Updated german translations.

2003-10-17  Bas Wijnen <b.wijnen@phys.rug.nl>
	* client/client.c, client/player.c, client/player.h: Fixed reconnect
	bug.
	* common/network.c, server/gnocatan-server.c: Fixed broken pipe bug.

2003-10-17  Bas Wijnen <b.wijnen@phys.rug.nl>
	* po/de.po, po/es.po, po/gnocatan.pot: Updated.
	* server/gnocatan-server-gtk.c: Improved code.
	* server/gnocatan-server.c: Ignored broken pipe.

2003-10-15  Bas Wijnen <b.wijnen@phys.rug.nl>

2003-10-14  Jason Long <jlong@messiah.edu>
	* INSTALL: removed note about requiring the Gnome prefix.
	* client/gui.c, server/gnocatan-server-gtk.c: replace gnome_pixmap_file
	with gnome_program_locate_file, which uses the application-specific
 	pixmap directory instead of Gnome's pixmap directory.
 	* server/Makefile.am: make DATADIR available to gnocatan-server-gtk.
	* client/trade.c: Fixed reconnect bug.
	* po/de.po, po/es.po, po/gnocatan.pot: Updated.
	* server/conquest+ports.game, server/conquest.game,
	server/four-islands.game, server/seafarers-gold.game,
	server/seafarers.game, server/x.game: Added pirate.

2003-10-15  Bas Wijnen <b.wijnen@phys.rug.nl>
	* README: Changed version number.
	* client/player.c: bugfix.
	* po/de.po, po/es.po, po/gnocatan.pot: updated.

2003-10-15  Bas Wijnen <b.wijnen@phys.rug.nl>
	* ai/client.c: Use new disconnect protocol.
	* client/build.c: Fixed ship move undo bug.
	* server/gold.c, server/robber.c, server/trade.c: Fixed viewer bugs.
	* po/de.po, po/es.po, po/gnocatan.pot: Updated.

2003-10-13  Bas Wijnen <b.wijnen@phys.rug.nl>
	* client/client.c, server/pregame.c: Added pirate position to
	reconnect info.
	* common/game.c, server/player.c, server/pregame.c, server/server.h:
	Bugfixes.
	* common/game.c, server/player.c, server/pregame.c: Bugfixes.

2003-10-12  Roland Clobus <rclobus@bigfoot.com>
	* client/admin_gtk.c, client/connect.c, common/network.c,
	common/network.h, common/state.c, meta-server/gnocatan-meta-server.c,
	server/gnocatan-server.c, server/meta.c: Changed net_free to NULLify
	the session, changed the meta-server connection dialog, fixed bug
	#717982, added meta-server redirections without port-number.

2003-10-12  Bas Wijnen <b.wijnen@phys.rug.nl>
	* AUTHORS: Added my name.
	* Makefile.am: Fixed make distcheck bug.
	* po/de.po, po/es.po, po/gnocatan.pot: Updated.

2003-10-12  Bas Wijnen <b.wijnen@phys.rug.nl>
	* ai/client.c, client/client.c: Fixed version conflict bug.
	* po/de.po, po/es.po, po/gnocatan.pot: Updated.

2003-10-10  Jason Long <jlong@messiah.edu>
	* Removed client/help/C/images/*.gif client/help/C/gnocatan.sgml,
	client/help/C/topic.dat; added xmldocs.make, omf.make,
	client/help/C/gnocatan.xml, client/help/C/gnocatan-C.omf,
	client/help/C/legal.xml, client/help/C/images/*.png; changed
	client/help/C/Makefile.am, Makefile.am, client/Makefile.am,
	client/gnocatan.c: bring Gnocatan help system up to Gnome2 standards.

2003-10-04  Roland Clobus <rclobus@bigfoot.com>
	* client/client.c,client/config-gnome.c,client/config-gnome.h,
	client/connect.c,client/gui.c,client/i18n.c: Settings dialog uses
	config-gnome.c. Removed French and Italian, due to unavailable
	translations. 

2003-10-04  Roland Clobus <rclobus@bigfoot.com>
	* client/gui.c,server/gnocatan-server-gtk.c: The application icons are
	now shown.

2003-10-12  Bas Wijnen <b.wijnen@phys.rug.nl>
	* common/game.c, common/map.c, common/map.h, common/map_query.c: Added
	support for nodes where setup is not allowed.

2003-10-12  Bas Wijnen <b.wijnen@phys.rug.nl>
	* client/client.c, client/player.c, client/player.h, common/game.h,
	server/server.h: Added arbitrary point tokens.

2003-10-12  Bas Wijnen <b.wijnen@phys.rug.nl>
	* client/identity.c, client/player.c, client/player.h,
	server/player.c, server/pregame.c: Finished viewer support.
	* common/map_query.c: Fixed bug with pirate.

2003-10-12  Bas Wijnen <b.wijnen@phys.rug.nl>
	* server/develop.c, server/player.c, server/server.h: Allowed multiple
	development cards of the same type.
	* client/client.c, server/discard.c, server/gold.c, server/robber.c,
	server/server.c, server/player.c, server/pregame.c, server/server.h,
	server/turn.c: Added support for viewers and disconnected players.
	* server/develop.c, server/player.c, server/pregame.c,
	server/resource.c, server/robber.c, server/turn.c: Cleanup.

2003-10-12  Jeff Breidenbach  <jab@debian.org>

	* debian/control, debian/changelog: prepare for 0.8.0 package

2003-10-11  Bas Wijnen <b.wijnen@phys.rug.nl>
	* ai/greedy.c, client/client.c, client/client.h, client/guimap.c,
	client/robber.c, common/map.c, common/map.h, common/map_query.c,
	server/robber.c: Prepared client for pirates, bugfixes.
	* client/build.c, client/client.c. client/guimap.c, client/robber.c,
	client/turn.c, common/map.h, common/map_query.c, server/buildutil.c,
	server/robber.c server/server.h server/turn.c: Completed pirates in
	server and client.  Bugfixes.
	* common/log.c: Code cleanup.
	* server/gnocatan-server-gtk.c: Used message window for log.

2003-10-10  Bas Wijnen <b.wijnen@phys.rug.nl>
	* common/game.c, common/game.h, common/map.c, common/map.h,
	common/map_query.c, server/robber.c, server/turn.c: prepared server
	for pirates.

2003-10-10  Bas Wijnen <b.wijnen@phys.rug.nl>
	* ai/client.c: Fixed AI naming bug.
	* client/gui.c: Made code nicer, fixed bugs.
	* client/robber.c: Fixed language bug.
	* client/theme.c: Made code nicer, fixed scaling bugs.

2003-10-03  Roland Clobus <rclobus@bigfoot.com>
	* client/gold.c: Cosmetic change for the Choose Gold dialog.

2003-10-03  Bas Wijnen <b.wijnen@phys.rug.nl>
	* server/player.c: Bugfix.
	* server/buildutil.c: Fixed bug #817465.
	* server/gold.c: Removed debugging statement.
	* client/gui.c: Inserted startsize patch (fixes bug #722641).

2003-10-03  Bas Wijnen <b.wijnen@phys.rug.nl>
	* server/player.c: Bugfix.

2003-10-01  Bas Wijnen <b.wijnen@phys.rug.nl>
	* ai/client.c, client/client.c, server/player.c, server/pregame.c,
	server/server.c, server/server.h: Changed protocol for sending initial
	player name.
	* ai/client.c, client/client.c, server/player.c: Added extensions to
	protocol, to allow future features without needing a minor version
	change (which would break compatibility).

2003-09-30  Bas Wijnen <b.wijnen@phys.rug.nl>
	* many files, didn't record which: Fixed const<->non-const warnings
	introduced by previous 2 patches.
	* client/theme.c: Bugfixes in scaling tiles.
	* client/guimap.c: Improved code.
	* client/gui.c: Fixed settings update bug.

2003-08-17  Jason Long  <jasonlong@users.sourceforge.net>
	* client/admin-gtk.c, client/connect.c, client/discard.c,
	client/gameover.c, client/gui.c, client/histogram.c,
	client/legend.c, client/monopoly.c, client/name.c,
	client/plenty.c, client/settingscreen.c: use GtkDialog
	instead of deprecated GnomeDialog

2003-08-17  Jason Long  <jasonlong@users.sourceforge.net>
	* configure.in: remove references to macros directory and
	add checks for Gnome2
	* client/Makefile.am, common/Makefile.am, server/Makefile.am,
	ai/Makefile.am, meta-server/Makefile.am:
	use GNOME2_CFLAGS and GNOME2_LIBS or GLIB2_LIBS for INCLUDES
	and LDADD
	* client/connect.c: don't destroy cserver_dlg a second time
	* client/gui.c (gui_draw_hex, gui_draw_edge, gui_highlight_chits,
	expose_map_cb), client/guimap.c (redraw_node): fixed some
	drawing issues (Gnocatan was trying to draw to the backing
	store before it was created)
	* client/gui.c (build_messages_panel), common/common_gtk.c,
	server/gnocatan-server-gtk.c (build_interface): use
	GtkTextView instead of deprecated GtkText
	* client/gui.c (register_gnocatan_pixmaps): use GtkIconFactory
	instead of deprecated gnome_stock_pixmap_register
	* client/guimap.c (guimap_terrain), client/theme.c: use
	GdkPixbuf instead of Imlib
	* client/config-gnome.c, client/gui.c, client/i18n.c,
	client/identity.c, server/gnocatan-server-gtk.c: miscellaneous
	changes for Gnome2

2003-09-29  Bas Wijnen <b.wijnen@phys.rug.nl>
	* ai/client.c, client/client.c, server/turn.c: made ship move back
	more logical in protocol.
	* server/buildutil.c, server/buildutil.c: bugfixes.
	* common/map_query.c: Made query more general.

2003-09-29  Bas Wijnen <b.wijnen@phys.rug.nl>
	* server/buildutil.c, server/server.h, server/turn.c: Fixed longest
	road bug.
	* ai/client.h: Fixed bug.
	* client/client.c, server/buildutil.c, server/develop.c,
	server/pregame.c, server/server.h, server/turn.c: Changed undo protocol
	to let the server do the thinking.
	* server/turn.c: Fixed bug #698611

2003-09-28  Bas Wijnen <b.wijnen@phys.rug.nl>
	* server/gnocatan-server-gtk.c: Fixed UI bug in sevens rule.

2003-09-28  Bas Wijnen <b.wijnen@phys.rug.nl>
	* ai/ai.c, ai/client.h, ai/greedy.c: Chat when aborting a game with
	gold.  Function is not actually implemented yet.
	* client/client.c, client/client.h, client/gold.c: Fixed bugs in
	gold and changed some states from goto to push/pop.
	* common/buildrec.h: Preparing to fix longest road undo bug.
	* common/map_query.c, server/buildutil.c: Fixed longest road bug.
	* server/develop.c, server/discard.c, server/gold.c, server/player.c,
	server/pregame.c, server/robber.c, server/server.h, server/trade.c,
	server/turn.c: Fixed bugs and changed most states from goto to
	push/pop.
	* docs/server_states.fig, docs/client_states.fig, docs/README.states:
	New files documenting the (new) state model of server and client.

2003-09-26  Bas Wijnen <b.wijnen@phys.rug.nl>
	* ai/client.c, ai/computer.h, ai/greedy.c: AI crashed when there
	was gold in the game.  Now it exits gracefully.

2003-08-15  Roland Clobus <rclobus@bigfoot.com>
	* common/Makefile.am, meta-server/Makefile.am, po/Makefile.in.in: 
	'make distcheck' aborted with an error.  Removed reference to
	non-existing po/Changelog and updated the generation of
	common/gnocatan-path.h
	* po/de.po, po/es.po, po/gnocatan.pot: Changed automatically (line
	numbers in comments) by make distcheck.

2003-09-25  Bas Wijnen <b.wijnen@phys.rug.nl>
	* ai/greedy.c: Fixed bug.
	* server/player.c, client/player.c, client/client.c: Fixed bug.
	* common/map_query.c, server/gold.c: Fixed incorrect C.

2003-08-15  Yusei <yusei@ragondux.com>
	* server/player.c: fixed a bug with anonymous players that caused the
	first player to get their turn.

2003-08-15  Roland Clobus <rclobus@bigfoot.com>
	* client/legend.c: fixed text-display for gold in legend-dialog

2003-09-25  Bas Wijnen <b.wijnen@phys.rug.nl>
	* ai/client.c: Let ai prefer 2:1 trade.

2003-08-18  Roland Clobus  <rclobus@bigfoot.com>
	* client/client.c, server/resource.c, ai/client.c, ai/greedy.c,
	ai/client.h: Fixed bug 652707. The ai now correctly handles the
	out-of-resource-card situation. Also the client is fixed. As a side
	effect, I enabled the 2:1 trade for the AI.  Applied with minor
	changes by Bas Wijnen.
	
2003-09-25  Bas Wijnen <b.wijnen@phys.rug.nl>
	* po/de.po: Fixed a translation.

2003-08-14  Bas Wijnen <b.wijnen@phys.rug.nl>
	* server/gold.c, client/gold.c: fixed bug that gold was not taken out
	of the bank.  Added support for giving out gold during setup.  Fixed
	display of gold choosing dialog (update bank etc).

2003-08-14  Bas Wijnen <b.wijnen@phys.rug.nl>
	* server/pregame.c server/gold.c server/server.h: gold is now also
	given out in setup phase.

2003-08-14  Bas Wijnen <b.wijnen@phys.rug.nl>
	* client/themes/Iceland/theme.cfg: Made the Iceland theme use its gold
	tile.

2003-08-14  Yusei <yusei@ragondux.com>
	* new file client/ship_move.c; common/game.c, client/gui.c,
	client/Makefile.am, common/common_gtk.c: Fixed truncated long lines
	from server, added a ship move icon, added possibility to make message
	window a fifo.

2003-08-09  Roland Clobus  <rclobus@bigfoot.com>
	* client/player.c: Keep showing the names and scores of disconnected
	players. Now you can see the scores of the other players at the end
	of the game.
	
2003-08-03  Roland Clobus  <rclobus@bigfoot.com>
	* client/client.c, client/client.h, client/develop.c, client/player.c,
	client/player.h, client/resource.c: Fixed bug 600765. The client can
	now play several consecutive games, restart is not needed anymore.

2003-08-02  Bas Wijnen  <b.wijnen@phys.rug.nl>

	* new files client/gold.c, client/gold.png, server/gold.c,
	server/seafarers-gold.game; configure.in, client/Makefile.am,
	client/admin-gtk.c, client/client.c, client/client.h, client/gui.c,
	client/gui.h, client/guimap.c, client/legend.c, client/resource.c,
	client/theme.c, client/theme.h, common/map.c, common/map.h,
	common/network.h, po/Makefile.in.in, server/Makefile.am,
	server/glib-driver.c, server/gnocatan-server.c, server/player.c,
	server/pregame.c, server/resource.c, server/server.h, server/turn.c: 
	Some bugfixes, added support for gold terrain.  Set version to 0.8.0
	due to changes in the protocol.

2003-07-26  Bas Wijnen  <b.wijnen@phys.rug.nl>

	* ai/client.c, ai/player.c, ai/player.h, client/build.c,
	client/client.c, client/client.h, client/gui.c, client/guimap.c,
	client/player.c, client/player.h, client/turn.c, common/buildrec.c,
	common/map.h, common/map_query.c, common/state.c, server/buildutil.c,
	server/server.h, server/turn.c: Added sailing of ships.

	* Fixed bug that ships may disappear on reconnect.

2003-07-19  Bas Wijnen  <b.wijnen@phys.rug.nl>

	* ai/greedy.c: Fixed ai building bug 772865
	
	* server/gnocatan-server-gtk.c, server/meta.c, server/server.h:
	Added "Send hostname" for metaserver to allow masqueraded hosts to
	show correctly (they need a forwarded port).

	* server/player.c, server/pregame.c: Fixed bug 770314.

	* common/map_query.c: New longest road algorithm, fixes bugs
	  #762927 and #774107.

2003-07-04  Bas Wijnen  <b.wijnen@phys.rug.nl>

	* client/gui.c: Added hotkey support for standard actions

2003-05-31  Jeff Breidenbach  <jab@debian.org>

	* Security fixes courtesy of Bas Wijnen

2003-02-21  Jeff Breidenbach  <jab@debian.org>

	* debian/rules: Adjusted .deb build rules to Steve's suggestion.
	  Allows debuild to run from pristine CVS checkout while still
	  allowing debian/ tweakers to avoid some build latency.

2003-02-14  Andy Heroff  <aheroff@ameritech.net>

	* server/player.c: Fixed several GList usage issues in player
	  reconnection code. Need to always store the return value from
	  an append or remove, also don't need to allocate a list node
	  when the GList pointer is NULL. NULL is considered the empty
	  list value.

	* server/turn.c: Check for NULL player when trying to hand out
	  resources after a roll. We can run into this if a player drops
	  and a roll occurs while he is disconnected. Fixes bug 621358,
	  but creates bug 686956.

2003-02-13  Andy Heroff  <aheroff@ameritech.net>

	* Batch fix of bugs 205475, 480328, 482336, 482744. Cleaned up
	  compiler warnings.

	* ai/ai.c: Removed goto. Added warning when the computer names file
	  can't be found.

	* server/gnocatan-server-console.c: Added printing of usage
	  information if attempt to start server returns FALSE.

	* server/gnocatan-server.c: Added missing CR to log message. Changed
	  g_error call to g_critical call when game params are not found to
	  prevent server from exiting at that point, also allowing the call
	  to return FALSE in that case.

2003-02-11  Andy Heroff  <aheroff@ameritech.net>

	* server/trade.c: Fixed SF bug 660814 regarding server crash during
	  trading. Wrong quote list nodes were being deleted when a new
	  quote was issued which removed a request for a resource for which
	  there was already a quote on the table.

2003-01-24  Steve Langasek  <vorlon@debian.org>

	* client/settingscreen.c, po/gnocatan.pot, po/de.po: fix misspelling.

	* po/es.po: translation improvements.  Although only 60% of the
	  gettext strings are translated, the game is now almost
	  completely playable in Spanish.

	* debian/rules: tweak Debian build script so that we can skip
	  certain developer-only tasks, and so we don't end up with an
	  extra changelog in the directory.

2003-01-23  Steve Langasek  <vorlon@debian.org>

	* client/connect.c, common/meta.h: automatically upgrade the
	  metaserver setting to one that works if the old metaserver is
	  saved in the client settings.

2003-01-21  Steve Langasek  <vorlon@debian.org>

	* client/client.h, client/resource.c, client/monopoly.c,
	  client/player.c: use caller-provided buffer for
	  resource_cards(), to eliminate the previous kludge :)

2003-01-21  Roman Hodek  <roman@hodek.net>

	* po/de.po: Fixed a few German translations after Steves changes
	below.

	* client/resource.c (resource_cards): let it use two alternating
	static buffers, because this function is sometimes called twice as
	function argument.

2003-01-21  Steve Langasek  <vorlon@debian.org>
	* client/client.c, client/client.h, client/player.c,
	  client/resource.c, client/trade.c: extensive reworking of
	  string handling for better i18n support.  The code still needs
	  some work to not depend on English-style plural rules, but the
	  game should now be sanely translatable to a wide range of
	  languages.

	* po/de.po, po/es.po, po/gnocatan.pot: update the Spanish and
	  German translations in accordance with the above.

2003-01-19  Roman Hodek  <roman@hodek.net>

	* po/gnocatan.pot: rebuilt

	* po/de.po, po/es.po: updated from new .pot; de is fixed already
	(not many changes...), es still needs more translations
	
	* ai/greedy.c: AI chat spelling fixes by Tril <tril@tunes.org>

	* client/trade.c (is_domestic_trade_allowed): patch by Tril
	<tril@tunes.org>: allow trade even if nobody has the resource in
	question, in case somebody wants to give away for free :)

	* gnocatan.spec: applied patch by Daniel Jensen
	<jensend@iname.com>, adding manpages and fixing images (release 3)

2003-01-16  Steve Langasek  <vorlon@debian.org>
	* common/meta.h, meta-server/meta-report: change to using
	  gnocatan.debian.net as the default metaserver instead of
	  the defunct term1.dccs.com.au.

2003-01-15  Jeff Breidenbach  <jab@debian.org>

	* themes.c: incorporate string terminator patch from Hal Eisen

2003-01-15  Steve Langasek  <vorlon@debian.org>
	* gnocatan.spec: RPM packaging updates from Daniel Jensen

2003-01-14  Steve Langasek  <vorlon@debian.org>
	* client/Makefile.am: add an explicit dependency on authors.h to
	  make sure it's generated when we need it.

2003-01-12  Jeff Breidenbach  <jab@debian.org>

	* AUTHORS: adjust my email

2003-01-12  Steve Langasek  <vorlon@debian.org>
	* ai/Makefile.am: don't link GNOME libs for a binary that has
	  no gui.

2003-01-11  Steve Langasek  <vorlon@debian.org>
	* client/Makefile.am, client/guimap.c, client/theme.c,
	  debian/rules: further refine the placement of image files.

	* configure.in, ai/client.c, ai/develop.c, ai/player.c,
	  ai/resource.c, client/chat.c, client/client.c,
	  client/develop.c, client/player.c, client/resource.c,
	  client/settingscreen.c, po/de.po, po/es.po, po/gnocatan.pot:
	  Gettext enhancements: don't construct strings by
	  concatenation, don't mark strings for translation with _N()
	  that are non-translatable (such as '%s').
	  Add Spanish to the list of supported languages and begin
	  localizing.
	  Revert accidental breakage of the de.po file.

	* server/Makefile.am, server/gnocatan-server-gtk.c:
	  fix the directory lookup for game themes

2003-01-10  Steve Langasek  <vorlon@debian.org>
	* docs/Makefile.am, docs/gnocatan.6, docs/gnocatan-server-gtk.6,
	  docs/gnocatan-server-console.6, Makefile.am, configure.in,
	  docs/.cvsignore, debian/gnocatan-server-console.files,
	  debian/gnocatan-server-gtk.files, debian/rules: add 
	  preliminary manpages.	  

	* debian/gnocatan-server-console.undocumented, 
	  debian/gnocatan-server-gtk.undocumented,
	  debian/gnocatan-client.undocumented:
	  Not undocumented anymore.

2003-01-09  Steve Langasek  <vorlon@debian.org>
	* AUTHORS, client/Makefile.am, client/gui.c, po/gnocatan.pot,
	  po/de.po: bring the AUTHORS file up-to-date, and autogenerate
	  the about box list from this file.	  

	* client/Makefile.am: s/pixmap_DATA/image_DATA/, to please
	  automake.

2003-01-08  Steve Langasek  <vorlon@debian.org>

	* client/theme.c: use a more portable variadic macro
	  syntax, to address OS X concerns

	* server/gnocatan-server.desktop, server/Makefile.am: add a
	  GNOME desktop entry for the GTK server, so it's easier to
	  start from the menu.

	* ai/Makefile.am, client/Makefile.am, common/gnocatan-path.h.in,
	  server/Makefile.am, debian/dirs, debian/gnocatan-ai.files,
	  debian/gnocatan-server-data.files, debian/rules, gnocatan.spec,
	  server/gnocatan-server.c: move /usr/share/gnocatan to
	  /usr/share/games/gnocatan, per the FHS; move
	  things-that-are-not-pixmaps out of /usr/share/pixmaps.

2003-01-01  Jeff Breidenbach  <jab@debian.org>

	* debian/gnocatan-meta-server.init: privilige reduction

	* debian/control: adjust dependencies, add co-maintainers.

	* debian/changelong: prepare for upload to Debian

2002-12-25  Roman Hodek  <roman@hodek.net>

	* configure.in: Some changes to make it work with autoconf2.50 and
	automake-1.7.
	Set version to 0.7.1.90 [internal snapshot]

	* depcomp, po/ChangeLog: new

	* acconfig.h: removed obsolete file

	* Makefile.am (distclean-local): remove some more stuff

	* gnocatan.spec: applied patch by Brian Wellington

	* client/player.c (player_has_quit): remove player also from
	internal list for a more meaningful message on reconnection.

	* server/player.c, server/pregame.c, server/server.h: remove
	redundant is_game_full variable and replace by
	game->num_players == game->params->num_players
	
	* server/player.c (player_revive): send an explicit note to
	players that a reconnection has happened

	* server/player.c (player_set_name): explicitly tell if name was
	already in use and so why one is 'anonymous'

2002-07-22  Roman Hodek  <roman@hodek.net>

	* client/Makefile.am (install-data-hook): fix silly thinko.

2002-07-21  Roman Hodek  <roman@hodek.net>

	* 0.7.1 released!!
	
	* debian/changelog, gnocatan.spec: bump version number to 0.7.1.
	
	* client/gui.c (menu_settings_cb): use GTK_EXPAND attribute in x
	dir (looks better). Delay signal_connect calls for language
	buttons to avoid gtk assertation failures.

	* client/Makefile.am: omit CVS dirs for theme file installing and
	exporting

	* client/help/C/Makefile.am: $(DESTDIR) was missing

2002-07-09  Roman Hodek  <roman@hodek.net>

	* ai/greedy.c: Introduce better, situation-related chat messages.

	* ai/client.c (client_chat): obey chatty parameter, call
	computer_funcs.chat() with occasion parameters

	* ai/client.c: added hooks for client_chat()

	* ai/client.h, ai/computer: changed prototypes for client_chat()
	et al.

	* po/de.po: updated	
	
2002-07-06  Jeff Breidenbach  <jeff@jab.org>

	* debian/rules: package upstream changelog, readme

2002-07-06  Roman Hodek  <roman@hodek.net>

	* theme.c, theme.h: new files for theme handling

	* client/Makefile.am: added theme.[ch], added hook for installing
	theme data

	* client/gnocatan.c: call init_themes()

	* client/gui.c (menu_settings_cb, settings_apply_cb): new option
	menu to select theme added to setting dialog

	* client/guimap.c: in many places replace hardcoded pixmaps/colors
	by what's defined in current theme

	* client/guimap.h: New parameter 'terrain' for draw_dice_roll().

	* client/histogram.c: pass new parameter to draw_dice_roll().

	* po/de.po: updated

2002-06-19  Jeff Breidenbach  <jeff@jab.org>

	* debian/rules: adapt to non-temporary Makefile.in files

2002-06-17  Roman Hodek  <roman@hodek.net>

	* ai/ai.c (main): result of getopt must be stored in an int.

	* client/connect.c (connect_create_dlg): saved_meta_server must be
	strdup-ped if coming from env or fixed str.

2002-06-12  Jeff Breidenbach  <jab@debian.org>

	* debian/control: package description tweaks 

2002-06-09  Roman Hodek  <roman@hodek.net>

	* ai/greedy.c (greedy_consider_quote, trade_desired), ai/trade.c,
	ai/client.c: new functions to make AI respond to trade requests;
	maybe not really clever yet, but at least a start.
	Again removed some unnecessary printf()s.

	* ai/greedy.c (best_road_to_road_spot): don't set up roads on sea.
	
	* ai/client.c (mode_year_of_plenty): send plenty selection _after_
	receiving what is in bank to avoid protocol error.

	* client/client.c (mode_game_over): accept all messages in
	mode_game_over to avoid error messages.

	* client/monopoly.c: added #include "config.h" before gnome.h to
	make gettext work

	* common/state.c (sm_pop_all_and_goto): new func to avoid
	undefined state after sm_pop_all().

	* client/client.c (check_other_players): when receiving game won
	message, use sm_pop_all_and_goto(), otherwise it can happen that
	the NET_CLOSE event is already received during processing of the
	sm_goto() and the state is undefined and an assertation fails.

	* server/gnocatan-server.c (cfg_set_*): check for params != NULL.

2002-06-07  Jeff Breidenbach  <jab@debian.org>

	* debian/contol: merge debian packaging update

2002-06-06  Roman Hodek  <roman@hodek.net>

	* configure.in, acconfig.h: export ALL_LINGUAS to config.h

	* client/i18n.[ch]: new files for language setting handling
	handles available languages, initializing NLS from saved setting
	or environment, and changing language

	* client/Makefile.am: added i18n.[ch]

	* client/gnocatan.c (main): call init_nls() instead of doing stuff
	itself

	* client/gui.c: make settings dialog have separate pages, now that
	the number of setting grows...
	new page for language setting (TODO: dynamic GUI switch!)

	* po/de.po: updated

2002-06-03  Roman Hodek  <roman@hodek.net>

	* client/gui.c (splash_build_page): use a viewport widget around
	the splash pixmap to avoid it is drawn over the tab area if space
	is too small for it.

	* po/.cvsignore, intl/.cvsignore: new

2002-06-02  Roman Hodek  <roman@hodek.net>

	* configure.in: bumped version to 0.7.1 (prelim.), enabled NLS

	* client/chat.c (chat_set_focus): new function to grab focus for
	chat entry window (to not have to type on it all the time...)
	client/client.c: call chat_set_focus in various places

	* everywhere: run gettextize to create po/ subdir, change
	configure.in and Makefiles for gettext, created German
	translation, add more _() marks in a bunch of places, include
	config.h where needed before gnome.h

	* ai/client.c: one more exit fix, remove some unnecessary printfs.

	* ai/*.c: started to prepare AI player for domestic trade
	
	* client/histogram.c: Force histogram_dlg and table to NULL if
	dialog is closed. 

	* maintained */.cvsignore
	
2002-05-31  Roman Hodek  <roman@hodek.net>

	* meta-server/gnocatan-meta-server.c (client_create_new_server): 
	revert -m localhost to -r

2002-05-28  Andy Heroff  <aheroff@ameritech.net>

	* client/chat.c: Fixed parsing of /me command in chat.

2002-05-27  Roman Hodek  <roman@hodek.net>

	* 0.7.0 released!!
	
	* configure.in, gnocatan.spec, debian/changelog: bumped version to
	0.7.0.

	* server/pregame.c, ai/greedy.c, common/map_query.c: catched a
	bunch of NULL pointer accesses revealed by 'The Pond' that isn't
	totally surrounded by sea.

	* INSTALL, README: modernized a bit

	* server/Makefile.am: added $(includedir) to INCLUDES so that
	gdk_imlib.h is found in all cases.

2002-05-24  Roman Hodek  <roman@hodek.net>

	* configure.in: set default prefix to output of gnome-config
	--prefix (if available)

	* common/Makefile.am: new rule to generate gnocatan-path.h from
	gnocatan-path.h.in with datadir and bindir substituted

2002-05-23  Roman Hodek  <roman@hodek.net>

	* client/histogram.c: if new value is registered, update the
	graph; this revealed that the drawing worked only by incident, the
	curve area overlayed the bars... solution was to draw bars and
	curve in the same expose callback.

	* common/common_gtk.c (check_gtk_widget): Work around a GTK bug:
	if mouse is inside a toolbar button that becomes sensitive (e.g.
	the "Roll Dice" button), you had to move out and in the mouse
	before you could click.

	* server/gnocatan-server-console.c (main): added new option -m to
	set meta server name

	* server/gnocatan-server-gtk.c (build_interface): added new field
	for meta server name

	* server/meta.c: make name of meta server to connect to a global var

	* client/connect.c (create_server_dlg): remove "start server"
	button in create server dialog, and use standard OK/Cancel buttons
	instead. (I finally found out how to do this :)

2002-05-22  Roman Hodek  <roman@hodek.net>

	* client/gui.c: new option to show legend as a page besides the
	map (someone with lack of screen space for the dialog suggested
	that)

	* client/legend.c (legend_create_content): separated out from
	legend_create_dialog so legend page can use same code

	* client/gui.c: two new checkboxes in the settings dialog to
	disable use of colors in the message window and player summary.

	* common/common_gtk.c (log_set_func_message_color_enable): new
	interface to en/disable colors in message window
	(message_window_log_message_string): if msg_colors is false, use
	black

	* client/player.c (player_modify_statistic): obey
	color_summary_enabled

2002-05-21  Roman Hodek  <roman@hodek.net>

	* client/help/C/gnocatan.sgml: Updated with respect to recent
	developments/changes, updated some images to match current
	looking.

	* meta-server/gnocatan-meta-server.c (client_create_new_server):
	Pass full hostname to created servers in environment. Otherwise
	the server will register to the meta-server as running on
	"localhost" and it won't be reachable from outside.

	* debian/gnocatan-ai.menu: Fix typo ('-' too much again)

	* debian/gnocatan-meta-server.conffiles: init.d files is a conffile

2002-05-20  Jeff Breidenbach  <jab@debian.org>

	* Fix splash screen packaging bug.

2002-05-20  Roman Hodek  <roman@hodek.net>

	* client/gui.[ch], client/client.c: on startup show a splash
	screen that disappears on the first connect. Image contributed by
	Tobias Jakobs.
	
	* client/gui.c (help_about_cb): collected more names from
	the ChangeLog and added them to the about box.

	* client/histogram.c: paint chips as x axis labelling like on map;
	probability is a triangle rather Gaussian!! fix drawing.

	* client/guimap.c (display_hex): separate out drawing of dice chip
	into draw_dice_roll (needed by histogram also now).

	* ai/client.c (global_filter): if net connection was close, print
	message and exit.
	
	* client/client.c (global_filter): likewise, but set status to
	offline.

	* client/histogram.c: added y axis labelling, draw normal
	distribution

	* server/server.c (new_computer_player): close inherited fd's, use
	_exit normally to avoid GTK atexit procedures running.

	* deian/gnocatan-ai.menu: fix typo

2002-05-19  Roman Hodek  <roman@hodek.net>

	* Release 0.6.99 here as beta for 0.7.0.
	
	* client/connect.c (build_create_interface): new spin for number
	of ai players.

	* ai/ai.c (random_name): don't open computer_names in rw mode;
	added srand to avoid rather likely case that two ai players
	started closely together choose the same name.

	* server/player.c: made tournament mode work;
	Added PB_SILENT mode for player_broadcast.

	* server/server.c (new_computer_player): new argument 'server'
	(for completeness), simplify a bit, start a second child to avoid
	zombies

	* server/gnocatan-server-console.c: new -c option to start a
	number of computer players

	* meta-server/gnocatan-meta-server.c (client_create_new_server):
	parse number of ai players and pass it on to server

	* ai/Makefile.am: remove admin-gtk stuff, obviously copied from
	client/Makefile.am

	* Makefile.am (dist-hook): added spec file, autogen.sh, and debian
	files to dist tarball

	* server/Makefile.am: added new games

	* common/Makefile.am: added gnocatan-path.h

	* client/help/C/Makefile.am (dist-hook): add images to dist tarball

	* gnocatan.spec: best-effort try to implement same sub packages
	scheme as for Debian, but untested
	
	* debian/control: added Recommends: gnocatan-ai to both server
	packages, as they can start ai clients

2002-05-16  Roman Hodek  <roman@hodek.net>

	* client/chat.c (chat_parser): Fix /me.

	* meta-server/gnocatan-meta-server.c (client_create_new_server): 
	Emit an syslog error message if server cannot be exec-ed.

	* Make everything compile also with -Werror.
	
	* debian subdir:
	New package layout:
	- merge -data into -client, data are too small to justify a
	separate Arch: all package
	- split -server into -server-gtk, -server-console (much less
	dependencies!), and -server-data (common stuff)
	- new -meta-server and -ai packages
	A few debian/rules cleanups.

2002-05-13  Roman Hodek  <roman@hodek.net>

	* client/connect.c (show_waiting_box, close_waiting_box): new
	dialog box indicating the we're waiting for an answer from a meta
	server
	add net functions for querying meta server about game types and
	creating a new server
	(meta_notify): parse welcome line for protocol version, send own
	version, parse proto 1.0 data
	(create_server_dlg): new dialog for creating a new game server via
	meta server
	(create_meta_dlg): add proto 1.0 data (victory points, sevens
	rule) and a button to create a new server (if proto >= 1.0)

	* client/client.c: implemented server notes (not used yet).

	* client/chat.c: implemented IRC-compatible /me.
	
	* ai/ai.c: use gnocatan-path.h

	* server/player.c (check_versions): ignore rightmost number (after
	final '.') because patchlevel changes shouldn't make protocol
	incompatible, otherwise simplify
	(mode_bad_version, mode_game_full): send ERR to client
	(mode_global): call start_timeout

	* server/server.c (game_server_start): pass Game* to
	meta_send_details
	implemented timeout to exit server after some time without
	players.
	
	* server/server.h (struct Game): add client_version
	(prototypes): pass Game* to meta_send_details

	* server/gnocatan-server.h: use gnocatan-path.h

	* server/meta.c (meta_send_details): send proto 1.0 data if server
	can take it, need Game* as argument for current number of players
	(meta_event): parse welcome message for version, send own version
	generally pass Game* instead of GameParams* to meta_send_details

	* server/gnocatan-server.c (cfg_set_timeout): new

	* server/gnocatan-server-console.c (main): new options -k (kill
	server after some with no players), -T (terrain type),
	remove unneeded optarg for -r
	(usage): clean up

	* meta-server/gnocatan-meta-server.c (struct Client): add
	protocol_{major,minor}
	(client_list_servers): send more data for proto 1.0 clients
	(client_list_types): new function to list available game types
	(client_create_new_server): new function to start a game server on
	client request
	(try_make_server_complete): cope with proto 0 clients
	(client_process_line): process proto 1.0 requests and version info
	coming from client
	(select_loop): call new reap_children to get rid of zombie servers
	(setup_accept_sock): loop over addrinfos to not miss the IPv4 one :)
	(setmyhostname): new, hostname needed when starting a server
	(general): undefine LOG
	(general): do some logging via syslog

	* meta-server/meta-report: New calling syntax:
	meta-report [request [server [protocol]]]
	defaults: request=client, server=$GNOCATAN_META_SERVER, protocol=1.0

	* meta-server/Makefile.am: also include from common/

	* common/network.c:
	(write_ready, net_write): protect against closed sessions.
	PF_UNSPEC cleaner than AF_UNSPEC.
	Undefine LOG.

	* configure.in: introduce META_PROTOCOL_VERSION,
	  bump version to 0.6.99 (beta for 0.7.0)
	
	* acconfig.h: added META_PROTOCOL_VERSION

2002-05-06  Roman Hodek  <roman@hodek.net>

	* ai/greedy.c, ai/client.h: Fix "no prototype for foobar" warnings
	by introducing some statics and a new prototype.

	* Merged in latest Debian version (0.6.1-6), including:
	   - IPv6 support by using getaddrinfo()
	   - my connect dialog changes that add a new field for naming the
	     meta server to contact

	* Added new games in server/, contributed by <piman@sacredchao.net>:
	  canyon.game conquest.game  pond.game square.game star.game x.game
          And one extended by me to have ports:
	  conquest+ports.game 
	
2002-03-10  Steve Langasek <vorlon@dodds.net>

	* clean up the SGML handling so that it matches the behavior of 
	  the Debian tools (which everyone seems to be using).

2002-03-10  Andy Heroff <aheroff@ameritech.net>

	* Modified call to execv, as per SF bug 482743.

2002-03-10  Steve Langasek <vorlon@dodds.net>

	* Begin cleaning up the source to make it usable again.
	* Bump the protocol version, since, well, that's what you're 
	  supposed to do when you change the bloody protocol.

2001-05-29  David Fallon <davef@tetsubo.com>

	* Added Geoff Hanson's <gwhizz@usa.net> reconnect patch. The short version
		of how this works is when someone disconnects, instead of the usual
		cleanup, player_archive is called which saves the names of the
		disconnected individuals. On all connects, the player name is
		searched for to see if this is a player that has been archived,
		and if so, the player_revive function is called to bring them back.
		There's also a new gameinfo struct that is used to pass the game
		state back to the client. Note, if we ever have a gnocatan
		tournament, we'll have some security problems, but that's okay as
		there's no other security anyways. 
	* Changed client/build.c, client.c, client.h, develop.c, player.c, player.h
	* Changed server/develop.c, discard.c, player.c, pregame.c, robber.c,
		server.h, trade.c, turn.c

2001-03-09  Matt Waggoner  <matt@waggoner.com>

	* One of the official rule variants for Settlers of Catan is
	to disallow rolling a 7 on the first two rounds.  This has been
	added as a feature of gnocatan, as well as an additional variant:
	always reroll 7s.  These are accessed from the console server
	with the "-R n" parameter (n = 0 is normal, n = 1 is no 7s on first
	2 turns, and n = 2 is reroll all 7s), and via radio buttons in
	the GTK+ server.

2001-03-06  Matt Waggoner  <matt@waggoner.com>

	* Changed some more chat text colors; added a color for the
	beep message.

2001-03-03  Dave Cole <dave@dccs.com.au>

	* client/client.c: Fixed bad explanation in comment.

2001-03-02  Matt Waggoner  <matt@waggoner.com>

	* client/connect.c: fixed a minor bug with the server MRU list.

2001-03-01  Matt Waggoner  <matt@waggoner.com>

	* client/connect.c and client/client.c: Changed the server MRU
	list so that it also handles the user name, not just the server
	and port values.

2001-03-01  Dave Cole <dave@dccs.com.au>

	* common/state.c (sm_vnformat): Caught a segfault which appeared
	to be a buffer overrun in sm_vnformat().  Added code to actaully
	limit formatting to buffer length and abort if overrun to allow
	real bug to be found.

2001-02-28  David Falllon  <davef@getacard.com>

	* Changed client/client.h, client/gui.h, client/gnocatan.c
		to fix misc. compiler warnings. :) It offended my sensibilities.

2001-02-28  Matt Waggoner  <matt@waggoner.com>

	* Changed client/connect.c and client/client.c to add a "Recent
		Servers" drop-box to the connection dialog.  It saves the last
		100 servers connected to, moving the most recently used one
		to the top of the list.  There's not currently any way to
		delete an entry from the list, but you can manually edit your
		~/.gnome/gnocatan file if you feel so inclined.  Only servers
		that you actually successfully connect to, will be added to
		the MRU list.
		
2001-02-27  Matt Waggoner  <matt@waggoner.com>

	* Changed client/gui.c to have the Game > Settings dialog box
		include an option regarding whether or not each user's chat
		text appears in their text color.  Added a global config var
		to client/gui.h and appropriate checking code to client/chat.c.

2001-02-23  Matt Waggoner  <matt@waggoner.com>

	* Changed client/chat.c to intercept chat text that begins with a
		slash.  This could be the start of a general-purpose slash-command
		syntax.  The only command that is intercepted now is /beep NAME,
		where NAME is a name of one of the players in the game.  If you are
		the player whose name is NAME, a beep sound is generated; otherwise,
		it is ignored.  The purpose of this command is for players to be 
		able to get someone's attention.
	* Changed client/histogram.c to include number of times each value
		was rolled, percentage of the time each value was rolled, and
		text labels along the left side.

2001-02-22  David Fallon  <davef@tetsubo.com>

	* Added walrusmonkey's port background patch. (SF Patch #103768)
		I like this patch... One change might be to make the port icons
		a little larger, but all in all, the more I use it, the more I
		prefer it over the old tiles.

	* client/guimap.c: Changes how the port background rendering works. I
		changed the radius from 13 to 15 and the x/y offsets to make the
		circle a bit bigger (so the "type" is easier to figure out) and
		the 2:1/3:1 be centered. (in addition to the raw patch)

2001-02-22  Matt Waggoner  <matt@waggoner.com>

	* Added a chat window message when someone wins.
		In shiny purple!

2001-02-16  David Fallon  <davef@tetsubo.com>

	* Added Jeff Breidenbach's <jeff@alum.mit.edu> histogram patch.
		(SF Patch # 103459, 103460, 103461)

	* client/Makefile.am: Added histogram.[ch] to sources
	* client/histogram.c: Added the file - it handles the dice recording
		and the actual histogram dialog generation
	* client/histogram.h: Added the file - heade file for histogram.c
	* client/gui.c - Added help_histogram_cb function, added "Dice Histogram"
		menu option to the Help menu.
	* client/turn.c - Added call to "dice_histogram" function to record
		dice rolls for the histogram generation.

2001-02-16  Matt Waggoner  <matt@waggoner.com>

	* A whole bunch of changes to various files, implementing
		multiple message colors (i.e. resource gain messages are
		now blue), chat messages are in the player's color,
		a timestamp before each message in the window, and the
		player summary box has each line in a different color
		now!  

		Also note that because SourceForge is broken at the moment,
		I was not able to make these commits using my regular account
		(dirtside), which is why they show up under dfallon.
		
		List of files changed:
	* common/log.h: added several new MSG_* defines and a global
		log_timestamp variable
	* common/log.c: added a timestamp to each log message
	* common/common_gtk.c: added many new colors and associated
		those colors with the new MSG types defined in log.h
	* client/develop.c: changed several MSG_INFO to MSG_DEVCARD
	* client/player.h: changed the definition of the statistics struct
		to contain a pointer to a GdkColor object
	* client/player.c: added several new color types, associated those
		colors with items in the statistics array, made the statistic
		update function use the colors, and also changed many many
		MSG_INFO messages to various other MSG types
	* client/resource.c: changed MSG_INFO to MSG_RESOURCE
	* client/turn.c: changed MSG_INFO to MSG_DICE

2001-02-16  David Fallon  <davef@tetsubo.com>

	* client/build.c: Fixed SF Bug #108981

2000-09-03  Jeff Breidenbach  <jeff@alum.mit.edu>

	* debian/gnocatan-server.menu: Fix Debian bug #70831

2000-09-18  Andy Heroff  <aheroff@mediaone.net>

	* server/5-6-player.game: Set default number of players to 5.

	* server/buildutil.c: Fixed bug where any edge build (road, ship
	  bridge) would count against total number of roads.

2000-09-03  Jeff Breidenbach  <jeff@alum.mit.edu>

	* debian/copyright: Added link to Gnocatan website

2000-08-26  Andy Heroff  <aheroff@mediaone.net>

	* Version 0.6.1 released!

	* configure.in: Version update to 0.6.1.

	* server/develop.c: In Road Building dev card code, modified code
	  so that when RB is complete, edges build during process are
	  removed from the build list. Affects ability to trade.

	* server/trade.c: In domestic trade code, added check for valid
	  trade conditions (No trade before the roll, and if strict trade is
	  active, no trade after building or buying a dev card).

	* client/help/C/gnocatan.sgml: Started to update help code. This is
	  by no means a finished product.

2000-08-25  Jeff Breidenbach  <jeff@alum.mit.edu>

	* debian/control, debian/changelog: preparation for point release

2000-08-24  Daniel Kobras <kobras@tat.physik.uni-tuebingen.de>

	* configure.in: Fix handling of 'PROTOCOL_VERSION' so it shows
	up as a string in config.h, not as an int.

2000-08-21  Andy Heroff <aheroff@mediaone.net>

	* client/settingscreen.c: Modified justifications. Added i8n calls
	  to all text.

2000-08-21  Steve Langasek <vorlon@dodds.net>

	* server/player.c, client/client.c, acconfig.h, configure.in:
	Use a distinct protocol version number for client-server
	negotiation, so that versions of the client and server that behave
	compatibly will be able to connect to one another.

2000-08-18  Andy Heroff <aheroff@mediaone.net>

	* client/settingscreen.c, client/gui.c, client/client.h,
	  client/Makefile.am: Added file. Added game settings screen.

2000-08-06  Jeff Breidenbach <jeff@alum.mit.edu>

	* debian/control: Tweak build dependencies (Debian bug #68516)

2000-08-01  Andy Heroff  <aheroff@mediaone.net>

	* client/gui.c: Quick change to VP target text to make less
	  ambiguous.

	* server/turn.c: Added debug for 'too-many' error. In the future,
	  all errors should be unique in some way (An identifier after the
	  description) so we can track the source of bugs.

2000-07-31  Andy Heroff  <aheroff@mediaone.net>

	* client/gui.c: Fixed resize bug once and for all. Added VP target
	  listing in the status bar.

2000-07-30  Jeff Breidenbach  <jeff@alum.mit.edu>

	* debian/rules: Explicitly clean client/help/C/gnocatan to
	fix Debian bug #67287 (problem with the debian build of
	gnocatan-help). This is a non-beautiful solution.

2000-07-19  Bibek Sahu  <scorpio@dodds.net>

	* client/client.c, client/config-gnome.c, client/config-gnome.h,
	  client/connect.c, client/gnocatan.c, client/gui.c: Abstracted
	  getting/setting configuration values to be platform-agnostic. 
	  Still based on gnome-config, though; perhaps we want to stratify
	  the 'config path' into its various components?

2000-07-17  Andy Heroff  <aheroff@mediaone.net>

	* server/turn.c, server/develop.c, server/server.h: Fixed bug in
	  which the server would not check for a player victory after a
	  road building card had been played.

2000-07-09  Jeff Breidenbach  <jeff@alum.mit.edu>

	* debian/control: First pass at Build-Depends: field. (presumably
	useful for the Debian autobuilders.)

2000-07-08  Andy Heroff  <aheroff@mediaone.net>

	* client/gui.c: Changed notebook tabs from left to top to fix the
	  client resizing bug seen going in and out of trade.

2000-06-23  Jeff Breidenbach  <jeff@alum.mit.edu>

	* debian/README.debian: removed as recommended by
	http://www.debian.org/doc/maint-guide/ch-dother.html#s-readme

2000-06-21  Andy Heroff <aheroff@mediaone.net>

	* server/player.c: Fixed a bug where a player with an older client
	  that doesn't report its version would have a player number of 0.

2000-06-19  Jeff Breidenbach  <jeff@alum.mit.edu>

	* debian/control, debian/changelog: update maintainer name,
	version numbers for debian packages.

2000-06-19  Dave Cole <dave@dccs.com.au>

	* client/connect.c (connect_create_dlg): Removed code which forced
	uppercase first character on gnome config player name.
	
2000-06-18  Andy Heroff <aheroff@mediaone.net>

	* Version 0.6.0 released for general consumption!

	* client/player.c: Added a couple clauses for BUILD_BRIDGE to remove
	  compile time warnings.

2000-06-18  Bibek Sahu <scorpio@dodds.net>

	* configure.in, client/Makefile.am, client/gui.c: Made network
	  administration code optional in client.

	* server/gnocatan-server.[ch]: Code cleanups to remove warnings. 
	  Also changed some comments in gnocatan-server.h to make section
	  breaks stand out more.

2000-06-18  Andy Heroff <aheroff@mediaone.net>

	* debian/control, debian/rules, debian/gnocatan-server.undocumented,
	  debian/gnocatan-client.undocumented: Applied patches submitted by
	  Jeff Breidenbach to bring Debian build files up to compliance for
	  submission to the Debian release group. We're going to be a part
	  of the official distro! Yay!

	* server/STATES, server/player.c, server/server.h, client/client.c:
	  Added version checking to the connect sequence. Also added
	  connection error messages.

2000-06-15  Steve Langasek <vorlon@dodds.net>

	* gnocatan.spec: cleaned up RedHat build to not include files twice.

2000-06-15  Andy Heroff <aheroff@mediaone.net>

	* Bumped version again to 0.5.6, just in case, to prepare for
	  another package release, mostly to get Gnocatan in the Debian
	  distro.

2000-06-12  Andy Heroff <aheroff@mediaone.net>

	* debian/gnocatan-server.files: Applied patch from Aaron Denney
	  that fixes build problems with the Debian packages.

2000-06-08  Bibek Sahu <scorpio@dodds.net>

	* common/network.c: changed net_write() to queue data on in-progress
	connections.  The queueing logic was already there; just fixed that
	bit of logic.

	* client/admin-gtk.c: made the system clean up after a failed
	admin connection (same code as closing an admin connection).

2000-06-07  Steve Langasek <vorlon@dodds.net>

	* common/game.h: Removed redundant 'VERSION' define in header.
	We have config.h, let's start using it.

2000-06-07  Dave Cole <dave@dccs.com.au>

	* client/legend.c (legend_create_dlg): Fixed segfault
	dereferencing NULL game_params before game connection established.
	
2000-06-06  Andy Heroff <aheroff@mediaone.net>

	* Changed version number to 0.5.5 to prevent CVS users from using
	  incompatable versions.

2000-06-06  Roderick Schertler <roderick@argon.org>

	* client/resource.c: add a 'total' field to your list of resources.

2000-06-04  Steve Langasek <vorlon@dodds.net>

	* server/into-the-desert.map, server/greater-catan.map:
	Removed old-style .map files; these have been obsoleted by the
	.game files.

2000-06-01  Steve Langasek <vorlon@dodds.net>

	* gnocatan.spec: RPM layout fixed up to conform with the rest
	of Gnome packages.

2000-05-30  Bibek Sahu <scorpio@dodds.net>

	* server/gnocatan-server.c: Fixed a minor bug where the game was no
	longer being set to the first one loaded.

2000-05-30  Steve Langasek <vorlon@dodds.net>

	* acconfig.h, configure.in, common/map.[ch], server/server.c:
	Added support for new glib g_rand functions.  Untested.

2000-05-28  Dave Cole <dave@dccs.com.au>

	* client/client.c (mode_start): Goto mode_offline after
	sm_pop_all(), prevents stack underflow.
	
2000-05-28  Bibek Sahu <scorpio@dodds.net>
	* client/Makefile.am client/gui.c client/gui.h client/admin-gtk.c
	server/gnocatan-server.c: Added a basic network administration 
	interface (stole the interface from the gtk server).  Needs work.

2000-05-27  Steve Langasek <vorlon@dodds.net>

	* common/map.c, server/server.c: Converted common/map.c to use the
	Mersenne Twister PRNG; further tweaks in g_rand() (non)support.

	* server/mt_rand.[ch], server/Makefile.am, common/mt_rand.[ch],
	common/Makefile.am: Moved Mersenne Twister to the common/ subdir,
	as it's needed elsewhere.

2000-05-27  Andy Heroff <aheroff@mediaone.net>

	* client/gui.c: Added total functionality to what is in the settings
	  dialog. What's there works. More settings will be added as needed.

	* server/.cvsignore: Readded gnocatan-server to the ignore list for
	  now for those with dirty build directories. Will remove later.

2000-05-27  Bibek Sahu <scorpio@dodds.net>

	* server/gnocatan-server.c: added a little debugging output.  Will
	be useful soon for network configuration.

	* server/Makefile.am, server/gnocatan-server.c,
	server/gnocatan-server.h, server/gnocatan-server-gtk.c,
	server/gnocatan-server-console.c: Made as much code as possible
	common between the two servers.  Added rudimentary network
	administration functions.

	* server/server.c: separated networking code from player connection
	code so I could use it elsewhere w/o having to rewrite it.

	* server/Makefile.am: removed line where console server was being
	linked against common gtk code.

2000-05-27  Steve Langasek <vorlon@dodds.net>

	* server/server.c, server/mt_rand.[ch], server/Makefile.am,
	configure.in: Switched to using the Mersenne Twister for our
	PRNG; should give better dice rolls.

2000-05-25  Steve Langasek <vorlon@dodds.net>

	* configure.in, acconfig.h: Set up for the use of glib's grand()
	function as a better PRNG.

	* client/client.c: Squashed that nasty robber bug.  If it comes
	back to life, we know it's a roach.

2000-05-22  Andy Heroff <aheroff@mediaone.net>

	* server/buildutils.c: Removed longest road debug define to prevent
	spamming the server's console. The debug code is still in there.

	* client/gui.c: Built a settings dialog. It only has one setting,
	and it doesn't work yet. That's next.

2000-05-22  Roderick Schertler <roderick@argon.org>

	* client/player.c: Added player's total victory points to the stat
	window

	* common/network.c: Fixed name resolution code to honor hostnames
	that begin with a digit

2000-05-18  Steve Langasek <vorlon@dodds.net>

	* server/gnocatan-server-console.c: Plugged in getopt() support so
	that the user has (some) control over the game settings in the
	console server.  Documentation later.

2000-05-17  Bibek Sahu <scorpio@dodds.net>

	* server/gnocatan-server-console.c: removed game_list_item_t
	structure.  The params structure stores a title, so just use that
	instead.  Original filename is not all that relevant; if it becomes
	relevant, we can add it to GameParams later.  Also added a function
	to lookup parameters by title.  Changed hash table to store/lookup
	by string, rather than pointer address.

2000-05-17  Bibek Sahu <scorpio@dodds.net>

	* server/gnocatan-server-console.c: filled in global variables, and 
	added a function to stuff all the game types in a hash.  This will
	be relevant later when it can be changed over the network.
	----> Made the console-only server work. :-)

2000-05-17  Steve Langasek <vorlon@dodds.net>

	* common/driver.c, server/glib-driver.c: Finished moving glib
	driver to the common/ subdirectory.

	* common/common_gtk.c: Removed gdk-dependent input functions.

	* server/gnocatan-server-console.c: Moved some initialization code
	for the console server's UI driver into the main loop.

	* server/server.h: Polished the include list to eliminate redundancies.

	* common/Makefile.am: Added common_glib.c, common_glib.h to file list.

	* common/common_glib.[ch]:  Added generic glib driver for common
	code.

	* common/driver.h: Fixed prototypes within the UI driver to use
	guint in place of gint.

	* common/common_gtk.h: Changed __common_gui_h to __common_gtk_h.

	* server/glib-driver.c: Used the G_PRIORITY_DEFAULT define in
	place of constant as argument.

2000-05-17  Bibek Sahu <scorpio@dodds.net>

	* server/Makefile.am: Added glib-driver.c and glib-driver.h, which
	are used by the console server.

	* server/glib-driver.[ch]: Functions necessary for the console
	server.
	
	* server/gnocatan-server-console.c: Added some muscle to the
	skeleton: Implemented some of the stuff necessary for a console
	server.

	* server/server.h: Added some headers that it depended on, so it
	didn't scream at me when I tried to include it just for the Player
	structure.

2000-05-17  Bibek Sahu <scorpio@dodds.net>

	* configure.in: added GLIB configuration.

	* common/common_gtk.c, common/driver.h: Added hooks for input
	read/write callbacks and [server] player update callbacks.
	Actually put the input read/write callbacks into
	common/common_gtk.c.
	
	* common/network.c, server/server.c: Switched to using driver's
	input read/write callbacks.

	* server/server.c, server/player.c: Switched to using driver's
	player update callbacks.

	* server/Makefile.am: Added preliminary files for gui-less server.
	
	* server/gnocatan-server.c: Connect the server player-update
	functions.
	
	* server/gnocatan-server-console.c: Preliminary skeleton code for
	gui-less server.
	
2000-05-15  Steve Langasek <vorlon@dodds.net>

	* client/connect.c: Set reasonable defaults for the connect dialog
	if there isn't a saved config (shuts up GTK, too).

	* common/Makefile.am, client/Makefile.am, server/Makefile.am:
	Changed library name from libgnocatan_gui.a to libgnocatan_gtk.a,
	allowing for the possibility of multiple front-ends

2000-05-13  Bibek Sahu <scorpio@dodds.net>

	* common/driver.[ch], client/gnocatan.c, server/gnocatan-server.c:
	Moved the global driver definition to driver.c, and added a function
	set_ui_driver( UIDriver* ).  Moved logging into the driver
	structure.  Note that the gtk driver starts by logging to the
	console and must be told to move that to a window later on.

2000-05-12  Steve Langasek <vorlon@dodds.net>

	* common/common_gtk.c, common/state.c: Pulled all GTK-specific code
	out of state.c, moving it to common_gtk.c.

	* client/gnocatan.c, server/gnocatan-server.c: Changed main() loops
	to initialize an appropriate UIDriver.

	* common/state.h: Exported [inc,dec]_use_count() so that they're
	available to the interface drivers.

	* common/driver.h, common/game.h, common/state.h: Fixed some
	header files so that they automatically include headers on which
	they depend, instead of expecting the c file to take care of it all.

	* common/driver.h, common_gtk.h: Began creating the structure for
	independent interface drivers (GTK, console).

2000-05-12  Bibek Sahu <scorpio@dodds.net>

	* common/common_gui.[ch], common/common_gtk.[ch]: Renamed
	common/common_gui.[ch] -> common/common_gtk.[ch] per Steve's
	request.  More appropriate, considering its function.

2000-05-12  Steve Langasek <vorlon@dodds.net>

	* common/state.[ch], server/buildutil.c, server/develop.c,
	server/discard.c, server/meta.c, server/player.c, server/pregame.c,
	server/resource.c, server/robber.c, server/server.c, server/trade.c,
	server/turn.c:  Made the 'widget' within the StateMachine an opaque
	pointer, so that code that depends on the StateMachine is not bound
	to any one GUI.

	* configure.in, meta-server/gnocatan-meta-server.c:
	Included autoconf fix for cross-platform getopt support

2000-05-12  Bibek Sahu <scorpio@dodds.net>

	* Moved the common gui stuff into a separate library, so a non-gui 
	program won't depend on the gui functions.

2000-05-12  Dave Cole <dave@dccs.com.au>

	* client/client.c, common/state.c, common/state.h,
	server/develop.c, server/discard.c, server/player.c,
	server/pregame.c, server/robber.c, server/trade.c, server/turn.c:
	Removed all of the sm_resp_{ok,err,handler}() API from the state
	machine.  Simplified each entry on the state stack down to a
	single StateFunc.  Modified client state machine to use simplified
	state machine API.

	* client/client.c, client/trade.c, client/turn.c: Fixed (untested)
	bug where could not trade after playing road building card before
	rolling dice.  Altered is_maritime_trade_allowed() to look at the
	strict_trade flag.

2000-05-12  Bibek Sahu <scorpio@dodds.net>

	* Completely rewrote logging setup.  It's now very modular in
	design, and the main logging stuff does not depend on gtk/gnome
	(which is the reason it was done).  Most files that did logging were
	moderately modified -- the following functions were converted:
		log_error(...) -> log_message( MSG_ERROR, ... )
		log_info(...) -> log_message( MSG_INFO, ... )
		log_color(...) -> log_message( MSG_CHAT, ... )
	
	* The client's initialization sequence now logs to the console until
	all the windows are set up, then switches logging to the message
	window.  This is step 1 on the road to a server that doesn't require
	a gui...

2000-05-11  Dave Cole <dave@dccs.com.au>

	* client/client.c, common/state.[ch]: Removed all of the resphook
	from the state machine API code and replaced it with some wrappers
	to sm_resp_{ok,err,handler}() in client.c.  First stage in
	reducing the client state machine complexity.  Moved a lot of code
	around in client.c in an effort to partition the functionality so
	the stack overflow bug can be found.
	
2000-05-10  Steve Langasek <vorlon@dodds.net>

	* common/buildrec.c, common/cards.c, common/cost.c, common/game.c,
	common/map.c, common/map_query.c, common/network.c, common/quoteinfo.c,
	common/state.c, server/buildutil.c, server/develop.c, server/discard.c,
	server/meta.c, server/player.c, server/pregame.c, server/resource.c,
	server/robber.c, server/server.c, server/trade.c, server/turn.c:
	Removed <gnome.h> includes where they aren't necessary, to ease the
	transition to a gui-less or gtk-only server.

	* common/log.h: Internationalization definitions handled internally,
	so we don't have to include <gnome.h> to get them.

2000-05-08  Dave Cole <dave@dccs.com.au>

	* common/map.h: Changed the visited attribute in Edge and Node to
	gint for new longest road algorithm.

	* common/map_query.c: Implemented new longest road algorithm which
	can handle edge cycles.
	
	* server/develop.c: Fixed "ERR wrong-plenty" bug.  Was using
	variable before it received a value in resource_available().
	
2000-05-07  Andy Heroff <aheroff@mediaone.net>

	* common/log.c, common/log.h: Added log to console if use_console
	  boolean is set by call to log_set_use_console_bool().

2000-05-07  Dave Cole <dave@dccs.com.au>

	* common/cost.c: Fixed cost of bridges.

	* client/legend.c: Show cost of ships and bridges when
	appropriate.
	
	* client/setup.c: Check num_build_type[] in setup_can_build_*().
	
2000-05-06  Dave Cole <dave@dccs.com.au>

	* client/Makefile.am: Added bridge.png, removed ship_building.c

	* gnocatan.spec, debian/gnocatan-server.files,
	server/four-islands.game: Added basic Seafarers game and
	bridge.png.

	* client/road.png: Rotated road bitmap to match drawing in
	identity panel.

	* client/bridge.png: Added bridge bitmap.

	* client/build.c, client/stock.c, client/turn.c,
	client/identity.c: Added bridge support.

	* client/client.c: Added bridge support.  Fixed setup statusbar
	prompts.  Merged road/ship/bridge setup code.  Fixed road building
	development to allow ships and bridges and removed ship building
	development.

	* client/ship_building.c: Deleted file - code was obsolete.

	* client/client.h, client/develop.c: Fixed road building
	development to allow ships and bridges and removed ship building
	development.

	* client/gui.c: Added bridge toolbar button.

	* client/guimap.c, client/guimap.h: Added polygon for bridge
	shape.  Added bridge drawing and cursor BRIDGE_CURSOR.

	* client/road_building.c: Fix road building to build ships and
	bridges in games which use them.

	* client/setup.c: Add support for ships and bridges in games which
	use them.

	* common/buildrec.c: Almost complete rewrite/restructure to fix
	setup support for ships and bridges.

	* common/buildrec.h: Added buildrec_get_edge()

	* common/cost.c, common/cost.h: Added cost_bridge().

	* common/game.c (params_load_finish): Set have_bridges flag in map
	if game with bridges.

	* common/game.h: Removed DEVEL_SHIP_BUILDING.

	* common/map.c, common/map.h: Added map pointer to owner Map in
	Hex, Node, and Edge structures.

	* common/map.h, common/map_query.c: Added
	node_has_ship_owned_by(), node_has_bridge_owned_by(),
	can_bridge_be_setup(), can_bridge_be_built(),
	map_can_place_bridge(), map_bridge_vacant(),
	map_bridge_connect_ok().  Fixed is_node_spacing_ok(),
	is_road_valid(), can_settlement_be_built(), can_city_be_built(),
	map_building_connect_ok() to handle bridges.

	* common/state.h: Fixed comments; removed DEVEL_SHIP_BUILDING,
	added BUILD_BRIDGE.

	* server/buildutil.c, server/server.h: Merged road_add() and
	ship_add() into edge_add() which handles bridges as well.

	* server/develop.c (mode_road_building): Fixed road building to
	support ships and bridges as well.

	* server/pregame.c: Added support for bridge building.

	* server/turn.c (build_add): Added bridge building support.

	* server/Makefile.am: Added basic Seafarers game.

2000-05-06  Andy Heroff <aheroff@mediaone.net>

	* client/client.c, client/connect.c: Connect dialogue now
	  'remembers' your last server, port, and name.

2000-05-04  Andy Heroff <aheroff@mediaone.net>

	* client/player.c: Modified all colors to less intense shades.
	  Changed first four colors to match those of the board game.

2000-05-02  Andy Heroff <aheroff@mediaone.net>

	* Project imported into the SourceForge CVS server.

	* INSTALL: Added 'simple' instructions for building Debian and Red
	  Hat binary packages.

	* Updated all version references to 0.5.0 for release.

	* Released version 0.5.0.

2000-04-28  Andy Heroff <aheroff@mediaone.net>

	* client/connect.c, client/name.c: Added "<enter> closes dialog"
	  functionality to both of the above files/dialogs.

	* client/chat.c, client/client.c: Added chat parser with posing (:)
	  and semi-posing (;) functionality.

1999-12-22  Dan Egnor <egnor@ofb.net>

	* server/STATES: Attempt at documenting the server state machine.

	* server/trade.c: Fixed? a possible trade race condition.  Actually, 
	the fix was already there, I just think it wasn't quite right, since 
	it didn't reset the player's state properly.  This should be reviewed.

	* server/5-6-player.game: New game file for 5/6 player expansion 
	(from tlau@cs.washington.edu).

	* client/turn.c, server/trade.c: Implemented option to remove 
	build/trade order restriction, as per 5/6 player expansion rules 
	(from tlau@cs.washington.edu).

	* server/gnocatan-server.c, meta-server/gnocatan-meta-server.c:
	Portability fixes (e.g. for Solaris).

	* client/Makefile.am, meta-server/Makefile.am, server/Makefile.am:
	Removed silly setgid "games" from install target.

	* client/help/C/gnocatan.sgml: Fixed some errors in the SGML help-file 
	source.  (Too bad this help file is getting out of date anyway...)

	* macros/Makefile.in: removed from CVS, since it's generated.

1999-12-16  Dan Egnor <egnor@ofb.net>

	* Fixed bug which prevented anyone who didn't build a ship during setup
	from building a ship later (the check to see if the user was out of ships
	was incorrect).

	* "make dist" works now, and has the right version number.

	* Fixed bug #2 (the "domestic-trade delete" bug).

	* Added .cvsignore files to kill those pesky ?'s.

	* client/player.c: Beep when it's your turn.  Is this a good idea?
	I know I'm often distracted and don't notice when my turn comes up.
	It should probably be an option, but I hate to get into the business
	of having "gnocatan preferences"...

	* server/gnocatan-server.c: Fix some problems with the terrain
	randomization toggle; clean up (?) the UI enable/disable logic some
	(the UI is now fully disabled when you start a game).

	* server/seafarers.game: Added chit placement numbers to the tiles.
	Without this, there are no chits, which makes this map a little less
	useful.  I'm pretty sure the numbers aren't in the right places
	(there are lots of neighboring 8's and such); I'll get out our copy 
	of Seafarers and do the right thing at some point.  At least this way 
	we can start testing. 

	* server/server.c: setsockopt(SO_REUSEADDR) *before* bind().

1999-12-16  Dave Cole <dave@dccs.com.au>

	* client/gui.c: Added gui_set_game_params() to notify gui code
	when map is available, and to pass game parameters.  Hide toolbar
	buttons that are not used in the game.

	* client/identity.c: Do not display shapes that are not used in
	the game.
	
1999-11-20  Dave Cole <dave@dccs.com.au>

	* client/guimap.c: Replaced all of the bogus hand building of
	ships, roads, settlements and cities with a single shape for each
	which is scaled and rotated as required.

	* client/chat.c: Small code reformat.
	
1999-09-04  Dave Cole <dave@dccs.com.au>

	* gnocatan.spec, debian/gnocatan-server.files,
	server/Makefile.am, server/small.game: Added small.game.

	* server/gnocatan-server.c (build_interface): Call
	load_game_types() to after creating all widgets.

	* client/trade.c, common/game.c, common/game.h,
	server/default.game, seafarers.game, server/trade.c,
	server/turn.c: Added domestic_trade flag to allow domestic trading
	to be disabled for in a game.  When disabled, the domestic trading
	GUI is not shown.

	* server/robber.c (mode_place_robber): Fixed core dump in games
	where the robber is not initially displayed (small.game).

	* client/client.c, client/client.h, client/develop.c: Dynamically
	allocate the development card deck when the game parameters have
	been received from the server.  Fixes bug where
	DevelDeck.max_cards was not being initialised for player.

	* server/develop.c, server/player.c, server/server.h: Dynamically
	allocate the development card deck for each player when allocated.
	Fixes bug where DevelDeck.max_cards was not being initialised for
	player.
	
1999-09-03  Dave Cole <dave@dccs.com.au>

	* common/game.[ch]: Added params_copy() to create an independant
	copy of a GameParams structure.

	* common/map.[ch]: Added map_copy() to create an independant copy
	of a Map structure.

	* server/buildutil.c, server/develop.c, server/player.c,
	server/pregame.c, server/robber.c, server/server.c,
	server/server.h, server/trade.c, server/turn.c: Changed
	game->params into a pointer to a copy of the GameParams loaded
	from the game file.  This enables the map to be reinitialised
	properly on game restart.  Removed unused game->map and use
	game->params->map instead.

	* common/map.c (layout_chits): Fixed bug which assumed that the
	number of terrain hexes equaled the number of chits in the layout
	sequence.

	* README: Updated version number to 0.4.0

	* gnocatan.spec, client/Makefile.am, server/Makefile.am,
	debian/changelog, debian/control, debian/gnocatan-server.files:
	Updated to include new 0.4.0 files.
	
1999-09-02  Dave Cole <dave@dccs.com.au>

	* client/client.c: Removed global Map @game_map and replaced it
	with GameParams @game_params, which includes the game map.
	Removed mode_map(), mode_map_load() and replaced them with
	mode_load_game() which encapsulates the entire game loading.

	* client/client.h: Removed global Map @game_map and replaced it
	with GameParams @game_params, which includes the game map.

	* client/develop.c, common/cards.[ch]: Renamed card_*() functions
	to deck_card_*().

	* client/develop.c (can_play_develop): Rearranged logic to improve
	clarity.

	* common/cards.[ch]: Added deck_new(), deck_free().  Development
	card decks are now dynamically allocated.

	* client/gui.c (gui_build_interface): Moved call to stock_init()
	to client.c (mode_load_game).

	* client/guimap.c (display_hex): Fixed inconsistent indentation.

	* client/guimap.c, client/player.c, client/robber.c,
	client/setup.c, common/buildrec.c, common/map_query.c,
	server/buildutil.c, server/pregame.c, server/robber.c,
	server/turn.c, common/game.h, common/map.h, server/server.h:
	Removed EdgeType and Building enums, expanded BuildType enum to
	describe all types of building.  Renamed Node.building to
	Node.type to be consistent with Edge.type.

	* client/guimap.c: Deleted find_ship(), build_ship_regions() as
	they were identical to find_road(), build_road_regions().  Renamed
	find_road(), build_road_regions() to find_edge(),
	build_edge_regions().

	* client/player.[ch], client/quote.c, client/trade.c: Replaced
	max_players/num_players() with game_params->num_players.

	* client/quote.c, common/game.h, server/server.c: Replaced
	RESOURCE_LIMIT with game_params->resource_count.

	* client/stock.c, common/game.h: Replaced DEF_MAX_ROADS,
	DEF_MAX_SHIPS, DEF_MAX_SETTLEMENTS, DEF_MAX_CITIES with
	game_params->num_build_type[BUILD_*]. Replaced NUM_DEVELOP with
	total of game_params->num_develop_type[].

	* common/Makefile.am: Added game.c.

	* common/buildrec.c (ship_has_place_for_settlement): Added check
	is_node_on_land().  Fixed formatting of a lot of code.

	* common/buildrec.h, common/map.h: Moved enum BuildType, enum
	Terrain, enum Resources to common/map.h

	* common/game.h: Removed NUM_DEVELOP.  Expanded GameParams to make
	all previously static game parameters dynamic.  Added params_*()
	functions to encapsulate GameParams loading / saving / parsing.
	
	* server/develop.c, server/server.h: Replaced static description
	of development card deck with dynamic description from
	game_params.

	* common/map.[ch]: Removed static chat_values[] chit layout
	sequence and replaced it with dynamically defined sequence in
	GameParams.  Added map_set_chits() to bind a chit sequence to a
	map.

	* server/buildutil.c, server/player.c, server/turn.c: Made
	player->num_* count the number of each type that the player has
	built, instead of store the number of each type the player has
	left to build.

	* server/gnocatan-server.c: Almost completely reworked GUI
	handling code.

	* server/pregame.c: Removed send_game_map() as this task is now
	performed during GameParam transfer.

	* server/resource.c, server/robber.c, server/server.h,
	server/trade.c: Removed obsolete FIND_STUPID_RESOURCE_BUG code.

1999-06-29  JT <jtraub@dragoncat.net>

	* server/*.c: Made sure the server reset features were correct.

1999-06-16  JT <jtraub@dragoncat.net>

	* server/server.c (close_player): Fixed bug where server was
	reporting to the meta-server, players leaving the game who had
	never joined it.  It was possible to make the meta-server report
	-ve player counts.
	
1999-06-08  Dave Cole <dave@dccs.com.au>

	* Released 0.3.3
	
	* client/help/C/gnocatan.sgml: Updated help to include description
	of the tick / cross in the trade list.

	* client/help/C/images: Replaced trade.gif and quote.gif
	
	* gnocatan.spec: Bumped version number and added new pixmap files.
	
	* debian/control: Fixed bogus Recommend field to be Recommends.
	Changed gnocatan-client to depend on gnocatan-data >= 0.3.3.

	* client/tick.png, client/cross.png: Added new pixmaps for
	domestic trade list.
	
	* client/guimap.[ch] (load_pixmap): Made function global and added
	mask parameter to return pixmap mask from
	gdk_imlib_load_file_to_pixmap().

	* client/player.c (player_set_name): When changing player name,
	report player by previous name when possible.

	* client/quote.c (quote_finish): Do not clear quote_list, as we
	need to be able to interpret quotes accepted even after we have
	rejected domestic trade.

	* client/quote.c (add_reject_row, remove_reject_rows): Pasted
	these functions from trade.c.  Should clean up trading code for
	0.4.x.

	* client/trade.c (quote_trade_call, quote_trade_reject): Add
	player rejected trade row to indicate that other players are
	rejecting domestic trade.

	* client/quote.c (quote_trade_accept): Monitor domestic trade
	activity even after we have rejected trade.  This allows us to
	maintain correct resource counts in the player summary.

	* client/trade.c (is_good_quote, load_pixmaps,
	check_domestic_trades, trade_domestic_quote): Added pixmaps for
	tick and cross to indicate validity of each quote from other
	players.

	* common/game.h: Bumped version number to 0.3.3.

	* server/server.c, server/server.h (get_rand): Modified random
	number generation to match the technique described in the rand()
	man page.
	
	* server/robber.c, server/turn.c: Use new get_rand() function for
	all random numbers.

1999-05-29  Dave Cole <dave@dccs.com.au>

	* Released 0.3.2
	
1999-05-28  Dave Cole <dave@dccs.com.au>

	* ChangeLog: Started on a real ChangeLog since I just received the
	first code contribution.

	* client/chat.c (chat_cb): Strip '\n' out of message text

	* client/client.c (is_player_status), client.h, client/resource.c
	(resource_player_check), server/develop.c (monopoly_mode),
	server/resource.c (resource_debug, resource_maritime_trade,
	resource_end), server/robber.c (steal_card_from), server/server.h,
	server/trade.c (domestic_initiate_mode): Added debug code to check
	that the client and server have the same resource counts for each
	player.  This was to help find a reported bug, but no luck so far.

	* client/connect.c (connect_create_dlg): Removed term1.dccs.com.au
	as the default server host.  Set input focus to the server
	textfield on initialisation.

	* client/name.c (name_create_dlg): Set input focus to the name
	textfield on initialisation.

	* client/quote.c (more_resource_cb): Limit the number of resources
	in a quote to RESOURCE_LIMIT.

	* client/trade.c (mode_domestic_response, accept_trade_cb):
	Eliminate the trade_quote static variable.

	* common/game.h: Bumped game version to "0.3.2"

	* debian/changelog: Bumped game version to 0.32-1

	* gnocatan.spec: Changed homepage.  Bumped version to 0.32

	* server/trade.c (domestic_initiate_mode): After a domestic trade
	has been performed, remove all trades that the quoting player can
	no longer accomodate.
	
1999-05-23  Thomas Koester <Thomas.Koester@rz.Uni-Osnabrueck.DE>

	* client/player.c (player_domestic_trade): Fixed trading where one
	party does not supply anything

1999-05-23  Preben Randhol <randhol@pvv.org>

	* gnocatan.spec: Sent file to Dave for integration with
	distribution.